TeamXbox's Scores

  • Games
For 1,548 reviews, this publication has graded:
  • 76% higher than the average critic
  • 4% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Mass Effect 2
Lowest review score: 20 NBA Unrivaled
Score distribution:
1548 game reviews
    • 68 Metascore
    • 63 Critic Score
    The game's fleeting moments of atmosphere are occasionally striking, and will be what Deadlight is most remembered for. It's just a shame that there just isn't enough brains to truly sink your teeth into.
    • 66 Metascore
    • 65 Critic Score
    THPS HD is certainly good enough, but it's at least a half rotation away from being worthy of the record books.
    • 76 Metascore
    • 70 Critic Score
    In a nut shell, it has a few "neat" things but in the long run they aren't worth the $60 price tag. I recommend waiting for a price reduction or saving your hard earned money for the next "Call of Duty".
    • 69 Metascore
    • 70 Critic Score
    Beenox has set a standard for Spider-Man games. Even though it has a few quirks, The Amazing Spider-Man is one of the best renditions of the superhero yet.
    • 70 Metascore
    • 65 Critic Score
    Lollipop Chainsaw absolutely nails certain aspects of its B-movie influenced aesthetic, not to mention how genuinely surreal and surprisingly inspiring it is to see a major Western publisher like Warner Bros. get behind something so unapologetically bizarre. Lollipop Chainsaw at times is a lot of fun - it's just a shame it's almost as disposable as its titular confection.
    • 64 Metascore
    • 65 Critic Score
    Nexuiz meets the bar of quality you'd expect from a console arena shooter, and does very little to rise above it. If that's enough for you, Nexuiz will not disappoint.
    • 65 Metascore
    • 65 Critic Score
    Somehow the simple mission style, sharp cheddar-y dialog and voice work, upgrade-unlock-chase (that is in every game these days), and straight-forward controls do add up to having some real charm.
    • 68 Metascore
    • 50 Critic Score
    Plain and simple this game isn't very good. In fact, it is very close to bad, which is such a shame because of what an awesome idea the core of this game is, and the bar set by last years stellar NFS Hot Pursuit.
    • 58 Metascore
    • 70 Critic Score
    The gameplay is a little better than the original game. A lot of this has to do with the experience being more streamlined but if driving sections and first person platforming frustrate you, The Doctor Who Cloned Me won't change your mind.
    • 50 Metascore
    • 60 Critic Score
    Voltron's Survival Mode mechanic and shoot 'em up stages help try to keep the gameplay unique, but it is bogged down by uninspired base gameplay and a bizarre boss battle system. There are better dual stick shooters out there, but the amount of nostalgia they've packed into the game may make it a worthy purchase for Voltron fans.
    • 61 Metascore
    • 68 Critic Score
    There are some undeniably cool settings and promising combat mechanics, but the experience doesn't have the depth to draw players through to the end of the campaign.
    • 62 Metascore
    • 68 Critic Score
    Not a bad game... It just doesn't last long.
    • 55 Metascore
    • 70 Critic Score
    This game has all the right pieces to be one of the top tier games on XBLA, but an incredibly frustrating control scheme holds it back.
    • 77 Metascore
    • 65 Critic Score
    On one hand, the systems and gameplay here are AWESOME, on the other it seems that lessons learned in making solid single player games that are also co-op or vice-versa have been missed, and missed hard at that.
    • 57 Metascore
    • 59 Critic Score
    I wish there were more boss fights (and that there were more super-villains rather than the four), and I wish that the "witty" banter could have been reined in by about 300%. Over-all though, I was more impressed and happy with this game than I was disappointed while playing it.
    • 59 Metascore
    • 62 Critic Score
    It can be fun but flawed, and fans of Worms gameplay will likely find Worms or Worms 2: Armageddon to be more satisfying.
    • tbd Metascore
    • 56 Critic Score
    Content wise, it is hard to justify spending 800 MS Points on what should have been an expansion or DLC to MLB Bobblehead Pros, as they share most of the game assets, from stadium and character models to sounds to stats and even to the menus and loading screens.
    • 47 Metascore
    • 55 Critic Score
    Small annoyances like low quality environments and repeating enemy models may deter some players. One bright spot is the dialog, written by longtime comic book writer Mike Casey.
    • 68 Metascore
    • 70 Critic Score
    Bloodrayne: Betrayal is not without its moments, and at times can be exhilarating to play, but you will struggle with some of the decisions WayForward made with how Rayne controls, and if this is your first foray into 2D gaming, it's unlikely you'll even finish Rayne's adventure.
