Shacknews' Scores

  • Games
For 1,737 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1764 game reviews
    • 76 Metascore
    • 70 Critic Score
    Farming Simulator 22 shines the most when it is enjoyed with friends and expanded via mods. Giants Software has made this process easy by implementing add-ons directly into the game, allowing everyone regardless of platform to extend and prolong their farming enjoyment. If you're able to find a way to make a profit, or at least enjoy the struggle to get there, then Farming Simulator 22 should easily find a spot at the top of your game library.
    • 56 Metascore
    • 70 Critic Score
    What this game is really about is fan service and I must admit that it succeeds in offering folks up a hefty chunk in that department. Jump Force knows that it’s really for the Shonen Jump fans and if you are a fan there’s plenty to like here. One would probably be better off focusing on the core fighting game aspects though.
    • 76 Metascore
    • 70 Critic Score
    Midnight Fight Express offers players the tools to recreate their own John Wick-inspired action scenes while sporting the skins of their enemies. The replayability factor is there for players wanting to achieve S-rank or complete all level challenges. Despite its fluid and engaging combat, it is not likely that I will return to the streets for more.
    • 65 Metascore
    • 70 Critic Score
    While I’ve had fun with Bubble Bobble Sugar Dungeons, I don’t think it really succeeds at its own premise. It’s kind of a good time despite itself, with the core of Bubble Bobble’s unique, arcade-flavored gameplay shining through all the weird, clumsy roguelike stuff that doesn’t work well at all. Part of the problem is a bizarre balancing act and poor communication of what your expectations should be, and the other part is how annoying it is to have something inherently repetitive made artificially even more repetitive by making it structurally more punishing. More clarity and intuitive access to the upgrades would have helped a lot, and made especially the earlier hours feel less grindy and arduous. The roguelike stuff just ends up feeling not just tacked on, but limiting as well. But hey, if Sugar Dungeons sparks a craving for the real deal, Bubble Symphony is a perfect pack-in companion to satisfy that sweet tooth.
    • 76 Metascore
    • 70 Critic Score
    Mario & Luigi: Paper Jam can get a bit grindy at times and drag on at certain times, especially the first time where it looks like the game's end is at hand. But there's more than enough masterfully comedic writing to carry the day, between the sight gags, fourth-wall-breaking references, and Luigi's pratfalls.
    • 76 Metascore
    • 70 Critic Score
    Assassin’s Creed Mirage is a worthwhile experience for invested fans of the series. It’s going to give you that stealth and stab gameplay that you’ve enjoyed before, even if it doesn’t build upon it outside of the tools. It’s bookended by exceptional first and third acts, but Ubisoft has again failed to create a detailed and meaningful world that you want to explore beyond its waypoints.
    • 64 Metascore
    • 70 Critic Score
    Phantom Breaker's best features are its multiplayer modes, especially the cooperative ones. While it's disappointing that the game doesn't have online play, the chaotic fun of throwing multiple fighters into the mix makes up for it.
    • 67 Metascore
    • 70 Critic Score
    Double Dragon Gaiden: Rise of the Dragons is not just another punching, kicking, and grapple combo adventure with Billy and Jimmy Lee. They brought back a ton of nostalgic features and worked it into a new rogue-lite approach to the franchise.
    • 83 Metascore
    • 70 Critic Score
    Where Trials Rising falls off is with its presentation. While the tracks are all unique in appearance and boast expert level design, the visuals on PC felt dated. I’m not looking for realism, but I was disappointed to find low-quality textures and an overall lack of polish. Console players might not share that view, but it was noticeable in my experience.
    • 86 Metascore
    • 70 Critic Score
    I had a really good time traveling through the world that has been brought to life within Dragon Quest Builders 2. If you’re looking for a good game that has plenty of content to keep you logging in every day, then this is one title you’ll want to check out.
    • 78 Metascore
    • 70 Critic Score
    I had a good time with Part Time UFO for what it was: a quick puzzle game and a good way to kill a few minutes. It's not going to monopolize anybody's time, but the game is competently put together, has a fun premise, and fits great on the Switch. There aren't a lot of failings here outside of the difficulty spike and its simplistic visuals that make it feel closer to a 3DS game. It's just good, clean fun.
