Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • tbd Metascore
    • 70 Critic Score
    Switch Galaxy Ultra is a very niche experience, but for those who loved Wipeout or the idea of moving fast across space lanes, it can deliver challenging moments and very fun levels.
    • 78 Metascore
    • 70 Critic Score
    Fury Unleashed is fun if you are a fan of games like Binding of Isaac. It offers non-stop action and challenges you to become better after each failure. The randomly generated levels keep you on your toes, while the different weapons, cosmetical items, and then mix and match the style of level design will make you keep coming back for more. You will thoroughly enjoy this game and you will love it even when it will frustrate you. On the other end of the scale are those who would not touch games like Dead Cells despite its gorgeous visuals. Those will consider Fury Unleashed a waste of time and not even the easier game mode might convince them otherwise.
    • tbd Metascore
    • 70 Critic Score
    It’s one of those games that seems rather simple and straightforward in the beginning. Yet once you go through it, you’ll start questioning your morality and choices. And that’s where Beholder: Conductor shines, to be honest. It has a deep story, lots of ways you can spend your time on the train, and many unexpected moments. I found myself glued to the screen, trying to figure out how the story might progress, and ended up being completely wrong with my expectations. It’s an excellent game with some creative ideas, and it certainly fulfills that dream of becoming a train conductor. Plus, it also serves as a great spin-off to the Beholder series as well.
    • tbd Metascore
    • 70 Critic Score
    All in all, I think the game is a great choice for those who love survival-horror games, although you should be prepared to die and repeat levels countless times. But it’s all a part of the experience, and realistically, I wouldn’t have it any other way. Thumbs up for a very solid experience that proves you can still do a good game in an oversaturated genre.
    • 58 Metascore
    • 70 Critic Score
    Zheros is a decent experience alone but it's a bit better with a friend. The chaos you unleash is quite satisfying and racking up bigger and bigger combos does much to alleviate the repetitive gameplay. Combat variety might not delight all players, but you can still have a bit of fun with this brawler.
    • tbd Metascore
    • 70 Critic Score
    Despite all the frustration, REDO! can be quite satisfying. In theory, you can finish the game in 5 to 6 hours. In reality, it will take you a lot longer, due to some of the flaws of the concept on which it is based. Despite the high-level challenge and numerous moments of frustrations, this game has a magnetic effect. If you are a Metroidvania fan this is a must try. The same goes for soulslike fans looking for a different kind of challenge. REDO! is a retro platformer that keeps you engaged no matter how mad it drives you.
    • 49 Metascore
    • 70 Critic Score
    The most dedicated of horror fans will find some things to love here but most gamers might become frustrated. I understand that the team at SWORD was working with limited resources. But they should have focused more on the delivery of more weird moments and somewhat scarier sequences. The Fridge Is Red has one good idea and never quite manages to create a good video game around it.
    • 76 Metascore
    • 70 Critic Score
    At the end of the day, NBA 2K22 feels like it comes with two separate modes: offline for those who just want to have fun and aren’t necessarily NBA superstars and multiplayer for people willing to spend real money and get their high-rated players overnight.
    • 56 Metascore
    • 70 Critic Score
    Lovecraft’s Untold Stories 2 has an inspired mix of narrative and presentation, with decent gameplay but somehow it is constantly under-delivering. There’s not enough madness to be found, players spend too much time picking stuff up rather than investigating weirdness, and the world is too normal to keep players moving forward. The developers at Blini Games need to find ways to tweak the familiar action RPG formula in surprising ways. A player who really loves Lovecraft or the game’s mechanics will have fun with it. Lovecraft’s Untold Stories 2 needs to be friendlier to newcomers and more engaging to draw in players.
    • 75 Metascore
    • 70 Critic Score
    Grow Home is fun and innovative experience that, unfortunately, gets weighed down by bugs with the climbing system, the iffy camera, and the repetitive audio effects. It's still a blast to play but it could've been much more.
    • 72 Metascore
    • 70 Critic Score
    Steelrising is an interesting take on the soulslike formula. Exploring the French Revolution in the body of an automat is definitely something that I never thought I’d enjoy. However, while things look promising on paper, the execution is quite poor. Although I did enjoy the combat and level design, I can’t get past many of all the technical issues the game still has on PlayStation 5. Even after two patches, the game still crashes after a few hours and there’s nothing you can do. There are a few other minor bugs present that don’t really take away from the experience, but it does make it clear that Steelrising needed more polish before release.
    • 70 Metascore
    • 70 Critic Score
    Highwater could be the dictionary example of an indie game: it is based on a trending topic with social implications, it marches to its own tune without trying to fit into one specific genre, it has a distinctive visual and musical style that build a great atmosphere, and the developers cannot be bothered to fix the bugs they left in the game. It is an artistic production and a social statement that would badly need some polishing and fixing to be a completely enjoyable video game. By smoothing down the edges it can become the atmospheric trip the developers imagined, and the magic wouldn’t be broken by the hiccups.
    • 65 Metascore
    • 70 Critic Score
    Sniper Ghost Warrior Contracts is fun but feels less polished than Sniper Elite 4. The missions can be fun, but somehow they are less interesting overall than the storyline of its biggest competitor. Thanks to its ideas and setting the game proves to be fun, while the level design manages to make it immersive. Although the ideas are held back by several technical difficulties, the combination of stealth and sniping makes from Sniper Ghost Warrior Contracts the first solid entry of the series.
