TheGamer's Scores

  • Games
For 1,263 reviews, this publication has graded:
  • 44% higher than the average critic
  • 6% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Kentucky Route Zero: TV Edition
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1285 game reviews
    • 68 Metascore
    • 80 Critic Score
    Mecha Break is kind of like a beautiful 8oz filet mignon from the fanciest restaurant in town, with a thick layer of Heinz ketchup splattered on top. Sure, you can scrape off the ketchup and still enjoy the steak, but it would be a lot better if the ketchup just wasn’t there at all.
    • 84 Metascore
    • 80 Critic Score
    All in all, Nightdive has done right by System Shock 2, and with this remaster, the next generation of players can enjoy this classic with all of the bells and whistles of a modern release: It's a net good for gaming, and, as a result, something worth doing.
    • 89 Metascore
    • 90 Critic Score
    Death Stranding 2: On The Beach is a hard game to quantify, with Kojima Productions eager to question our expectations and hurl curveballs at every turn. At its heart, it’s an experience about delivering packages and forging connections across a post-apocalyptic world, but play it for just a few hours, and you’ll see it’s so much more than that.
    • 75 Metascore
    • 70 Critic Score
    Rematch has good bones. It’s full of energy, raw and unbridled. But it’s a rough diamond, and rougher than most. The game has serious issues that border on rendering the game completely unfun. But if players stick around for long enough for developer Sloclap to polish those defects, to improve the servers and make goalkeeping feel responsive, then we might just have something here. At the moment, it’s a bit of a mess. But it’s a mess that keeps you coming back, that forces you to play ‘one more match’ in case it’s the one where you finally net a hat trick of bicycle kicks. And it’s a game I’d prefer to play over EA FC any day.
    • 75 Metascore
    • 50 Critic Score
    Its compelling early story beats can’t save it from its repetitive battle system and lack of meaningful connections, and I came away from my experience feeling like this was a rare miss for a company that is usually so consistent. It’s certainly a weird choice for a remaster.
    • 78 Metascore
    • 100 Critic Score
    From the masterful writing depicting earnest and meaningful character stories, to the organic design and dating mechanics, and a legendary voice cast to top it all off, Date Everything succeeds in creating a delightful experience that showcases an immense amount of love for video games and the stories and characters they are capable of giving us.
    • 72 Metascore
    • 50 Critic Score
    It’s a shame this one misses the mark so widely, because there’s a really strong foundation here. Maybe it would work better as a PvP game, or maybe it just needed to ease up on the story and focus on delivering more variety. The first couple of runs of Battle Train feel magical, until you realize that’s pretty much it, and the rest of the game is just a lousy version of Archer and a lot of trips down the same old tracks.
    • 64 Metascore
    • 70 Critic Score
    It reminds me of the games I loved as a kid, and without all the dark patterns modern games use to keep players hooked (and paying), it’s certainly one of the most ethical multiplayer games you can play this year.
    • 85 Metascore
    • 80 Critic Score
    Lies of P: Overture is just an extension of an already terrific game, and that’s great. It’s almost nostalgic, reminding me of a decade ago when DLC was the norm, and not every game was bombarded with monthly updates or roadmaps. It’s a great expansion that attempts to give Lies of P its own identity, and while it doesn’t really improve or build upon the features that you’ve grown used to over the course of dozens of hours trawling the streets of Krat, it didn’t need to. I’m more than happy with a second helping of Lies of P.
    • 69 Metascore
    • 50 Critic Score
    Tron: Catalyst’s fatal flaw is that it plays everything overly safe, and never rises too far above ‘fine’. It’s terrified of you getting lost in an excellent world that could have been ripe for exploring, and its systems aren’t developed enough to make combat or looping ever feel engaging. It never quite shakes off the feeling of being a budget Hades; it’s, at the very least, a fine way to kill a few hours, even if you forget about it immediately after.
    • 85 Metascore
    • 100 Critic Score
    This is the story of a singular man I cannot recommend enough. And who knows, perhaps along the way you might even learn something about yourself.
    • 54 Metascore
    • 40 Critic Score
    It's mildly amusing to rattle Joy-Con like maracas, but a Nintendo table setter should strive to be better than 'mildly amusing'. And that's the strangest part here - Nintendo has not failed with Welcome Tour. It has succeeded in its ambitions. But if the Switch 2 is to match its predecessor, those ambitions had better grow, and quickly.
    • 79 Metascore
    • 70 Critic Score
    Siege X is a bold, uneven evolution that both honors and undercuts what made Rainbow Six special in the first place. It’s more polished and more ambitious, but also less focused, less grounded, and occasionally less fun. Whether you love it or hate it will depend entirely on what you want from Siege in its tenth year.
    • 86 Metascore
    • 80 Critic Score
    World is more playful, more unpredictable, and more willing to give players all the toys they need to have fun and put the pedal to the metal. Even days after launch as the only proper exclusive title for Nintendo Switch 2, there is a foundation here I cannot wait to see iterated upon.
    • 73 Metascore
    • 80 Critic Score
    This is an excellent showcase of what makes the Teenage Mutant Ninja Turtles so beloved, and as a fan, I’m so happy to see the turtles finally get the kinds of games they deserve.
    • 86 Metascore
    • 80 Critic Score
    Level-5 has come back swinging with Fantasy Life i: The Girl Who Steals Time, improving on the original in every way and offering a smorgasbord of gameplay ideas without ever feeling like it’s trying too much at once. It balances this level of depth with a laid-back, cosy approach that makes it all too easy to enjoy for hours on end.
