Siliconera's Scores

  • Games
For 1,131 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1131 game reviews
    • tbd Metascore
    • 70 Critic Score
    You can immediately see where Studio Aurum learned from past mistakes in Monster Crown: Sin Eater. This isn’t to say the experience is perfect now. But it is far stronger than the previous game in many ways. With the feedback the team will likely get from this entry and a little fine-tuning, I could see a third entry turning into something special.
    • tbd Metascore
    • 70 Critic Score
    While InKonbini: One Store Many Stories is pleasant, I wish there was more impact associated with some of my actions. It is very much about the vibes of working at a desolate convenience store in a small town filled with warm people. However, I’m not sure if it was tied to bugs or the idea of ensuring every shift is comfortable, but it seemed actions made during my shift often didn’t matter or like knowledge I had and certain situations never took effect in certain situations. I suppose I would have liked a little more agency, not to mention more time engaging in certain sorts of assignments in that role.
    • 83 Metascore
    • 70 Critic Score
    Whereas Snufkin: Melody of Moominvalley felt like you got to experience a new story in Moomin lore, Moomintroll: Winter’s Warmth is closer to an interactive storybook game. It puts its own spin on a beloved story while maintaining the original spirit of Tove Jansson’s work, making it a delight for fans regardless of familiarity. I’m not sure if Hyper Games will continue the series, but I would be interested to see what it comes up with next.
    • tbd Metascore
    • 50 Critic Score
    The thing is, I can think of ways Dissidia Duellum Final Fantasy could be fixed. Give everyone immediate access to all characters, and make the Character Tickets unlock the additional costumes. Fine, have the Abilities on the gacha banner, but perhaps offer an option to outright buy the four unique skills for each character in the shop. Instead of making the story feel so reliant on going through multiplayer battles, instead tie them to the Challenge mode so we don’t need to wait around for a full party or invest in a competitive mode we might not enjoy. Focus on making it enjoyable and not so reliant on other people and RNG to succeed. Of course, the amount of retooling means we’ll probably see the title fail, rather than get adjusted and relaunched as something that feels far less greedy. But hey, at least we got some great music and fantastic character designs!
    • 70 Metascore
    • 70 Critic Score
    Darwin’s Paradox can be a lot of fun, but how much you enjoy it depends on how much you enjoy stealth games where dangerous enemies chase you. It’s short and sweet, saying all it needs to in its brief runtime. It can be exceptionally clever, especially in its first half. However, after the halfway point there are some absolutely obnoxious sequences with some real baddies chasing Darwin and a few particularly annoying stealth segments in certain chapters.
    • 76 Metascore
    • 60 Critic Score
    The idea behind Dosa Divas is sound and I like Amani and Samara as individuals, but the overall experience is so uneven. The narrative structure feels off, with poor pacing and an odd way of trying to tell the story and foster connections. The QTEs for combat and cooking can get demanding in some situations, though in others they sort of exist and always feel the same. By the end of it, I found myself wondering if maybe it would have all worked better as a graphic novel that could have better told the tale instead.
    • tbd Metascore
    • 60 Critic Score
    I think I’d have appreciated A Storied Life: Tabitha more if it was only about packing things up and didn’t include the jumbled narrative. It being a puzzle game, rather than a simulation, is absolutely fine and not the issue. What category pieces fall into is very clear. The thing is that the story doesn’t end up feeling satisfying due to that Mad Libs element. The words you get result in some really boring takes on Kettlewell’s life. And if you do go in initially not completely committing to one direction or genre, then the ending is atrociously bad and unfulfilling.
    • tbd Metascore
    • 60 Critic Score
    I love the idea behind Volontes and think the character designs are gorgeous, but it isn’t a strong otome game. The focus feels much more on the lore and mysteries surrounding Ombrelle and its Moon Witch. Combine that with a localization that sometimes reads a bit awkwardly, short paths, and an overall presentation that sometimes feels like it was thrown together in Ren’Py with little fanfare, and it is a bit disappointing.
    • 82 Metascore
    • 70 Critic Score
    How much you enjoy Raccoin: Coin Pusher Roguelike will depend on how you feel about luck determining the course of every run instead of skill. It is a roguelike, but the influence of RNG in so many ways can make it feel like it’s all up to chance instead. Because even though you are gradually unlocking new characters, coins, prizes, and such via hitting milestones, the very nature of it means that builds might end up feeling meaningless unless factors outside of your control align. It will still be fun, but it means accepting how little influence you can exert over each run.
    • tbd Metascore
    • 70 Critic Score
    Easy Delivery Co might not be for everyone, but it can be a surprisingly soothing and occasionally unsettling driving delivery diversion. It can be a very tedious game, for sure. And the way the story is told might not hook everyone. But some folks might find it relaxing, and the design choices are handled well. If it clicks with you, I bet you’ll spend a good week with it.
    • tbd Metascore
    • 70 Critic Score
    Bubblegum Galaxy is a bright delight of a game with a distinct design direction and captivating storyline. The characters all look fantastic. There’s a fun script, complete with some positive messages. I relished getting to explore the office and take in the character and environmental models. The actual tile-based planet-building is pleasant enough too, though I didn’t find it as challenging or memorable as contemporaries like Dorfromantik. It’s a solid and relaxed puzzle experience that can feel quite cozy.
    • tbd Metascore
    • 70 Critic Score
    While Otome Daoshi: Fighting for Love’s story isn’t as exciting as I expected a martial arts otome game to be, there are some romantic routes here. Playing it safe isn’t a bad thing, though it does mean it might feel a little more predictable than other titles in the genre. I wish it featured some quality of life titles from other Otomate titles. However, the way it does go with the theme and include the same sort of ambiance and elements as martial arts anime and manga is a nice touch.