    • 73 Metascore
    • 70 Critic Score
    Game of Thrones Episode 2: The Lost Lords is a decent entry in Telltale's series, and while it takes the story to interesting directions, it still doesn't really pull off the whole presentation and still suffers from shoddy choices and poor visuals.
    • 52 Metascore
    • 70 Critic Score
    Crime Boss: Rockay City doesn’t try to reinvent the wheel, but I would have expected the content to be a bit more varied. Just about every piece of dialog is cringe, but so are many of the 80s and 90s B-movies these actors are known for, so I guess it fits them perfectly. The mix of resource management and first-person shooter mechanics is interesting but doesn’t save the game from mediocrity. Everything about Crime Boss: Rockay City screams “obsolete,” but the co-op mode might offer players some fun, even if it’s just for a limited time. This isn’t a bad game, just one that feels like it traveled forward in time from the 90s.
    • tbd Metascore
    • 70 Critic Score
    Escape From The Red Planet isn’t the most complex tower defense hybrid experience. The story is thin and the gameplay is easy to learn. Mastering might take more time but failure is linked to limitations like the slow aim rather than the tactical complexity. The Martians themselves are a failure of design. The entire experience mostly works as a streamlined introduction to the tower defense genre. The first-person combat moments add some extra excitement but don’t feel like a big innovation. Escape From The Red Planet is a decent game for someone who wants to see what the genre can offer but there are plenty of better alternatives for more experienced players.
    • 64 Metascore
    • 70 Critic Score
    Kholat is a great looking game that can capture the imagination of players very quickly with its impressive environments and with the initial narrative about the real world set of events on which it is based. Unfortunately, the developers have failed to find a way to keep interest up in the long term and the inability move at will across the landscape and the limited functionality associated with the map quickly become frustrating.
    • 80 Metascore
    • 70 Critic Score
    As Dusk Falls is fair experience, but compared to the other representatives of its genre, it manages to stand out only as being the closest to a tv series, rather than a videogame. The plentitude of choices creates numerous ramifications that will encourage the fans of the genre to go through multiple playthroughs in order to discover every outcome. Still, compared to other relatively recent games like The Quarry or Detroit: Become Human, As Dusk Falls feels like an indie production that had to cut several corners due to budget restrictions. It is a commendable effort, but there is still a long way to go to reach the level of the best interactive dramas.
    • tbd Metascore
    • 70 Critic Score
    Tiny Troopers: Global Ops has easy-to-understand mechanics and delivers some solid combat moments, especially when playing with other humans. But there’s little depth to the core experience and the campaigns themselves are uninspired and filled with attempts at humor that rarely work. I wanted the tiny troopers to go on weirder adventures, not on some warmed-over ideas taken from action movies. There’s also a big disconnect between the tone of the game and the actual gameplay. These seem like children engaged in war, which is weird and not in a good way. Tiny Troopers: Global Ops has a few good ideas but is unable to create an interesting universe or deliver varied encounters.
    • tbd Metascore
    • 70 Critic Score
    Life of Delta, despite its gloomy setting and premise, is a lighthearted story with plenty of humorous moments and pop culture references. The atmosphere and visual style are great, but the story would have needed much more attention to turn the game into a memorable one. Overall, the experience is not bad, but you cannot help but feel that it could have been much more. Despite the modest marketing campaign, I hope enough people will pick up the game, giving the developers the motivation and resources to develop a sequel that will improve on this game.
    • 69 Metascore
    • 70 Critic Score
    Calling Tannenberg a historical online FPS would mean trying to categorize it by genre, but as an experience, it belongs to that category of games that will never see the same success as the giants in the industry, but for the select few that love the historical accuracy and setting, it will become the go-to FPS. With a few patches here and there and maybe a better advertisement campaign, the game may even manage to fill up with enough players as to no longer need the bot auto-fill system.
    • tbd Metascore
    • 70 Critic Score
    Kaiju Panic is a fun action strategy experience that can provide hours of entertainment. Great colors and design, not to mention varied stages and often hilarious moments keep things lighthearted. Unfortunately, the emphasis on trial-and-error until you find the correct strategy, as well as on replaying stages to get all the resources, weigh it down a fair amount.
    • 66 Metascore
    • 70 Critic Score
    Oscura: Lost Light is a very satisfying puzzle platformer, unfortunately brought down a notch by some troublesome controls and by the fact that it doesn't offer anything particularly new.
    • 69 Metascore
    • 70 Critic Score
    Clandestine takes a great idea, the fact that spying is a two-man job, and delivers carefully balanced gameplay mechanics, both for the field operative and the hacker, that are easy to understand but hard to master.
    • 76 Metascore
    • 70 Critic Score
    After seeing the Cold War the hardcore fans will keep their preferences aiming towards the episodes developed by Infinity Ward. Although a fair effort, the latest Black Ops struggles to come out from the shadow of last year’s Modern Warfare and fails. On every level, it feels like a step back compared to the previous iterations. Moreover, the visuals are outdated, and some technical issues should have been fixed before launch. We expected more from Black Ops Cold War, but I am sure that Activision will rake in enough money from the players to have another Call of Duty next year.
    • tbd Metascore
    • 70 Critic Score
    In the end, Mars Horizon turns out to be quite a simple game, despite the initial complex impression. Because of the repetitive gameplay, although the game has replay value, most players will be rather bothered by the end they finish the race to Mars and will not be tempted to try again. It is worth a try if you are a fan of space exploration, but curb your enthusiasm regarding the fun the game can provide.
