Siliconera's Scores

  • Games
For 1,155 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Armored Core VI: Fires of Rubicon
Lowest review score: 30 Jujutsu Kaisen: Cursed Clash
Score distribution:
1155 game reviews
    • tbd Metascore
    • 90 Critic Score
    Stray Children is a unique and special JRPG from developers known for PS1 obscure gems and aren’t afraid to embrace every element of that era. Every frustration even feels like it is there for a reason, just like every joyful, poignant, or dark moment does. It’s so unusual and does feel like it belongs alongside games like Moon: Remix RPG Adventure and Undertale, while also possessing its own unique message and fostering an individual atmosphere. It’s a special game, albeit a niche one, and I hope people accept it.
    • 78 Metascore
    • 70 Critic Score
    Mortal Kombat: Legacy Kollection feels like an educational preservation effort, but one that isn’t 100% ready at launch. The fundamentals are here. The insightful elements acting as a documentary offering insight into the series is ready. Some of the extra features work well, and there’s an admirable number of games. However online isn’t really ready yet and there are some bugs that need to be stomped out.
    • 79 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Imprisonment feels like a more niche The Legend of Zelda game, but Tears of the Kingdoms fans may appreciate its lore. It’s interesting and attempts to capture the concept of land, sky, and underground spaces from Tears of the Kingdom too. It’s effective in using campaign missions to open up areas of Hyrule, tell its story, and emphasize the importance of fights against named or major opponents. At the very least, we got to see Omega Force experiment a bit with its formula. But in short, Hyrule Warriors: Age of Imprisonment is an interesting Musou game made for a very specific audience.
    • 76 Metascore
    • 70 Critic Score
    Majogami feels like a game where you need to “work smarter, not harder” in order to best Craft Witches with Shiroha’s katana. I appreciate it, since it means thinking critically and paying attention to your opponents and surroundings. I also liked the papercraft approach to some design elements. I do wish some different choices had been made with some characterizations, but that’s more of a personal gripe and I could see other players adoring the design direction for every member of the cast. In general, I’d say it’s another solid Inti Creates action game.
    • 88 Metascore
    • 90 Critic Score
    Square Enix has honored its intention to make the new release order work in a narrative sense. Dragon Quest III served as the original climax of the trilogy, with an exciting conclusion that tied the three games together. It’s now Dragon Quest II‘s job to see the trilogy’s story off, and things have been reworked to make it the grand conclusion it needs to be. Some of the original identity of the game is lost in that process, but I think it makes sense for this project. In a lot of ways, Dragon Quest I & II HD-2D Remake is an ideal outcome for a remake. The original games are still out there, but this release offers such different takes on both that it’s more than worthy to stand alongside them.
    • 75 Metascore
    • 80 Critic Score
    Cronos: The New Dawn is a really respectable Switch 2 horror game and early addition to its launch library. While it leans more toward a survival title with horror elements, it’s still unnerving enough to suit someone’s needs. Plus the post-launch patches left it in a strong position. Sure, there are a few elements that aren’t quite perfect, but it’s really fascinating.
    • tbd Metascore
    • 80 Critic Score
    Undusted: Letters from the Past combines cleaning up interesting and poignant items with stories about why each one matters. It’s an incredibly soothing and cozy kind of game, much along the lines of PowerWash Simulator. It’s definitely a little more condensed with a more contained focus, which some may or may not appreciate. Still, I loved the pacing, the attention to detail on each small item, and the way we learn about Adora and her family as we restore everything.
    • 66 Metascore
    • 70 Critic Score
    Twinkleby is a very low-stakes sort of decorating game that moves it its own leisurely pace. You set up houses. You watch the little folks wander around and use the objects inside. They sing for you when you do a good job and they’re happy. I do wish there was a little more to it, in terms of challenge and available items. It is charming enough, if you feel you need another decorating sim on your slate.
    • tbd Metascore
    • 60 Critic Score
    I don’t think Little Nightmares 3 is one of the best games in the series, even though it absolutely looks ominous. I appreciate elements of the tale that it tells. Especially the dynamic between the leads Low and Alone. There are even some enemy designs I really like. It even offers a bit of a lore implication that I’d like to see addressed in the next entry with Six. The problem is that it sometimes doesn’t feel as cohesive due to the lack of a central villain, setpieces that sometimes make it difficult to see what you need to interact with or do to move forward, and co-op elements that don’t feel all that necessary or valuable. Little Nightmares and its sequel feel far more interesting and essential, with this third entry feeling more like optional supplemental material.
    • 83 Metascore
    • 80 Critic Score
    Once Upon a Katamari feels like it is as strong of an entry as a game like We Love Katamari. The time traveling element really suits the series. The character customization is a lot of fun. I’m not a KatamariBall fan and think the Simple control scheme option is far from it. But overall Once Upon a Katamari is a great installment that captures the essence of the series.
