Shacknews' Scores

  • Games
For 1,737 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1764 game reviews
    • 83 Metascore
    • 70 Critic Score
    Those moments of anguish were not massive parts of the game, although they were gnarly roadblocks. Everything else, from the vibes to the storytelling, and even the combat when it was reasonable, were compelling to the end. I’m still curious about the other endings, but the trauma from that generator setpiece has me wanting to wait for possible adjustments or new settings in the future. Horror enthusiasts, especially those who revel in the weird, who are also secret gaming gunslingers and are cool with sudden spikes in difficulty will find a lot to like here.
    • 72 Metascore
    • 70 Critic Score
    Hot Wheels Unleashed is a decent racer with some excellent surrounding elements. It lacks the strategy and realism of a sim, but doesn’t hit the over-the-top chaos and action of an arcade racer either. Despite that, the amount of customization available, and with all of the cars to collect, fans of Hot Wheels toys will likely have a good time with Unleashed.
    • 55 Metascore
    • 70 Critic Score
    Dolmen is a solid sci-fi spin on the Soulslike formula, even if there are some places where it falls short. Not being able to jump is a simple but detrimental design flaw, and the mediocre cinematics bog down what could have been a very cinematic experience. Despite that, Dolmen still features challenging combat, as well as a variety of ways to play to your own unique style. I look forward to seeing if and how Massive Work Studio will build upon this foundation in the future.
    • 87 Metascore
    • 70 Critic Score
    Lonely Mountains: Snow Riders is about chilling out, chasing personal bests, and enjoying the bone-crunching hits that ensue. Ironically, that means this game is at its best when it isn't so lonely. Grab some friends and hit the slopes, but maybe wait for a few patches first.
    • 73 Metascore
    • 70 Critic Score
    Most of Stories: The Path of Destinies is hinged upon the idea of discovering the best possible outcomes of its story, no matter how nonsensical it may be at first. It’s a clever way to build a narrative, because it’s built around the assumption one will fail multiple times while still retaining useful knowledge to apply in a different run.
    • 73 Metascore
    • 70 Critic Score
    Evil West is a straight shooter. It doesn’t pretend to be something more than it is — a game about cowboys slaying vampires without mercy. Despite being a tad unvaried, the combat is viscerally gratifying and confidently uncomplicated. And for that alone, the game is largely able to overcome the hiccups with the limited multiplayer, graphics crashes, and awkwardly edited story. Though the campaign is fairly short given the asking price, it has a permadeath mode and new game plus for replayability. Evil West may be rough around the corners, but it’s worth a shot of whiskey down at the nearest saloon.
    • 76 Metascore
    • 70 Critic Score
    The Crew Motorfest is an acceptable reproduction of the Forza Horizon concept. If you focus on the thematic playlists and roam the colorful open world listening to the radio, you’ll get a lot of mileage out of the game. There’s enough content here to last you well over 20 hours between events and exploration. However, apart from the ability to change vehicle types on the fly, the game is unfortunately short on original ideas. The limited multiplayer, lack of compelling side activities, and restricted crossplay also hold The Crew Motorfest back from passing the finish line ahead of the curve.
    • 79 Metascore
    • 70 Critic Score
    Pokken Tournament is a very solid game. It has well refined mechanics that create a fun battling experience.
    • 78 Metascore
    • 70 Critic Score
    The gameplay of UFC 4 is stellar and rewarding, but once the novelty begins to wear off, there’s not much more to keep players invested.
    • 75 Metascore
    • 70 Critic Score
    The game definitely a lot going for it. Its new graphics and revitalize the look of the series, and some of the updated building make better use of the limited island space available. Additionally, the eras help take away the sense that Tropico is stuck in a time stasis bubble. Mid to late game empire management can get crazy, but that's nothing new. Still, it's hard to shake off the feeling that there's a lot missing, especially after putting in so many hours into the predecessor
    • 82 Metascore
    • 70 Critic Score
    NBA 2K26 is a good basketball game. It’s got a great on-court experience, and some of the rough edges have been sanded down. Still, issues that have existed for years still persist. Philosophically, not a lot has changed. I’ve enjoyed my time with it more than I did 2K25 and 2K24, but I still yearn for a more well-rounded and fulfilling basketball experience.