    • 68 Metascore
    • 70 Critic Score
    Hatoful Boyfriend is at times barely a full video game, but at the same time, this is an experience that would be impossible to integrate into any other medium.
    • 74 Metascore
    • 70 Critic Score
    Another aspect that might not fly well is the fact that the game is overly reliant on peer approval, making it seem like more of a Kim Kardashian fan club than a crowdsourced mystery investigation from time to time, where everyone is saying something just to be a part of the discussions.
    • 58 Metascore
    • 70 Critic Score
    While the story may be enticing for diehard fans, those who aren't familiar with the Little Witch Academia franchise will find a little bit stiff and probably uninteresting.
    • 68 Metascore
    • 70 Critic Score
    Beautiful Desolation is a mature game for mature audiences. If you like dystopian stories, classic point-and-click adventures, and you miss the magic of hand-drawn environments it will be right up your alley. On the other hand, younger audiences will have a harder time with the game, since it does not offer instant gratification, and the action scenes are utterly useless. Beautiful Desolation raises a lot of questions but leaves the answers open for most of the time. It is an experience that makes you wonder about humanity and what the future will bring. It is fun only for those who are looking for deep-reaching experiences, that will stick with you long after you finished the game.
    • 72 Metascore
    • 70 Critic Score
    Despite the poorly put together trailers and the lack of experience from Nacon’s side to promote games, Robocop: Rogue City could have been a good game. It has the potential to exceed any kind of expectation, if it launched as a finished game, rather than in this stage that can be described as still in development.
    • 59 Metascore
    • 70 Critic Score
    Necromunda: Underhive Wars is a mixed bag of assorted delights and horrors. The story is well put together, but it fails to completely explain the rules. The combat can be fun, but the AI is completely retarded. There is a lot to do in the game, but you also need a lot of time even to do little. As such, just as the tabletop game is based on, Necromunda: Underhive Wars proved that it is not for everybody. You need patience and you need to have passion for the deep tactical approach, to enjoy what the game offers. Still, despite all its shortcomings, the game can be fun for the right audiences and has a lot of potential that shines through especially in multiplayer.
    • 69 Metascore
    • 70 Critic Score
    Darkestville Castle is an overdose of nostalgia and pointing and clicking. It is far from being a remarkable production, but it can be fun for the fans of the genre. It presents no challenges, but it can fill a rainy afternoon when you need a quick and easy way to improve your mood.
    • tbd Metascore
    • 70 Critic Score
    RENNSPORT knows very well what it wants to be, and it goes all-in on the simulation aspect. I think that’s where the game truly shines. It has very realistic driving mechanics, the visual design is astounding, and they do a stellar job of keeping things engaging with every race. However, the game also has stability problems, bugs, crashes, and it’s very light on content. It’s definitely not something up to par with a game like Grand Turismo 7, however if you like simulation racing, it’s worth a shot, thankfully it has a free version where you can test it out. I wish they had more content, and the stability issues would not be there.
    • 68 Metascore
    • 70 Critic Score
    Overall, The Chant is definitely not a bad game. It has something of the charm and the shortcomings of the old VHS releases. The story is not new or unpredictable, but it does its job, the puzzles are not very hard, and the combat is basic. It is the kind of experience that engulfs you for a weekend day, being entertaining without expecting too much from its players. The limited level and game design are balanced out by the eerie atmosphere of the island. The Chant remains a breezy action-adventure with some horror elements, not that great, not terrible either.
    • tbd Metascore
    • 70 Critic Score
    While wargaming veterans might find it too simplistic and a little rough around the edges, it's a perfect introductory title for those intimidated by games on the scale of Europa Universalis.
    • 72 Metascore
    • 70 Critic Score
    Overall, Fist of the North Star: Lost Paradise is a good game, although the fact that it was made using the same resources as Yakuza is way too obvious. Fans of the series will no doubt enjoy the gameplay and the story, but if you have never seen the anime or read the manga, then you won't be impressed that much. All in all, if you are a fan of gratuitous anime violence coupled with some heartwarming moments that alleviate some of the guilt, Fist of the North Star: Lost Paradise is the right game for you.
    • 50 Metascore
    • 70 Critic Score
    The journey through its levels is great, the action is excellent, and they do offer a curveball when it comes to new mechanics and challenges, which I liked quite a bit. All in all, Captain Blood is definitely worth it, especially if you miss those Xbox 360-era hack and slash games. It’s like someone locked it in a vault and released it 20 years later.
    • 63 Metascore
    • 70 Critic Score
    Shiftlings is a fun little puzzle platformer with a novel mechanic that's pulled off pretty well. Unfortunately, some stages have confusing solutions and playing with a friend can be both laughter and rage-inducing, depending on your luck.
    • 76 Metascore
    • 70 Critic Score
    At the end of the day, Agent Intercept is a fun game to try on a rainy weekend day, but I don’t think too many people would play it again after completing the story mode. And unfortunately, this doesn’t take more than a few hours once you learn how to be a lethal agent.
    • 72 Metascore
    • 70 Critic Score
    The Political Machine 2016 has solid mechanics and delivers an approximate but engaging take on the American electoral process, giving players the tools they need to fulfill any kind of presidential dreams that they have. Unfortunately, the game has not evolved too much, other than when it comes to the issues that voters are interested in and the candidates for both parties, when compared to the 2012 edition and that's a shame given the possibilities to add depth to the experience.
