TheSixthAxis' Scores

  • Games
For 4,012 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4139 game reviews
    • 64 Metascore
    • 80 Critic Score
    Transformers Battlegrounds is a great entry point into turn-based strategy game for younger Transformers fans, and even older fans looking for a more relaxed XCOM-style experience.
    • 64 Metascore
    • 50 Critic Score
    House of the Dead: Remake is a great blast from the past that will satisfy that nostalgic itch and provide plenty of gory fun. On Xbox, however, you lose out on much of the feel of the title and are left fighting against the controls. If it’s your only option then there is still enjoyment to be had here, but if you have access to a PlayStation, Switch or PC, then I’d recommend picking it up on there instead.
    • 64 Metascore
    • 70 Critic Score
    Scars Above is a great addition to the library of single player adventures and it tells an engaging sci-fi story that interrogates ideas of genetic manipulation, free will, and sacrifice. While it loses momentum a little towards the end, it serves as a fantastic advertisement for smaller budget games and is well worth picking up.
    • 64 Metascore
    • 60 Critic Score
    SwapQuest has a lot of great things going for it, but the handful of issues are really, really major ones.
    • 64 Metascore
    • Critic Score
    Dr. Kawashima's Brain Training for Nintendo Switch is a solid return for the series, mixing classic minigames with a handful of new ones that use the Switch's various capabilities – and which exclude those with a Switch Lite. Just as with the original, it's going to be easy to drop in for a few minutes a day and test yourself, but this isn't really doing much more than the DS games.
    • 64 Metascore
    • 60 Critic Score
    It’s not a taxing game by any means, but the asynchronous flow and bold unusual will rub against common multiplayer mindset.
    • 64 Metascore
    • 40 Critic Score
    Ancestors: The Humankind Odyssey promised so much, but it ultimately isn’t any fun to play. The lack of direction, the clumsy controls and unwieldy mechanics make this a huge missed opportunity that just doesn’t hang together as an experience. The DNA of a great idea may be here, but it needs a significant amount of evolution before it can become realised.
    • 64 Metascore
    • 50 Critic Score
    Painkiller is a shame not because it's especially bad, but because some of the fun weapons and combat are buried beneath the dull, uninspired and repetitive mechanics, and a surprisingly short 6-hour runtime. It can be fun to shoot demons with cool weapons and a friend or two, but this just feels a bit too disposable, and ultimately uninspired.
    • 64 Metascore
    • 50 Critic Score
    There's a ton of potential in Xenon Racer, but while it looks and sounds the part, its difficulty level and overly weighty handling keep it firmly stuck in the slow lane.
    • 64 Metascore
    • 40 Critic Score
    Last Labyrinth might tickle your morbid curiosity through its mysterious atmosphere and deadly puzzles, but with Katia's slow speed and hit and miss puzzles, the game quickly loses steam.
    • 64 Metascore
    • 80 Critic Score
    Zombie Vikings is a fun beat ’em up that has some excellent moments of humour, with distinct feeling playable characters and a moderate level of difficulty. While the single-player alone is good, the multiplayer is where Zombie Vikings truly stands out. Zoink Games have shown once again why it is a studio worth keeping an eye on.
    • 64 Metascore
    • 80 Critic Score
    With easy to pick up and play action that looks great on Switch, Urban Trial Tricky is a nice and stylish bike trick game with just enough variety in level design to keep things interesting.
    • 64 Metascore
    • 60 Critic Score
    While I appreciated the insight into the folklore of the Taramuhara people, Mulaka as a game is about as average as an action adventure title gets. It’s got some great ideas lurking within, but the overall structure is incredibly dated and only really saved thanks to the subject matter. As a game, it’s not really doing much that hasn’t been done better before, but as a cultural insight, it has a lot to offer those interested.
    • 64 Metascore
    • 60 Critic Score
    Even with a one-year gap between them, there are enough similarities between Liberation and Black Flag to recommend the former. It’s certainly not the best game in the franchise though does open up yet another chapter in the Assassin’s Creed saga. Still, those who have become particularly attached to Black Flag may find it hard to hoist up their sails and touch down in New Orleans.
    • 64 Metascore
    • 70 Critic Score
    This is by far and away the best MXGP game to date, and the result of developer Milestone finally getting to grips with the Unreal Engine — despite the recently disappointing MotoGP 18. MXGP Pro still lacks technical polish and misses the magical ‘wow’ moments that the best racing games feature, but this is now a great platform that they can build upon for the future. The difficulty curve will not be for everyone, but MXGP Pro is all the better for it.
    • 64 Metascore
    • 30 Critic Score
    Challenge fiends may still have a good time with DeadCore, although in its current state I would be reluctant to recommend the console port over the PC version – if you have one. Originally a project by a fledgling group of five young French developers, DeadCore shows some promise as a platforming first title: the basic mechanics are generally good and fun to use. It’s a shame the game is entirely let down by poor controls and sometimes cheap challenge design, both of which are at odds with the game’s speedrunning ethos.
