Siliconera's Scores

  • Games
For 1,129 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1129 game reviews
    • tbd Metascore
    • 80 Critic Score
    The Good Old Days captures the same sort of spirit as The Goonies, while also feeling like a unique Metroidvania. There are many ways to approach it and solve Sean’s money problems. All of them can be interesting. Can it get a little clunky? Yes. However, the nature of it and way it encourages replays does mean subsequent runs feel a little more manageable.
    • 82 Metascore
    • 80 Critic Score
    The struggle in Death Howl is real, both in terms of its story and challenge. It’s meaningful and haunting. While it can mean going through quite a bit of grinding and dealing with major foes and a bit of unfair RNG, it is a battle worth fighting.
    • tbd Metascore
    • 60 Critic Score
    Little Corners is like an opportunity to return to the times of playing with Colorforms and sticker books to decorate a room. There aren’t customization features, in terms of things like resizing or recoloring. There aren’t tons of interactions. But it is very relaxing to go through the eight different areas and arrange things to your liking. And when you do happen upon a special combination of stickers to unlock something, it can feel pretty special. I just wish there was a little bit more to it.
    • 84 Metascore
    • 80 Critic Score
    News Tower is a satisfying business management simulation that involves optimizing offices and reporting procedures to ensure success. It feels like there’s are opportunities to keep investing and growing. It can even be so satisfying that it stays compelling for hours. There are some minor issues and sometimes it might feel a bit too easy or routine when you get used to things, but I still very much recommend it.
    • 77 Metascore
    • 80 Critic Score
    Dogpile combines the Suika Game formula with deck-building, and I really like the results. It’s quite clever and incredibly cute. I loved playing around with certain builds and trying to capitalize on putting together decks that involved certain mechanics. Did I see myself getting near the endgame? Eliminate all smaller dogs to prioritize minimized versions of larger ones in the deck! Did I want to make things easier for myself and not worry about placements? Try and add friendly and pack traits to as many dogs as possible. I really loved challenging myself and working things out.
    • tbd Metascore
    • 80 Critic Score
    I really love PancitoMerge and feel like it’s a more stylish and thoughtful approach to the Suika Game style matching and merging puzzle. The different pan dulce desserts all look fantastic. The themes are great. I loved being able to serve customers in the name of more points and bag management. Even something so similar as a little bag shake helped a lot. It means longer game sessions, which I saw as a plus, as well. It’s just a lovely little puzzle game.
    • 83 Metascore
    • 80 Critic Score
    Goodnight Universe features a wonderful story with great performances and a unique, competent control scheme. Said method even works pretty well, considering it’s relying only on eye-tracking! I will say part of the experience is lacking without that, so you should make sure you can play under optimal conditions. But even if you can’t, the narrative and performances from its stacked cast are pretty great.
    • 74 Metascore
    • 70 Critic Score
    Forestrike features an interesting concept and aesthetic I appreciate, but can feel unbalanced. I happened upon many situations where I felt like I couldn’t win, which was even why it took longer to prepare this review. I like the story and the way some of the martial arts movesets work. I just wish it didn’t often feel like chance so heavily affected my odds of success.
    • 58 Metascore
    • 70 Critic Score
    Bubble Bobble Sugar Dungeons has its moments, but the inclusion of Bubble Symphony helps it feel worth the try. The base game itself is fine, and I had fun with the castle portions. The repetitious colors and stage layouts coupled with the dungeon difficulty is a bit much.
    • tbd Metascore
    • 70 Critic Score
    While Bits and Bops is far shorter than Nintendo’s Rhythm Heaven games, it absolutely captures the same spirit. It’s a clear tribute that looks and plays well. Some of the minigames might feel even a little too similar, perhaps due to the premise, appearance, or song. As long as that doesn’t bother you, you’ll likely have a good time with this homage.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE absolutely offers tons of style and an exceptional soundtrack, but sometimes I felt a bit let down by the execution of the story and its rhythm game elements. The idea behind the narrative is amazing and I love the plot, but I hated the sharp transitions that sometimes made it feel choppy. The traditional rhythm game moments are fantastic, especially in the arcade mode when you can savor all the tracks and take on challenges, but sometimes the rhythm minigames missed the mark for me. It very much feels like a title where, while it’s quite enjoyable now, I think it will be even better in a few weeks after some patches.