    • 63 Metascore
    • 70 Critic Score
    Moons of Madness tries to fit in a genre of experience games like Everybody’s Gone to Rapture or What happened to Edith Finch. The potential is there because of the sci-fi setting and the Lovecraftian tale. Unfortunately, Rock Pocket Games did not have the courage to let go of your hand and leave you to explore and discover the world for yourself. They wanted to control the narrative too tightly and also felt the need to introduce some superfluous gameplay elements. As a result Moons of Madness feels like it’s trying too hard and trips itself.
    • 75 Metascore
    • 70 Critic Score
    Garden Life: A Cozy Simulator feels like an unfinished project or one that was rushed to meet a deadline and some parts have been left out. Somewhere in the rush to make the coziest experience possible, the fun took a backseat and as a result the basic idea backfired. It is cozy, but after a point it is hardly engaging. There is no real motivation beyond designing and building your dream garden using a limited variety of plants and decorations. Still despite all the shortcomings, the game delivers exactly on the promised atmosphere, that is completely cozy, but can hardly be called a simulator.
    • 82 Metascore
    • 70 Critic Score
    Resident Evil HD Remaster is a decent remake of the original survival horror title, retaining the challenging puzzles and combat, while adding the new control scheme or the easy mode. Unfortunately, its overhauled aspects aren't that impressive, so don't go in with high expectations, as there are still plenty of confusing sequences, annoying door opening animations, and other relics of the past.
    • tbd Metascore
    • 70 Critic Score
    Simulacra 3 is a good horror-themed mystery game and will certainly appeal to those who are familiar with the series’ previous installments and like what they deliver. For newcomers, the lack of actual exploration will be a minus, but the game works hard to compensate with its videos, images, and maps. Try to treat the experience as a psychologically-driven TV series, engage with it in installments, and you will likely have a decent time.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, Vampyr is definitely a game worth playing, even if just for the moral choices and the fine character building Dontnod managed to achieve. Don't get this one if you're expecting a combat-heavy RPG with your favorite vampire character.
    • 71 Metascore
    • 70 Critic Score
    Supported by an enticing story and shocking, gory scenes, Gray Dawn ticks all the right boxes to be categorized as a true psychological thriller. The feeling of anxiety and dread is masterfully instilled throughout the game without making use of any elements of the horror genre. The only downside to the formula adopted by Interactive Stone is that they have clearly exaggerated with the religious iconography. Apart from that, and a few design issues, Gray Dawn is a short but deep immersion into the human subconscious, an exposition of the endless battle between good and evil.
    • 75 Metascore
    • 70 Critic Score
    Beyond Blue is a commendable effort and project, but it is too short to manage to fulfill its purpose. Also although educational, the game does not present any information which you didn’t already see in all the docuseries available. The information about most of the animals resumes to short trivia like information, the only details being offered only about the whales. Despite these shortcomings, Beyond Blue is a game everyone should experience. It is ideal for younger audiences and can be the perfect family activity. The price tag is a bit steep compared to what the game offers, but after a discount Beyond Blue should be considered by everyone who wants to relax and escape into a beautiful world for a couple of hours.
    • 73 Metascore
    • 70 Critic Score
    Ninja Gaiden became an instant cult classic from the moment it was launched, thanks to its gameplay and “git gud” attitude. The level of difficulty was high back then and it is even more so nowadays. I appreciate the thought of dusting it off and presenting it to the current generation of gamers, but this series would have deserved more attention and love. With more effort and care it could have achieved the quality level Nioh can brag with, and prove to us again why gamers fell in love with ninjas. As it stands now, even with the Day1 patch released, the Master Collection is lacking on every front. The games are still enjoyable, but there is nothing masterful in this collection, the publisher being content releasing a mere port instead of a remaster or alas, a remake.
    • tbd Metascore
    • 70 Critic Score
    Frontline: Road to Moscow is a solidly built video game that has some good core mechanics and a presentation that’s both familiar and a little bit barebones.
    • 60 Metascore
    • 70 Critic Score
    Despite its generic story, the worldbuilding is great and so is the soundtrack. The art style is pretty good as well. One thing that I’d recommend to fans of the action-adventure genre is to avoid playing Stray Blade like a soulslike game because they’ll have a frustrating experience. Stray Blade is a thing of its own and can be enjoyed without being associated with the Dark Souls series.
    • tbd Metascore
    • 70 Critic Score
    Pixel Cafe might look cozy and warm in the still images, but in reality, it is a challenging experience with a very fast and dynamic gameplay. It reminds me very much of a mobile game and I still believe the control would feel much more natural on a touchscreen than it does on a controller. But overall, Pixel Cafe's journey is an engaging one, with some interesting characters and developments along the way. If you’re up to the frenzy of hectic nights and busy days, you like Chibi style characters and want to see how good you are behind various countertops, Pixel Cafe is right up your alley.
    • 74 Metascore
    • 70 Critic Score
    NBA 2K20 feels like a turning point for 2K, and not in the right way. The publisher got too greedy, and it's going to show, in the next year's earnings. It's actually detracting from a good game, turning into a casino experience. What makes it worse, is that there's literally a roulette wheel implemented, which only underlines what 2K had in mind. It's a shame, become the highlight of the NBA 2K20, like the addition of the WNBA, the improved ball control, and the multitude of other smaller changes are buried under a pile of microtransactions that make people wonder what they are actually playing. The only mode that seems to have escaped, somewhat, the microtransactions plague, is the story, which is almost good enough to keep the game upright by itself. But it's almost good enough.