    • 73 Metascore
    • 70 Critic Score
    Etrange Overlord is packed with personality, with a story and songs that show love for the shojo trope where the villainess is actually the good guy. Etrange herself is a standout, and it’s silly and over-the-top without being ridiculous. But as delightful and refreshing as the narrative and soundtrack can be, the battles get boring fast. It’s incredibly repetitive! But at least those stages tend to be short, so you can race through them and get back to the campy story.
    • 77 Metascore
    • 70 Critic Score
    In a way, there’s a charm that comes from starting a Metroidvania like Ariana and the Elder Codex, knowing it’s a fine, solid experience. It’s not earth shattering. It doesn’t redefine the genre. You’ll clearly see what you need to do and know what’s coming. Still, it’s entertaining for what it is and while it lasts, and that’s okay.
    • 67 Metascore
    • 70 Critic Score
    It’s hard for me to say this, because I like Tales of Berseria a lot, but as a remaster, it’s not bringing a lot to the table. In fact, between the censorship and the audio mixing issues, I’d go as far as to say that it’s taking away from the table. The saving grace here is that it’s ten dollars cheaper than the original (at least on Steam), despite it coming with DLC. While I do still recommend playing it if you haven’t tried it before and you like JRPGs, people who have already played Berseria might as well just boot up the copy they already own.
    • tbd Metascore
    • 60 Critic Score
    I applaud the fact that Voltage does preserve its mobile otome games with Switch ports like Court of Darkness: Temptation’s Kiss, but wish there was more to this one. It’s a really fun story involving magic and school life, and the heroine actually has a personality and speaks up so she isn’t a total blank slate. The love interests included are interesting too. Unfortunate, we aren’t even halfway into each of the routes for the characters who are present, and people need to head to another source and potentially spend more money to find out what happens next.
    • 74 Metascore
    • 70 Critic Score
    WiZmans World Re;Try isn’t the most exciting JRPG, but it is great we finally get to experience it after about 16 years. The Anima Fusion system is interesting, and there’s some pretty intricate spritework involved for some characters. The game is something of a grind though, so be prepared to work for your best combinations and to take down some bosses that appear in later dungeons.
    • tbd Metascore
    • 70 Critic Score
    Cupiclaw turned out to be the type of roguelike you can pick away at in 15-30 minute intervals as a palate cleanser. It’s not too deep. It’s pretty easy to figure out the path to success. Admittedly, it can feel frustrating when many of your runs end because luck wasn’t on your side and you did everything right otherwise. But playthroughs of it tend to be quite pleasant.
    • 63 Metascore
    • 60 Critic Score
    Calamity Angels: Special Delivery isn’t bad, but it can be a tedious game and the sugoroku don’t enhance the JRPG. Instead, it can feel like it drags it out more in a way that doesn’t add anything to the experience. It’s not bad, but quickly falls into a somewhat boring and unexpectedly bland routine even with the board game and inventory management elements.
    • 74 Metascore
    • 70 Critic Score
    I admire the fact that Tribute Games embraced the River City style with Scott Pilgrim EX, as it really makes this beat’em up more of an adventure. The artistic direction and soundtrack are perfect too, and the combat flows well. I do wish the story were stronger and some of my favorite characters from the previous game had been playable, and the presence of launch bugs that can affect multiplayer is a downer. But at the very least, after a patch or two, those gameplay issues should be fixed.
    • 75 Metascore
    • 70 Critic Score
    BlazBlue Entropy Effect X is a generally sound roguelike with lots of references to the fighting game series. The story could be better, but at least this time around it feels more directly tied to BlazBlue. I did encounter some issues on the Switch, but they also seemed like problems that could be patched out along the way. If you’re into games like Dead Cells and Astral Ascent, it’s certainly worth a look.
    • tbd Metascore
    • 70 Critic Score
    Gumball in Trick-or-Treat Land succeeds at keeping the Game Boy Color RPG vibe alive. It offers a lot to do while staying within certain limitations. However, those boundaries also mean it can sometimes be difficult to discern your next steps or running into fights you just can’t win at that point. Still, it’s a cute game and Exquisite Laundry Pet embraces that Halloween and GBC aesthetic.
    • tbd Metascore
    • 70 Critic Score
    Pleasant and fluffy are great ways to describe Hakuoki SSL: Sweet School Life, as it is a light otome building on the characters we know and love. This does mean that Otomate and Idea Factory go in assuming you know everyone, so some character and relationship development is omitted. But if you do know about this series, it is absolutely worth it to get this missing piece of the puzzle and get to enjoy romances with love interests knowing it isn’t going to go as tragically as the historical Shinsengumi tale did.
    • tbd Metascore
    • 70 Critic Score
    Decollate Decoration exemplifies the idea of style and substance, though it isn’t the most meaty horror story. It tells its tale in a brief, effective manner. That’s coupled with some lovely pixel art that uses effective color choices. KANEKODO’s tale is quite short, however, and people might want more interactions or details out of their unsettling stories.
    • 77 Metascore
    • 70 Critic Score
    Yakuza Kiwami 3 & Dark Ties is generally fine, but I found it a less exciting remake than the ones for Yakuza 1 and 2. There are certain narrative and design decision elements that left me feeling the remaster of this could be more enjoyable sometimes. And while the Yoshitaka Mine storyline does offer some insights, the enjoyment someone would get out of it is really dependent on how much the player likes that particular character. In short, it’s a situation in which the remake does offer some benefits like quality of life combat adjustments and greater reach, but doesn’t totally replace the original game or remaster.
    • tbd Metascore
    • 70 Critic Score
    La Storia Della Arcana Famiglia Rinato is such a dynamic, thrilling, and even funny otome game from HuneX and Dramatic Create.
