TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 57 Metascore
    • 60 Critic Score
    If not for the fact that the actual driving in Driver '76 is fairly decent, this would be a complete loss. Technical issues, excessive loading and a worthless storyline, however, mean the driving is the only thing that's decent.
    • 59 Metascore
    • 45 Critic Score
    It's hard to know what to be more pissed about -- that this lackluster port was brought over in the first place or that it will still probably sell due to the sheer number of PS2s out there. Don't be one of those people that gets suckered, though, please?
    • 60 Metascore
    • 55 Critic Score
    Throwaway combat, a horrid indoor camera, frustrating missions and a general lack of respect for the characters and comic source material mean you have a game that looks fairly good, but doesn't really do justice to the property it's all based on.
    • 49 Metascore
    • 35 Critic Score
    Given away as a free tech demo, this probably would have been a modest bit of amusement and a placeholder for a proper SIXAXIS demonstration. Instead, it's horribly overprices and woefully under-realized.
    • 60 Metascore
    • 50 Critic Score
    Heatseeker isn't a horrible game, it's just very, very average, and when there are games out there that do everything this one does better, there's really little reason to check it out. If you're absolutely plane crazy it's a rental, but that's it.
    • 60 Metascore
    • 75 Critic Score
    Though the presentation might be weak, the core puzzles can't be praised enough. With a slightly clunky level editor and some very basic unlockables, it only gets better. Cube is by no means perfect, but it is perfectly enjoyable for puzzle freaks.
    • 62 Metascore
    • 50 Critic Score
    While it might seem like this is a better game than the first, it's really just as broken. It's better programmed to be sure, but the insanely deep gameplay is still just as muddled behind clunky menus and brain-dead battles.
    • 40 Metascore
    • 15 Critic Score
    Who actually thought this would be a game that people want to play? Everything about it, from the dialogue to the story to the action are so wholly worthless that I'd be surprised if it didn't outright piss fans of the series off rather than service them.
    • 51 Metascore
    • 30 Critic Score
    I hate to mention it again, but "Puzzle Quest" flat-out did the match-three concept better. 7 Wonders is a poor, lifeless "Bejeweled" clone with far, far better competition on the PSP.
    • 37 Metascore
    • 20 Critic Score
    No amount of skimpy girls can save this abortion of a game. It fails at pool, it fails to titillate save for in the most basic of ways, it just plain fails. Period.
    • 53 Metascore
    • 60 Critic Score
    Solid visuals and audio, old-school charm and an absolutely huge adventure to slog through are not enough to offset the fact that this a brutally difficult game at the outset and it does nothing to help you along while you learn the ropes.
    • 80 Metascore
    • 75 Critic Score
    This game needed online play. I've already spent a bazillion hours with the first two games, and what would have made this feel truly fresh would have been playing against other vets. Consider me bummed.
    • 65 Metascore
    • 70 Critic Score
    This is a perfect example of a game being lesser than the sum of its parts. Solid graphics and sound, arguably the best control in the series, and some decent missions don't excuse crap online and too many bland objectives.
    • 93 Metascore
    • 90 Critic Score
    This is the closest thing we've got right now to an offline MMORPG. That means a stupid huge amount of gameplay for the money, and with a huge story and hundreds of hours of exploration to be had, good luck finding a better value.
    • 84 Metascore
    • 85 Critic Score
    I've never been so happy to be so angry with a game. The peanut butter/chocolate combo took this long to be combined why, now? You know what, it doesn't matter. You need this game -- even if you think you don't. Just be ready with the blood pressure meds.
    • 93 Metascore
    • 100 Critic Score
    If I remember right, the last game I gave a 10 to was "ICO." GOWII is that caliber. It's polished, infinitely satisfying, offers a ton of replayability and bonus content, and is just plain fun to play. That is a 10 game to me.
    • 64 Metascore
    • 50 Critic Score
    Admirable though the attempt to port the console experience to a handheld may be, there's just not enough compelling action here to warrant anything more than the most average of scores.
    • 60 Metascore
    • 50 Critic Score
    Purely average, sadly, despite some slightly promising ideas. Accordingly, it gets an average score.
    • 72 Metascore
    • 70 Critic Score
    It's Sudoku. Carol Vorderman -- someone you probably don't know -- presents it and gives you little tips. That's it, man. Yes, it's fun, but then Sudoku is fun, so hey, if you need a new fix to get your fix on the road... you're set. If not, well... um.
    • 75 Metascore
    • 70 Critic Score
    A crap port of a great game is still a crap port. The good game part helps, yes, but when everything about the way the game plays on the PS2 feels like a rush job, it doesn't really instill a feeling of satisfaction -- if if the game is only $20.