    • 72 Metascore
    • 70 Critic Score
    For now, FIFA 20 is better than the previous edition in terms of gameplay, and that’s somewhat sufficient. But it dropped the excellent The Journey single-player only to replace it with a stale mode. With a little luck, we might get to play Volta outside of FIFA when it belongs. To sum it up, as Comrade Dyatlov points out, it’s not great, not terrible. For any other game, this would be a bad thing, but for FIFA’s microtransaction model, it’s everything that Electronic Arts hopes for.
    • 75 Metascore
    • 70 Critic Score
    So at the end of the day, it’s hard to call Farming Simulator 22 a perfect game. It could be, and I’m pretty sure the mods will once again improve this great franchise in a way that Giants Software should study closely and keep in mind before the next version is launched. Yes, it’s just a matter of time until modders end up delivering this must-have polishing, but of course, this isn’t the right way to go for such a popular franchise.
    • tbd Metascore
    • 70 Critic Score
    Rule the Waves 3 isn’t a visual feast and does not have a deep and immersive set of narrative events. Its systems are deep and well-designed but require the player to have or to seek knowledge about shipbuilding and naval warfare. The interface is very busy and it takes time to learn all its quirks. These are significant barriers to entry. Even fans of the historical strategy genre might be unwilling to break through them all. But, if you give Rule the Waves 3 time and energy, it can deliver a gaming experience that’s unlike anything else on the market, filled with deep design work and cool combat moments.
    • 68 Metascore
    • 70 Critic Score
    While fans will certainly enjoy the "more of the same" nature of the new title, those looking for more new things might have to go elsewhere.
    • tbd Metascore
    • 70 Critic Score
    Greak: Memories of Azur despite its strong points in the end fells short due to the flaws od the concept on which is based. The collaboration between the siblings is the worst part of the game, due to the severely lacking AI and the control system chosen by the developers. If you can get past that, you will find a charming game, that visually is a masterpiece. The puzzles and platforming elements may not be revolutionary, but they work well enough. The atmosphere of the game is undeniable, but it is affected by the combat that often feels unbalanced. If it would have given the option for couch or online co-op Greak: Memories of Azur would have been a true gem.
    • 72 Metascore
    • 70 Critic Score
    While the game is pretty simple and far from being a compelling and engrossing experience, being merely good, if you like serene affairs that focus on exploration and let you choose your own pace, without being overly challenging, you’ll find Qbeh-1 to be a pretty good fit.
    • tbd Metascore
    • 70 Critic Score
    Circle Empires Tactics is an interesting take on strategy, with a focus on small engagements and careful preparation. I like the fact that the options to restart an engagement is always available, allowing players to try out ideas and push for success. The repetitive nature of the entire experience can only succeed if the price for failure is small and the developers understand this. The problem with the game is that, apart from love of its mechanics, there’s nothing to keep gamers engaged with the singleplayer. The lore is limited and there’s not enough variety. The game is more interesting in multiplayer, where humans can deliver some cool tactical moments. Circle Empires Tactics has some good ideas but needs more depth to appeal to modern strategy lovers.
    • 68 Metascore
    • 70 Critic Score
    A decent experience, but it's weighed down by its random nature and the lack of good early game options for less combat-heavy characters.
    • 69 Metascore
    • 70 Critic Score
    Neverwinter Nights 2: Enhanced Edition is not for everyone. It doesn’t offer flashy graphics, casual mechanics, or streamlined progression. What it does offer is a dense, narrative-driven, choice-heavy RPG grounded in the rules and spirit of Dungeons & Dragons. For those who love complex characters, meaningful choices, and tactical gameplay, it delivers an experience that’s hard to find in today’s market. If you’re a fan of the D&D universe, have the patience to wrestle with some old-school quirks, and value narrative depth over visual fidelity, then this is a must-play. Whether you’re returning for nostalgia or discovering it for the first time, Neverwinter Nights 2: Enhanced Edition is still one of the finest examples of what classic RPGs can offer—warts and all.
    • 63 Metascore
    • 70 Critic Score
    Call of Cthulhu does some things right for fans of Lovecraft's works, but the final result leaves the player unsatisfied. The atmosphere of dread and mystery, along with the story may be the only positives of an otherwise shallow, muddy visual and audio experience.
    • 54 Metascore
    • 70 Critic Score
    There are two parts to Funko Fusion. The fan service aspect works great offering fans what they would expect from their favorite franchises, regardless about how they feel towards Funko Pop. The gameplay itself is way too repetitive and it feels like the developers invested more effort in nailing down some of the worlds and neglected the gameplay part. Funko Pop can be considered a first shy step made in the right direction, but it still has a long way to go before it can be mentioned in the same page as the LEGO titles. We’ll have to see if there's going to be a sequel that corrects the hiccups of the first title.
    • tbd Metascore
    • 70 Critic Score
    The story is good enough but not stellar, and, once you go through it, there is little replay value. The lack of multiplayer also cuts from the life expectancy of Northmark: Hour of the Wolf. It could have done with a stronger design focus, but it's enjoyable enough as it is, if you're looking for a casual card game with a story to tell.
