TheGamer's Scores

  • Games
For 1,254 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1274 game reviews
    • tbd Metascore
    • 60 Critic Score
    Delete After Reading is short but sweet and plays around with some interesting ideas in terms of how interactive an interactive fiction experience can be. While the puzzles aren’t anything groundbreaking, the way they’re presented keeps things feeling very fresh. Overall, the game is a fun time, the perfect way to introduce a kiddo to adventure games or waste away an afternoon trying something new.
    • 93 Metascore
    • 100 Critic Score
    I had the time of my life throughout my 20 hour Hardcore playthrough and immediately started up a New Game+ run on Professional mode to see how well I could put all the lessons I learned throughout the game to the test. It has exceeded my high expectations across the board, and it represents Capcom’s best-ever work on the series. Normally I'd still find time to nitpick some minor annoyance or under baked section, but I just don't think games get much better than this.
    • 66 Metascore
    • 50 Critic Score
    This is not the penultimate chapter in Destiny's decade-long story anyone wanted, but even without everything weighing on its shoulders, Lightfall still disappoints.
    • 64 Metascore
    • 60 Critic Score
    Switchback VR is a steady rail shooter that offers decent variety and an interesting tour through some old levels, but never tries to earn The Dark Pictures name. The choices don’t matter, the Curator is just a creepy Where’s Wally?, and the stakes or even setup for rescuing characters was lost on me. However, it’s reliably spooky, action-packed, and has the best designed villain in the series. It’s a rail shooter obsessed with its own past, so it makes sense that it’s two steps forward and one step back.
    • 85 Metascore
    • 90 Critic Score
    Paranormasight: The Seven Mysteries of Honjo is a masterclass in puzzle-solving, utilising Japanese folk tales to root around to unravel a murder-filled mystery — what more could you want? The captivating narrative, challenging gameplay, and stylish presentation make this one of my favourite games this year.
    • 64 Metascore
    • 40 Critic Score
    Fatal Frame: Mask of the Lunar Eclipse is a disappointing remaster that fails to hide its age under the pretty mask of shiny new character models. While the concept and story are intriguing, they’re impossible to enjoy when you have to wade through the awkward, clunky gameplay at such a snail’s pace. This one was better left on the Wii.
    • 65 Metascore
    • 20 Critic Score
    Little Witch Nobeta is not for me, but then I’m not certain who it is for. It is a catastrophic fumbling of the bag with a narrative that makes no sense, combat that feels far too basic, puzzles that don’t even warrant a mention, and a distinctly unappealing target demographic. The only magic I want from Nobeta is a disappearing act.
    • 79 Metascore
    • 50 Critic Score
    Wo Long: Fallen Dynasty is, at best, a serviceable Souls-like. If you enjoy Nioh and Sekiro, it’s a fun bit of filler, but it’s derivative and bloated, serving as a highlight reel of previous Souls-likes while missing the point of what made its inspirations, and even predecessors, unique to begin with.
    • 80 Metascore
    • 60 Critic Score
    Patch Quest is a novel dungeon crawling rogue-lite that has unique ideas which set it apart from some of the most noteworthy in the genre. However, it quickly becomes repetitive, with a huge, sprawling dungeon full of discoveries to be made that leave little impact on the world back home, turning it into an adventure that soon becomes aimless and disjointed.
    • 80 Metascore
    • 70 Critic Score
    Rytmos is a meditative music-making experience with a specific goal in mind – sharing the music of the world, with the world. With well-designed puzzles and diverse influences, it’s worth the play if you’re keen on a relaxing, musical experience.
    • 64 Metascore
    • 70 Critic Score
    Despite its flaws, Scars Above's engaging combat and expansive toolkit keep it interesting for its entire 10-hour campaign. Though its world is gray and the story leading you through its levels is a let down, the moment-to-moment gameplay makes the journey worth taking. This space adventure isn't the final frontier of third-person action games, but it manages to offer roughly the same thrills as a pretty good SyFy Original movie. It isn't the cutting edge, but it's sharp in its own right.
    • tbd Metascore
    • 40 Critic Score
    For everything Digimon World: Next Order offers, there is something better. If you want monster-taming, Pokemon and Monster Rancher are right there. If you want specifically Digimon, Cyber Sleuth and Survive are more than enough to have your fill. If you want anything other than wonky pacing, shallow combat, and frequently cringeworthy writing, Next Order probably isn’t for you.