    • 71 Metascore
    • 65 Critic Score
    If you're looking for an insane amount of depth or replayability you're not going to find it in Fruit Ninja Kinect. What you will find is an excellent party game with some neat visual flair. If you need a reason to dust off your kinect and feel like having a few buddies over for a night Kinect fun, then Fruit Ninja Kinect is for you.
    • 49 Metascore
    • 65 Critic Score
    If you can get passed the muddy graphics, dated character design, difficult first person platforming and throwaway multiplayer there is an enjoyable single player campaign to be had.
    • 52 Metascore
    • 50 Critic Score
    It's not a terribly-made game, there just not anything... exceptional to it. For the money you'd spend picking this title up you'd be better off picking up any of a number of other Arcade games which provide a unique and engaging experience.
    • 62 Metascore
    • 68 Critic Score
    It's got a lot going for it in the graphical and sound department, and while the gameplay suffers initially from an unfair difficulty spike, if the player can tough it out and stick with it long enough to get some upgrades he or she will be smiling for the rest of the journey.
    • 69 Metascore
    • 70 Critic Score
    It's unrealistic to expect every aspect of a franchise game to change from year to year, but 2K11 borrows so many elements from its predecessor that it's genuinely difficult to tell the two apart during key aspects of the experience.
    • 68 Metascore
    • 70 Critic Score
    Ambitious, enormous and an experience that many people can lose themselves in. But with its forgiving lack of consequences, obnoxious storyline and poor AI, the game's lasting appeal falls on the multiplayer and simply filling your garages with dozens of automobiles.
    • 57 Metascore
    • 60 Critic Score
    If you are looking for a new multiplayer shooter to pass the time until a triple A release comes out and have the points to spare than Breach may be for you. For everyone else try the 30 minute trial first.
    • 74 Metascore
    • 70 Critic Score
    The hack and slash excellence of Dead Rising 2 returns with the added flavor of photography. It is a win/win situation.
    • 70 Metascore
    • 70 Critic Score
    X-Men Arcade doesn't innovate on its original design very much. While Konami could have just given us just the North American release they did instead included the Japanese version for hard core players or those looking to change things around.
    • 47 Metascore
    • 60 Critic Score
    Sonic Free Riders offers a decent amount of content with an intriguing control premise.
    • 58 Metascore
    • 65 Critic Score
    Overall Front Mission Evolved is an enjoyable entry in to the series that takes on a new direction. Veteran action fans might want to skip this title if they are looking for a story to rope them in.
    • 41 Metascore
    • 50 Critic Score
    Even for hardcore fans there are too many small issues in the gameplay, control and sound departments that detract from the overall experience. The repeating music and one-liners can be over looked given the source material but repetitive game design and controls that do not give you a full range of motion are deal breakers.
    • 80 Metascore
    • 70 Critic Score
    At two-thirds the price of Origins with about two-fifths the content, a return trip to the land of Ferelden doesn’t feel like the deal it seemed it would be.
    • 82 Metascore
    • 50 Critic Score
    Final Fantasy XIII shoves a handful of protagonists in your face that look like they were designed at a cosplay convention and asks you to care about them simply because they’re wearing a beanie, have a cool nickname or speak with a mysterious Australian accent.
    • 54 Metascore
    • 61 Critic Score
    Without doubt, Fret Nice has some good ideas, some cool presentation and is a unique concept, though it tries to force too many things that make the player less (rather than more) comfortable.
    • 60 Metascore
    • 73 Critic Score
    And if this were just a pen-and-paper experience, it would be almost perfect. The problem is, this isn’t a pen-and-paper adventure—it’s a video game. That means the action doesn’t take place in your mind’s eye. It happens right in front of you on the screen.
    • 64 Metascore
    • 60 Critic Score
    A failure to tread any new ground thematically or even current ground mechanically dooms Aliens vs. Predator to a place in the collections of only the most die-hard fans of the universe, who will play through the game once and relegate it to the same shelf of shame occupied by their AVP Requiem DVDs.
    • 59 Metascore
    • 71 Critic Score
    One of the better Dynasty Warriors games to come along in a while. Unfortunately, these extra elements added to the fairly stale DW formula aren’t quite enough to overlook its shortcomings.
    • 73 Metascore
    • 67 Critic Score
    It locks you into a gameplay hell of sorts, giving you a devil of a time just to try and survive, though rarely making you feel like the reward is worth the incredible effort. Instead of bringing the poem to life, the gamemakers slammed the book on your fingers.
