SpazioGames' Scores

  • Games
For 5,231 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5250 game reviews
    • 48 Metascore
    • 49 Critic Score
    Pinnacle Station is not working and is without a doubt an avoidable DLC, despite its relatively low price (400 Microsoft Points). If you cannot wait for Mass Effect 2 might Pinnacle Station may be able to calm your hot spirits, giving you a concentrated dose of all in which have plagued the first chapter of the trilogy.
    • 56 Metascore
    • 48 Critic Score
    Contra Hard Corps is the worst Contra episode up to date, and a boring and messy twin stick shooter by itself: if this is the future of the franchise, we might be playing the Contra Anniversary Collection over and over.
    • 57 Metascore
    • 48 Critic Score
    The Conjuring House went on market too early. Even if the setting would have been perfect for any project, bad narrative, bad gameplay and bad graphics made the game poor in everything.
    • 58 Metascore
    • 48 Critic Score
    We played Reynatis so you don't have to. Sometimes too much ambition can lead to a wide gap between on-paper ideas and the actual creation and production processes, and this is very well the case. A convoluted story, a lot of technical issues and boring and repetitive gameplay don't do justice to the great soundtrack.
    • 33 Metascore
    • 48 Critic Score
    Dawn of Fear in a true old school survival horror, but is literally devastated by too many technical flaws.
    • 46 Metascore
    • 48 Critic Score
    One of the worst titles we've seen in the glorious life cycle of our beloved Nintendo DS. An example of how a strategy game shouldn't be, slow, poor and with a boring storyline.
    • tbd Metascore
    • 48 Critic Score
    In Nightmare is the embodiment of a good story dragged down in a pit of really bad gameplay ideas.
    • 50 Metascore
    • 48 Critic Score
    There are some good ideas to be found here, but Silicon Knights seem to have lost it along the way. It's repetitive, unpolished, often boring, definitely not worth your money.
    • 53 Metascore
    • 47 Critic Score
    Champions of Vestroia is a dull and uninspired title that doesn't make justice to neither the talent of Wayforward nor the original franchise. It's best to avoid it, for now at least.
    • 50 Metascore
    • 47 Critic Score
    Despite having some interesting moments, The Good Life feels and plays like a crazy mess.
    • 53 Metascore
    • 47 Critic Score
    Sadly, Planet 51 is a classic bad tie in; despite its young target, the title misses the point, and even if you loved the movie you won't be compelled by the boring gameplay.
    • 50 Metascore
    • 47 Critic Score
    Sadly, Planet 51 is a classic bad tie in; despite its young target, the title misses the point, and even if you loved the movie you won't be compelled by the boring gameplay.
    • 45 Metascore
    • 46 Critic Score
    There's not much to say: one of the worst titles in the already-not-so-good PSP JRPG lineup. Annoying combat, a going-nowhere story and flat characters is enough to stay away from Mimana Iyar Chronicles.
    • 32 Metascore
    • 45 Critic Score
    The problems of Rekoil are many, starting with the unbalanced weapon system to the extremely annoying and frequent visual bugs. The respawn system has been miscalculated. Bad sound, animations and poor 3D models come together to provide a badly balanced game.
    • 47 Metascore
    • 45 Critic Score
    7 Days to Die is a horrible porting of a game that could be appreciable on PC. The good crafting and building system doesn't justify the horrible combat system, the bad animation and the old style graphic; there are also bugs everywhere. Maybe it could be good for you, but only if you are blind.
    • 53 Metascore
    • 45 Critic Score
    This mobile version lacks everything that makes its PC counterpart a masterpiece.
    • 50 Metascore
    • 45 Critic Score
    It's the lack of more game modes and minigames that completely spoils the fun.
    • 52 Metascore
    • 45 Critic Score
    One the worst games of 2011. An annoying story, a repetitive gameplay and awful graphics make the game unplayble most of the time.
    • tbd Metascore
    • 45 Critic Score
    Long Night: Alone I Break fails to scare the players and presents a shallow story, saved only by some good character background. We hope the next episodes will do better than this, otherwise this series will be doomed very quickly.
    • 45 Metascore
    • 45 Critic Score
    Technical and gameplay flaws deny this title the chance to entertain. Despite the idea of playing with a friend might be interesting, this game doesn’t make the most of the Wii unique features.
    • 35 Metascore
    • 45 Critic Score
    Tamarin tries to recall the old rare classics, but fails to propose a valid platform that looks and plays like a game form the mid '90s.
    • 65 Metascore
    • 45 Critic Score
    The base idea was peculiar, and had potential. Its application is unfortunately terrible. It's really hard to get involved in the stories, due to the bad pacing and the continuous interruptions. There's worse disasters out there, but it's bad.
    • 29 Metascore
    • 45 Critic Score
    Code Violet is one of those games that is born convinced it has something to say and dies without ever really finding the right words. It leans on a powerful imagery, uses it as a crutch, and then lets it fall, unable to stand on its own. A spectacular failure, and this is its true problem: it is a timid, confused product, lacking the identity necessary to turn inspiration into vision. When you play with the ghosts of the past, you should know how to evoke fear, not nostalgia. Here, neither happens, and all that remains is the feeling of having witnessed a wasted opportunity.
    • 50 Metascore
    • 45 Critic Score
    Bodycount has too many flaws to emerge in such a competitive market. Poor AI, unpolished and uninspired graphics and many issues with the ironsight definitely sink the boat.
    • 53 Metascore
    • 45 Critic Score
    Bodycount has too many flaws to emerge in such a competitive market. Poor AI, unpolished and uninspired graphics and many issues with the ironsight definitely sink the boat.