    • tbd Metascore
    • 60 Critic Score
    Little Corners is like an opportunity to return to the times of playing with Colorforms and sticker books to decorate a room. There aren’t customization features, in terms of things like resizing or recoloring. There aren’t tons of interactions. But it is very relaxing to go through the eight different areas and arrange things to your liking. And when you do happen upon a special combination of stickers to unlock something, it can feel pretty special. I just wish there was a little bit more to it.
    • 74 Metascore
    • 70 Critic Score
    Forestrike features an interesting concept and aesthetic I appreciate, but can feel unbalanced. I happened upon many situations where I felt like I couldn’t win, which was even why it took longer to prepare this review. I like the story and the way some of the martial arts movesets work. I just wish it didn’t often feel like chance so heavily affected my odds of success.
    • 58 Metascore
    • 70 Critic Score
    Bubble Bobble Sugar Dungeons has its moments, but the inclusion of Bubble Symphony helps it feel worth the try. The base game itself is fine, and I had fun with the castle portions. The repetitious colors and stage layouts coupled with the dungeon difficulty is a bit much.
    • tbd Metascore
    • 70 Critic Score
    While Bits and Bops is far shorter than Nintendo’s Rhythm Heaven games, it absolutely captures the same spirit. It’s a clear tribute that looks and plays well. Some of the minigames might feel even a little too similar, perhaps due to the premise, appearance, or song. As long as that doesn’t bother you, you’ll likely have a good time with this homage.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE absolutely offers tons of style and an exceptional soundtrack, but sometimes I felt a bit let down by the execution of the story and its rhythm game elements. The idea behind the narrative is amazing and I love the plot, but I hated the sharp transitions that sometimes made it feel choppy. The traditional rhythm game moments are fantastic, especially in the arcade mode when you can savor all the tracks and take on challenges, but sometimes the rhythm minigames missed the mark for me. It very much feels like a title where, while it’s quite enjoyable now, I think it will be even better in a few weeks after some patches.
    • tbd Metascore
    • 70 Critic Score
    Milano’s Odd Job Collection is absolutely adorable and an example of an inventive import PS1 game, though it shows its age at times. It’s absolutely fantastic to see it more accessible everywhere. There are some elements that can feel a little tedious, as working at the jobs every day can blend together a bit. Especially since there are no scripted events or interactions with other characters. But the some of the minigames can be entertaining and even challenging at higher difficulty levels, and the items we can buy for her temporary home are quite cute.
    • tbd Metascore
    • 70 Critic Score
    I enjoyed Aeruta quite a bit, with both the battling and bakery management often feeling equally satisfying. Somehow, I feel the repetition that stemmed from handling the shop became less of an issue than facing the similar sorts of hordes over and over again when heading out to fight for ingredients. The difficulty spikes for a few bosses is also frustrating. But each part of the experience is generally solid, and the charming premise and cute characters add to its appeal.
    • tbd Metascore
    • 70 Critic Score
    Still, there’s something soothing about being an observer decorating in Sumikkogurashi Create a Wonderful Sumikko Island. The San-X mascots are adorable, and it’s easy to check in the in-game index to learn about them or jump to focus on them. There are a substantial number of decorations, and we’re encouraged to use a variety due to requests. There are some frustrations here, especially when it comes to gathering or needing to suit the seasons. Still, it’s quite a pleasant, relaxing, and cozy little decorating game that I think fans of the characters or cute mascots in general will appreciate.
    • 82 Metascore
    • 70 Critic Score
    While Octopath Traveler 0 scratches the JRPG itch in some satisfying ways, I found it often never feels as captivating as the first two games. Our protagonist doesn’t feel as connected to events as the companions for the campaign quests, even with what happened to Wishvale. The heroes from Octopath Traveler 1 and 2 get stronger stories. I miss being able to play around with character builds like I did in past games too. The town building element is fantastic, constant access to all Path Actions is handy, and the eight-character party in battles allows for some fun strategic options. But I do hope the next entry in the series is more like Octopath Traveler 1 and 2 than 0.
    • tbd Metascore
    • 70 Critic Score
    Windswept is a demanding platformer that can feel Nintendo Hard at times, but it could prove quite satisfying if you put the time into it. It looks great and the moves can let you speed through levels once you get used to the execution and timing. I do wish that there were some elements to perhaps remove unreasonable segments that seem to only be passable with constant stage replays or that the checkpoint system worked a bit differently. If you’re looking for a challenge though, this offers it.
    • tbd Metascore
    • 70 Critic Score
    The idea behind A Better World is interesting and the morals make sense, but the game’s execution could be improved. A little more time could have been spent building up to the choices and better explaining and sitting with the repercussions so our ensuing decisions carried more weight. A few quality of life adjustments that would make it easier to go through when replaying or move things along at a better pace would be appreciated too. The ideas explored and way of handling situations is thought-provoking, at the very least, and the free demo should help someone see if it is for them.
    • 76 Metascore
    • 60 Critic Score
    Demonschool is definitely going to be a “your mileage may vary” kind of game, and I suspect fans of classic Persona games or Necrosoft titles may end up appreciating it most. The art direction and design looks gorgeous. The concept is good, and handling demons each week leading up to a possible apocalypse is interesting. But it does feel more like the script takes more cues from sitcoms than dramas with occasional comedic moments, which may not appeal to everyone. This take on a tactical combat system also involves some design choices that might be off-putting and not appeal to everyone. It’s an interesting concept for a game, but also quite niche.
    • 77 Metascore
    • 70 Critic Score
    The concept behind Million Depth and its approach to runs and different timelines is fascinating. It feels really different than other roguelikes. The downside is that the experience sometimes doesn’t feel polished. Some elements aren’t explained well, the UI isn’t the best in its complex situations, and there are still some bugs here. But I feel like it is worth it even when it isn’t at its best just yet, and after a few patches it should be in a great place.