    • 79 Metascore
    • 70 Critic Score
    QQQbeats is an entertaining puzzle game with rhythm elements, but I find I didn’t enjoy it as much as its predecessor Touhou Spell Bubble. It’s great that online multiplayer is present right away, as well as both competitive and cooperative options. There’s a pretty strong selection of songs too. The story isn’t great though, and the selection of characters don’t feel as versatile as the previous game. If you did already pick up and love Touhou Spell Bubble, then QQQbeats is worth your time. If you didn’t, then I’d suggest you start there first.
    • 84 Metascore
    • 80 Critic Score
    Ball x Pit is a novel game that combines many roguelike, block-busting, and city organization elements in a way that makes sense. It’s quite clever, and I felt like it was pretty fair too! Due to the way ball fusions work and the nature of characters, it’s pretty easy to feel empowered as you play. I did feel a bit disappointed to find actually taking down some bosses right away wasn’t exactly an easy prospect due to not having build up New Ballbylon enough ahead of time. It is both creative and satisfying though, and scratches the same sort of itch as Vampire Survivors.
    • 78 Metascore
    • 90 Critic Score
    Pokemon Legends: Z-A is a follow-up to Arceus that feels both similar and different due to its focus on living alongside Pokemon in a modern city. The two themes are Mega Evolution and embracing life alongside Pokemon, and Game Freak and Nintendo are constantly showing and telling how that works. Admittedly, I miss the more varied biomes and locations from Arceus. But I do appreciate the story, the ambiance, the attention paid to characters, and how much it feels like a real city. After over 35 hours with it, I’m quite pleased.
    • 74 Metascore
    • 70 Critic Score
    Wander Stars is interesting and tells a Dragon Ball type of tale, especially considering its novel combat system that uses words to construct every action. The aesthetics are fantastic. It’s clearly a labor of love and tribute to shonen series. The issue is there are some bugs that can hamper the experience, especially if it softlocks and you find yourself losing progress due to it only automatically saving at the outset of every map. A few patches should help things along and I think it is neat, but I do think the execution and bugs might keep it from being for everyone. I recommend checking out the demo first.
    • 76 Metascore
    • 70 Critic Score
    Slime Rancher 2 is an entertaining game and does offer a lot to do, but I enjoyed the more relaxed original entry more. The best comparison I can offer is that the first game felt like exploring a cozy area and taking my time collecting slimes. With the second, I feel more beholden to the inventory limitations and as though I’m playing to constantly collect resources to tick boxes. There’s nothing wrong with that kind of grind, and some folks might appreciate that increase in intensity. I do think it changes the general atmosphere and ambiance from the original experience in a way that might not make upgrading worthwhile for those who really loved the first title.
    • tbd Metascore
    • 80 Critic Score
    I appreciate the execution in Battle Suit Aces and how it prioritizes characters and stories, resulting in a game that reminds me of Gundam series in the best ways. The card-based combat system encourages investment in factions and incentivizes additional missions so you can build up your characters. It also sends you into battles that can make you think, even early on, so it feels genuinely satisfying when you discover card combinations that work for you. I really appreciate the story it tells and how Trinket Studios told it.
    • 84 Metascore
    • 80 Critic Score
    Sonic Racing: CrossWorlds is a solid kart racer that I feel I enjoyed as much as recent Sonic & All-Stars Racing games. There’s a great selection of characters and tons of vehicle customization options, which are great. The nature of the Rivals and Travel Rings systems also makes it feel different than similar titles such as Mario Kart World. I do worry the Gadget Plate unlocking element might make it a little unfair when playing co-op locally, and some of the water and air racing might not feel as fantastic as the standard racing. It’s still quite impressive and leaves a great impression.
    • 87 Metascore
    • 80 Critic Score
    The Super Mario Galaxy + Super Mario Galaxy 2 remaster duo give Switch owners a chance to experience two really great games in the series. Both are still wonderful platforms that do some really fun and fantastic things when it comes to level design and playing around with gravity. However, I will say they are a bit disappointing when compared to both other companies’ recent remasters and Nintendo’s own endeavors. Plus, I do think the visual improvements and handling of the motion controls/touchscreen components are better in the second game than the first. I definitely say they are worth picking up if you never experienced either game before.
    • 90 Metascore
    • 100 Critic Score
    I love Trails in the Sky 1st Chapter, feel like it is one of the best Falcom JRPGs, and am certain it will be counted among the most ambitious remakes ever made. The combat systems are excellent. The recreation of the world is fantastic. The script and new localization is great. The story is an absolutely fantastic one filled with incredible moments and well-rounded characters who truly develop as individuals as time goes on. It is a wonderful story and perfect starting point for The Legend of heroes.
