TheSixthAxis' Scores

  • Games
For 4,012 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
4139 game reviews
    • 65 Metascore
    • 60 Critic Score
    Antigraviator has tons of potential, and there’s every chance that it could attain it a few updates down its spiralling road. However, as it stands there are too many problems with the game’s underpinnings that the fantastic visuals can’t quite cover up.
    • 65 Metascore
    • 60 Critic Score
    An ambitious RTS/Twin Stick hybrid with a lot of potential and some great moments, let down by technical issues, inconsistent flow, and a lack of tutorials. One to keep an eye on if the premise appeals, but not worth diving into straight away.
    • 65 Metascore
    • 80 Critic Score
    Star Trek: Infinite gives us a damn solid 4X experience doused in the rich history of the Star Trek universe, and with plenty of space to include more Deep Space Nine, Voyager and other quadrants of the galaxy through expansions. Even if you’re not a fan of the source material, it can still stand alone as a good experience which will only improve over time.
    • 65 Metascore
    • 50 Critic Score
    Struggling is a mess. While I can’t fault the controls themselves, the object physics are just not reliable enough in crucial areas, as the momentum when using some objects is too chaotic to reliably make progress. Unless you have the patience of a saint or an online audience eager to see your reactions as you're battling through, this is probably not the game for you.
    • 65 Metascore
    • 50 Critic Score
    There are moments where Gear.Club Unlimited 3 nearly comes together, but when other games like JDM and Tokyo Xtreme Racer exist, it becomes clear just how much of a poor facsimile it is.
    • 65 Metascore
    • 60 Critic Score
    Conarium is a good example of a Lovecraftian game. It focuses on the atmosphere and lore that characterises the genre whilst mostly avoiding the worst excesses. It tells an intriguing story well despite the slightly dodgy voice acting and presents a good approximation of the impossible non-Euclidean geometry of the Elder God’s world. If you like a touch of Cthulhu in your life, then you could do worse than venturing into Conarium’s brand of madness.
    • 65 Metascore
    • 60 Critic Score
    While Sword Art Online Re: Hollow Fragment is an enjoyable budget release that offers hours of anime adventuring, it’s tainted by inexplicable performance issues that simply shouldn’t have made it to the PS4 edition of the game.
    • 65 Metascore
    • 80 Critic Score
    Quantum of Solace is hugely enjoyable, and a complete surprise.
    • 65 Metascore
    • 70 Critic Score
    If you enjoyed the base game like I did, the best bits of Pokémon Legends: Z-A are still present in Mega Dimension. The combat is still engaging, the characters you live and work with are still endearing, and the new Pokédex is fun to complete. This DLC, much like Z–A itself, feels like it will be a Marmite one.
    • 65 Metascore
    • 50 Critic Score
    Sadly, this isn’t the breakthrough fans were expecting. Omega Force took a pretty big risk with Dynasty Warriors 9, and while its open world integration can be seen as a small triumph, this newest entry is marred by its heavily outdated approach to combat design.
    • 65 Metascore
    • 70 Critic Score
    A very addictive time and resource management game which can easily make the hours fly by as you play just one more day to hunt for that elusive item you need. However, the addiction can slowly turn into frustration at not being able to find what you need or by not knowing what you need to do next due the lack of any hints.
    • 65 Metascore
    • 40 Critic Score
    Martha is Dead wants to send a big important message, but the way it’s delivered is terrifyingly bad, not only in it’s writing but also in the shoddy gameplay.
    • 65 Metascore
    • 70 Critic Score
    Aragami 2 is a huge departure from the original game. In exchanging the linear narrative-driven stealth experience for an open-ended co-op mission adventure, Lince Works has created a game that feels just as flawed as the original, but has a lot more charm in it's small moments and simplicity. Repetitive missions and enemies make it hard to get engrossed with the game for long periods of time, but as a stealth action game to hop into for quick little bursts, Aragami 2 can be pretty fun.
    • 65 Metascore
    • 30 Critic Score
    There is such a thing as being too laid-back and Morphite is most certainly that. With visuals that are too basic and lacking in character, an almost sleep inducing pace, and some technical issues on Switch that can’t be ignored, there are few redeeming qualities for this utter snooze-fest.
    • 65 Metascore
    • 50 Critic Score
    Aces of Thunder feels like it's missing some basics, like tutorials, feedback on hits, and an informative HUD. I know it's a sim, but what's the point of simulating me being in a plane and not knowing where to go? What kind of commander says there's enemies incoming, but with no further details, like direction? That, along with some frustrating issues with the controls and fiddly use of a DualSense while in VR just leaves me coming away from the game more frustrated than elated. If you've got the patience to get through the trial and error, you might enjoy this very realistic flight combat sim, but the multiplayer still won't be well populated without crossplay.