    • 71 Metascore
    • 70 Critic Score
    Possessor(s) isn’t short on heart and style, but sometimes the gameplay doesn’t seem as innovative and tight as the concept. I desperately wanted to find out what would happen to Luca and Rhem, and seeing what happened to the demons and the world as a result of corporate greed.
    • 78 Metascore
    • 70 Critic Score
    Mortal Kombat: Legacy Kollection feels like an educational preservation effort, but one that isn’t 100% ready at launch. The fundamentals are here. The insightful elements acting as a documentary offering insight into the series is ready. Some of the extra features work well, and there’s an admirable number of games. However online isn’t really ready yet and there are some bugs that need to be stomped out.
    • 76 Metascore
    • 70 Critic Score
    Majogami feels like a game where you need to “work smarter, not harder” in order to best Craft Witches with Shiroha’s katana. I appreciate it, since it means thinking critically and paying attention to your opponents and surroundings. I also liked the papercraft approach to some design elements. I do wish some different choices had been made with some characterizations, but that’s more of a personal gripe and I could see other players adoring the design direction for every member of the cast. In general, I’d say it’s another solid Inti Creates action game.
    • 66 Metascore
    • 70 Critic Score
    Twinkleby is a very low-stakes sort of decorating game that moves it its own leisurely pace. You set up houses. You watch the little folks wander around and use the objects inside. They sing for you when you do a good job and they’re happy. I do wish there was a little more to it, in terms of challenge and available items. It is charming enough, if you feel you need another decorating sim on your slate.
    • tbd Metascore
    • 60 Critic Score
    I don’t think Little Nightmares 3 is one of the best games in the series, even though it absolutely looks ominous. I appreciate elements of the tale that it tells. Especially the dynamic between the leads Low and Alone. There are even some enemy designs I really like. It even offers a bit of a lore implication that I’d like to see addressed in the next entry with Six. The problem is that it sometimes doesn’t feel as cohesive due to the lack of a central villain, setpieces that sometimes make it difficult to see what you need to interact with or do to move forward, and co-op elements that don’t feel all that necessary or valuable. Little Nightmares and its sequel feel far more interesting and essential, with this third entry feeling more like optional supplemental material.
    • 79 Metascore
    • 70 Critic Score
    QQQbeats is an entertaining puzzle game with rhythm elements, but I find I didn’t enjoy it as much as its predecessor Touhou Spell Bubble. It’s great that online multiplayer is present right away, as well as both competitive and cooperative options. There’s a pretty strong selection of songs too. The story isn’t great though, and the selection of characters don’t feel as versatile as the previous game. If you did already pick up and love Touhou Spell Bubble, then QQQbeats is worth your time. If you didn’t, then I’d suggest you start there first.
    • 74 Metascore
    • 70 Critic Score
    Wander Stars is interesting and tells a Dragon Ball type of tale, especially considering its novel combat system that uses words to construct every action. The aesthetics are fantastic. It’s clearly a labor of love and tribute to shonen series. The issue is there are some bugs that can hamper the experience, especially if it softlocks and you find yourself losing progress due to it only automatically saving at the outset of every map. A few patches should help things along and I think it is neat, but I do think the execution and bugs might keep it from being for everyone. I recommend checking out the demo first.
    • 76 Metascore
    • 70 Critic Score
    Slime Rancher 2 is an entertaining game and does offer a lot to do, but I enjoyed the more relaxed original entry more. The best comparison I can offer is that the first game felt like exploring a cozy area and taking my time collecting slimes. With the second, I feel more beholden to the inventory limitations and as though I’m playing to constantly collect resources to tick boxes. There’s nothing wrong with that kind of grind, and some folks might appreciate that increase in intensity. I do think it changes the general atmosphere and ambiance from the original experience in a way that might not make upgrading worthwhile for those who really loved the first title.
    • 73 Metascore
    • 70 Critic Score
    The most heart-wrenching aspect of Towa and the Guardians of the Sacred Tree comes when you successfully complete a run. You’ll have to sacrifice whichever character you designated as your Kagura, and seeing your eight dear friends slowly disappear one by one actually hits hard. The theme of sacrifice is strongly woven into the narrative of this game, and it’s probably the most powerful thing about it. If more of the game’s beats hits as hard as this one, it would be easier to recommend. Ultimately, this is just another decent roguelite action game, albeit one with a couple of interesting ideas and a lot of personality.
    • 80 Metascore
    • 70 Critic Score
    Consume Me is fantastic at making the player feel things. Frustration at Jenny’s situation. Joy at actually managing to accomplish goals or get through a lunch session while staying under the “bites” count and leaving no “hunger” sections behind. Relief when you manage to check both standard and optional objectives off her list for the month. Anger when you can tell Jenny doesn’t need to put herself through this, is fine how she is, and shouldn’t torture herself for the sake of other people’s (incorrect) opinions. It’s an important game and I’m glad it exists, even if trying to succeed in it sometimes frustrated me more than Bennett Foddy’s Baby Steps.
    • 73 Metascore
    • 50 Critic Score
    Atelier Resleriana: The Red Alchemist & the White Guardian feels like a more simple entry, and it sadly looks bad on the Switch.
    • 75 Metascore
    • 70 Critic Score
    I feel like Little Problems: A Cozy Detective Game is a game you open up and play when you’re looking for a slight challenge to wind down. It isn’t excessively challenging. Going through it all in one or two sittings can call attention to its more tedious elements. Just spend a week or two helping Mary with some assignments at a relaxed pace, and you’ll probably have a pleasant time. But if you do want to go through it all at once, know it will take less than four hours to help Mary resolve all these situations.
