TheSixthAxis' Scores

  • Games
For 4,001 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4127 game reviews
    • 76 Metascore
    • 90 Critic Score
    Consistently challenging but impossible to put down is certainly a cliche, but it’s a perfect description of this game.
    • 66 Metascore
    • 30 Critic Score
    With an awesome inspiration and some very cool ideas, it’s an immense shame that City of Brass game ends up being as dull as it is. With lacklustre combat, enemy design, rooms and movement, City of Brass feels like a chore to play. With the smorgasbord of Rogue-lites to play these days, some of which are among the best games you can play, City of Brass is an easy pass.
    • tbd Metascore
    • 60 Critic Score
    Azure Saga: Pathfinder is a competent but generic game that will likely only appeal to fans of the genre, to fall back on a reviewer’s cliché. The cutesy graphics and interesting ecological sci-fi narrative are effective and the combat mechanics skilfully bring together inspirations from across the history of the genre, but it does little to innovate the JRPG. I spent most of my playthrough ticking off an imaginary bingo card of genre clichés in my head and was ready to shout ‘House’ way before the final boss.
    • 61 Metascore
    • 50 Critic Score
    There’s so much wrong with Raging Justice that it’s easy to forget that it’s not completely unbearable. It’s an average romp through arcade-like levels and while the key gimmick doesn’t hit a home run, it at least is fitting with the theme. That said, this does sadly come off as a cheap imitator that misses the mark more often than not, and as I eluded to earlier, that hurts for me to say.
    • 78 Metascore
    • 70 Critic Score
    Capturing the essence of classic animated films, Forgotton Anne is a gorgeous game to look at and tells a whimsical tale of forgotten things come to life. As lovely as the style is, it also affects the substance of the game, with the low frame rate animations leading to awkward feeling platforming and some puzzles that are rough around the edges. If you can look past the flaws, there’s still a rather lovely and charming tale here to explore.
    • 82 Metascore
    • 90 Critic Score
    Laser League is phenomenal. It’s easy to pick up, thoroughly appealing in its style, and dangerously captivating.
    • 63 Metascore
    • 50 Critic Score
    A variable frame rate is an out and out killer for any racing game, and despite Trailblazers’ clear potential it’s impossible to see past that. The overall concept, of merging F-Zero and Splatoon, is a fantastic idea, but perhaps it needed a bit longer in development in order for it to be fully realised.
    • 71 Metascore
    • 80 Critic Score
    Membrane is an immensely enjoyable puzzle game filled an increasingly interesting use of it’s simple base mechanics.
    • 55 Metascore
    • 50 Critic Score
    Limited tools aside, the construction process is the best thing the game has going for it, while the multiplayer just seems to play second fiddle; there’s too much focus on the creation and not enough on making the game fun. I’m sure they’ll add things to it, but the progression is just a tad on the frustrating side.
    • 73 Metascore
    • 70 Critic Score
    Project Nimbus: Code Mirai is a frantic mech shooter that ticks all the right boxes, but is ultimately let down by a lack of variety. The combat never fails to set your pulse racing, and I’d love to see more from the team and the series, since, for a short while at least, this is the best mech combat we’ve seen in years.
    • 88 Metascore
    • 90 Critic Score
    A genuine joy of a game and one which is simultaneously approachable and impossibly deep, Deadfire is a fantastic sequel and one which you will be thinking even when you are away from its world.
    • 80 Metascore
    • Critic Score
    A port that’s far more breathtaking in its presentation, even if it’s the same game from nearly five years ago. It’s a shame not to see anything new here for the gameplay, but the 4K visuals and orchestral soundtrack do a lot to drive home the point that VanillaWare make good looking and sounding games. It’s a decent sign that their next original project will be stunning in its design.
    • 50 Metascore
    • 40 Critic Score
    The tactics and tactility of a good tennis game remain amongst the purest of gaming experiences, but AO International Tennis is not a good tennis game. Overly complicated and bereft of any emotional resonance, the positive elements, including the detailed character creator, will likely be as swiftly forgotten as the game itself will.
    • 68 Metascore
    • 70 Critic Score
    As a building project, Labo displays a sense of ingenuity that few things do, and as an introduction to design and engineering it’s clear, fun, and solid. It’s a shame then that the game itself is a little too simplistic, though allowing kids to stomp around a city smashing things may not wear out too quickly in practice.
    • 60 Metascore
    • 60 Critic Score
    A really mixed bag. The overall story of the Girl facing her psychological demons and overcoming the traumatic experiences that stranded her in this fantasy dreamworld is interesting and well handled, and I really liked the idea of using the violin as a kind of magical totem to transform and manipulate the world. The switches between perspectives and moments of introspection point to a sensitive appreciation of the deeper emotional resonances of Distortion’s narrative, but it just isn’t that fun to play. Dated and unresponsive controls, needlessly obscure exploration, and frustratingly unpredictable enemy encounters mean that it almost works better as a Let’s Play watch than it does as a game.