    • 68 Metascore
    • 70 Critic Score
    Artifacts of Power hits most of the right marks. There are some wonderfully creative physics based puzzles, multiplayer support, and breathtaking graphics. There's even some nice humor in the game, like when Amadeus briefly tries to explain why getting into the Wizard's Academy is so weird and difficult...At the same time, there's a feeling that the game lost something when it went fully 3D.
    • 79 Metascore
    • 70 Critic Score
    Routine stands out. It targets a specific aesthetic, a specific vibe, and a specific cadence, and it pulls out every stop to land on those targets. It does so with striking accuracy, making technology that feels real and of this world despite its fiction, simply due to the ways in which you interact with it and use it to solve problems and progress the story. It runs at a slow pace that won’t gel with everyone, and its lack of interest in guiding players is an observable filter as well. But those interested in the hardest of hard sci-fi, the challenge of powerlessness against ever-present threats, and the patience for environmental deduction have six or so hours jam-packed with all that stuff ready for them here. Routine has a niche appeal, but wears it like a badge of honor.
    • 86 Metascore
    • 70 Critic Score
    In its current state, Cyberpunk 2077 has a strong story and world, but those strengths are weighed down by bad design decisions and bugs aplenty.
    • 70 Metascore
    • 70 Critic Score
    I was admittedly surprised with how thoroughly I enjoyed my time with New World. From the freeform character and weapon progression to the resource gathering and faction dynamics, there’s a lot to explore and experience. That said, New World very much feels like an MMO in a very early state. There’s not a ton of Expeditions, there’s no mounts, and there’s an obvious need for balancing with features like Siege. Luckily, MMOs often get better as they age, and if Amazon Games can build upon this great foundation, they’ll have a surefire hit on their hands.
    • 66 Metascore
    • 70 Critic Score
    Because of its simplicity, Detective Pikachu Returns is an easy recommendation for young kids and their parents. Hardcore fans will have some fun comparing and contrasting the game's story with the 2019 movie. For everyone else, there are better, more challenging adventures out there, even if none of them feature an electric rat with a children's sized Sherlock Holmes hat.
    • 72 Metascore
    • 70 Critic Score
    Sure, Regicide takes strategy to an all new level, but this level is a tad too brutal for me.
    • 75 Metascore
    • 70 Critic Score
    The Pre-Sequel's biggest draw is filling in the space between the first and second games, and it does that exceptionally well.
    • 82 Metascore
    • 70 Critic Score
    I’m not going to blast The Ramp too much for how limited it is in its offerings because the developer is pretty straightforward about exactly that. It’s essentially a chill experience without goals or milestones to achieve. You skate to your heart’s content, enjoy the soundtrack, land tricks, crash and burn, and restart to your heart’s content. I enjoyed it for what it is. It’s not something I can imagine anyone putting hours of playtime into. Still, at the very least, if you want to kill some time, stick some tricks, and occasionally absolutely annihilate your poor little skater on some bad landings, The Ramp could be worth a spin at its low price of $6.
    • tbd Metascore
    • 70 Critic Score
    All told, The Fear Business is a pretty solid homage to the horror games of yesteryear. It’s not particularly original, but the PS1 aesthetic, sharp design of Solomon Manor, and compelling puzzles work well enough to make up for its annoyances. It’s not a long game (your first playthrough will probably take between 3 and 5 hours), but there are several difficulties to complete and secrets to find, and it seems ripe for speedrunning. I just wish it controlled better and dealing with Goat Face wasn’t so bloody annoying. But if you’re looking for a horror game to spend an evening with, you could do a lot worse. Just… you know, try to be smarter than Sarah the next time you’re investigating mysterious disappearances, yeah? If a dude had offered me a ride to a cult-infested mansion, I would have just gone home.