    • tbd Metascore
    • 70 Critic Score
    I love the ambiance surrounding Hyke: Northern Light(s), as well as the witch character designs. It’s a beautiful game, for sure, and sometimes it can even feel cozy. I just wish it felt a bit more responsive when playing. The different movesets for each character are great! But sometimes, the execution doesn’t make it feel as tight and precise as it could be.
    • 78 Metascore
    • 60 Critic Score
    Lego Voyagers is a visually gorgeous game and generally pleasant, but I wish it controlled better and involved more challenging scenarios. There are some fun ideas here, and the design concepts are solid. It is absolutely cute. I’d even say it can be a relaxing way to spend an afternoon or evening. But the constant locking in while platforming, ease of difficulty, and few opportunities to really do more in the space can be discouraging.
    • 68 Metascore
    • 70 Critic Score
    Henry Halfhead is at its best when it allows us the freedom to do whatever we like, play around with object interactions, and enjoy the narrator’s responses to our decisions. I loved hearing about Henry and the constant color commentary. It’s so much fun to experiment! The only thing is that since this can have some physics game properties, some tasks might feel a bit more tedious than others or could involve some unexpected camera effects and perspectives that might involve some temporary discomfort. Still, it is generally delightful and fun to play with for two or three hours.
    • tbd Metascore
    • 60 Critic Score
    I appreciate Firefly Village as an experiment into how much you can cut from a Stardew Valley or Story of Seasons style farming game while presenting a cohesive experience. It is interesting. Succinct too! It looks great as well, with some adept spritework. But at the same time, things go so quickly that I didn’t feel a sense of satisfaction and accomplishment from taking my time and watching my virtual farm and life blossom over time. It’s a charming way to pass the time, but you might not get as much out of it as one of the more robust, larger games.
    • tbd Metascore
    • 70 Critic Score
    Illusion of Itehari is one of those otome games that prioritizes building up not only interesting characters and relationships, but a whole world. The lore can be quite interesting, and the resulting motivations and backstories for everything fascinating. I do think this can be to the detriment of some routes however, as the pacing and execution mean that some are incredibly eventful with great revelations and others plod along and don’t add much even if the love interest is wonderful. If you’re fortunate enough to connect with one of the bachelors who is also tied to critical, major events on Itehari, then I think you’ll have a great time with this Switch otome game.
    • tbd Metascore
    • 50 Critic Score
    Pastel Parade is such a hit-and-miss game. It’s clear Pastel Parade Project wanted to make a game along the lines of Rhythm Heaven and the aesthetics are there, but there are so many moments and minigames that prove it just doesn’t get some of the biggest takeaways. The repetition, execution of some challenges, and way the actual music doesn’t seem to matter means that, while it looks cute, it never compares to Nintendo’s series.
    • 72 Metascore
    • 60 Critic Score
    Everybody’s Golf Hot Shots seems like it should include everything we expect from the series, but it falls short of Clap Hanz’s work. Characters come across as annoying, rather than charming, and it’s a lot of work to unlock them and build them up. The general selection of modes available are fine. However, some technical issues and design choices keep it from running and looking like it should. It’s okay and might be better after a few patches, but past entries were more enjoyable.
    • 75 Metascore
    • 60 Critic Score
    Dice Gambit can be a creative strategy game, though it is one that relies heavily on luck and repetition.
    • tbd Metascore
    • 70 Critic Score
    Hololive Holo’s Hanafuda is a pleasant, casual Hanafuda experience that is great for anyone interested in the card game, not just Vtuber fans. It covers a few different rulesets. Its original Holo Awase option with power-ups adds a little extra flash. It also seemed like there’s a pretty active online multiplayer scene tied to it. And since there are different card themes, you could swap to that, largely ignore the campaign, and enjoy more typical Hanafuda experiences instead.
    • 50 Metascore
    • 50 Critic Score
    Varlet suffers from a lack of originality and meaningful activities, and the JRPG relies too heavily on concepts from Persona 4. It’s so bland and hollow compared to other Furyu games, with even The Caligula Effect titles doing a better job of telling a story, offering engaging gameplay, and showing off original characters and concepts. The battles are boring and involve repeated types of enemies. Most characters feel like folks we’ve seen before. There’s no real sense of exploration, as the SSS activities are basic, and I didn’t feel like I connected to anyone in its version of “social links.” Even if you enjoy Furyu JRPG releases, this might be one you may want to skip in favor of replaying one of The Caligula Effect games again instead.
    • 74 Metascore
    • 70 Critic Score
    I’m glad Shantae Advance: Risky Revolution is accessible after everything it went through, but you can see its struggles. It’s a fine adventure. It helps build up the timeline and backstory. I feel like it’s just a tad short and features some pacing issues that really highlight that this was a game that ended up being picked up, canceled, returned to, and had these halts in development.
    • 74 Metascore
    • 70 Critic Score
    OFF
    OFF is an experience worth having if you value the creativity of independent works and RPG Maker games, and it aged relatively well. I do think that, in the years since its release, we’ve seen other games with similar sorts of messages that do what it does better. Especially when it comes to the battle system. But when you factor in its influence, I feel it possesses educational value for those who may ever consider developing their own games or appreciate what independent developers can accomplish.
    • 69 Metascore
    • 70 Critic Score
    The story, characters, and gameplay of Shuten Order are genuinely enjoyable, but the translation doesn’t match the game’s innate quality. I’m not trying to discourage anyone from buying Shuten Order. It’s fantastic. I hope it’s as successful as Hundred Line. But I also sincerely hope that a patch comes out to fix up the English script. Blessed be the Shuten Order.
    • 60 Metascore
    • 50 Critic Score
    I think Drag x Drive is interesting, and this wheelchair basketball game really highlights Joy-Con 2 mouse controller capabilities. It can be fun if you get a group of people who are invested together. Unfortunately, I don’t think it offers enough of an incentive to get invested. Maybe if Nintendo included some sort of campaign, more customization options, or some sort of league features, I’d feel differently.