    • 78 Metascore
    • 70 Critic Score
    The adorable art style and quirky concept of Void Terrarium 2 reeled me in, but the moreish gameplay kept me hooked. Repetitive failure can sour an experience, even if that’s part and parcel of roguelites, but Void Terrarium 2 alleviates the frustration a little by offering a blend of genres and regularly evolving gameplay mechanics. After all, there’s nothing like taking a break to redecorate your terrarium and destress after 20 failed runs.
    • 57 Metascore
    • 50 Critic Score
    The most unique thing that Clive ‘N’ Wrench has going for it is its focus on speed and its wider pool of moves, which doesn’t feel like a defining feature. How much that bothers you is going to depend on what you go into Clive ‘N’ Wrench expecting. If you’re hoping that it’s going to revolutionise or build upon the collect-a-thon platforming genre, you’re going to be disappointed. If you’re just looking for a simple, nostalgic adventure that calls back to the platforming days of old, then you’ll Clive ‘N’ Wrench might be worth grabbing a backpack for, but its dated design makes it a tough recommendation for anyone other than the genre diehards.
    • 79 Metascore
    • 80 Critic Score
    Return to Dream Land Deluxe is a reminder that no matter what dimension he’s put in, Kirby is one of Nintendo’s most consistently brilliant series.
    • 75 Metascore
    • 70 Critic Score
    Loretta’s story is one of a woman trapped in her circumstances, desperate to escape. It’s also a story about fate, where as hard as you may try to guide Loretta away from the bad thing, events keep unfolding that force you to take more and more dramatic actions and suffer her decline with her. The game was harrowing, but your actions can’t change the narrative that much – she is doomed from the first bad decision she makes. All you can do is stop her from going too far, or let her freefall.
    • 70 Metascore
    • 50 Critic Score
    Atomic Heart is the result of 15 years of thoughtful world-building and storytelling, but fails to live up to any of it. Individual parts work well, and would fair far better if the padding was stripped away, but those who enjoy combat for its own sake will be happy with the amount on offer. I’ve never encountered a world that was simultaneously so intriguing and so off-putting. Every system implemented to pad out the playtime is the antithesis of fun, yet I’m still drawn to the more bespoke parts of Facility 3826. Atomic Heart is three times too big and beats erratically, but its more confident components prevent it from flatlining.
    • 79 Metascore
    • 80 Critic Score
    Like a Dragon: Ishin is a near-perfect package for fans of the series. It weaves an intriguing tale founded in historical events that has you hooked from the very start and eager to learn more at the very end. There’s a wealth of lighthearted substories, minigames, and slice-of-life gameplay, which offer a nice change of pace from the dark storyline. The weapon-based combat is a much-needed reinvigoration for the series that offers fast-paced, bloody carnage in style. The only real letdown was the few graphical issues I experienced, which hopefully a patch will soon resolve.
    • 86 Metascore
    • 80 Critic Score
    When all is said and done, and the eight storytellers have finally found a way to make their narratives line up and come together to deliver the exciting finale, Octopath Traveler 2 makes for a satisfying night at the bar. It’s full of pathos and excitement that pushes you forward, and the gameplay is tight and enjoyable. You can’t help but wish it was a little more well-structured, but seeing how the storytellers learned so much from their previous attempt, it’s hard not to look forward to the tales they’ll tell next time.
    • 75 Metascore
    • 90 Critic Score
    Wild Hearts shows up as a colorful and curious contender in the hunting game genre, and a very welcome one right now. With games like Monster Hunter Rise going for a less challenging approach, this game brings fascinating ideas that make it the breath of fresh air that the genre needs, combining difficult battles with some twists in mobility and construction, in a completely unexpected fashion. Some improvements to the unfortunate performance issues are needed, but the overall experience isn’t less enjoyable because of them.
    • 79 Metascore
    • 70 Critic Score
    Call of the Mountain has wonderful elements to it, and it lands the most important part - the physical experience of climbing - perfectly. Trailers and even my own video capture don't quite convey the speed and agility you feel while scrambling. Unfortunately, other parts of the game are too thin, with the inability to wander back the way you came and the constant stop-start nature of its thin narrative working against its own appeal. With some fresh ideas, huge scope, and clever adaptation of an existing property without relying on a simple remake, Horizon Call of the Mountain is an important game for VR. However, I'm not sure it's a great one.