    • tbd Metascore
    • 70 Critic Score
    Milano’s Odd Job Collection is absolutely adorable and an example of an inventive import PS1 game, though it shows its age at times. It’s absolutely fantastic to see it more accessible everywhere. There are some elements that can feel a little tedious, as working at the jobs every day can blend together a bit. Especially since there are no scripted events or interactions with other characters. But the some of the minigames can be entertaining and even challenging at higher difficulty levels, and the items we can buy for her temporary home are quite cute.
    • tbd Metascore
    • 70 Critic Score
    I enjoyed Aeruta quite a bit, with both the battling and bakery management often feeling equally satisfying. Somehow, I feel the repetition that stemmed from handling the shop became less of an issue than facing the similar sorts of hordes over and over again when heading out to fight for ingredients. The difficulty spikes for a few bosses is also frustrating. But each part of the experience is generally solid, and the charming premise and cute characters add to its appeal.
    • tbd Metascore
    • 70 Critic Score
    Still, there’s something soothing about being an observer decorating in Sumikkogurashi Create a Wonderful Sumikko Island. The San-X mascots are adorable, and it’s easy to check in the in-game index to learn about them or jump to focus on them. There are a substantial number of decorations, and we’re encouraged to use a variety due to requests. There are some frustrations here, especially when it comes to gathering or needing to suit the seasons. Still, it’s quite a pleasant, relaxing, and cozy little decorating game that I think fans of the characters or cute mascots in general will appreciate.
    • tbd Metascore
    • 40 Critic Score
    There are so many great farming games, and you should play one of them instead of Harvest Moon: Home Sweet Home Special Edition. Hell, off the top of my head I could recommend Story of Seasons: Grand Bazaar, Rune Factory: Guardians of Azuma, Dinkum, Fantasy Life i, Tales of Seikyu, and Fields of Mistria. Even Winter Burrow could qualify, since we grow mushrooms in the basement. This game doesn’t control well, has poor pacing, features a lifeless story, and looks so generic. Unless you’re 100% dedicated to playing every game with Harvest Moon in the game, I promise you that you can do better.
    • 82 Metascore
    • 70 Critic Score
    While Octopath Traveler 0 scratches the JRPG itch in some satisfying ways, I found it often never feels as captivating as the first two games. Our protagonist doesn’t feel as connected to events as the companions for the campaign quests, even with what happened to Wishvale. The heroes from Octopath Traveler 1 and 2 get stronger stories. I miss being able to play around with character builds like I did in past games too. The town building element is fantastic, constant access to all Path Actions is handy, and the eight-character party in battles allows for some fun strategic options. But I do hope the next entry in the series is more like Octopath Traveler 1 and 2 than 0.
    • 78 Metascore
    • 80 Critic Score
    I love how Metroid Prime 4: Beyond looks and plays, but it doesn’t feel as narratively satisfying or mentally stimulating as the original trilogy.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Marvel Cosmic Invasion is a solid brawler that continues Dotemu’s streak of great games. If you’re a hardcore Marvel fan, add a point to the score, since you’ll have a great time, but if you’re like me and have never found these heroes particularly compelling, this won’t change your mind.
    • tbd Metascore
    • 70 Critic Score
    Windswept is a demanding platformer that can feel Nintendo Hard at times, but it could prove quite satisfying if you put the time into it. It looks great and the moves can let you speed through levels once you get used to the execution and timing. I do wish that there were some elements to perhaps remove unreasonable segments that seem to only be passable with constant stage replays or that the checkpoint system worked a bit differently. If you’re looking for a challenge though, this offers it.
    • tbd Metascore
    • 70 Critic Score
    The idea behind A Better World is interesting and the morals make sense, but the game’s execution could be improved. A little more time could have been spent building up to the choices and better explaining and sitting with the repercussions so our ensuing decisions carried more weight. A few quality of life adjustments that would make it easier to go through when replaying or move things along at a better pace would be appreciated too. The ideas explored and way of handling situations is thought-provoking, at the very least, and the free demo should help someone see if it is for them.
    • 80 Metascore
    • 80 Critic Score
    While getting the D&D license for this VR strategy game is nice, Demeo x Dungeons & Dragons: Battlemarked’s appeal lies in it being an enjoyable multiplayer tactical adventure. There are a few cumbersome elements, like the hireling assigning issue, that I’d love to see worked out in later patches. But what’s here works well and is enjoyable, especially if you have at least one other person to play with.