    • 82 Metascore
    • 70 Critic Score
    Though the story can sometimes verge on the uncomfortable—it delves into themes of child abuse, self-harm, and sexual violence—it still provided a fascinating read. The pencil crayon-like artwork of 100 Nen is also a treat, giving the whole game a unique and eye-catching aesthetic. Ichiko and Aria’s relationship developing from indifference to friendship to an obsessive love that bordered on hatred is the kind of content I always eat up, and man, did MAGES provide a feast.
    • 77 Metascore
    • 70 Critic Score
    MakeRoom is one of the better room decoration diorama options out there, offering more and looking better than something like My Cozy Room. The bargain price paired with the diversity of items is quite nice. I also appreciated that, for those who might draw a mental block for their next creation or want to get a grasp on things, there are levels with certain goals and restrictions. I do wish it was a bit more precise or offered more UI features. But if someone plays on a PC, then they might be okay since the mouse controls will be on their side.
    • 75 Metascore
    • 70 Critic Score
    In many ways, Wild Hearts S is currently filling an important gap on the Switch 2, as it is the go-to monster hunting multiplayer game on the system. The decision to up the player count for this version helps cement that role. Especially since it does act as a definitive edition with the Karakuri Edition extras and post-launch updates included. However, frame rate issues still exist here, only they feel more evident than on the PS5 and are especially notable when in a group of four, it doesn’t look as good as it does on other consoles, and some effects from attacks or weather conditions aren’t look great. I do think Wild Hearts S is worth playing and is a solid addition to the Switch 2 library, but recommend trying the demo first. Especially if you primarily play the system in handheld mode.
    • tbd Metascore
    • 60 Critic Score
    I enjoyed Mado Monogatari: Fia and the Wondrous Academy in spite of itself. I think the characters can be cute and fun, and I’m a sucker for any Mystery Dungeon style roguelike. The problem is that it really moves at a plodding pace, the combat system’s AOE and range systems get in the way of themselves, and the dungeon exploration feels more boring than challenging. I do think that, if there’s a sequel, a lot of this could be used as a foundation for something better. Trim some of the fat, like gameplay elements that didn’t work, tighten up the story, and adjust things to play more like Sorcery Saga (which was great) or the original first-person dungeon crawlers. I feel like the issue is that what’s here is too easy of a game with too cumbersome of a combat system for folks looking for a new Mystery Dungeon type of roguelike, but perhaps too slow-moving and awkward for those unfamiliar with the genre.
    • 62 Metascore
    • 70 Critic Score
    I feel like the more I play Pokemon Friends and unlock higher difficulty levels of its puzzles, the more I enjoy it. It’s absolutely simple. Also, imagery aside, some of its puzzles have little to do with the series or characters. Not to mention getting the best scores means playing in handheld mode and switching between touchscreen and standard controls for maximum efficiency. But it is charming, in its way, and I find I had fun with it when I’d play for about 15 minutes each day.
    • 80 Metascore
    • 70 Critic Score
    Time Flies is definitely novel, and it offers a lot of freedom to explore a tiny sandbox for a little while. It does get you thinking about lifespans, which is part of the point. It looks quite stylish too. The only downsides are that it is incredibly short and there aren’t as many secrets as I expected or hoped there’d be.
    • 65 Metascore
    • 60 Critic Score
    If you don’t already care about Shiki, Rebecca, and their journey, then the Edens Zero game isn’t going to make you, and that’s the greatest sin of all. If someone truly loves the anime and manga, they may be able to find something to enjoy about this action-RPG, but it’s a middling game. While it clearly isn’t a budget title, there are times it feels like it due to combat, performance, and the execution of its story. If at some point in your life, you owned a piece of merchandise with Happy on it or used an avatar of Shiki, Rebecca, Weisz, Homura, or Pino online, I think you may still have a good time with it! You could even love some elements like the boss fights! But it’ll be very difficult for anyone who isn’t already a fan to get into this PC RPG.
    • tbd Metascore
    • 70 Critic Score
    Mushroom Musume is a whimsical approach to the Princess Maker genre, while still being a game that could get dark or a little unsettling depending on the choices you make for your character. It goes quite quickly and it’s really easy to make things work, eliminate some of the dangers or disheartening endings other stat-based raising titles can present. This makes uncovering different types of mushroom daughters and seeing new events easier. However, I do wish runs lasted a little longer considering how much potential there is for each child.
    • tbd Metascore
    • 70 Critic Score
    Bustafellows Season 2 is truly a game for anyone who loved the original otome adventure, and it still doesn’t shy away from pairing romance with the kinds of thrilling stories we’d find in crime dramas. The execution is gorgeous, so the character design is wonderful, portraits look great, and CGs are striking. Teuta is still generally a great heroine, and the continuing romances can feel really fulfilling now that everyone is established. In general, it’s a good way to spend some evenings if you already adore these dudes.
    • 78 Metascore
    • 60 Critic Score
    I love the concept behind Everdeep Aurora, as the design direction is flawless, but it can also be quite a cumbersome game. The lack of quality of life features really hurt it. If there were some tutorials or perhaps a better save system, I’d feel a lot more comfortable recommending the game. But as is, I’d really only recommend it if you enjoy savoring in-game aesthetics and really meandering through a world working out everything on your own.