    • 61 Metascore
    • 60 Critic Score
    It misrepresents itself, it isn't particularly pretty, it alienates newcomers because it's so difficult to comprehend, and it may not even appeal to Blood Bowl aficionados because it's so pricey. And that leaves it as an extreme niche product.
    • 59 Metascore
    • 61 Critic Score
    As a complete experience, Dark Void has moments of intense action, broken up by abject foolishness.
    • 54 Metascore
    • 55 Critic Score
    Someone behind the scenes worked really hard on Vancouver 2010, and it shows in some of the individual events. But the overall product gives so little of a damn that one wonders about the condition of the heart of the people that signed off on this being released.
    • 62 Metascore
    • 55 Critic Score
    Something that could have otherwise been a surprise hit ends up beings a problematic mess.
    • 41 Metascore
    • 65 Critic Score
    It’s visually appealing, but too busy to follow, and while it has lots of fast-paced action, it’s over way too quickly.
    • 70 Metascore
    • 70 Critic Score
    The Survival and Puzzle modes are plenty of fun and provide two very different experiences. Offering your mind and reflexes equal workouts, these two options save Polar Panic from being an entirely flawed experience, and one that should give fans of the genre at least a weekend’s worth of fun for 800 Microsoft Points (or about $10).
    • 51 Metascore
    • 71 Critic Score
    Qix++ is fun, but may not be worth the investment to a lot of folks unless they’re willing to splurge for the DLC.
    • 73 Metascore
    • 70 Critic Score
    There’s an abundance of things to see and do, and some great moments are present; however, they’re too few and the sense of missed opportunity too strong to make a convincing recommendation.
    • 28 Metascore
    • 50 Critic Score
    A vocabulary that would make the bluest comic blush and a few interesting-looking kill moves might give you a few laughs for an hour or so. But after that, the game just becomes a tedious and repetitive chore.
    • 61 Metascore
    • 71 Critic Score
    Ubisoft Montreal has crafted one of the better licensed efforts we’ve seen in a while, but a weak story, poor pacing and a few minor gameplay flaws keep Avatar from competing with the likes of far superior, recent third-person efforts such as Assassin’s Creed II and Batman: Arkham Asylum.
    • 62 Metascore
    • 61 Critic Score
    It’s both interesting and sad to see how the Karaoke Revolution franchise has paved the way for these other games to thrive, but now the Karaoke Revolution titles are being heavily overmatched by what its successors are doing.
    • 72 Metascore
    • 74 Critic Score
    There's simply not too much new here.
    • 69 Metascore
    • 72 Critic Score
    The game’s poorly ported control scheme makes the rich flavor of the original game taste more like day-old leftovers instead of a gourmet gaming treat.
    • 71 Metascore
    • 66 Critic Score
    There’s a lot of familiar gameplay concepts—but there are some prominent flaws that lessens your enjoyment.
    • 60 Metascore
    • 60 Critic Score
    There aren’t a ton of other reasons to endorse Encleverment Experiment. The graphics look like mid-’90s educational software, and while there is avatar support, your guy mostly just sits there. Encleverment Experiment is a brain teaser game of only average intelligence.
    • 56 Metascore
    • 74 Critic Score
    While the game’s got plenty of flaws that will bruise the experience for the average gamer, fans will likely look past the technical issues and enjoy reliving the series again…at least long enough for the next inevitable Dragon Ball game to come along.
    • 62 Metascore
    • 63 Critic Score
    Unfortunately, somewhere along the way, the developers forgot that a pool game is only as good as its controls, and ended up with a scratch before the first break.
    • 60 Metascore
    • 62 Critic Score
    Bakugan: Battle Brawlers is an interesting mix of card games, marbles, and minigames that generally comes together well but still lacks in variety.
    • 72 Metascore
    • 60 Critic Score
    Cute, but not very original. If you really must pay to play a game that would otherwise be available for free on newgrounds.com, go ahead.
    • 65 Metascore
    • 74 Critic Score
    It seems as if the developers have done everything they can to make the experience authentic for nostalgia-starved fans of the original. The rest of us just see a dated game, with dated graphics, providing us with a solid, yet un-evolved take on the turn-based strategy genre. It does what it does great. The question is, is that what you want to do?
    • 62 Metascore
    • 67 Critic Score
    I can put aside the historical inaccuracies, the tie-fighter-style flight modeling and all the other things that make Heroes Over Europe inferior. And maybe if I hadn’t just played and greatly enjoyed IL-2 Sturmovik, I might be feeling a bit more generous. But unfortunately Heroes Over Europe comes across as not much more than a budget title.
    • 69 Metascore
    • 70 Critic Score
    Things like the Zamboni Races are fun, but it’d be better for 2K to concentrate on its core components before spending its resources on fringe offerings.
