TheGamer's Scores

  • Games
For 1,254 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1274 game reviews
    • 73 Metascore
    • 70 Critic Score
    This isn’t the series most standout storyline, but there’s a lot to appreciate between the traditional gameplay loop we all crave and various new features. As always, given the nature of the game, to truly appreciate it and fully unearth the plot and fine details, you’ll need to replay and delve into those other possible branches. Good luck staying alive.
    • 75 Metascore
    • 70 Critic Score
    At the moment, Everything Is Crab is in a great state, but I think it’s missing a lot of content for more replayability and variation from run-to-run. I can see a ‘meta’ developing quickly, too, which will reduce choice even more. That being said, even in its current evolutionary form, I’d say this is one of the better roguelikes so far this year.
    • 86 Metascore
    • 70 Critic Score
    If you are looking for an interactive story-based cozy game, this is a rad choice. However, don’t expect much more from Wax Heads than a well-executed moral stand against an increasingly AI-loving, money-grabbing and overly-polished world of entertainment.
    • 81 Metascore
    • 70 Critic Score
    Mouse is an enjoyable and visually stunning shooter with just enough uncapitalized potential to make me mourn what could have been. It looks amazing, the music is spectacular, the voice acting is top-notch, and it feels great to play in the moment, but its unwillingness to put up even a semblance of challenge is its biggest downfall. I’d still very easily recommend it, but sticking it on the hardest difficulty is almost a requirement.
    • 70 Metascore
    • 70 Critic Score
    Regardless of what you specifically look for in a cosy game, there’s a little something for everyone here. Even with my nitpicks, I’m unlikely to forget the stories I pieced together to tell Tabitha’s life story anytime soon.
    • 72 Metascore
    • 70 Critic Score
    A small roster of games aside, the Marvel Maximum Collection is everything someone who wants to play these games in 2026 could want. Classic Marvel titles from three decades ago dusted off so they can join the growing list of old games being rescued from the past and made playable today. Throw in all the quality of life features that let you either play these games as they were intended, or with mod cons so that you can actually finish them, and this collection is a fantastic celebration.
    • 74 Metascore
    • 70 Critic Score
    Darwin's Paradox is easy to admire and occasionally difficult to enjoy. ZDT Studio has built something visually and narratively confident for a debut - Darwin is a protagonist with real charm, and his world has a presentation that consistently overdelivers. But a game is only as good as it feels to play, and this one too frequently asks you to fight its systems rather than inhabit them. The frustrations are not deal-breakers in isolation; cumulatively, though, they erode the goodwill that the presentation so diligently earns.
    • 50 Metascore
    • 50 Critic Score
    Not enough time is spent with characters to sympathise with their plight, while the narrative itself discordantly jumps between several themes without committing to a singular vision. It’s not helped by a middling combat system and exploration that is too simplistic and predictable for its own good. As a queer woman, I’m delighted that games like this exist, but I can’t bring myself to ignore the fatal flaws that hold this passionate effort back from greatness.
    • 65 Metascore
    • 70 Critic Score
    The Dying World comes to us after a messy early access period, and it shows. The pacing is all over the place, and parts of the narrative feel unfinished. The finished stuff is fantastic, but the rest leaves so much potential left unexplored.
    • 89 Metascore
    • 60 Critic Score
    There is a fun time to be had here, but ultimately Pokemon Pokopia doesn't explore the Pokemon side of its world and offers building quests that are mostly rigid and repetitive. As ever with Pokemon, there is enough charm to see it through, and the mechanics aren't shallow, even if they're used in aid of the same few tasks over and over again.
    • 72 Metascore
    • 70 Critic Score
    Even as someone who isn’t the biggest fan of the original Rayman and its penchant for punishment, I still found a lot to love in the 30th Anniversary Edition. The many tweaks and enhancements make it the way to play the original, and the detailed documentary is a great extra on top of it all. It’s just a shame that the party is pooped a bit by the missing soundtrack and some teething problems.