    • 79 Metascore
    • 70 Critic Score
    If it seems like I’m struggling to find anything to really say about No Sleep for Kaname Date – From AI: The Somnium Files, that’s because I feel like there’s really not much to say. It doesn’t make the sort of substantial, storytelling strides forward as the other two installments in the series. The new Escape gameplay works fine, but it isn’t as exciting as Kotaro Uchikoshi games that fully dedicate themselves to that kind of experience and mystery. The established Investigation and Somnia segments feel about the same as they always do and don’t really reinvent the wheel. I had some fun, but not nearly as much as I did with its predecessors. It’s there and feels like a placeholder ahead of whatever is actually next for the series. Folks who really enjoy AI: The Somnium Files and are biding time waiting for the next Uchikoshi project might like No Sleep for Kaname Date, but it isn’t really for anyone else.
    • 65 Metascore
    • 60 Critic Score
    Nostalgia for a character like Pac-Man can only do so much, and I fear the uneven nature of Shadow Labyrinth could prove too off-putting. The story isn’t handled well and can plod along, many gameplay elements aren’t precise enough, progression isn’t well-balanced, and the 2D skeletal animation with its paper doll puppets don’t feel like the right choice. There are too many other titles that do what it does better in every way. If you love Bandai Namco classic series, that are some fun references, but you need to put up with a lot to see them.
    • 43 Metascore
    • 50 Critic Score
    It isn’t necessarily that Tamagotchi Plaza is bad, as I do think it could be fun for kids or someone who really loves Bandai Namco’s virtual pet line. There are just some awkward decisions made that make it a little uncomfortable to play at times. And even if you do overcome that and work things out, it can feel like there’s not too much to do. Especially since you can’t even bring it out as “the early Switch 2 multiplayer minigame collection” due to how few games actually involve more than one person. For the right person, it could be fine, but it caters to a very specialized (and probably forgiving) audience.
    • 72 Metascore
    • 70 Critic Score
    Persona 5: The Phantom X is a difficult game to recommend. As a gacha game, it’s elevated by lifting so much from Persona 5. But the inverse is true, as the gacha elements have weakened a lot of what made the original game great. If you loved the style of Persona 5 and want something free and casual that lets you kick around in its world some more, there’s fun to be found in Persona 5: The Phantom X. But those who min-max the Fusion system or hate gachas are unlikely to be convinced.
    • 67 Metascore
    • 60 Critic Score
    I think of Gundam SEED: Battle Destiny Remastered as something of a welcome surprise that we likely ended up getting due to Gundam SEED Freedom and the success of other recent games and anime adaptations. It is not the absolute best entry out there. It is clearly made specifically for fans of the Cosmic Era characters, suits, and story. Still, it is fun and offers a different type of Gundam game experience.
    • tbd Metascore
    • 70 Critic Score
    Crude, salacious, yet surprisingly beautiful, SAEKO: Giantess Dating Sim is a fun short story for those who enjoy a fantastical take on dark romance. However, I sometimes wish it would veer a lot more into the themes and ideas it brings up.
    • 62 Metascore
    • 50 Critic Score
    Survival Kids feels really generic on the Switch 2, and it features none of the personality of the Lost in Blue series. I think I might have enjoyed it more had it not been burdened by that pedigree. Had Konami and Unity released this as, say, “Treasure Kids: Search for Harmony Stones,” I think I’d maybe appreciated it more. I’d go in understanding it is a new IP made for kids who like the idea of survival games or puzzle adventures, but might not be ready for titles with greater challenges and in-game consequences. But here, we go in expecting a certain type of storytelling and adventure, then wind up with a repetitious, uncomplicated routine.
    • 84 Metascore
    • 70 Critic Score
    While I feel like the Jupiter nonograms in Picross feature some better executed puzzles and final designs, Squeakross: Home Squeak Home offers a fresh take on a nonogram game. The character and home customization really provide an incentive to solve puzzles. The quality of life features and controls work well, so you could easily play with a controller. It’s a cute approach to a classic puzzle genre with plentiful play incentives.
    • 78 Metascore
    • 60 Critic Score
    I appreciate the gimmick and the talent Sassy Chap pulled together for Date Everything. The character designs are inventive and look fantastic. It’s entertaining, especially when it discusses not-Amazon and AI. My issue is I really didn’t want to talk to all of these characters. At most, I wanted to see the full storylines for like 1/10th of them. But because it doesn’t feature typical visual novel quality of life features and basically forces you into conversations with cast members, you’ll be stuck getting to know folks even if you don’t want to. Especially when it gets into the evening in-game and things get to be difficult to see.
    • tbd Metascore
    • 70 Critic Score
    Kabuto Park feels like the type of game you play for about 15-20 minutes every day for a week when you need to take a minute to relax. It’s never taxing. The challenge is minimal. The bugs are cute. I doubt anyone will spend longer than a few hours 100%-ing it, but it’s enjoyable in moderation.
    • 81 Metascore
    • 70 Critic Score
    The Onimusha 2: Samurai’s Destiny remaster is a valuable one, especially with Way of the Sword on the horizon. There are a lot of gameplay elements that help it stand out, like the ally system and how Oni abilities and adventure elements are tied to progression. The quality of life adjustments are welcome as well. However, the campy nature of the story might not be for everyone, and it isn’t the prettiest remaster I’ve seen in the past few years. It’s well worth playing if you love the series and Capcom’s work, but it might not be for everyone.
    • tbd Metascore
    • 70 Critic Score
    There are times when I wish the Labyrinth of the Demon King gameplay might be a little more responsive or certain elements a little less fiddly, but the aesthetic and graphics are always on-point. It is fantastic about establishing ambiance. So even when I didn’t feel completely captivated by other elements, I felt compelled to keep playing to see what new areas and enemies might look like. One thing is for certain, and that is this game is a love letter to the fifth console generation.
    • tbd Metascore
    • 70 Critic Score
    Tranquil Isle is enjoyable and can be a leisurely way to relax while developing an island. It’s a low-key town-building game for sure. However, while I enjoyed myself and it runs fine, this sim doesn’t really stand out. It might not be as memorable and eye-catching as other titles in the genre, which I think will keep it from becoming a “classic.”