    • 73 Metascore
    • 80 Critic Score
    The visuals and audio could have been better, as could the track list, but what's here is certainly worth the $20 asking price.
    • 74 Metascore
    • 85 Critic Score
    This is technical racing at its best. Sure, it has an absolutely mammoth difficulty to overcome, but they're lessons that actually make you a better driver, and as one of the most exacting sims out there, it's like almost nothing else.
    • 74 Metascore
    • 90 Critic Score
    Developers, take note: this is how a handheld shooter is done. Visually pleasing, aurally satisfying and one of the most surprising conversions/upgrades the PSP has seen yet, CCC feels totally at home on the PSP.
    • 55 Metascore
    • 70 Critic Score
    Why are we still playing these games? Because we have a problem, that's why, but it's fine, because so do you. Don't you? You wouldn't be reading this review if you didn't, so let's just both admit we share an addiction and cough up the cash.
    • 66 Metascore
    • 80 Critic Score
    It would be easy to call Jewel Summoner a good PSP RPG simply because there have been so many blah ones over the past couple years, but it really does stand as a solid beginning for what is planned to be a fairly ambitious take on a new Okada universe.
    • 85 Metascore
    • 90 Critic Score
    So awesome, in fact, that like "Daxter" or "Liberty City Stories" or "WipEout Pure," it's worth buying the PSP for. It's absolutely a system seller, though obviously you'll want to be familiar with the series before you go dropping some $300 on the system and game.
    • 54 Metascore
    • 60 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 49 Metascore
    • 65 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 81 Metascore
    • 90 Critic Score
    It's a beat-em-up, and so there will inevitably be someone complaining that it's repetitious, but the different micro-games should help stave them off for a while.
    • 78 Metascore
    • 80 Critic Score
    Disarmingly solid. One expects a game this spritely to be a little lax on the depth or story. Neither is the case here; what you will find amidst all the genuinely enjoyable characters is an adventure that reaches well beyond the confines of a My First Adventure Game aesthetic and actually satisfies on a hardcore level.
    • 69 Metascore
    • 70 Critic Score
    If you don't have the time/patience to really pour yourself into this game for months on end, it's hard to even recommend this as a rental.
    • 71 Metascore
    • 80 Critic Score
    Despite its pedantic handling of some topics and questionable dialogue parts, the game never takes itself too seriously. That, and it's actually a pretty awesome RPG at that.
    • 83 Metascore
    • 85 Critic Score
    The trip is greater than the eventual destination. Don't get me wrong, I enjoy wrapping things up with a nice, meaty ending, but there's so much good stuff along the way that I didn't mind (despite what expletives may have erupted from my office) some of the more annoying parts of the game.
    • 66 Metascore
    • 75 Critic Score
    A combat sequence here, an elaborate puzzle there - Arthur earns no originality merit, but damn if it doesn't come together well. Just bare through those first 10 minutes.
    • 78 Metascore
    • 80 Critic Score
    Though it may not feel like the American Idol license was ham-fisted into the existing gameplay, the two aren't married so perfectly yet that they feel like they've always been there. With a little more work on the judges, from modeling to animation to textures, and just a little more work to make it seem like you're actually playing to a crowd in faithfully replicated venues from the show, this could be a killer app.
    • 67 Metascore
    • 70 Critic Score
    Blazing Angels may be the first flight game to sport SIXAXIS controls, but that doesn't mean it's any more innovative. Fortunately, the game itself isn't half bad.
    • 67 Metascore
    • 75 Critic Score
    Arrrrg, still angry. I know Pseudo is close, and it's clear that they have the technical prowess to make a pretty game. It's just in major things like balance and creating a game that is clearly defined that they seem to be having issues.
    • 87 Metascore
    • 95 Critic Score
    Portable Ops does the series full justice and then some: the compelling campaign we've grown oh so fond of, coupled with the compulsive recruitment system and the high-stakes multiplayer that should have Subsistence fans grinning like fools. A defining piece of PSP software.
    • 83 Metascore
    • 90 Critic Score
    I can't hammer home enough the point that though this is very much a sports sim, it's still both accessible and deep enough that neither the casual nor hardcore crowds will be dissuaded. It's easily one of the PS3's strongest titles.
    • 65 Metascore
    • 55 Critic Score
    There's a lot of content to be had for the sticker price, but you'll have to fight some horrid controls to enjoy it, which pretty much ensures that you won't enjoy it, doesn't it?
