TheSixthAxis' Scores

  • Games
For 4,001 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4127 game reviews
    • 46 Metascore
    • 50 Critic Score
    If played with friends, it will serve up several hours of grin-inducing fun but beyond that very little else.
    • 63 Metascore
    • 60 Critic Score
    Sword Art Online: Lost Song is not a bad title, it’s simply an average one. Fans of the anime will be well served by it’s gentle adventuring and light tone, and the combat may attract those who enjoy the Musou games, but the likelihood will be that it’s not likely to be an experience you’ll remember in a few months time.
    • 73 Metascore
    • 60 Critic Score
    Without a single player campaign and only a small selection of effectively interchangeable game modes, Rainbow Six Siege is a game with a fairly limited scope. However, there’s still a solid and very enjoyable tactical shooter at its core, especially when played with friends, and it’s one which will only grow over time as Ubisoft add more maps and content.
    • 71 Metascore
    • 70 Critic Score
    Just Cause 3 is a wonderfully constructed open-world, that successfully builds on its predecessor’s legacy with humour and aplomb. The key problem however is that at the moment there are too many technical problems which hamper play. You’ll want to be wild and free, blowing everything to hell in a variety of ways, and so often you can be, but that only serves to emphasize those moments where Just Cause 3 struggles to keep up.
    • 84 Metascore
    • 90 Critic Score
    Xenoblade Chronicles X is a genuinely enthralling game. It doesn’t take it easy on you though, and the perseverance and attention required may override the spectacle and beauty found here.
    • 76 Metascore
    • 70 Critic Score
    Mario & Luigi: Paper Jam Bros. sadly falls flat on its face at the final hurdle, but is a light-hearted and hugely enjoyable romp up until that point. There are great nods to both Mario & Luigi RPG and Paper Mario franchises, and the three protagonists make a great team in this 3DS RPG. Questionable decisions around the use of Amiibo and the mini-game side-quests can’t be ignored, but the charm of Paper Jam Bros. can’t be understated.
    • 57 Metascore
    • 70 Critic Score
    Typoman’s appeal boils down to whether or not you’re willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what’s come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.
    • 73 Metascore
    • 70 Critic Score
    Hard West gets a lot of things right, with a number of clever ideas that help to broaden the scope of the standard turn-based formula it draws upon, but a lack of checkpointing and other game design faux pas can spoil the fun.
    • 60 Metascore
    • 80 Critic Score
    Phineas and Ferb: Day Of Doofenshmirtz is a fun action-platformer for the Vita that never feels stale. Each mission has a unique moment to it, so you’re never quite sure what to expect next. It looks good and colourful and the writing of the story matches the tone of the cartoon. However the lack of voice acting and Doofenshmirtz, despite being billed as a central part, does take away somewhat from the experience, since the humour would be better with vocal delivery. If you are looking for a good game for the Vita though, that doesn’t take too long to complete, then Day Of Doofenshmirtz could be worth your time.
    • 81 Metascore
    • 80 Critic Score
    Playing Superbeat: Xonic is like going to a nightclub and being force fed Haribo Tangfastics whilst hooked up to an intravenous drip of Moutain Dew. It’s really enjoyable if, like me, you like a good thumping dance tune and a bit of K-pop. Superbeat is a welcome addition to the dwindling PlayStation Vita library and one that will keep you entertained for many train journeys to come.
    • 75 Metascore
    • 80 Critic Score
    Out of the six episodes, The Ice Dragon stands head and shoulders above the rest. Although this was to be expected, as with most story-driven games, this final installment does a grand job in showing just how cinematic Telltale’s adventure series have grown while passionately adhering to source material.
    • 68 Metascore
    • 60 Critic Score
    The core concept of Kromaia Ω is that of a solid 360º shooter which can generate some epic battles, but the combination of frantic shooting, chilled out story and trippy visuals have been done better, most notably in Ubisoft’s Child of Eden. Whilst unremarkable, it remains entertaining and challenging, with the included co-op mode a worthwhile and welcome addition.
    • 58 Metascore
    • 60 Critic Score
    Mega Battle is great fun, especially in local multiplayer, and has seen me both laughing and cursing aloud, but with no mini-games or notable campaign to speak of, and without the overblown power-ups I’m used to in Mario games, it’s a game that I’ll have all but forgotten by the time Wimbledon rolls around next year.
    • 81 Metascore
    • 90 Critic Score
    Football Manager 2016 may not be a huge overhaul over previous titles but the game feels a lot more accessible for anyone to pick up and play. Sports Interactive continues to show why Football Manager is the most dominant of sports management sim.
    • 74 Metascore
    • 80 Critic Score
    Ultimately Kingdom is a game that’s easy to love. Combining exploration, micromanagement and strategy in a way that continually feels personal and intimate is no easy task, but it achieves it by forcing you to do everything yourself.