    • 68 Metascore
    • 60 Critic Score
    I’m a fan of Fubuki: Zero in on Holoearth, especially if I drop down to the easy difficulty level to really enjoy myself. It’s an entertaining Mega Man-like game wearing a Hololive Vtuber skin. I do think it is at its best if someone really enjoys both that type of game and Cover’s performers. If not, then the length, fact that the weapons from each boss don’t feature any strategic element, and injection of Holoearth and Hololive lore with no explanation could be too high a barrier to jump.
    • tbd Metascore
    • 60 Critic Score
    Sometimes I feel like if All in Abyss: Judge the Fake ended after the third chapter, I’d like the game a lot more. After that point, it feels like the other characters didn’t end up being as engaging and the Texas Hold’em hands and execution felt more tedious and uninteresting. I would say it’s close to being the epitome of an uneven game. The idea is interesting! For the first few hours, the Poker parts can feel fun! Some of the early Witches and scenarios made me want to quickly get through to find out what happened. But I feel like the design directions and some choices make it fall apart at points.
    • 76 Metascore
    • 60 Critic Score
    The complex combat system and menus are off-putting, the visual "upgrades" are lacking, and yet I still found myself coming back to see what's next. Saga Frontier 2 Remastered is a tough recommendation for those unfamiliar with the series, but its concept and storytelling method have undeniable appeal. If you can push through its flaws and steep learning curve, and perhaps partake in a little external reading, there's a solid game beneath its flaws.
    • tbd Metascore
    • 70 Critic Score
    Rift of the NecroDancer features some interesting ideas and a great story mode, which shows how well the concepts from Crypt of the NecroDancer work in a new genre. I’m not the biggest fan of how some enemies are implemented, especially given the difficulty they present on more challenging levels when a lot of concepts are tossed at the player at once. It’s enjoyable and interesting, though how well you do while playing will be determined by your love of the series and music and willingness to really learn how to handle any type of attack. Those without a connection to the series might find themselves frustrated though, especially if they skip the tutorials.
    • 71 Metascore
    • 70 Critic Score
    Bleach Rebirth of Souls is fun once you get over the jargon-y names of its mechanics and some nuisance elements. It’s not exactly wowing me, but as far as 3D fighters go, it’s one of the better ones.
    • 71 Metascore
    • 70 Critic Score
    I adore the Tiny Garden aesthetics. It’s such a charming little sandbox. Frankly, it made me wish I still owned some of my old Polly Pocket sets. You know, the more detailed ones from the 90s that ended up more intricate than the ones being sold today. There are some times when it isn’t exactly user-friendly, and I do wish the demo was still present in case others experienced the issue getting it to run that I did. But it’s definitely a cozy way to relax.
    • 77 Metascore
    • 70 Critic Score
    If I wasn’t reviewing South of Midnight, I would probably just watch it on YouTube. The gameplay is fine, but nothing special. The linearity of the experience also holds it back at times. As such, the real star of the show is the writing, characters, and incredible art style. The cutscenes are some of the most elaborate and well-animated I have seen in a long time. South of Midnight begs to be an animated movie at some point, so I hope it happens.
    • tbd Metascore
    • 70 Critic Score
    Urban Jungle is interesting and happens to be one of the better organizational games like Unpacking that I’ve played. I like the defined identity of our avatar and sympathized with her situation. The concept is enjoyable too, and it scratches similar itches. It also encourages a bit of strategy, since you need to take into account other foliage, light, and humidity. However, it can also feel repetitive and restrictive sometimes, and the lack of proper handheld gaming PC and fully comprehensive controller support keeps it from being a Steam Deck must-have. With a few adjustments to the control scheme, it could be a relaxing way to pass some time.
    • 64 Metascore
    • 70 Critic Score
    It won’t be the most challenging game you’ll play, but Disney Villains Cursed Cafe will delight fans of the stories and baddies starring in it. It’s a very relaxed experience. You never need to worry about the consequences. It’s about enjoying the moment with over-the-top personalities and potentially affecting the course of their adventures in the process. That said, the ease of it and focus on prior knowledge of the enemies within mean that, unlike similar games Coffee Talk and Tavern Talk, you do need a level of knowledge or investment to get the most enjoyment out of it.
    • tbd Metascore
    • 70 Critic Score
    Grimoire Groves offers an overall satisfying gameplay experience. With only three spell slots and great diversity in the way spells interact with enemies, there are a ton of playstyles to develop. Although it takes a bit longer than I’d like to understand what I need to do to progress and how to do it, the cute character dialogue and expanding garden still gives me a sense of accomplishment once I do. Much like gardening, Grimoire Groves requires a little patience. But once you get past that initial struggle, it’s incredibly rewarding.
    • 68 Metascore
    • 70 Critic Score
    Warriors: Abyss at least sets down a solid foundation to work from, should Koei Tecmo have interest in doing so. It could have taken a lot more lessons from the better games in the roguelite space, but it’s an enjoyable enough game by and large. With a better story, sharper writing, and more interesting bosses, I could easily recommend this even to those who aren’t fans of the Warriors franchise. In its current form, Warriors: Abyss is not likely to impress those looking for another Hades-style time sink, but it should at least satisfy those who enjoy a good hack-and-slash.
    • 70 Metascore
    • 70 Critic Score
    I enjoy Knights in Tight Spaces, but also feel like the game could use a few balancing patches and updates before it hits that roguelike sweet spot. With a few adjustments, this could be a sequel that is the equal of the original Fights in Tight Spaces. For now, it’s just an entertaining game that might put you in a situation where you can’t excel or, in some situations, really win.

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