    • 67 Metascore
    • 60 Critic Score
    If you’re after a 2.5D side-scrolling stunt game, the Urban Trial Playground is going to scratch that itch for you on Switch. Sure, it’s riffing off the Trials series, but it’s a fun and lengthy alternative that’s a good fit for Nintendo’s platform.
    • tbd Metascore
    • 40 Critic Score
    The game they ended up with is nothing like their original plans and you can tell this single player shooter has been created by hacking bits from their MOBA. Despite it’s many small flaws, it’s not a bad game, it’s not even dull, it’s just very rudimentary. A noble failure, I really wish I could score the game higher but sadly I can’t.
    • tbd Metascore
    • 60 Critic Score
    Penny-Punching Princess is a fascinating take on the usual capitalist impulses within loot based games and combines this with a fun and humorous cartoon aesthetic, but it just never really feels fun to play.
    • 75 Metascore
    • 80 Critic Score
    While Total War has often focussed on the big picture, Thrones of Britannia shows there’s plenty of scope for a series of Total War Saga offshoots to explore the smaller conflicts and civil wars through history. It’s also a great place for Creative Assembly to experiment with gameplay, and the changes to recruitment, tech trees and story elements give us a glimpse of what the series might hold in future.
    • 71 Metascore
    • 70 Critic Score
    It even blends two genres that theoretically shouldn’t fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It’s by no means perfect, but with great ideas it deserves at least a look for yourself.
    • 74 Metascore
    • 70 Critic Score
    The Sword of Ditto is a good looking, adorable and funny game that is held back a little bit by its time limit. I would love to explore the island and its quirky sense of humour at my own pace, but the constant ticking clock makes it feel like you’re being rushed through the environment. It’s fun and worth playing if you don’t mind time being a factor.
    • 54 Metascore
    • 50 Critic Score
    It’s clear that Crisis on the Planet of the Apes has a lot of ambition and it does get a lot right in this regard, but at the end of the day, all we have here is a VR tech demo. Climbing around here was the most immersive VR moment I’ve had to date, but the controls could sometimes took me right back out of it. As a showcase for what VR could do in the future, it’s another great example of things to come.
    • tbd Metascore
    • 80 Critic Score
    Dead Secret lasts for just a few sittings, but it’s a game you’ll walk away from satisfied. As bigger studios keep fumbling around for a VR blockbuster blueprint, indies like Robot Invader continue to fill in the gaps with smaller, more experimental games.
    • tbd Metascore
    • Critic Score
    Whilst not as divisive as the film they are based on, The Last Jedi tables are certainly polar opposites. You’ll find an incredible cinematic pinball experience with the Last Jedi table, but the Ankh-To Island table just gives you good reason to keep on playing The Last Jedi table instead! Overall, with one good table and one poor one, this new pack feels too insubstantial to be a must have.
    • 78 Metascore
    • 70 Critic Score
    Though it’s rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn-based tactical gameplay of BattleTech is great. Micromanaged the tactical combat is gripping and tense, whether you’re crossing your fingers that the damage won’t pierce your armour, or laughing as your mech punches a hole through the middle of an enemy. This could easily grow into something special, and I hope it does.
    • 55 Metascore
    • 30 Critic Score
    On initial appearance Dusty Raging Fist looked like everything I wanted from a game, but that just goes to show you should never judge an anthropomorphic 2D side scrolling beat ’em up platformer by its gorgeous anime graphics. Unresponsive combat, atrocious platforming and game breaking bugs, crashes and frame rate issues ensures that Dusty and his cohort will soon be gathering dust on player’s shelves.
    • 79 Metascore
    • 70 Critic Score
    On the one hand it is a game that deserves a great deal of attention for its experimentation with traditional genres and mechanics, but it never quite breaks free of feeling like a prototype. In many ways, this is the curse of the truly original title – breaking new ground brings a complex mix of expectations and frustrations.
    • tbd Metascore
    • 80 Critic Score
    Deployment is a huge amount of fun and ultimately it’s just nice to sit down with a great gameplay experience and enjoy it.
    • 72 Metascore
    • 70 Critic Score
    There are several issues marring The Adventure Pals that prevent it receiving my whole-hearted recommendation. Yet, despite these problems, I very much enjoyed my time in its zany embrace. Its quirky characters, breezy story and colourful game world proved to be enchanting, while its solid platforming and combat mechanics, in conjunction with local co-op play, kept me on my couch till the end of the story.
    • 72 Metascore
    • 80 Critic Score
    This is the arcade game the 12-year-old version of you was always meant to play. Fast, frantic, outrageously challenging and with the sort of free-form play that requires and rewards player creativity. Infinite State Games have created something very special here. I’ll see you in the skies, just try and beat my high score.

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