    • 75 Metascore
    • 70 Critic Score
    What DICE have done is create what is arguably the most faithful and graphically coherent representation of the Star Wars universe we’ve ever seen. However, while that alone is incredibly alluring, there’s currently not enough variety to the multiplayer modes, weaponry or the single player content compared with other entries in the series and within the FPS genre.
    • 90 Metascore
    • 90 Critic Score
    Lasting anywhere between five and seven hours, The Room Three is well worth the £3.99 asking price. Even as the fifth chapter draws to a climactic end, the game beckons you to its clutches once more with alternate endings to unlock.
    • 63 Metascore
    • 80 Critic Score
    An incredibly fun RTS game that deserves to find an audience to help popularise its multiplayer mode. The campaign is a decent length and draws you in with its fun story, though there are a few dips.
    • 45 Metascore
    • 50 Critic Score
    We’re not likely to find out exactly what troubles the team at Prope faced on Rodea’s rocky road to market. The end product is evidence enough to suggest that something went wrong along the way, and it’s a real shame. With a little more refinement and even the lightest of facelifts, Rodea could easily have been a Nintendo exclusive worth owning.
    • 63 Metascore
    • 50 Critic Score
    This beautiful wrapper isn’t enough to cover up Poncho’s fundamental flaws. It’s a lovely experiment and although it works well in some parts, an overall sense of cohesion is missing. Being able to move along the z-axis is a clever feature yet Poncho uses this as a crutch, failing to flesh out other essential areas of the game. In short, there’s certainly something special here yet, sadly, only a minority will succeed in finding it.
    • 47 Metascore
    • 60 Critic Score
    Although somewhat far fetched, Coast Guard’s storyline can be rather captivating and adds a refreshing layer to the game. However, it gives the impression that it doesn’t really know what it wants to be, without the depth to a full ship simluator and with some lacking gameplay during the investigations.
    • 60 Metascore
    • 40 Critic Score
    If you can muster a dedicated group to play FORCED then, chances are, you’ll have a good time of it. Although the core gameplay isn’t robust enough for most tastes, there’s fun to be had in co-ordinating a team of powerful gladiators, cleaving through wave after wave of enemies. Lacking a progressive sense of dynamism, however, this fun factor soon deteriorates while never manifesting at all if you happen to be playing on your own.
    • 66 Metascore
    • 70 Critic Score
    Need For Speed feels like a plucky contender, that is close to greatness but tragically falters at number of key moments.
    • 88 Metascore
    • 90 Critic Score
    Fallout 4 is hugely ambitious and without a doubt one of the best games this year. It’s not without its flaws, but very few games made me care more about what I was picking up, how to use it, what choices I made, and even the communities I’d founded. By streamlining some mechanics, Bethesda has made room for other more complex ideas. If you can forgive a few technical imperfections, of which there aren’t as many as prior instalments, Fallout 4 exceeds all expectations.
    • 86 Metascore
    • 80 Critic Score
    Rise of the Tomb Raider is an action-packed tour-de-force that, while derivative at times, is a fantastic romp from beginning to end. This sequel learns some of the lessons of its predecessor by making the game more like a recognisable Tomb Raider game, while at the same time implementing some new features and impressive visual design. While not quite the globetrotting adventure some were hoping for, Rise of the Tomb Raider is well worth playing.
    • 81 Metascore
    • 80 Critic Score
    From the big marquee features to the small touches and hidden modes, Black Ops 3 features an awful lot of content, and every aspect of it is designed with cooperative play in mind. It can feel a bit disjointed in places, but it’s a broad and expansive game with plenty to enjoy, especially so when playing with friends.
    • 79 Metascore
    • 80 Critic Score
    Whether you want to pick up the main game on the cheap, grab the generous and expansive season pass of DLC or dabble with Bikes, it’s never been a better time to jump into Driveclub and get racing.
    • 73 Metascore
    • 70 Critic Score
    Just Dance 2016 is a one trick pony and if you have beers and friends, or children who need to be entertained, it’s a great way to spend a few hours. As a solo game it’s a bit dull and you do start to notice that the tracking of your dancing is dubious to say the least.
    • 51 Metascore
    • 30 Critic Score
    Regrettably, similarities to the original board game and exceptionally rare moments of fun can’t save Space Hulk’s voyage onto Vita. Although somewhat functional it’s nowhere near the level of quality fans will have been expecting, especially given how long the port has been in development. In short, it feels utterly passionless and rushed with no real consideration for those who might actually buy it.
    • 84 Metascore
    • 90 Critic Score
    Shin Megami Tensei: Devil Survivor 2 Record Breaker is a fantastic handheld RPG with a deep combat system, characters that you care about, and a well-delivered story. Returning fans will also find plenty to enjoy here too, whether it’s the new difficulty settings, voice-acting, or the fresh story arc. As such, Devil Survivor 2 takes its place amongst the best the Nintendo 3DS has to offer.

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