    • 71 Metascore
    • 60 Critic Score
    In a genre crowded with self-serious shooters, there is something refreshing about a series so deeply committed to its own identity. Even when the bit falters, even when it reaches for the lowest-hanging fruit, High on Life 2 never feels timid. It is garish and intermittently incisive. At its best, it makes the threat of human extinction feel like an open mic night you’re moderately glad you attended.
    • 76 Metascore
    • 60 Critic Score
    If you’re buying Mario Tennis Fever to have a few rounds of tennis with friends the way you would Mario Kart, then you’ll have a good time. It’s a solid arcade tennis game with some unique powers and cute character moments. But as an overall experience, it’s shallow, a little unbalanced, deeply lacking in creativity, and seems to deliver the bare minimum of options outside of its roster and rackets.
    • 74 Metascore
    • 70 Critic Score
    Romeo is a Dead Man is self-aware and self-referential, filled with personality. Whether it’s a compelling personality will vary from person to person, but it throws so much at the wall that surely something will stick. The combat is excellent, the enemies are memorable, and the balance between macabre and levity is well-tuned. Despite the stumbling story, there’s enough bounty in the chaos to recommend this game.
    • 73 Metascore
    • 70 Critic Score
    Yakuza Kiwami 3 is now the best way to experience Yakuza 3, especially since this retcon will likely now be the established canon. There’s no arguing that it has improved on the original in many ways, not only giving it a much-needed facelift and tinkering under the hood to make for a smoother experience, but adding a whole host of new content to whet our appetite. While I lament some losses during the creative overhaul and I am notably disgruntled by one major change, I can’t deny that the positives far outweigh the negatives.
    • 72 Metascore
    • 60 Critic Score
    I desperately wanted to love My Hero Academia: All’s Justice. It looks, sounds, and plays better than One’s Justice, while having tons of details that fans of the series are going to love. And in Free Battle, where there's no ridiculous difficulty spikes, they probably will. It’s just a shame that loving All’s Justice outside of that mode too often feels like getting hit with a Delaware Smash, leaving it as a decent and incredibly frustrating game that should have been great. Hopefully it will be with some sorely-needed balance patches.
    • 78 Metascore
    • 60 Critic Score
    I can’t help but be a little disappointed with Arknights: Endfield. On paper, it has the makings of an excellent gacha game, and with some updates in the future, it potentially might become one. But for now, it’s a slow and often tedious experience. I can’t see myself jumping in on launch day like I had originally intended, because I’ve burned out on the experience much quicker than I thought I would.
    • 79 Metascore
    • 70 Critic Score
    Pathologic 3 is about disease and friction and difficult choices. It is not a game for everyone, and it doesn’t try to be. It’s demanding and deliberately obscure, and asks you to embrace failure as part of its teaching method; that will put people off. But for those willing to meet it on its terms, it offers one of the most thematically rich and emotionally resonant experiences in recent memory. I wouldn’t go back in time to avoid this roller coaster, but I also wouldn’t want to live through it all over again.
    • 80 Metascore
    • 70 Critic Score
    The Skate part of Skate Story is very good, offering variety, pace, and a unique approach to boss battles. But it's less intricate by design than other skating sims, and that's to make room for the Story part. Your mileage may vary on this, and there's clearly a lot of thought gone into every element, but sometimes so much of it comes off as noise. Or maybe you're smarter than me, and you'll just get it.
    • 65 Metascore
    • 60 Critic Score
    With the sheer number of excellent shooters available this year, it’s difficult to recommend Black Ops 7. It’s undeniably a highly replayable game tailored for fans, but that’s not what this franchise needs. Turning the campaign into another dumping ground of camo challenges and meta grinds really shows the current priorities of Activision. Zombies is the last bastion of innovation left, yet I fear it’s not enough to keep players around. The creativity that once made Call of Duty an industry trailblazer has long been forgotten.