    • 36 Metascore
    • 45 Critic Score
    A mere shadow of what a scrolling beat'em up should be. The TMNT logo isn't enough to justify such a poor game, who will particularly let down the ones who really loved the comics and the animated series dedicated to the four Ninja Turtles.
    • 76 Metascore
    • 45 Critic Score
    Ridge Racer Slipstream is the new car game developed by Namco Bandai for mobile device. The graphic of the app is good, but it has several problems: the number of the cars and the track isn't high and there are several technical defects in the game. The app is not free, but has the in-app purchases anyway.
    • 47 Metascore
    • 45 Critic Score
    A nice and content filled concept gets completely spoiled by the bad implementation of Kinect controls.
    • 38 Metascore
    • 45 Critic Score
    A disappointing tie in. Lame gameplay, artificial unintelligence and a lot of issues with the controls will spoil the fun event for the most hardcore fans.
    • 50 Metascore
    • 45 Critic Score
    This game feels like the developers took the mobile version, improved the graphics and removed some contents. Then, they've shamelessly tried to sell it at a higher price.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 89 Metascore
    • Critic Score
    You're not gonna change your idea of Cyberpunk 2077 with this new DLC and with the new features of 2.0 version, but CD Projekt has now delivered the game that should have been published three years ago.
    • 84 Metascore
    • Critic Score
    MachineGames handled the port internally, without relying on specialized third-party studios; while the result is generally convincing, it involves certain technical choices that are worth knowing about before making a purchase.
    • 69 Metascore
    • Critic Score
    The Island of Armos DLC for Pokémon Sword & Shield is targeted more towards the hardcore players of the series, granting some new, challenging battles for those who are looking for them. Players who are instead looking for story-driven content will instead have to wait for the second DLC, hoping it will deliver something more in that regard.
    • 72 Metascore
    • Critic Score
    This will make Nintendo Switch Sports a constantly evolving title that can even double its content over the course of a year or two. The only hope is that Nintendo does not put too much hands on the price of future DLCs and that maybe it can include them in the Online package as already done with other additional content, such as that of Animal Crossing: New Horizons. [Review in Progress]
    • 74 Metascore
    • Critic Score
    Peril on Gorgon tells a compelling and unsettling story about work dehumanization mixed with an intriguing family mystery. Despite the lack of new gameplay content, it is a recommended DLC.
    • 85 Metascore
    • Critic Score
    A pandemic later, Death Stranding feels even more powerful, meaningful and precious. A once in a lifetime experience that you should definitely live, to learn more about yourself and how big our achievements can be when we are determined to work together.
    • 81 Metascore
    • Critic Score
    Fortnite is a well-crafted mix, a game that takes all from Minecraft and Left 4 Dead to create something new. Unfortunately, this action builder from Epic Games could show everything in the few first hours. Also, it's very unbalanced in chasing the money from the "free" users.
    • 73 Metascore
    • Critic Score
    Considering the variety and versatility promised by the development team in terms of configuration to properly enjoy Rise of the Ronin, one has the feeling that the same mixed result has been achieved as the console version. All things considered, some post-launch patches will be necessary to enjoy an even more solid experience: the publisher has already confirmed to us that several updates are on the way, but at the moment know that the launch version needs more than a few technical refinements.
    • tbd Metascore
    • Critic Score
    CoolPaintr VR can't be reviewed in a regular way, since it's not a regular game. It's a place where you can give life to your fantasies, it's your own atelier in virtual reality.
    • 94 Metascore
    • Critic Score
    The graphics sector does not magically become something-other than what it was, but the game performs well both in Ray-Tracing and in Performance, allowing you to experience the adventure to the fullest of the possibilities offered by today's technologies, without rebuilding it from scratch.
    • 90 Metascore
    • Critic Score
    Even in its PC version, Final Fantasy 7 Rebirth turns out to be the best thing that could have happened to the saga in the last 18 years. With this new look, and with a level of detail that is truly enviable for those who can afford the highest settings, Final Fantasy 7 Rebirth is the new glimmer of hope for all those fans who felt betrayed by the most discussed and controversial chapters of this beloved saga.
    • 83 Metascore
    • Critic Score
    Starfield aims to be Bethesda Game Studios' magnum opus: it's compelling, entertaining and familiar: it feels like spending time with a longtime friend. This also means that it is inherently old in its structure and in how its universe reacts to the player. It's a shame that it comes with some unforgivable sins, like how dull the planet explorations is, but you will spend tons of hours in the game nonetheless. [Review in Progress]
    • 90 Metascore
    • Critic Score
    God of War: Ragnarok on PC is yet another confirmation that expertly crafted ports are still possible, despite everything. Stunning graphics (though you’ll need a good PC to handle all that visual splendor), gameplay as sharp as Kratos’ blades, and a gripping narrative that won’t let you go. Sure, there was the risk of relying on past success and resting on its laurels. It doesn’t revolutionize, nor does it need to: it perfects what already worked on the PlayStation platform, with a confidence that few titles manage to maintain. And that’s perfectly fine.
    • 71 Metascore
    • Critic Score
    Labo VR Kit is exactly what we expected Nintendo would do with VR: it's fresh, funny, and joyful.
    • 87 Metascore
    • Critic Score
    This is definitely how do you want to experience and live Jin Sakai's journey.
    • 86 Metascore
    • Critic Score
    Diablo IV is a smooth-running action RPG with a beautiful gothic atmosphere and a fascinating open world, aimed even at those who have never touched a chapter of the Blizzard franchise before.
    • 63 Metascore
    • Critic Score
    Chocobo GP is an easy to approach experience, but it can't really live up to the Final Fantasy name.

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