    • 76 Metascore
    • 70 Critic Score
    Serious Sam Collection is the most complete console edition ever released, but these games feel more natural and appropriate on PC. There is no better alternative if you want to experience Serious Sam on consoles, but if you have a PC, and you don’t need the most modern or expensive one, you are better off enjoying Serious Sam with a keyboard and mouse, as it was intended. Still, the console version remains a fun experience and despite its dated looks, Serious Sam immerses its players completely, transcending them in the middle of the action. You don’t need strategies or tactics, just the controller and the mood to blow up everything alien you encounter in the game world. Technically there are no improvements, the fun is still as mindless as ever, and the price of the package is a fair one.
    • 59 Metascore
    • 70 Critic Score
    To put it bluntly, if you haven't played the classic yet, Warcraft III: Reforged is definitely worth your time, otherwise, wait for a deep discount. The remaster feels rushed with too many things missing or not up to par with what I had expected in terms of improvements. In this state, the best way to describe Warcraft III: Reforged is “serviceable.” Taken as a whole, just like the original, the remaster offers a great gameplay experience for newcomers, but there's not much here that would justify a purchase if you've already played the classic.
    • 87 Metascore
    • 70 Critic Score
    The team at Dinosaur Polo Club clearly has a knack for creating stripped-down but beautiful graphics and for simplifying mechanics down to their essence, which is a clear strength for a title that aims for success on mobile devices. But in order to make Mini Motorways engaging on other platforms, they needed to introduce a new mechanic or a new way to tackle the traffic challenge to add to the depth of the experience.
    • 75 Metascore
    • 70 Critic Score
    All in all, The Medium is a good game, but not revolutionary and certainly not the new king of the genre. The story and atmosphere will stay with you long after finishing it, but the gameplay has a lot of room for improvement. If you prioritize a good story and a masterfully crafted atmosphere The Medium will not disappoint.
    • 65 Metascore
    • 70 Critic Score
    Tomb Raider IV-VI Remastered is a decent effort that stays true to the original games while adding welcome minor refinements. The visual upgrades, new control options, and extra content make this a must-have for longtime fans and a great entry point for newcomers. Unfortunately, not fixing the bugs still feels lazy, even if some may say it is part of nostalgia. If you modernize the graphics, you should have made an effort to also improve the technical parts of the game to alleviate frustration. Once again, this remaster could have been great with a bit more care.
    • 74 Metascore
    • 70 Critic Score
    Cricket Through the Ages is a simple game, played using just one button, that works best for two players who are ready to have some dumb fun for about half an hour. Any longer than that and it becomes clear how limited and repetitive it all really is. Play against the computer and all the silliness isn’t worth very much. The developers understand how to make awkward physics work, but the game really needs more variety in terms of equipment and conditions. Cricket Through the Ages will draw some laughs but is best enjoyed in short bursts before its repetitive mechanic becomes frustrating.
    • 75 Metascore
    • 70 Critic Score
    Fenix Rage knows that you're here for a challenge, and that's exactly what it serves. Through the highs and the lows, you don't really have any time to think about what's going on or to be bothered by the simplistic and overly saturated visuals and repetitive generic music.
    • 65 Metascore
    • 70 Critic Score
    Redout: Space Assault is a relatively simple game that satisfies some very arcade itches. Taking out enemies while dodging waves of attacks and finding some time to take stock of the situation can be exhilarating. But in its current form, the mechanics are simply too limited to make the game engaging for more than a few hours. Its phone-based origin is clear. The big battles are, at first, fun and exciting. But the fourth or fifth time when almost the same scenarios appear it is hard to summon the energy to do it all again. More variety is needed to make this on-tails space combat experience attractive in the long term.
    • 56 Metascore
    • 70 Critic Score
    If Ary and The Secret of Seasons would have undergone a more thorough QA session it could have been a great game from the start. In its current situation, where despite the annoying issues, the developers still did not release a patch, the game loses a lot of its charm. All the necessary ingredients are present: an immersive story, interesting characters, an innovative game concept, varied puzzles, and a promising combat system. But all of these positive aspects pale in front of the technical part that is severely lacking. As such I cannot recommend Ary and The Secret of Seasons until several patches have come out fixing the annoying issues of the game.
    • 74 Metascore
    • 70 Critic Score
    The combat system has a lot of potential, what with the synergies between all the characters you can switch on the fly and the ability to teleport to an alternate dimension, but unfortunately, at the mechanical level, the controls simply don't feel fluid enough.
    • 62 Metascore
    • 70 Critic Score
    I believe the game is way too demanding of the audience and even if that’s what the developer intended in the first place, the philosophical concepts it comes up with are less suitable for a game and more appropriate to be introduced in a book.
    • 58 Metascore
    • 70 Critic Score
    It’s a unique mix of challenging, fun, repetitive, and broken gameplay that somehow grows on you.
    • 59 Metascore
    • 70 Critic Score
    Undead Inc. can deliver a decent management experience, as long as the developers continue to deliver updates that eliminate crashes, deal with the other bugs, and introduce better balance. It is fun to create a thriving pharma entity that manages to invest in weird research and fulfill major black-market contracts while deceiving everyone. Aside from technical issues, the big issue is that the game never feels as cool as it should. Managing rooms and staff is a bit too repetitive. The rogue-lite idea of extracting doesn’t feel satisfying. Undead Inc. shows how easy it is to have a killer idea while failing to find the right mechanics to realize its potential.