    • 64 Metascore
    • 80 Critic Score
    For some reason Alpha Protocol grabbed me and kept me engaged. For me, the versatility of the story, the way the flow of the game can be altered and the fact it kept me interested enough to finish it and then play it again far outweighed any issues I had with the controls.
    • 64 Metascore
    • 50 Critic Score
    Compared to vanilla Dynasty Warriors and its Samurai counterpart, KOEI’s Gundam offshoot is falling behind. Where the other two have made a number of progressive changes through the years, Reborn does little to distance itself from the stigma attached to the franchise.
    • 64 Metascore
    • 60 Critic Score
    Cloudpunk delivers the look and feel of a cyberpunk city, it just doesn't fill the city with anything of interest. The story is okay and there's some side conversations to keep you amused, but once the novelty of driving around Nivalis wears off, you'll recognise that this is a game made entirely of fetch quests. The city looks gorgeous, it's just a shame it doesn't have more attractions.
    • 64 Metascore
    • 80 Critic Score
    StarDrone is a great take on the action-puzzler sub genre. It looks fantastic (3D support is being patched in too) and has a pumping, if slightly repetitive, soundtrack. With plenty of replay potential and a lot of well designed, imaginative levels to work through, this could keep you entertained for quite some time.
    • 64 Metascore
    • 40 Critic Score
    When theHunter: Call of the Wild works properly, it’s still going to be a game that only those with the patience of a saint would enjoy. It’s very slow, full of barriers, and isn’t very exciting. That’s not to say it’s not completely without merit as it’s a stunner to look at and there are rare occasions where everything comes together to make a compelling experience. Just note that those rare occasions are few and far between.
    • 64 Metascore
    • 40 Critic Score
    If Metroid Prime: Federation Force is anything to go by, I am fearful of the future of the 30 year old franchise. The controls do take some getting used to on the New 3DS, but those with the standard 3DS should avoid this like the plague, due to the terribly optimised controls for that hardware. It’s certainly not fun on its own and only marginally more so with others. This is not the Metroid game we’ve been waiting for.
    • 64 Metascore
    • 80 Critic Score
    Storytelling annoyances aside, it’s a solid and polished game with just the right amount of nostalgia for us oldies.
    • 64 Metascore
    • 50 Critic Score
    Although I genuinely applaud its attempts to try something new, Farmagia doesn't quite stick the landing for me. In fact, beyond the initial novelty of the mechanics, both the farming and the combat components end up feeling intensely repetitive with little to keep interest outside of further monotony. Once you add to these points uninspired visual design choices and predictable story elements, the game becomes very difficult to recommend to anyone but die-hard farming sim fans. Even then, it isn’t bringing any fresh produce to the table.
    • 64 Metascore
    • 70 Critic Score
    The Crew 2 is a fun game in a lot of ways, but lacklustre in others. For every enjoyable event there may be another that is frustrating or simply a little boring. The open world can be great to explore, but thanks to being able to fast travel to every event you don’t ever actually need to physically cross the USA. Ubisoft should be commended for really taking a risk with The Crew 2 by adding so much and taking proceedings less seriously, but while The Crew 2 is a good arcade racer it still doesn’t quite rank among the best.
    • 64 Metascore
    • 40 Critic Score
    Unfortunately, Omen of Sorrow feels like it’s taken a “quantity over quality” approach that results in a flaccid, broken experience. From the characters and art to the core act of fighting, nothing in Omen of Sorrow quite sticks the landing. There are a lot of incredible fighting games to check out this year, but Omen of Sorrow is not one of them.
    • 64 Metascore
    • 80 Critic Score
    Urban Trial Freestyle is a very good stunt game that has the potential to provide hours of entertainment, especially if you like trying to break records, be they your own or others.
    • 64 Metascore
    • 50 Critic Score
    Hell as a location feels a bit bland, and without the other Saints to bounce off Kinzie and Gat aren’t that interesting or funny. Combine that with the lack of in-game music and customisation options and this entry is a step backwards for the series.
    • 64 Metascore
    • 60 Critic Score
    Robinson: The Journey is beautiful, but ultimately too light on content and reliant on overly traditional game design. It’s a wonderful insight into the future of PSVR that sadly remains trapped in the past.
    • 64 Metascore
    • 70 Critic Score
    For fans of the anime, Sword Art Online: Fatal Bullet is a great use of the license that brings some welcome changes to the series. There are still the recurring issues of pacing and a number of technical flaws that diminish the rest of the game’s achievements, but this hopefully sets a new benchmark for the franchise going forward.
    • 64 Metascore
    • 50 Critic Score
    If you like Pokémon Go but you’re more invested in the Harry Potter Wizarding World, then this game may be for you. Pokémon Go has matured incredibly well since launch, so perhaps Wizards Unite will follow the same path to success, but for now, there isn’t much to be excited about. If you were hoping that Wizards Unite would rival the cultural phenomenon that was and is Pokémon Go, you’ll be bitterly disappointed.

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