    • 64 Metascore
    • 60 Critic Score
    Snooker 19 is a solid snooker simulation that will definitely appeal to fans of the sport. The relative lack of modes and some major oversights do hold it back, and so it is difficult to recommend unreservedly. It might be Lab42's first attempt with the official license, but right now Snooker 19 feels too much like style over substance. Not so much a 147 as a battling 50 ending in an unfortunate in-off whilst amongst the reds.
    • 64 Metascore
    • 70 Critic Score
    Koral is a good little puzzler though many will find it very easy to get through. As an educational tool Koral definitely has value to raise awareness of climate change and the impact of pollution on our oceans. As a game it Koral is a simple affair that plays well. It may lack much challenge for puzzle fans, but this is an engaging and thought provoking experience.
    • 64 Metascore
    • 80 Critic Score
    There's not much actual story in Story of a Gladiator, but it's probably the most fun I've had on my PS4 in the past year. Equal parts fun and painfully hard, Brain Seal Ltd have created a compelling and hopelessly addictive 2D brawler, survival hybrid. Are you not entertained? How could you possibly not be?
    • 64 Metascore
    • 70 Critic Score
    Rock of Ages 3 stretches the series' core concept to the limit, but this tower defence and boulder platforming hybrid has still got some legs. Adding a few new game modes and the new level creation tool extends the game's longevity, but ACE Team could do with refining a few of the rougher edges still in the game.
    • 64 Metascore
    • 60 Critic Score
    Aphelion is a deeply frustrating mix of both brilliant and baffling design: part gorgeous, best-in-class narrative adventure. One boasting cinematic presentation backed by superb lead performances, further enhanced by the year’s most compelling, science-grounded sci‑fi story. But also, part dreary third-person action-adventure, undercutting the pace of its narrative with clunky platforming, tedious stealth and puzzle sections, and Thomas’ oxygen-management nonsense. In the end, this tight narrative adventure is stretched into an over-long slog. Sure, it’s well worth seeing through for the story, but with a sharper gameplay focus, Aphelion could have been essential.
    • 64 Metascore
    • 70 Critic Score
    It takes a little while to reach its best, but Danger Zone takes the classic Crash Mode from the Burnout series, distils it and then finds ways to push it to new, even more ridiculous heights. Crash Mode is back, and despite a few flaws, it ends up being as morbidly compelling as ever.
    • 64 Metascore
    • 60 Critic Score
    I really tried with Strafe, spending a good six hours with it and getting only as far as the fourth level before dying. I liked the overall tone, and the gunplay is solid fun, but really this is one of the more punishing Rogue-Lites out there, with a high skill ceiling that sets you right back to the beginning once you die without any meaningful progression unless you somehow find the key to a teleporter. A lot to admire, but for most it’ll seem utterly impenetrable.
    • 64 Metascore
    • 80 Critic Score
    As a freebie included with Resident Evil 3, you can't really fault Resistance, but it helps that its asymmetrical multiplayer is also a lot of fun. It’s a unique take on the Resi universe and I hope it finds some longevity.
    • 64 Metascore
    • 70 Critic Score
    Townsmen is a good game that will keep strategy fans happy for a good while, but it’s held back by some awkward controls and its basic aesthetic. Despite this, it gets a solid recommendation if you enjoy the genre and especially if you are itching for some town building on the train.
    • 64 Metascore
    • 70 Critic Score
    Batman: The Telltale Series starts strongly, recreating and altering the Batman mythos in new and inventive ways, but can’t keep it up and fades towards the end of its run. It perhaps isn’t Telltale at their best, but still a series worth checking out for fans of their work and of Batman.
    • 64 Metascore
    • 60 Critic Score
    I quite like FBC: Firebreak, but I wish I could like it more. There's the amusing ideas of plaguing players with haunted sticky notes and rubber ducks, there's discovering unique level quirks for how to deal with picking up radioactive orbs safely, and the inherent joy of getting through tense backs-to-the-wall moments with allies by your side, but those moments of delight dissipate through a clunky user interface, abbreviated mission structure and too few levels to take on. This can still grow into something special, but Remedy might have to explore new directions to manage that.
    • 64 Metascore
    • 70 Critic Score
    Parcel Corps is easily one of the best attempts at revitalising a highly addictive subgenre of arcade game. Pulling off gnarly trick combos and thrashing those bike pedals feels great - even if things get repetitive after a while, saddling up for short bursts of play is incredibly fun. The world-building will also keep players engaged between delivery jobs with enough referential humour and satire to warrant the occasional hearty chuckle.
    • 64 Metascore
    • 40 Critic Score
    It’s a shame because Kholat has one of the best horror game set-ups we’ve seen for quite some time. Not only that, the team at IMGN.PRO has clearly put effort into sculpting an spooky collection of vistas each dripping in atmosphere. Sadly, wedged between these tense moments is way too much filler. The mind-numbing map reading and navigation would have been easy to overlook if that only made up a small portion of the game. Instead, it forms this drab and unappealing bedrock that threatens to drag Kholat down whenever there isn’t something scripted happening on-screen.
    • 64 Metascore
    • 40 Critic Score
    Sleep Tight has some very interesting ideas, but unfortunately fails to captilise on them and falls into the depths of mediocrity.

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