    • 80 Metascore
    • 80 Critic Score
    Some minor hiccups aside, Digimon Story: Time Stranger is both a solid game in the series and the kind of JRPG that incentivizes experimentation due to the range of characters available. I loved playing around with Digivolution and the DigiFarm to create some exceptional allies. It was a shame that there are some minor pacing issues and notifications might not do as good of a job actually notifying me about things. There’s a strong foundation here with a lot of potential to build well-rounded armies of Digimon to help you face all of the game’s challenges.
    • 73 Metascore
    • 70 Critic Score
    The most heart-wrenching aspect of Towa and the Guardians of the Sacred Tree comes when you successfully complete a run. You’ll have to sacrifice whichever character you designated as your Kagura, and seeing your eight dear friends slowly disappear one by one actually hits hard. The theme of sacrifice is strongly woven into the narrative of this game, and it’s probably the most powerful thing about it. If more of the game’s beats hits as hard as this one, it would be easier to recommend. Ultimately, this is just another decent roguelite action game, albeit one with a couple of interesting ideas and a lot of personality.
    • 95 Metascore
    • 100 Critic Score
    Hades 2 is a game you need to play. It is that good. It is worth it. You will regret it if you don’t give it a chance and support a developer like Supergiant that consistently gives us meaningful, well-designed, memorable, and most importantly fun games.
    • 80 Metascore
    • 70 Critic Score
    Consume Me is fantastic at making the player feel things. Frustration at Jenny’s situation. Joy at actually managing to accomplish goals or get through a lunch session while staying under the “bites” count and leaving no “hunger” sections behind. Relief when you manage to check both standard and optional objectives off her list for the month. Anger when you can tell Jenny doesn’t need to put herself through this, is fine how she is, and shouldn’t torture herself for the sake of other people’s (incorrect) opinions. It’s an important game and I’m glad it exists, even if trying to succeed in it sometimes frustrated me more than Bennett Foddy’s Baby Steps.
    • 73 Metascore
    • 50 Critic Score
    Atelier Resleriana: The Red Alchemist & the White Guardian feels like a more simple entry, and it sadly looks bad on the Switch.
    • 88 Metascore
    • 90 Critic Score
    Final Fantasy Tactics: The Ivalice Chronicles remains a fantastic strategy game, and its story feels even more relevant in 2025. It has everything. Hope. Despair. Loyalty. Betrayal. The option to take on battles that put your critical thinking skills and hours of preparation to the test. This latest release feels like a near perfect one for preparation purposes, due to it offering Classic and Enhanced options. I think if all content from the War of the Lions PSP release made it in, I might even consider it flawless. But even without it, it’s an exemplary experience.
    • 77 Metascore
    • 80 Critic Score
    Baby Steps is yet another example of a Bennett Foddy game that can test you, frustrate you, and make you laugh at the silliest situations.. The controls are fantastic, so it feels like they never fail you. The types of terrain and situations can be goofy and challenging. At the same time, there’s a message about growth and development that comes through that made me feel like I wasn’t just having an absolute ball flailing my way through strange spaces, but learning more about Nate and rooting for him in the process.
    • 75 Metascore
    • 70 Critic Score
    I feel like Little Problems: A Cozy Detective Game is a game you open up and play when you’re looking for a slight challenge to wind down. It isn’t excessively challenging. Going through it all in one or two sittings can call attention to its more tedious elements. Just spend a week or two helping Mary with some assignments at a relaxed pace, and you’ll probably have a pleasant time. But if you do want to go through it all at once, know it will take less than four hours to help Mary resolve all these situations.
    • 85 Metascore
    • 80 Critic Score
    Silent Hill f is depressing, never holding back as it puts Hinako through the wringer repeatedly. Its thoughtful narrative, full of moving parts and emotional depth, had me hooked. The suspense and tension so characteristic of J-Horror are tempered by Hinako’s combat skills. But maybe that’s the point. The true horror in this game comes not from the monstrous abominations attacking Hinako, but from the harrowing situations her society forces her and other women into.
    • tbd Metascore
    • 70 Critic Score
    I love the ambiance surrounding Hyke: Northern Light(s), as well as the witch character designs. It’s a beautiful game, for sure, and sometimes it can even feel cozy. I just wish it felt a bit more responsive when playing. The different movesets for each character are great! But sometimes, the execution doesn’t make it feel as tight and precise as it could be.
    • 78 Metascore
    • 60 Critic Score
    Lego Voyagers is a visually gorgeous game and generally pleasant, but I wish it controlled better and involved more challenging scenarios. There are some fun ideas here, and the design concepts are solid. It is absolutely cute. I’d even say it can be a relaxing way to spend an afternoon or evening. But the constant locking in while platforming, ease of difficulty, and few opportunities to really do more in the space can be discouraging.

Top Trailers