    • 73 Metascore
    • 75 Critic Score
    Still, here's a thought, Ignition: release the game with tweaked controls, a fully working camera and tilt support for the PlayStation Network. On the PS3 and for a good $10, the game could be one of those titles that everyone has just to properly show off the SIXAXIS.
    • 74 Metascore
    • 75 Critic Score
    No, it's not a universally awesome list, but CCC is certainly packed with enough gems that it justifies the measly $20 entry price. And in the end, that's what it all comes down to: bang for the buck. CCC has plenty of it.
    • 81 Metascore
    • 80 Critic Score
    Thanks to tighter AI, newer online play, and a portable experience that handily apes that of the more established console cousin, Fireteam Bravo 2 ends up being the better of the two SOCOM games released recently.
    • 69 Metascore
    • 85 Critic Score
    It also represents one of the first games I've played in a long time that's truly something for both kid and adult, and I'll be giving a copy to my nephew this Christmas in the hopes that it'll help bridge the gap between the business side of his father's day-to-day operations and the passion that my nephew has for games.
    • 72 Metascore
    • 85 Critic Score
    It also represents one of the first games I've played in a long time that's truly something for both kid and adult, and I'll be giving a copy to my nephew this Christmas in the hopes that it'll help bridge the gap between the business side of his father's day-to-day operations and the passion that my nephew has for games.
    • 58 Metascore
    • 35 Critic Score
    It's crap. Don't buy it, since you'll probably never find someone else who has the game to enjoy the multiplayer, and there's literally no reason to suffer through the single-player at all. The visuals are blah, the voice acting merely passable (much like the PS2 game), and the controls are weak sauce. Trust me, you want to pass on this one.
    • 78 Metascore
    • 80 Critic Score
    Next-gen visuals for the PS3 version can't help that the basic gameplay is the very same sort of mindless button masher that was present in the original PlayStation 2 version. Is it still fun? Yeah, of course, provided you're a comic fan, but 20 hours or so later, it's entirely possible that you won't really want to do this again -- no matter how many characters or in-jokes are added.
    • 76 Metascore
    • 75 Critic Score
    I know I keep coming back to this, but the online part of the past five Tony Hawk games has been the thing that keeps me coming back after I've played through the single-player game. Now granted, the goals this time around mean that I'll probably never completely finish the game, but I miss me some Trick Attack. Yes, I can do some local multi-player, but if I can't be beaten by some six year-old calling me a fag, I'm not really living the online experience, y'know?
    • 59 Metascore
    • 65 Critic Score
    At a bargain bin price, it's hard to completely fault the game's length, but this is really something that probably should have been released as a downloadable PS3/PSP game on the new PlayStation Network Platform. As a brick-and-mortar offering, though, it's just a little too steep.
    • 60 Metascore
    • 50 Critic Score
    This is a definite pass, even for those casual game junkies out there.
    • 75 Metascore
    • 85 Critic Score
    This is the best execution of the ideas that were first introduced in Underground, and so long as you didn't hate those games or have gotten burned out, this is a solid, if slightly underwhelming entry into the series.
    • 69 Metascore
    • 80 Critic Score
    The core, though, is fantastic, and so long as you're partial to Top 40-ish hits, SingStar Rocks! does indeed rock.
    • 76 Metascore
    • 80 Critic Score
    If you have the 360 version of the game already, then you probably aren't going to be going ga-ga over the SIXAXIS stuff, and the PlayStation Network, for being free and what it is, still isn't enough to hang with Xbox Live.
    • 80 Metascore
    • 80 Critic Score
    Solid, yes, but familiar. I mean no disrespect for the men that died protecting freedom, but considering I was born a good 30 years after the war ended, familiarity with this setting probably isn't a good thing.
    • 86 Metascore
    • 95 Critic Score
    Insomniac nailed the sense of scale, and delights in alternately throwing plot twists and growing and shrinking level designs to keep things interesting throughout the experience.
    • 55 Metascore
    • 55 Critic Score
    Little more than an illusion; it looks pretty, but you can't peek at what's beyond the view you're given, and that view will happily allow someone to stick a katana in your eyeball.
    • 52 Metascore
    • 45 Critic Score
    God help the kid that gets this as a present when they should have gotten one of the LEGO Star Wars games instead. Seriously, just avoid this game and pick up one of TT's better efforts.
    • 80 Metascore
    • 80 Critic Score
    More songs, great music, gameplay that's still as challenging as ever, and minimal losses on the way to the PSP.
    • 81 Metascore
    • 80 Critic Score
    It's certainly solid enough, and easily the better of EA's sports offerings at launch, but again, the polarizing nature of the controls will directly influence how you feel about the game as a whole.