    • 69 Metascore
    • 70 Critic Score
    Dragon Ball Xenoverse is a fun and pretty innovative experience for both veteran fans and newcomers. Unfortunately, it's weighed down by some elements like the wonky camera, the fickle lock-on, the dumb companion AI, or the slightly repetitive combat.
    • 72 Metascore
    • 70 Critic Score
    Kingdoms of Amalur: Re-Reckoning remains a solid RPG, but one that did not age well. Developed initially as an MMO turned into a single-player experience, the game is fun, but it is not an RPG for the ages. Some minor tweaks have been added gameplay-wise, but Kingdoms of Amalur: Re-Reckoning remains a repetitive game, with inventory management that is a pain in the butt. For all these reasons, if you have already played the game, Kingdoms of Amalur: Re-Reckoning will offer nothing new, and will prove to be only a minor improvement over the original. However, if you missed the original and you are looking for an action RPG with fun combat, you might want to give it a chance.
    • tbd Metascore
    • 70 Critic Score
    Signs of the Sojourner presents itself as a contemporary art piece, where the truth and the beauty are in the eye of the beholder. It is carefully put together, it conveys a series of messages and it is based on an original concept. Unfortunately, it fails to create harmony between the gameplay and the story, so the result feels fractured. The story is too slow, the card play is not engaging enough, and the gap between the two elements is never actually bridged. Signs of the Sojourner remains a bizarre experiment, that had potential, but where the artists stumbled being tripped by their own feet.
    • tbd Metascore
    • 70 Critic Score
    I think Twilight Wars has a lot of things going for it, from the great cyberpunk aesthetic to the roguelite system they used to advance during missions. Despite that, it doesn’t feel difficult to play, nor does it feel hard. Yes, it can take a bit to get used to the art style, but it definitely grows on you as you play. On top of that, I found the game to continually add new challenges with each mission, and the fact that you are forced to get back to base and re-evaluate/improve/change your team does add a lot of replay value. If you want to play a fun dungeon crawler with intense, yet fair turn-based combat, I think you won’t go wrong with Twilight Wars. Granted, it has its flaws, like insane difficulty spikes at times or a limited mission variety. Does that matter in the end? For some people it might, but in my case, I found Twilight Wars to be a great game to play, especially when you just want to get a few missions in. Then again, it can be just as entertaining for hours and hours.
    • tbd Metascore
    • 70 Critic Score
    Zombie Rollerz: Pinball Heroes has a solid core gameplay loop but lacks any extra elements that can keep players engaged for a long while. The narrative is almost non-existent, characters are bland. Even the rogue elements seem like an afterthought, a good way to justify multiple runs but nothing more. But the pinball and undead mix is just good enough to justify playing Zombie Rollers for more than just an hour or so. I think players should try at least six or seven runs to see whether they like the gameplay or not. The puzzles and the boss fights are the best moments, especially once one becomes familiar with the special attacks. Zing Games knows how to mash two classic concepts together and, even if Pinball Heroes lacks polish, I really want to see what they plan to combine next.
    • 72 Metascore
    • 70 Critic Score
    El Hijo A Wild West Tale is a stealth game that also tries to juggle puzzle elements, and the balance is lost along the way. It is not a bad game, but one that starts you hiding in the environment, but by the end of your adventure, you will remember mostly the puzzles. It teases you with all the possible approaches but does not grant you enough freedom to actually put them into action. Although it targets the whole family, it can be recommended only for those who are looking for the challenge due to the steep difficulty level. Still, El Hijo A Wild West Tale radiates candor and innocence, two qualities that recommend it to everyone.
    • 68 Metascore
    • 70 Critic Score
    The Signifier has all the conceptual elements required to deliver a great experience. The world intrigues and engages, the personal relationships have potential, the brain scanning idea opens up a lot of gameplay possibilities. The game never quite reaches that potential but it’s still great to see such solid foundations for an indie title. Gamers who love immersion and emotional experiences should dive deep into the memories and dreams The Signifier offers, even if the gameplay is a little limited and the ending fails to live up to the initial excitement. And I truly hope that a sequel or a spin-off is in development to take advantage of all the solid groundwork that the developers created.
    • 68 Metascore
    • 70 Critic Score
    Stories Untold is an interesting experiment, that starts well, immerses you in a mysterious world of puzzles, but ends with a rude awakening. The first three episodes are great until they focus on the puzzles, but the walking simulator part puts the game experience on a slope and unfortunately, it never recovers. It is unfortunate that Stories Untold builds up such an immersive experience just to ruin it with such a humdrum story. If you are a fan of adventure games you will have to try it, even if in the end you will be left wanting more puzzles and a story that would do them justice.
    • 70 Metascore
    • 70 Critic Score
    Sonic Frontiers tries too hard to please everyone and this is its biggest downfall. It can be completed in around 10-15 hours if you skip all the dialogues that feel like filler anyway. The rhythm is all over the place as is the difficulty level, but somehow the game manages to be fun. It is an open world game that has flaws and strengths equally but is fun, nonetheless. What's even more painful is Sonic Frontiers is far even from an AA game, even though it pretends to be much more than this. Despite all the fun, I can't help but feel that Sonic would deserve more, just like his fans. That's not to say that some won't enjoy Sonic Frontiers, it's just that the franchise doesn't seem like it's going into the right direction.
    • 63 Metascore
    • 70 Critic Score
    Assassin’s Creed Chronicles: India is a good but still not great entry in the Chronicles trilogy. While it does manage to make a few improvements over China, the initial entry, it’s still weighed down by problems like the clunky combat, the somewhat erratic AI, or sections that require a lot of trial and error to complete in the best way possible.