    • 61 Metascore
    • 70 Critic Score
    Astor: Blade of the Monolith reflects one of the coolest aspects of video games as a medium with a deep history of iteration. You can take a familiar set of concepts, add new context, and come up with something that stands on its own rather than feeling like a ripoff. Astor does this with an impressive sense of knowledge and understanding of not only Zelda-style exploration, but character action-style combat. The latter is much more niche and specialized, therefore harder to pull off. It’s not quite a bullseye, but gets respectfully close and has me curious about further updates, as well as what this studio does next.
    • 78 Metascore
    • 70 Critic Score
    After being in early access on multiple platforms, Inkulinati delivers a satisfying game with an original art style in its full release. The colorful, humorous character art and animations are impressive and entertaining. A lot of effort went into creating a dense and intense combat system. However, Journey Mode becomes predictable within a few runs and could have been more innovative. The lack of online multiplayer is unfortunate too, especially for a game based on dueling. Inkulinati is a fun page-turner, but it’s still in need of several revisions.
    • 72 Metascore
    • 70 Critic Score
    Wizard With a Gun is a strong start for Galvanic Games, and the effort that has gone into the crafting system and elemental mechanics is well-appreciated. You can lose a lot of hours simply shaping ammo and gathering resources. However, the controls are loose, the lore could be better integrated, and the endgame is bare. Despite these issues, though, Wizard With a Gun is a competent shooter that has a lot of potential and is well worth watching as it develops over time.
    • 76 Metascore
    • 70 Critic Score
    The Ratchet & Clank series has seen several iterations over the years, but the core gameplay loop of constant progress and upgrades remains as fun as ever. Insomniac just had to strip out some of the extraneous bits and give us a condensed version to show off how well it stands up.
    • 74 Metascore
    • 70 Critic Score
    Ooblets is a peculiarly enjoyable jack-of-all-trades adventure that stumbles near the finish line. The slice-of-life farming sim and town interaction are more developed than the card battling, and the leveling system feels unfinished. That said, the game may expand with additional content or balance patches as the developer continues to update it. Priced at half the cost of a typical full-fledged game, Ooblets is still worth playing for a few hours or so every once in a while, but there are better farming sims, monster battlers, and card-based games out there.
    • 79 Metascore
    • 70 Critic Score
    Those looking for a new free-to-play activity to add to their list can certainly do worse than Omega Strikers. It may not be anything revolutionary to the table, but it's enough of a good time that it's worth a few pick-up rounds, especially given its availability across numerous platforms.
    • 76 Metascore
    • 70 Critic Score
    Mortal Shell is a valiant attempt at the Souls-like genre. Its dark and brooding aesthetic are unnerving, while the unique mechanics, like the shells and Resolve, offer fresh takes on the tried-and-true combat. These slight changes from the formula create a challenging experience that will have those intimately familiar with the Souls-like genre relearning the basics. Unfortunately, while Mortal Shell has a heart of gold, there are mechanics and core decisions that prevent it from being a truly great entry into these hallowed halls.
    • 69 Metascore
    • 70 Critic Score
    Unfortunately, it's tough to center a game's progression around cosmetics when the skater that's being customized looks so bland. Add to that a limited availability of game modes at launch and Roller Champions gets off to a rough start at the track. Fortunately, the core experience is enjoyable enough that it could feasibly pick up some momentum and score some goals down the road.
    • 71 Metascore
    • 70 Critic Score
    Ultimately, I will look back on my time with Days Gone fondly. No, it wasn’t on the same level as other PS4 exclusives before it, but as I eluded to in my opening, not all meals have to be gourmet. Bend Studios set out to make a game about a biker in a post-apocalyptic world full of Freakers that aren’t quite human and aren’t quite dead, and it’s generally a fun experience with some clever gameplay choices and a few moments of brilliance.
    • 68 Metascore
    • 70 Critic Score
    If you’re a fan of Umamusume Pretty Derby, Party Dash is worth getting. Its cute retro art direction manages to capture the energy and charisma of the franchise even if it's a little lackluster on the surface level. The PC port I played ahead of release ran perfectly fine but being able to use resolutions above 1080p would've been nice. What is here is a great and will delight fans but might not be enough to turn newcomers into Umamusume-believers.

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