TheSixthAxis' Scores

  • Games
For 4,012 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4139 game reviews
    • 64 Metascore
    • 80 Critic Score
    Pokémon Café Mix is an easy-going and relaxed puzzle game, with plenty of nostalgic elements of my childhood playing Pokémon games. It's all very cute, with Pokémon themed menu items that look wonderfully appetising, and the swirling puzzling is ideal for introducing this world to younger family members.
    • 64 Metascore
    • 80 Critic Score
    Foregone, being a 2D action platformer with a Metroidvania structure, looting mechanics and a smattering of soulslike tendencies, is certainly part of a crowded genre. The fact that it manages to stand out from the pack is a high recommendation indeed. This is a fast, fluid and beautiful action title that will keep you playing until the very end. I may never be able to retrieve that planet orbiting pair of socks, but it was totally worth it.
    • 64 Metascore
    • 60 Critic Score
    It's not nearly as strong as it could have been but there's enough here to provide a day or two's entertainment and – given the nature of what EA were trying to do – it at least succeeded on that level.
    • 64 Metascore
    • 70 Critic Score
    The Dark Pictures: Switchback VR is a really solid PSVR 2 shooter with some fun uses of the headset's eye tracking and haptics, though it is sadly let down by some annoying technical hitches.
    • 64 Metascore
    • 50 Critic Score
    The streamlined gameplay and polished visuals haven't incurred any detriment, but compared to what fans will be expecting, 7XL misses the mark, it's failure only made worse by the steep launch price.
    • 64 Metascore
    • 70 Critic Score
    Scribblenauts Showdown is a fun game you can pick and and play at any time, but you may feel the novelty wear off without friends to play with. Despite this, Scribblenauts Showdown offers some great mini-games and game modes. It feels different to party games we’ve seen in recent times, but it’s also pleasantly familiar.
    • 64 Metascore
    • 60 Critic Score
    It may be a visually sound package that throws a few unique spins on the Silent Hill template, though the sometimes awkward puzzles and irredeemably abysmal combat are enough to drag Downpour down the gutter and towards mediocrity.
    • 64 Metascore
    • 40 Critic Score
    Wrecked: Revenge Revisited simply isn't a battle racer. Yes, there are elements of the battle racing but this is more a time attack mode with few actual battle racing events. The multiplayer does have some fun in it, but it's only really good if played in short bursts.
    • 64 Metascore
    • 40 Critic Score
    I cannot, in good faith, recommend a game that I could not finish thanks to game-breaking bugs. Looking past that, on the grounds that said bug can be squashed in time, you have a great concept that is just poorly executed. For all its atmosphere, for all its potential, the game feels totally hollow. Perhaps the point of the game was that you feel closer to the squirrels than your boss, who you hold in such contempt you refuse to speak to her. Perhaps the game is just dull.
    • 64 Metascore
    • 50 Critic Score
    Oniken does a few things right, but flounders when it comes to the most important parts of the experience. The visuals and audio of the game are a faithful and accurate tribute to the style of classic NES action games, sure. All of the artistic flair in the world can't help a game that simply isn't fun to play, though. Action in Oniken is consistently stiff and frustrating, and while boss encounters can provide brief moments of gratifying gameplay, only the most dedicated of action platformer fans will have the patience to reach those encounters.
    • 64 Metascore
    • 50 Critic Score
    Atlas Fallen is at its best when you're fighting huge enemies with your carefully constructed (by trial and error) build, but when you're repeatedly fighting the same enemies, when the story falls flat, and the environments blend into one, it starts to get dull and frustrating quickly.
    • 64 Metascore
    • 40 Critic Score
    With a multitude of Metroidvanias out there, a prospective new entry in the genre must stand out from the pack to get attention. Awaken – Astral Blade certainly stands out, but not in a good way. A poor story, poor collision detection, and overly floaty platforming combine to provide an unforgettable experience, just for all the wrong reasons.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta is a bog standard retro-inspired Metroidvania. There’s energetic combat and strong boss fights, though neither can quite make up for the dreary exploration and boring story, resulting in an OK experience. For me, when it comes to a franchise as legendary as God of War, OK isn’t nearly enough.
    • 64 Metascore
    • 80 Critic Score
    White Knight Chronicles is a very good game. What you get out of it really depends on what you’re going to put in. It’ll be over in a few days if you just plow through the story, but if you get into the meat of the game and start developing your town and binding new items together to take on those tricky online group quests and grind up your guild rank, this is going to suck up a lot of your time.
    • 64 Metascore
    • Critic Score
    If you had to pick a console family to buy the game for right now, it would have to be Xbox. The game is only played through backward compatibility on the new generation of consoles, but as we’ve seen on plenty of occasions, that leaves Xbox Series X owners able to play at 4K, while PlayStation 5 players are running at last-gen resolutions and frame rates. In this case, the game is stuck at 1080p on PS5, and even then the frame rate has been a bit variable. That’s improved through pre-release patches, and will hopefully continue to improve. [Review in Progress]
    • 64 Metascore
    • 40 Critic Score
    It’s hard to be anything but disappointed by AEW: Fight Forever. The AI is game-breaking, the roster is lacking, and online play is in the doldrums. If you are purchasing AEW: Fight Forever to play local with mates then it might be worth a look, as there is a lot of arcade fun and silliness to be had here, but for everyone else, this one is best avoided.