    • 73 Metascore
    • 70 Critic Score
    If you’ve played any of the myriad action/RPG/brawlers starring superheroes culled from the Marvel universe, such as the X-Men Legends games or the original Marvel: Ultimate Alliance, then you’ve played Marvel: Ultimate Alliance 2.
    • 61 Metascore
    • 74 Critic Score
    An entertaining game, but one without a ton of variety.
    • 42 Metascore
    • 53 Critic Score
    In the end, G.I. Joe: The Rise of Cobra is like vanilla ice cream. It is fine for what it offers, but is plain and blah compared to what you could be having. Even for someone who didn’t get into the G.I. Joe fad, I didn’t expect to find a plain vanilla G.I. Joe.
    • 63 Metascore
    • 59 Critic Score
    It’s $60 hors d’ouvres passed off as a main course.
    • 68 Metascore
    • 74 Critic Score
    What it seems to do, though, is do a decent job at portraying the movie to which it’s connected, which also is pretty rare in this industry. It’ll keep you engaged for hours (especially if you seek to get all of the achievements), though with a few bouts of overdesigned gameplay challenge to break it up, it’s not perfect.
    • 66 Metascore
    • 56 Critic Score
    This seems like an oasis of sparkling water to somebody who’s had to crawl through a desert of rock music. You can get some enjoyment out of the thought that your thirst will be quenched, but when you finally get there, it’s mostly a mirage.
    • 64 Metascore
    • 71 Critic Score
    It has some really nice features, but for every nice one, there are an equal number of strange design choices or flaws.
    • 59 Metascore
    • 71 Critic Score
    For fans of the Warriors series, DW6:E falls right in line with giving the hardcore followers of Omega Force exactly what they want. For general action/strategy fans, DW6:E marks a solid step forward in creating a more consumable form of the Warriors universe.
    • 74 Metascore
    • 71 Critic Score
    Despite its retrograde interface and game design, Sam & Max Save the World still manages to please the old school gamers in us who have loved this wacky duo for years now.
    • 70 Metascore
    • 68 Critic Score
    The world of video games seems to have moved beyond games like this a while ago, making this futuristic shooter seem somehow unforgivably antique.
    • 64 Metascore
    • 62 Critic Score
    The issue becomes whether you’ll try to fight through the hurdles (natural and unnatural) to milk some fun out of it. It’s in there, but it doesn’t seem as if it’ll sustain you for very long.
    • 48 Metascore
    • 64 Critic Score
    A less-than-premium price would have nearly made everything better. This is a fun movie game that simply doesn’t have the legs that it ought to for 60 dollars.
    • 71 Metascore
    • 72 Critic Score
    I think there was the potential for greatness, and clearly a lot of time was poured into making it what it is, but the end product is ultimately diminished by its shortcomings.
    • 73 Metascore
    • 65 Critic Score
    Very primitive, with few options for making it look better.
    • 58 Metascore
    • 74 Critic Score
    In addition to the welcome multiplayer action featured in Arkanoid Live!, Taito also included a rule set different than original coin-op version.
    • 56 Metascore
    • 53 Critic Score
    The problem I had was with the game’s radical inconsistency.
    • 49 Metascore
    • 60 Critic Score
    True fans of the Gundam universe will surely get their money’s worth out of Gundam 2, as will longtime followers of Omega’s Dynasty lineup. The rest of you will be better off with a rental at first, as the novelty of controlling a mech in large-scale, strategy-oriented skirmishes wears off quicker than one might imagine.
    • 65 Metascore
    • 68 Critic Score
    This game without the Godfather license could have been great, and they wouldn’t have had to have changed too much either to the core gameplay. But with the awkward-fitting pelt of Coppola’s murdered masterpiece on its shoulders, it will be hard for people to discover the really well-designed hybrid-type game underneath.
    • 68 Metascore
    • 60 Critic Score
    It features far too many—and poorly integrated—“quicktime” events, frustrating core combat and non-sardonic C-movie camp. There are bright spots here and there, but the fact that said bright spots still pale in comparison to those featured in Ninja Gaiden doesn’t help Ninja Blade’s cause.
    • 48 Metascore
    • 73 Critic Score
    Stormrise also does a terrible job of giving you information.
    • 62 Metascore
    • 66 Critic Score
    Wanted is an unfortunate disappointment to me, but not as much for its gameplay design, which is where a lot of games lose points. It has a nice control scheme, it has some grin-inducing comedic dialogue and more. The key argument against it is that there’s simply not enough of it—and that ends up drawing a big thumbs down from me.