    • 69 Metascore
    • 70 Critic Score
    Thankfully that slapdash treatment isn't indicative of the game as a whole. The story mode is well put together and serves as a faithful homage to the classic. It's loving to the point of almost fawning, and it feels a little too willing to play it safe at times, but it's an enjoyable nostalgia trip regardless.
    • 58 Metascore
    • 70 Critic Score
    I was surprised by how much I ended up enjoying Bulletstorm VR. With how fast the original moved, I thought I was in for a VR version of a town fair teacup ride. Instead, it was a rip-roaring gauntlet, and a refreshing twist on the terrible things I could do to my enemies with whatever weapons and environmental hazards I had at my disposal. The plot is still stuck at 2011, which might be grating for some, as are much of the visuals. However, if your goal is to kick a man into the air and then blow him to bits and pieces like a skeet shoot, Bulletstorm VR just might keep you entertained as an early VR offering in 2024.
    • 64 Metascore
    • 70 Critic Score
    Calling Gods Will Be Watching "fun" would be a gross misrepresentation. It's not even an experience that one would necessarily recommend, but it is one worth trying. The game is certainly challenging and engrossing in its way, but I wouldn't necessarily call it fulfilling. More often, the game is almost painful to play, and relief comes when you finally manage to make it through a single scenario.
    • 76 Metascore
    • 70 Critic Score
    Wild Bastards has a lot of charm and style, and that’s enough of a hook to want to dive in and see what the game has to offer. Using a sizable roster of characters who are the major differentiators for gameplay as the main motivator to keep going is effective as well. But once you’ve got the Bastards roster filled out and you have combat figured out well enough, that’s about where the buck stops in this sci-fi western. It’s a chaotic and challenging experience, but promises a lot of complexity and nuance that seems bountiful at first, but fizzles a bit given time. Some balancing issues hold it back the most from being truly fulfilling, but there’s a little bit of genre fatigue talking on my part as well. On its own merits, Wild Bastards is ambitious and kinetic, and will definitely put FPS fans’ skills to the test.
    • 75 Metascore
    • 70 Critic Score
    The thing about Sand Land is that it’s very confident in itself. It knows what it wants to be, and it achieves its goals effectively, whether those goals are what we think it should be or not. That doesn’t change how the game plays, of course. Stealth is still tedious, and combat is a bit floaty and simple. It does make the presentation stronger, though. Nothing feels half-baked or thrown in just for the sake of chasing a trend, and that confidence gives Sand Land a strong sense of identity that makes it easy to overlook some of its less engaging features…That’s Sand Land in a nutshell, though. It’s a vibes game more than anything else, charming, sometimes surprisingly incisive, and daring enough to be its own thing. That thing isn't always as engaging as it could be, but it's certainly unforgettable.
    • 76 Metascore
    • 70 Critic Score
    It doesn’t break new ground in the genre and, apart from a nifty battle with a monster space eel, lacks many standout moments. That said, space action junkies will eat this one up and those with next-gen consoles that are new-game-thirsty could do much worse than this interstellar tale of redemption.
    • 72 Metascore
    • 70 Critic Score
    It's fitting, somehow, that a game series so lovingly modeled after a famous B-movie would itself result in a B-tier game. Dead Rising 4 is uneven and less polished than many other games this fall. It's the kind of light, airy game I would have expected earlier in the year, when it wouldn't risk being swallowed up by the holiday season. At its core it's a pulp adventure, with winking witticisms and bloody messes strewn throughout. That makes it, if not entirely memorable, at least a bloody good time that understands the ephemeral nature of camp.
    • tbd Metascore
    • 70 Critic Score
    Aftercharge isn’t starting out perfect, but thankfully we live in an age where patches and updates continue to shape an experience well after launch. All that’s needed to grow is an interesting and polished foundation to start with and Aftercharge certainly has that with a lot of charm to boot.