    • tbd Metascore
    • 80 Critic Score
    Galaxy Princess Zorana is a worthy successor to Long Live the Queen and a stat-management sim Princess Maker fans shouldn’t ignore. Is it harrowing? Absolutely. Will you need to keep notes and a slew of save files? Definitely. Is it worth all the trouble? I think so! However, if you’re unfamiliar with the Hanako Games’ previous entry or the genre, I’d recommend going with something more forgiving like a version of Princess Maker 2or Mushroom Musumebefore attempting to help Zorana take the throne.
    • 85 Metascore
    • 80 Critic Score
    I really appreciate how Videoverse does capture the spirit of older online gaming communities like Miiverse. It definitely feels like exploring online in the 2000s, when we needed to embrace limitations and do all we could to work within them. The ambiance is impeccable and really does recreate the atmosphere of a waning console community in that time period. There are some times when the UI and progression system can be a little user-unfriendly. But aside from those instances, it’s a bit like playing through a game designed to feel like a time capsule from an internet era.
    • 87 Metascore
    • 80 Critic Score
    Dispatch is a fun and exciting adventure set in a world full of characters and factions I’d love to see more of. It’s hard not to get attached to this ragtag team of misfits and their exhausted work dad. I didn’t even realize how much I’d grown to like them until the more hard-hitting scenes. Here’s hoping that we’ll get a second season and that Phenomaman and Royd—the best boys, second only to Beef the fat dog—get more screentime then.
    • 79 Metascore
    • 100 Critic Score
    I knew I’d like Kirby Air Riders, since I enjoyed the GameCube original, but I didn’t expect this game to feel stronger than Mario Kart World. It’s so enjoyable and robust. There’s room for both racers on the Switch 2, of course. But if I had to pick a favorite and never touch the other game again, I’d pick Kirby Air Riders every time.
    • 76 Metascore
    • 60 Critic Score
    Demonschool is definitely going to be a “your mileage may vary” kind of game, and I suspect fans of classic Persona games or Necrosoft titles may end up appreciating it most. The art direction and design looks gorgeous. The concept is good, and handling demons each week leading up to a possible apocalypse is interesting. But it does feel more like the script takes more cues from sitcoms than dramas with occasional comedic moments, which may not appeal to everyone. This take on a tactical combat system also involves some design choices that might be off-putting and not appeal to everyone. It’s an interesting concept for a game, but also quite niche.
    • 77 Metascore
    • 70 Critic Score
    The concept behind Million Depth and its approach to runs and different timelines is fascinating. It feels really different than other roguelikes. The downside is that the experience sometimes doesn’t feel polished. Some elements aren’t explained well, the UI isn’t the best in its complex situations, and there are still some bugs here. But I feel like it is worth it even when it isn’t at its best just yet, and after a few patches it should be in a great place.
    • 71 Metascore
    • 70 Critic Score
    Possessor(s) isn’t short on heart and style, but sometimes the gameplay doesn’t seem as innovative and tight as the concept. I desperately wanted to find out what would happen to Luca and Rhem, and seeing what happened to the demons and the world as a result of corporate greed.
    • 83 Metascore
    • 80 Critic Score
    The Switch 2 port of Yakuza Kiwami 2 is an absolutely fine option for a newcomer to go with when picking up entries in the series. The story offers its own complexities and can go a little deeper into some nuances now that we’re familiar with Kazuma Kiryu and yakuza clans in general. The combat flows and includes upgrades from later entries and Kiwami releases. We’re able to go to Kamurocho and Sotenbori. Goro Majima gets his own campaign. While the appearance and performance is closer to the PS4 version of Yakuza Kiwami 2 than the PS5 one, it still runs fairly well and looks good on the Switch 2. It’s a handy way to catch up.
    • 80 Metascore
    • 80 Critic Score
    While Winter Burrow doesn’t shy away from the darker sides of survival games, it’s also a charming and calming anthropomorphic mouse life sim. Yes, trying to get by in a big, cold world when you’re a teeny, tiny mouse with very little is tough! But if you take your time, plot out a reliable routine, and keep pushing forward, you might be okay.

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