    • 63 Metascore
    • 75 Critic Score
    If this is the sort of thing that's going to come out of Sony consolidating their worldwide development studios, we're in for some seriously kick-ass looking games -- and sooner than most probably think.
    • 58 Metascore
    • 50 Critic Score
    So it all boils down to how long you can stand to button mash and devote points to basic character growth, and little else. The storyline never really picks up, your chosen character never becomes interesting, and the gameplay never evolves past the original premise.
    • 78 Metascore
    • 90 Critic Score
    There is real depth in this series, though most won't see it, and while the game isn't a massive step up over the 360 version, it is different enough -- and finally online with a Sony system -- that it bears at least a look.
    • 79 Metascore
    • 80 Critic Score
    Nevermind the fact that it's the only option on the PS3 right now, NHL 2K7 is a quick, smart game of hockey with an insanely deep franchise mode, solid online play, serious SIXAXIS integration, a handful of terrific (if fairly minor) new additions and plenty of mini-games and challenges for newcomers.
    • 33 Metascore
    • 20 Critic Score
    The controls are crap, the storyline nonexistent, and the whole game just feels like a giant slap in the face of Gundam fans who were hoping for an honest-to-goodness next-gen entry into the series.
    • 74 Metascore
    • 75 Critic Score
    Your mileage with the game will be directly proportional to how quickly you glom onto the basic design concept and let it hook you. If blowing stuff up and watching an ever-increasing score next to an ever-dwindling clock isn't something that at least <I>sounds</I> interesting, you're probably best left to feeding your "Lumines" jones.
    • 69 Metascore
    • 40 Critic Score
    The PS2 version of Project 8 is a joke. Online was removed -- let me say that again: online is missing.
    • 72 Metascore
    • 75 Critic Score
    If you're a fan of the series, it's a no-brainer, but if you've been turned off in the past by the focus on the multiplayer aspect, the buggy AI and questionable graphics aren't going to sell you very much.
    • 92 Metascore
    • 90 Critic Score
    Don't expect it to have quite the same level of longevity as the first game.
    • 81 Metascore
    • 85 Critic Score
    One of the PSP's best titles finally gets a sequel. But can a Top 40 musical injection make the game better, or does it hurt it?
    • 77 Metascore
    • 85 Critic Score
    Regardless of some nagging technical and balance issues, Liberation manages to carve out a unique niche on the PSP, and Guerilla deserves a serious nod for at least getting the gameplay right.
    • 77 Metascore
    • 80 Critic Score
    Maybe it's just that, for as much as the series has done to reinvent itself as a pure racer rather than a technical "rhythm" racer, it's still a fairly predictable formula.
    • 68 Metascore
    • 70 Critic Score
    It's got a head above the PSP's run-of-the-mill platformers, but that still isn't saying terribly too much. But if your heart's in the genre and you've got a weekend to blow, it's certainly worth a shot.
    • 86 Metascore
    • 90 Critic Score
    I chuckled a little less, partly because the game does have a little more of a bite to it (the change in political climate probably has something to do with it), but I still enjoyed the portable version of Vice City every bit as much as the PS2 version.
    • 74 Metascore
    • 80 Critic Score
    Throne of Agony doesn't do anything that hasn't been seen in the genre before. Luckily, it does what it does very, very well -- well enough that there isn't a better hack 'n slash on the PSP right now.
    • 76 Metascore
    • 80 Critic Score
    It is the sheer amount of stuff that really sells ATV Offroad Fury Pro. Sure, the racing is far tighter and there's far more stuff to do, but from mini-games to a track editor to online play to tons of crosstalk info to shared leaderboards and online forums.
    • 73 Metascore
    • 70 Critic Score
    Snoopy isn't loaded with depth; you'll likely see everything you need to see the first time around, making it a rather shallow game, but while it lasts, there is, surprisingly, fun for all ages to be found here. Yes, I'm just as shocked as you are.
    • 81 Metascore
    • 75 Critic Score
    The PS2's videos are a horribly compressed mess.
    • 81 Metascore
    • 75 Critic Score
    The PSP version's framerate is almost universally choppy, but it is exact same game (and a little more, level-wise).
    • 57 Metascore
    • 50 Critic Score
    This is not the Dynasty Warriors that you've played on consoles. It's better than the first PSP game, no doubt, but it still has a long way to go before it feels at home on Sony's little wonderportable.
    • 66 Metascore
    • 75 Critic Score
    The improvements and additions make it a far more enjoyable prospect to newcomers than the PSP version was, and it may even be enough for those that gave up on the original to at least give the game a rental to see how things have improved.