    • 63 Metascore
    • 73 Critic Score
    The fact that Monsters vs. Aliens doesn’t miss the mark in every area already makes it better than over half of the movie games out there. You could do better for your action/platform dollar, but you probably wouldn’t make your kids as happy with the purchase of Prince of Persia as you would with a fifty-dollar copy of Monsters vs. Aliens.
    • 55 Metascore
    • 70 Critic Score
    Yes, Watchmen is worth…well, watching, due to its outward beauty, but its essence doesn’t lie in the gaming medium. Maybe the movie will prove something similar—that Watchmen’s mid-’80s comic book-series brilliance cannot be outdone.
    • 64 Metascore
    • 71 Critic Score
    Want a better baseball video game experience? Unfortunately it’s on the PS3 with MLB The Show. Xbox 360 gamers are stuck with this rough-hewn and frustrating game that could have otherwise been a gem. Instead, that no-hitter in the bottom of the ninth got broken up by a grand slam.
    • 53 Metascore
    • 61 Critic Score
    The cover system is actually pretty good. The rest of the game, completely rote.
    • 68 Metascore
    • 71 Critic Score
    There are moments in Stoked when you’ll feel like it’s going to become that niche snowboarding game that all of the hip, young X360 players are going to play forever; like SSX back in the day. At other moments, though, you’ll feel as if you’re back on the chair lift awaiting the next run.
    • 54 Metascore
    • 62 Critic Score
    Minesweeper Flags is well-crafted and easy to play, and the Flags Mode played with others might just be the fresh enough to add replayability to the fundamental gameplay, but it’s just not as smooth as the original, though thankfully it won’t cost you much if you want to verify that for yourself.
    • 65 Metascore
    • 73 Critic Score
    While skin-deep beauty may work for the video medium, the word “game” in “video game” means that software needs to be more substantial in order to entertain the majority of its audience. With that said, the stylized souls—perhaps those that can look past the dysfunctional side of haute couture—will have a hard time disliking Afro Samurai.
    • 47 Metascore
    • 52 Critic Score
    A poorly designed excuse to cash in some more on 2K’s MLB license.
    • 55 Metascore
    • 67 Critic Score
    Fans of LotR or team-oriented multiplayer masters should pick this one up—sooner than later if possible. But for those thinking that The Lord of the Rings: Conquest’s core gameplay is like Ninja Gaiden with chain mail…this ain’t your “precious.”
    • 53 Metascore
    • 58 Critic Score
    It’s not going to win any Game of the Year prizes…in fact, it’s not even a great game. But it’s worth the attention of Xbox 360 owners, and hopefully something we’ll see happen again for how it involved the community.
    • 54 Metascore
    • 52 Critic Score
    Fighting, when you get to do it, is good – there are a lot of moves to try out. But the constant shuttling during missions blows.
    • 66 Metascore
    • 68 Critic Score
    Massive, multi-party battles don’t deliver the strategic pop that hardcore RPG fans are looking for.
    • 60 Metascore
    • 70 Critic Score
    I appreciate Team Sonic’s effort to mix the old with the new, and there’s definitely some potential in the alter-ego mechanic. Unfortunately, they don’t blend especially well in Unleashed, an experience that had me alternately stoked to get to the next traditional level and a bit disappointed every time the sun went down.
    • 76 Metascore
    • 73 Critic Score
    For every moment that Tomb Raider: Underworld shined, there were two or three where I was extremely disappointed. The fact that it feels at spots like a big movie broken up by interactive segments, rather than a deep game with cutscenes to give you a brief respite from the action, was one of the biggest offenses.
    • 57 Metascore
    • 53 Critic Score
    Those minigame levels are the most fun you’ll have with Bolt. The rest of the game is a buggy mess, full of bad framerates and full-on game crashes at times.
    • 71 Metascore
    • 71 Critic Score
    It’s a fun game, but pales in comparison to other current music games for the number of playable songs and entertainment value.
    • 55 Metascore
    • 51 Critic Score
    I know there was good intent that went into the making of the game, but, in all honesty, it turned out to be a very glitchy mess.
    • 77 Metascore
    • 67 Critic Score
    Whatever small fun that can be gleaned from Red Alert 3 is not worth the hideously poor attempts at humor and bargain basement production values that envelop the final product like a shroud.
    • 79 Metascore
    • 74 Critic Score
    The main issue is that there are a ton of games out this holiday season that are fun from start to finish, while Nuts and Bolts will probably take most of you up to a point before you lose interest in the Lego-like construction projects and the pursuit to beat all of the challenges.

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