    • 72 Metascore
    • 70 Critic Score
    Even if Titans of the Tide is a little too short to make that kind of impact, it’s still easily the best SpongeBob game since Battle for Bikini Bottom, and possibly even better if you take off the Jellyfishing nostalgia goggles. I can only hope that Purple Lamp keeps it up, because it finally feels like it’s nearly cracked the Secret Formula.
    • 76 Metascore
    • 70 Critic Score
    Deadpool VR isn’t going to change the world of virtual reality or convince many newcomers to give the medium a try, but it is a gruesomely good time with satisfying combat, plenty of parkour, and a surprising amount of variety across its roster of villain-focused levels. Those with a Meta Quest 3 gathering dust in dire need of a new exclusive will have a bloody good time here, even if its occasionally formulaic nature risks holding it back from greatness.
    • 63 Metascore
    • 50 Critic Score
    Vampire: The Masquerade - Bloodlines 2 is the epitome of wasted potential. It’s one of the most beloved TTRPG franchises of all time, and the original game has become a cult classic over the years. This isn’t the sequel we hoped for, wanted, or even expected. It’s a Vampire: The Masquerade in name only.
    • 69 Metascore
    • 60 Critic Score
    Bye Sweet Carole still needs work, and it shows. Truth be told, though, a few quality-of-life upgrades – controls and hints – would be more than enough to potentially turn this game into one of those titles I come back to over and over again as years go by. Because don’t get me wrong, I am impressed with Bye Sweet Carole as is. But I can’t help imagining what it could be with a few tweaks.
    • 69 Metascore
    • 50 Critic Score
    Little Nightmares 3 is fine, but I’d be lying if I said it lived up to the series's namesake or managed to take it anywhere worthwhile. Supermassive never quite hits the mark of what made Little Nightmares so distinct and terrifying. Over a disappointingly short runtime, I feel no desire to return for any collectibles, and not one moment has stuck with me. Instead, I’m only left wondering what could have been done better.
    • 78 Metascore
    • 60 Critic Score
    The experience is a constant tug of war between its disparate good and bad qualities. But Digimon Story: Time Stranger thrives on its good, and save for the eyeroll-inducing DLC dilemma, its bad doesn’t feel intrusive so much as uninspired. A colourful cast of characters gradually comes into its own, resulting in one of the most compelling Digimon video games to date.
    • 58 Metascore
    • 70 Critic Score
    If you can overcome its tight combat and find beauty in its bizarre world and characters created by SWERY and SUDA51, Hotel Barcelona is a solid roguelite with some innovative additions (I love the Slasher Phantoms) and some very cool moments. If that's something that piques your interest, why don't you check into the hotel and join me?
    • tbd Metascore
    • 50 Critic Score
    It's not at all that Henry Halfhead is bad. It's good enough fun for the two hour runtime it offers. But it feels like the sort of game you'd play for 15 minutes, say 'wow, this will never get old!' and then 45 minutes later you're kind of thinking maybe you were wrong. If it committed more to being silly than to reminding you how fun silliness is by taking it away, then it would get old a lot slower, and would likely sustain itself for said two hours. Unfortunately, like Henry himself, it gets old a bit too fast to leave much of an impression.
    • 62 Metascore
    • 50 Critic Score
    Lost Soul Aside is not good, but it does serve as a vehicle for exciting, fast-paced boss fights and an entertaining, in-depth combat system. If you can stomach some truly abysmal writing, unlikable characters, and a painfully generic sci-fi/fantasy setting, then you could get something out of it, but for the most part, Lost Soul Aside is nowhere near the savior of the hack ‘n’ slash genre that I was really hoping it would be.
    • 77 Metascore
    • 70 Critic Score
    Cronos: The New Dawn is easily the most confident original game that Bloober Team has ever produced, but this unfettered ambition also brings with it teething issues that are awfully difficult to overlook. Combat is punchy yet clunky, exploration is atmospheric but predictable, while the central narrative is often held back by lacklustre performances and clumsy writing. There is a great survival horror game at the centre of Cronos, but it would have been much stronger if it had broken new ground rather than wondering tentatively on what came before.

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