    • 59 Metascore
    • 65 Critic Score
    Though the basic elements are recycled long after they get tired, the core gameplay is solid enough that the game doesn't feel like a chore. Sure, it's simple, but this IS a kids' game, and great fan service at that.
    • 87 Metascore
    • 90 Critic Score
    A remarkable action game in all respects.
    • 63 Metascore
    • 60 Critic Score
    It's possible that this will end up being the high end of the scores for the game [Ed: not even, Sam!] -- and Lord knows it could have gone lower, but in the midst of realizing I'd wasted as much time as I did playing, I remembered too that, for a time, I had fun doing it.
    • 52 Metascore
    • 80 Critic Score
    Yep, best version of the game. That may not be saying much for those who are looking for an exceptionally deep racer, but for $20, this is the perfect value-priced racer.
    • 51 Metascore
    • 65 Critic Score
    It's a decent rental, in the same way that a softcore flick about aliens coming to earth to learn the ways of love is fun once, but there's no real longevity to any one part of the game.
    • 56 Metascore
    • 45 Critic Score
    There's just no excuse for this. When the previous SpongeBob games have bucked the trend of crappy licensed games as well as they have, to see things fall this far is just that much more depressing.
    • 73 Metascore
    • 75 Critic Score
    It's not perfect -- not by a long shot -- nor is it without frustrations, but these are inherent problems with the PSP itself for the most part, and one could argue that the game's length is perfectly suited for a handheld. Just be ready to take the good with the bad.
    • 74 Metascore
    • 80 Critic Score
    It’s not easy to deliver role-playing diehards nowadays with a fresh take on their beloved genre, but Devil Summoner quite ably lives up to the challenge. It’s as engrossing as it is amusing, and for as many hours as you’ll be pouring into it, makes for a wholly entertaining experience.
    • 78 Metascore
    • 90 Critic Score
    If you're a JRPG fan, you need this game. If you're a Tales fan, you need this game, and if you're a newcomer to either, this is an awfully good way to get started.
    • 73 Metascore
    • 80 Critic Score
    Old-school to it's core, God Hand isn't perfect, nor is it the kind of game that will please everyone, but buy into the world and the characters, dig into the combo system and enjoy the quirky humor here and you're bound to have a good time.
    • 59 Metascore
    • 60 Critic Score
    Boss battles can be incredibly frustrating at times, which contrasts sharply with the rest of the combat, and the overall tone of the game just doesn't quite match the same sort of cheery reverence that the original show offers. Again, it's not a bad game, it's just barely more than average, unfortunately.
    • 57 Metascore
    • 55 Critic Score
    Even more bland and unappealing than its console cousin. If you're a psycho fan of the series, the PS2 version will probably sate you for a while, but I can't think of anyone that would actively enjoy the pared down experience of the PSP port.
    • 75 Metascore
    • 75 Critic Score
    It's not the most perfect fighter, nor are all the extras particularly interesting, but what's here is the finest example of what American fighting game developers can produce, and if you're any kind of MK -- old or new -- there's enough here to warrant a purchase. And then some.
    • 63 Metascore
    • 65 Critic Score
    The strength of STACKED's AI is what holds the game up. The presentation is lackluster, the audio basic and the character creation severely lacking. Even with all that, this is still the best poker game out there. It's just not a must-have.
    • 51 Metascore
    • 60 Critic Score
    I said it in the review and I'll say it again here: this is a Star Trek game in name only, and it's a crying shame. If only a little more attention to the history of the universe had been applied it wouldn't feel like such a wasted license.
    • 78 Metascore
    • 85 Critic Score
    Everything the first game was and more. It's a deeper experience, it's more quirky and unique without losing sight of the best bits that made it so fun.
    • 50 Metascore
    • 70 Critic Score
    It's a decent rental, in the same way that a softcore flick about aliens coming to earth to learn the ways of love is fun once, but there's no real longevity to any one part of the game.
    • 67 Metascore
    • 55 Critic Score
    Piss poor visuals and gameplay that doesn't hold up post the double digit hour mark mean this is a game that's not only crippled on the PS2, but rather stunted to begin with.
    • 70 Metascore
    • 80 Critic Score
    If you've played paintball in the past -- particularly in a tournament situation -- you may find even more to love here than most.
    • 50 Metascore
    • 70 Critic Score
    Though there are some very solid concepts in place here, the execution feels unnecessarily limited. With better AI, more cars, and perhaps just a little more variety, this could have been a game that bucked the trend of budget releases.

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