The Jimquisition's Scores

  • Games
For 426 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 5 The Last Hope - Dead Zone Survival
Score distribution:
  1. Negative: 83 out of 426
577 game reviews
    • 70 Metascore
    • 95 Critic Score
    Hyrule Warriors Legends is every bit as good as the original, with more meat to chew through and a colorful cast of extra playable characters. While some of the original game’s problems are still present, improvements made to the fluidity of battles and player freedom more than make up for it. In fact, I’d go as far as to say this is easily one of the best 3DS games ever released, at least if you have a New 3DS in your pocket.
    • 70 Metascore
    • 80 Critic Score
    Those who felt turned off by the critically maligned Dungeons would do well to give Dungeons 2 a look. It evolves the dungeon management subgenre in a number of clever ways, and the hands-on strategy elements make for a fantastic compliment.
    • 70 Metascore
    • 70 Critic Score
    Clickolding is quiet and calm in spite of its unsettling undercurrent. Through straightforward interactions and a lot of clicking, a tone and subject is strongly established. I found it affecting enough to power through moments of monotony that my ADHD really didn’t care for, and I won’t forget that weirdo mask in a while at the very least.
    • 70 Metascore
    • 65 Critic Score
    Mother Russia Bleeds is fun, but that fun costs patience as well as the time lost when dealing with some of the nastier checkpoints. While nailing the simplistic amusement that comes with a little digital sadism, Mother Russia isn’t shy about showing a sadistic side of its own in ways that don’t always feel reasonable. Still, it’s a good afternoon’s distraction if you need a quick fix of something vicious..Oh, and it’s a shame that its representation of kinky behavior is a little bit backwards.
    • 70 Metascore
    • 55 Critic Score
    A quickly-produced cheap spin-off.
    • 70 Metascore
    • 55 Critic Score
    I’m willing to bet High on Life 2 does not reflect whatever Squanch envisioned for it. I could practically smell the cutbacks and downscaling as I traipsed through a world that promised much more than it delivered, unraveling a story full of setpieces that didn’t come close to reaching their potential. It has funny moments, some great concepts, and it's better than the original in a few key areas, but the substance is in short supply. It's a step forward for something that's a step back.
    • 70 Metascore
    • 50 Critic Score
    As a big fan of Telltale’s work, and a Game of Thrones aficionado, I found this to be a dismal letdown. I expected better – hell, I at least expected to feel something at the end of this chapter. Instead, I feel nothing. I’m just completely apathetic to the whole thing, and I feel no reason to be excited about a second season because, well… it’ll just be more of the same, if past experience is any indicator.
    • 70 Metascore
    • 50 Critic Score
    I’ll end my review of Dynasty Warriors: Godseekers by saying Dynasty Warriors 8: Xtreme Legends Complete Edition was a crown in the jewel for the series and I highly recommend anybody interested in Tecmo Koei’s sprawling franchise consider it for a starting point.
    • 70 Metascore
    • Critic Score
    A bit of a janky game...A bit messy on a technical level...But I can't deny that I'm having a giggle with it. Sincere, heartfelt fun.
    • 69 Metascore
    • 50 Critic Score
    Immortals of Aveum is so derivative as to make me question the accuracy of the word “uninspired” - this game absolutely is inspired. It’s taken so much inspiration from so much existing media there’s not a single unique element. Less of a story and more the creative slag oozing from a smelter full of adventure tropes, its narrative is matched in banality only by its gameplay. A bog standard, repetitive shooter that offers nothing new and does none of the old stuff well enough to justify doing it.
    • 69 Metascore
    • Critic Score
    I gotta say, it turned out rather well. Not quite the creepfest I was hoping for, it's nonetheless inventive and atmospheric, and feels like it fits within the Blair Witch world without treading overly familiar ground.
    • 69 Metascore
    • Critic Score
    Like a Quantic Dream game, except good, Man of Medan really shines through in its co-op, where two players work together and sometimes spend large stretches of the story apart. And of course, if someone dies along the way, you can always blame them.
    • 69 Metascore
    • 30 Critic Score
    The Callisto Protocol isn’t scary. It isn’t fun. It isn’t entertaining, fascinating, or mildly enriching. It lays a self-entitled claim to Dead Space’s stylistic and mechanical elements yet wields not a single one with grace, instead performing a crude pantomime. It’s mechanically unpleasant, bereft of a single original idea, and hostile to its own players. There's literally one jumpscare tactic reused at a rate best described as pathological. It's got some damn nerve wanting to be seen as a worthy successor - it can't even rival the weakest of pretenders.
    • 69 Metascore
    • 50 Critic Score
    Mirror’s Edge Catalyst was an answer to intense fan demand for a new game, and that seems to be all it is. Catalyst has nothing to say and less than nothing to add to its genre. Unimaginative and repetitive, with a story that goes absolutely nowhere, Catalyst serves only as a way to waste some time if there’s nothing better to play...It’s not offensive, and it’s not an actively bad time, but it’s so very bland and uneventful. I can’t really speak for the developers, but Catalyst certainly gives the impression that they’d rather be working on literally anything else.