    • 68 Metascore
    • 70 Critic Score
    Where the Heart Leads is not for everyone. If you like interactive visual novels and you enjoy dramas rooted in real life, the game will feel like a hidden gem. If you prefer gameplay over the story and you already have a bad opinion about walking simulators, there is nothing here for you. This being said, Where the Heart Leads remains a relatable experience, and going through it, you are sure to find some connections with your own life. It's that kind of game that surely triggers emotional reactions just by looking back at your life choices.
    • tbd Metascore
    • 70 Critic Score
    Bounties of Babylon offers players a good board game-like design, built around careful placement of tiles and lucky or unlucky rolls of the die. It doesn’t take long to pick up the mechanics and then discover how to exploit synergies, complete quests, reach the turn point requirement, and push forward. Unfortunately, the title doesn’t support its solid gameplay in any way. No effort is made to create a compelling universe, the tutorial is text only, the graphics are functional and nothing more, and the game doesn’t feature multiplayer. Bounties of Babylon has laser-focused mechanics and creates interesting puzzles but never found a way to keep me engaged enough to master its gameplay.
    • 59 Metascore
    • 70 Critic Score
    Overall, Rustler is a success story, a light-hearted and satirical game that does not take itself seriously at all. It tries to be an homage for both the classic GTA games but also to the comedy of Monty Python. It is a bit rough around the edges, sometimes it drowns you in Monty Python references and it could have used some more polishing, but it’s a fun experience. You have no real replay value here, but Rustler will keep you entertained for a weekend or two.
    • 60 Metascore
    • 70 Critic Score
    Hindsight 20/20 aims to draw players in with the focus on moral choices and keep them engaged using its combat. But the former lacks enough context and narrative punch while the latter becomes repetitive and does not encourage more than one run-through. The development team does have some names from studios like BioWare and others, but they clearly need to further hone their craft. Their past successes might have left them overconfident. Their chops for decisions and choice creation might be better suited to another genre or require a more established functional setting. Wrath of the Raakshasa has some good ideas but it never delivers on its potential.
    • 75 Metascore
    • 70 Critic Score
    I fell in love with Tomb Raider the moment I played the first episode on my PC a very long time ago. That is why the ups and downs of the series hit me on a more sensible and emotional level. I was hyped about this remaster, and I have to admit I got what I hoped for: the original three games, with new shiny graphics and controls that are closer to the standards of 2024. But after playing through the remastered trilogy, I have to admit that my memories about the game were romanticized compared to reality. The gameplay and level design that worked over two decades ago, today feel dated and clunky. Tomb Raider I-III Remastered is hard to recommend for anyone but the hardcore fans of the series.
    • 69 Metascore
    • 70 Critic Score
    Unfortunately, the Basketball Pro Management 2015 can be a bit too dry at times and the lack of interaction with players, rivals or the media feels like a big miss.
    • 58 Metascore
    • 70 Critic Score
    Tom Clancy's Ghost Recon Breakpoint will get some extra content, but it's clear that the focus of the game is now the multiplayer part, with the single-player working only as an afterthought. I can only hope that Breakpoint is only a step towards a more polished experience.
    • 76 Metascore
    • 70 Critic Score
    I found Clutchtime to be an interesting, fun deckbuilder that successfully implements the idea of having a sports-themed card game. Yes, it does take a little bit to figure out how to use some of the cards and how to play, but once you get the ball rolling, this title is a lot of fun. I do see the game becoming very repetitive in the long run, since it only has 2 main game modes. But if you like the game loop, I am sure you will get a lot of fun out of it. Clutchtime might not appeal to everyone, but if you’re into card games and sports, it’s totally worth considering. The gameplay is addicting, and I found myself spending a couple of hours in the game, not knowing when the time has passed. Yes, it’s not the most visually impressive game, nor does it have a Grammy-worthy soundtrack. But as a package, it’s one of those timewasters that are worth a short, who knows, maybe you can become the next Jordan.
    • 58 Metascore
    • 70 Critic Score
    DiscStorm has a core that's well designed and engaging, especially when the player faces enemies who are able to throw their own discs and move around well...But the experience is much too repetitive when it comes to the single-player element and there's no real story to speak of.
    • 54 Metascore
    • 70 Critic Score
    I think Ravenbound has a solid foundation as a roguelite, but it’s buried underneath some mechanics that aren’t enjoyable enough to keep you engaged. Also, if you’re one those people who don’t like “always online” games, skip this one because you won’t be able to play Ravenbound otherwise.
    • 71 Metascore
    • 70 Critic Score
    Overall, I had a great time with KIBORG. It has good melee combat, along with parries, dodges and intense shooting. It’s also not very expensive, which makes it even easier for me to recommend it. And yes, it has a lot of replay value, thanks to its roguelite approach. I think it does a lot of things right, and while it won’t win any awards, it’s definitely one of those titles that you come back to over and over for one more run.
    • 68 Metascore
    • 70 Critic Score
    60 Parsecs! relies too much on the story and dark humor to keep players engaged, and that wouldn't have been a problem if the developer would have delivered. But the repetitive gameplay mechanics and the way the story bits are supplied to the player make 60 Parsecs! a hit-and-miss affair. Even so, I have no doubt that the game will find supporters among sci-fi and survival games fans.

Top Trailers