    • 64 Metascore
    • 60 Critic Score
    The barriers that Windbound puts up makes it a tough game to enjoy, at least initially. It will take time to appreciate what it brings to the survival genre with its clever boat-building and authored open world action, though these smart nuances often go hand-in-hand with tedious, sometimes frustrating stretches of playtime.
    • 64 Metascore
    • 60 Critic Score
    Symphony of the Machine is a pleasant enough puzzle game, with its laser beam manipulation requiring a little out of the box thinking at times. However, it’s a concept that we’ve seen before in VR, and niggles with moving around and interacting with this 3D space left me feeling a tad frustrated and disappointed.
    • 64 Metascore
    • 70 Critic Score
    At only a few hours long, Fated keeps things short and sweet. Although there’s little reason to go back and play again, I didn’t feel as though the £7.99 pricetag was too steep. In that respect, it’s more of a showpiece, a flashy virtual rollercoaster, and one that’s definitely worth riding.
    • 64 Metascore
    • 60 Critic Score
    Ultimately EDF4.1 ends up being an addictive game that is full of alien squishing fun on a huge scale, but as a last generation port to PlayStation 4, it ends up being far too expensive. I shall await with bated breath for a true sequel.
    • 64 Metascore
    • 30 Critic Score
    Ultimately, there is a difference between being easy and not very good. NASCAR Heat 3 is severely let down by the anodyne on-track action. Lacking any sort of driver enjoyment undoes the hard work put into the officially licenced lineup and career path options. Even for a racing game fan, this game is as dull as dishwater and extraordinarily derivative.
    • 64 Metascore
    • 70 Critic Score
    It's hard to say how impressions of Dog Airport Game might have changed if we’d gotten the game outside of a pandemic, but it’s a lovely comedic slice of a forgotten time when air travel was normal. Just with tons of weird dogs and puns.
    • 64 Metascore
    • 30 Critic Score
    In its current state the game should have been a £1.99 PlayStation Mobile title, not a £7.99 PlayStation 4 game. The title is coming to PS Vita this week and will be cross-buy but not cross save, and is certainly more suited to short bursts of gaming on a bus.
    • 64 Metascore
    • 60 Critic Score
    Yonder: The Cloud Catcher Chronicles is a beautiful canvas that needs more detail to make it a masterpiece. Gemea is an enchanting location and the majority of systems in the game function well, but the magic hook is missing. The story isn’t engrossing and the quests just blend into each other for the most part, as do the characters that give them. Gemea is magical, the content not so much.
    • 64 Metascore
    • 40 Critic Score
    Fallen Legion has a wealth of great ideas, but ultimately crumbles under its ambitions. A fun combat system helps form a strong core, but one that ultimately doesn’t hold together for very long. The saving grace here is the beautiful artwork and smooth animations, which are complimented by some great music. Unfortunately, it’s hard to recommend the game on those traits alone; Fallen Legion is interesting, and promising, but rarely enjoyable.
    • 64 Metascore
    • 40 Critic Score
    Although there’s a niche that will no doubt revel in the game’s eccentricity, those who cringe at otaku culture will find very little value here. Even looking past its more tasteless tendencies, the game’s combat is average and its design is repetitive. Still, it’s a complete write-off by any means, in part thanks to its vibrant depiction of Akihabara and the surprise inclusion of English voiceover.
    • 64 Metascore
    • 70 Critic Score
    The poor visuals and complicated story requirements are a shame, but they never truly soured my time with the title and as soon as I finish this review, I plan to play more.
    • 64 Metascore
    • 60 Critic Score
    Elex II is a perfect continuation of the Piranha Bytes RPG formula, but it is unlikely to win over new fans. The graphics and gameplay are very similar to the first game and are beginning to feel increasingly dated, a feeling exacerbated by all the fantastic games released in the last few months. If you’re already a fan of Piranha Bytes then this is exactly what you’ve been waiting for, for good and ill.
    • 64 Metascore
    • 50 Critic Score
    To brand the game as a failure would be unjust, however. Although far from being essential, it’s easy to see why The Sun and Moon cleaned up at Ludum Dare 29. It’s just a shame that the end result lacks the substance and feature set needed to embrace a larger, more diverse audience.
    • 64 Metascore
    • 80 Critic Score
    Elden: Path of The Forgotten is very unlike any other game I’ve played. Its unique method of conceptual storytelling urges you to continue in the hope that you may understand. It’s beautifully executed, despite the battles being frustratingly difficult in places, and entices you to explore and fight through the landscape. If you are a seasoned gamer looking for a new narrative to explore, I would thoroughly recommend this game.

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