    • 74 Metascore
    • 80 Critic Score
    It’s a gorgeous pixel-art game that liberally borrows from Diablo in all the right ways, and as a big fan of both ARPGs and roguelikes, Dragon is Dead was a refreshing mash-up of both that ends up being greater than the sum of its parts. It doesn't quite hold up into the end game, but by that point I’d had so much fun cosplaying as a certain Norse deity that I found it hard to complain.
    • 80 Metascore
    • 50 Critic Score
    Rune Factory: Guardians of Azuma is a game of two halves. You have the village management where you’re decorating empty spaces and making numbers go up - this is the half that’s generic and shallow. The other half is a more-than-decent action-adventure populated with a pretty great cast. The gameplay cycle keeps you flipping between these two halves often enough to keep you interested and distracted, but when you look at Azuma with a few steps taken back, it’s not the prettiest sight.
    • 77 Metascore
    • 90 Critic Score
    Diving into game after game, experiencing that Soulslike loop in a microcosm, was unbelievably satisfying, and those moments of victory have never felt better. There are some minor quirks, like the lack of cross-platform play and spongy bosses, but on the whole, Nightreign is one of the most inventive things to come out of FromSoftware since it coined the Soulslike genre.
    • 73 Metascore
    • 80 Critic Score
    To a T is a delightful adventure, and the most accomplished we’ve ever seen Keita Takahashi as a fully-fledged storyteller. He is far more than absurd scenarios and strange mechanics, proving here that he can combine both of these with excellent storytelling that is simple yet effective in its characters, themes, and how it makes us sympathise with different ways of looking at the mundanity of life we might have never considered before. Few games this year have so much heart.
    • 86 Metascore
    • 90 Critic Score
    In a year that’s absolutely packed with banger releases every other week, Pipistrello and the Cursed Yoyo stands out to me as one of the biggest surprises so far. It can be a tad too tricky for its own good, but the charming presentation, quick-witted writing, and creative use of its standout feature make it more than worth the occasional swear. To put it simply - yoyo need to play this.
    • 75 Metascore
    • 80 Critic Score
    Considering how long Onimusha fans have been waiting for Samurai’s Destiny to make a return on modern platforms, the lack of significant bonuses doesn’t feel like a big sticking point. More than anything, it let me finally experience a brilliantly unique series that for years I’ve been missing out on.
    • 81 Metascore
    • 80 Critic Score
    Obviously, it would have been better if the collection had included the first Star Gladiator and Rival Schools games, and it would be nice if Capcom had provided us with characters and features locked to the console ports of these titles. However, you can always ask for more and the point stands that what’s here is already one of the best retro fighting game collections on the market.
    • 83 Metascore
    • 70 Critic Score
    Doom: The Dark Ages is the weakest entry in a fantastic trilogy of games, and despite how I feel about its additions to combat and exploration, I’d rather an experience that took risks and sought to reinvent what it means to play a Doom game rather than build upon the familiar.
    • 77 Metascore
    • 80 Critic Score
    The Midnight Walk is a story of redemption, of how one fiery spark can reignite old passions or heal a broken heart. Founding members of Moonhood once told me they thought about quitting game development altogether, before eventually founding the studio and finding a reason to keep going with this project. I can't help but feel The Midnight Walk is an allegory for that rekindled passion; sometimes a great game only needs a spark.
    • 73 Metascore
    • 70 Critic Score
    Best Served Cold doesn’t revolutionise the genre, but it does tell an incredibly compelling story about class, power, and people desperately trying to find their way in a world that’s not that different from our own. It’s not perfect, but it’s valuable nonetheless.
    • tbd Metascore
    • 70 Critic Score
    Detective Dotson succeeds in both its objectives – to capture everyday Indian life and create a compelling whodunnit murder mystery. Apart from some clunky animation, a slightly unintuitive mystery board, and unnecessary voice acting that sounds like a last minute addition, it's a point-and-click adventure that hits all the right notes and doesn't take itself seriously.
    • 80 Metascore
    • 60 Critic Score
    This all leaves me feeling mixed. On a basic level, Revenge of the Savage Planet is pretty fun. Despite shotgunning most of it in two days, I was happy to play more. Moving from a double jump to a grapple to a rail grind to a stomp is simple fun...But it feels like some identity has been lost in the game's expansion. In broadening out to encompass four planets and change, Revenge loses touch with the series' foundations. It's a more curated open-world experience than, say, Assassin's Creed Shadows, but it isn't nearly as different from that kind of mainstream triple-A open-world game as its roots would lead you to expect. Revenge of the Savage Planet seems to have confidently marched in this direction, but I'm not sure it was the right one.
    • 73 Metascore
    • 70 Critic Score
    I eagerly await the day when Primal Game Studios announces a sequel or a spiritual successor. Built on the wisdom earned with this project, I could easily see Mandragora’s sequel becoming a must-play for action RPG fans. But I’m not reviewing potential. What’s currently here is an ARPG that nails its setting and core gameplay; everything else is underbaked. Fans of ARPGs will likely have a great time with Mandragora as I did, but those who are more interested in a nail-biting Soulslike or a clever Metroidvania won’t find it here.
    • 80 Metascore
    • 80 Critic Score
    Ronaldo aside, the roster is fantastic, the game has a graphical style that pops, and the ability to edit color pallets allows for an excellent level of customization. Fatal Fury: City of the Wolves puts its best paw forward and proves that SNK still has what it takes to compete with the big dogs in the fighting game arena.

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