    • 69 Metascore
    • 20 Critic Score
    Star Fox Zero is just plain rotten. An otherwise run-of-the-mill space shooter that couldn’t be content with its own mediocrity and subsequently mutilated itself in a desperate attempt to stand out.
    • 69 Metascore
    • 40 Critic Score
    The sequel nobody asked for turns out to be the game nobody needed to play.
    • 69 Metascore
    • Critic Score
    Oninaki is a depressingly written game with a creepy story, but the actual gameplay is quite compelling, even if it won't be for everyone...Talking to ghosts, picking up dead souls and using them as weapons, riding on the back of a wolf spirit, there's a lot of fun to be had, even if the protagonist is having no fun whatsoever.
    • 69 Metascore
    • 40 Critic Score
    When it comes to simply chewing through yet another open world game, Mad Max does suffice. It’s a substandard but largely competent “AAA” game in a sea full of them, and those who do value the idea of content above all else will find more than their money’s worth here...There’s simply no reason to pick it up, however, if you’ve yet to try The Witcher 3, Shadow of Mordor or Batman: Arkham City. There are tons of better games that go for what Mad Max went for and do so in a superior manner.
    • 69 Metascore
    • 60 Critic Score
    It’s Resident Evil 0. That’s about the size of it. If you dug the old GameCube version, then you’ll dig this. If you didn’t, Capcom’s fresh coat of paint won’t be enough to draw you in.
    • 69 Metascore
    • 50 Critic Score
    Croc: Legend of the Gobbos needed much more than the veneer it’s received. It was dated out of the gate and aged like milk thereafter. With visual upgrades that inadvertently make it look worse, and no improvements to the clumsy gameplay beyond fixing its abysmal controls, this is the definition of an unnecessary product...Some retro games require a little work to bring them up to standard, and Croc required far more than that. Without the extra effort, we’re left with a reminder that, honestly, Legend of the Gobbos just wasn’t a good game.
    • 69 Metascore
    • 50 Critic Score
    Despite being a pedestrian and uninspiring experience, it’s still conquered the hearts and minds of millions, and while I don’t know why, I’m still firing the thing up every time my dog goes out to take a shit, because there could be an Ekans out there.
    • 69 Metascore
    • Critic Score
    But seriously, it's pretty good. Y'know, it's fine.
    • 68 Metascore
    • 55 Critic Score
    Fatal Frame: Mask of the Lunar Eclipse is an interesting snapshot of a time gone by, but that’s essentially the only intriguing thing about it. More an historical curio than a game worth playing on any kind of merit, its torturous pace and general lifelessness absolutely murder any sense of tension or basic intellectual involvement. A plodding narrative, as well a disgraceful amount of backtracking, serve only to enhance the ennui.
    • 68 Metascore
    • Critic Score
    This is so much more than a bad mobile game in premium skin...It’s also buggy, unfinished, and mediocre “AAA” garbage to boot!
    • 68 Metascore
    • 85 Critic Score
    Battleborn constantly pops with a charmingly garish visual style, a small army of exotic characters, and disorderly combat with just enough strategic edge to keep it from being sloppy. While some may find the clashing colors and overall derangement to be a little too busy, I personally felt right at home with its special blend of stupidity and style.
    • 68 Metascore
    • 70 Critic Score
    Marvel MaXimum Collection is a decent little package, as far as compilations of old ROMs go. There are a couple of genuine classics and even the lower quality stuff is historically interesting enough to be worth a look.
    • 68 Metascore
    • 30 Critic Score
    Dear Esther may have played a huge part in the growth of interactive drama, but it remains an acorn compared to the trees it helped grow. It’s an ultimately shallow game, one that rattles off a story directly without any finesse or attempt to integrate it with the gameplay. Its disparate elements are boldly segregated, and there are none more filtered from the production than the players themselves.
    • 68 Metascore
    • 50 Critic Score
    WARRIORS: Abyss wants to be a Warriors game and a Hades game at once. The best way of doing that is not to duct tape the disparate elements together and hope it all works in the end. That’s what this thing does though, and the result is a visually stressful, mechanically conflicted mess...It can be enjoyable at times, but only in two cases - when a run starts and it feels like a Musou game, or when the thing’s nearly over and you have a power rating in the millions so the chaos becomes hilarious. Even then, however, the sheer tedium and frustration that characterizes the majority of the experience makes those fun bits simply not worth the effort.
    • 68 Metascore
    • 65 Critic Score
    The worst that can be said of Mafia III is that it’s tolerable. This is also the best that can be said. A perfectly sufficient game that does nothing unique with a unique setting, providing instead hours upon hours of predictable, uniform material. Likeable enough, but nowhere near as gripping as it should have been.
    • 68 Metascore
    • Critic Score
    Lapis x Labyrinth is a sheer joy to play. Rarely does one find a game so hellbent on encouraging and rewarding the player with endlessly positive audiovisual feedback. All the thrill of a casino with none of the evil, this NIS hackyslashy fun fest is well worth checking out.

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