    • 69 Metascore
    • 70 Critic Score
    Hauntii has some flaws, but it's short enough with enough unique ideas that I'd say it's worth experiencing. The opening alone is a brilliant example of the type of artistic expression that games are capable of producing. Even if the majority of the rest of the game doesn't quite hit its lofty heights, it's still an enjoyable way to pass a weekend.
    • 75 Metascore
    • 70 Critic Score
    Blood of the Werewolf is a pleasant little surprise from Midnight City, a game that's improved greatly since its PC release with a number of touches here and there, along with the additional modes.
    • 79 Metascore
    • 70 Critic Score
    I definitely had fun solving a bunch of puzzles, especially ones that involved finding the right visual path through a group of rings, or playing a sort of reverse Minesweeper with black and white squares. Others like hidden objects or hunting for nodes inside a boundary were annoying, but I never felt forced to try them. There’s a lot to like about that idea of zero pressure puzzle-solving. But everything else, like leaping, floating, and gliding around the open world, filling in the skill tree, or deciphering the map and other UI elements, bogged me down. Islands of Insight is a shot at blending together ambitious scale with cozy gaming, and has to try harder than it should to not collapse under its own weight.
    • 82 Metascore
    • 70 Critic Score
    This is formulaic BioWare set in a fantasy-fiction story with the feels of a summer movie, and while we think it’s a very well put-together game, we ultimately couldn’t find the oomph that could push it over into greatness.
    • 74 Metascore
    • 70 Critic Score
    The Thaumaturge’s biggest problems are a result of trying to do so many different things at once. It’s a juggling act on the best of days, and if you’re a working-class person in 1900s Poland you aren’t having a bunch of great days. Not consistently, anyway. This is a deeply interesting game with a lot of cool imagery, historical storytelling hooks and complex systems that are a blast to engage with. There are a ton of swings, and not every one is a hit. Sometimes the voice acting is wacky, the protagonist feels underdeveloped, and combat can be annoying and burdensome. But I also accidentally stayed up way past my adult, parent bedtime on multiple nights playing it. I feel and probably look like Wiktor after catching a new Salutor, but it was worth it.
    • 77 Metascore
    • 70 Critic Score
    Will I come back to LEGO Party! over time? In this case, it’s not up to me, it’s up to the folks I played with. I will say that’s part because these are the people I play party games with, and part because I probably won’t suggest it myself. LEGO Party! is a fine enough virtual board game, and is a particular standout in the ways it uses that LEGO license to the fullest. From the look and feel of the experience to the themes and ideas in minigames, the developers thought of damn near every way you could possibly think to incorporate LEGO into a Mario Party competitor. What holds it back is both how closely it adheres to the Mario Party formula, and how rough and unfriendly the minigames can be from a gameplay perspective, especially for younger or less experienced players. It’s a cute romp, but not all the way there yet.
    • 53 Metascore
    • 70 Critic Score
    Bakugan: Champions of Vestroia is certainly the best of the recent Bakugan video game adaptations, though it’s far from a masterpiece. The world is neat, and WayForward does an excellent job with the Bakugan creatures themselves. Battling is solid, as it does a great job at mixing real-time and turn-based elements. It could have greatly benefited from some new Bakugan types for diversity’s sake, or a more unique story. Regardless, Bakugan: Champions of Vestroia will surely satisfy most fans of the franchise.
    • 59 Metascore
    • 70 Critic Score
    I love The Dark Crystal, Age of Resistance, and Final Fantasy Tactics, but I can’t help but feel like it falls just slightly short of all of those things. Even so, as a combination of them, it feels like much more than a cash-in on names or styles. There’s definite dedication here, and in the end it comes out feeling far more genuine than dastardly.
    • 74 Metascore
    • 70 Critic Score
    There’s magic in Rolling Hills for sure. But it’s a very fleeting magic, and a little more sauce would have made it a much more impactful source of wonder. It was definitely cute, though!
    • 71 Metascore
    • 70 Critic Score
    Sniper Ghost Warrior Contracts launches with a budget-friendly price but still feels undercooked.
    • 83 Metascore
    • 70 Critic Score
    In the end, it's all about bringing the fight and the Street Fighter 30th Anniversary Collection can throw down with the best of them, making it a worthy challenger.

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