    • 76 Metascore
    • 80 Critic Score
    I have always considered the original City Building series to be some of the best games in the genre, and A New Era elevates Pharoah to modern standards spectacularly well. You’ll come for the charming style and intricate building mechanics but stay for the sheer wealth of content available, allowing you to spend hours building the Egyptian city of your dreams. I hope to see remakes of the rest of the series in the future, or maybe even a brand new ancient civilization city builder.
    • 68 Metascore
    • 60 Critic Score
    Blanc is nice. It’s not revolutionary, both as a single-player experience and a co-op puzzle game. However, it’s pretty and simple, and doesn’t overstay its welcome. It’s the sort of game that serves a purpose. It’s a pleasant way to spend a night in with someone else.
    • tbd Metascore
    • 60 Critic Score
    While the levels are varied and challenging, and the story is serviceable for the kind of game NeverAwake is, they weren’t the things that had me blasting through levels to see what was next - it was the excitement of seeing what kind of horrible beastie was waiting for me around the corner. The game excels at turning the mundane into monsters and doing so manages to set itself apart as one of the more unique shoot ‘em ups out there. Add to that some demanding but entertaining boss fights and NeverAwake is a decent (yet depressing) time for any fan of the genre.
    • 87 Metascore
    • 90 Critic Score
    Theatrhythm Final Bar Line is the platonic ideal of fanservice. There are plenty of people who would have been happy with a port of Curtain Call or simply bringing All-Star Carnival over to the West, so it’s a delightful surprise to see just how much effort and care has been poured into a title like this. It is endlessly charming, bursting with content, and treats its content with reverence. This is a game built with love for Final Fantasy, and that expression of love is resplendent, infectious, and mellifluous. I love this game with my entire thesaurus.
    • 77 Metascore
    • 50 Critic Score
    Tails: The Backbone Preludes is a beautiful game with an intriguing plot and some absolutely fantastic puzzle mechanics, but it does itself the disservice of playing second fiddle to its predecessor. It’s too brief and leaves too much unsaid to feel like a game in its own right. It’s as though it aimed too low and decided to settle for being a teaser or demo that’s made to tempt players to jump into the full story of Backbone, rather than take on a role of a fully-fledged game in its own right.
    • 68 Metascore
    • 50 Critic Score
    In attempting to emulate the cinematic aesthetic of many narrative-driven triple-A games, Deliver Us Mars lost a lot of what made Deliver Us The Moon work. Instead of a charming indie, we’re left with a disappointing wannabe. There’s an interesting story in here that’s able to shine through the dust occasionally, alongside some gorgeous vistas and wonderful sci-fi imagery, but if we get a third entry in the series, I hope it returns to its roots instead of trying to be something it’s not. Bigger isn’t always better.
    • 62 Metascore
    • 40 Critic Score
    Perish could’ve brought Hexen and Heretic’s medieval boomer shooter vibes kicking and screaming into the 21st century to the tune of howling metal riffs, topped off with a roguelite twist. However, it offers little to incentivise you to go back for replays. Every death feels like starting the whole game over from scratch, with so little changing that each run turns into a chore. The striking set-pieces, like the twisted Herculean monster, with a cage of heads for a, well… head, crumbling the moon just to beat you, are fantastic, but they’re too few and far between to justify Perish making you start from scratch and slogging through shallow mechanics to reach those exciting moments.
    • 68 Metascore
    • 60 Critic Score
    Even if I’m not quite ready to take Employee of the Month away from Battle for Bikini Bottom, we have the makings of something amazing here. Nickelodeon needs to recognise this potential, and sets its sights higher with the next SpongeBob game.
    • 89 Metascore
    • 80 Critic Score
    Dead Space is a triumphant remake that draws strength from familiarity instead of allowing its archaic origins to become a vice. This is now the definitive version of Isaac Clarke’s first chapter, one that doesn’t aim to reinvent his character, but to outfit him with a more relatable and nuanced arc that will likely set the stage for other games to come. Improved performance, a greater incentive to explore, and a crux of combat and scares combine to turn what was once a horror classic into a modern gem. Shame it’s a bit too easy, though.

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