Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 76 Metascore
    • 80 Critic Score
    What I’ll remember about Demonschool are the little things: the jokes, the quiet character moments, when a fight clicks and what had seemed impossible becomes routine, the bliss of a plan well-executed. When I beat ol’ skeleton face from the opening paragraph, he and his minions barely touched me. Namako survived the whole thing with barely a scratch, and my whole team ended the fight feeling like they could lasso the moon. I came, I saw, I conquered. And you’d best believe I got that A rank. And then we did some karaoke. It was a good day.
    • 77 Metascore
    • 80 Critic Score
    Tales of Graces is an entry in the series I’ve heard about the least over the years, partially due to its absence on the Wii when it was new, and the PS3’s relative struggle to get eyeballs in front of RPGs. So having Tales of Graces f Remastered out, with all the DLC included, modern visual updates and other neat, little quality of life touches, is a nice way to comfortably explore the past. If you’re someone who has only come to the Tales table recently through recent entries like Zestiria, Bersaria, or Arise, this is a comfortable way to visit what the series looked like in a previous era. It isn’t an all-time entry like Symphonia, but it isn’t an easier skip like Tales of Hearts either. And if the somewhat clumsy combat system clicks on top of the endearing characters and fun story, you’ve got a lowkey banger on your hands.
    • 83 Metascore
    • 80 Critic Score
    This game is as unforgiving at the start as it was in 2006, but if you want a solid zombie survival experience akin to Dawn of the Dead, you can’t do much better than the mall mayhem of Willamette in Dead Rising Deluxe Remaster.
    • 81 Metascore
    • 80 Critic Score
    FreeStyleGames has taken only the most fundamental pieces of what Harmonix and Neversoft introduced and instead put their own unique stamp on Guitar Hero Live. In many ways, it's for the better, especially in GHTV. In fact, GHTV might even have some players wondering why that wasn't the whole game. It certainly makes the live action concert element feel superfluous.
    • 81 Metascore
    • 80 Critic Score
    As it stands right now, the game is a rough, uncut diamond that could’ve been the crown jewel of class-based multiplayer first-person shooters.
    • 74 Metascore
    • 80 Critic Score
    Rifftrax: The Game still gives players a fun way to engage with the style that the Rifftrax crew has built. It doesn’t always hit in the way it should, but there’s still plenty of fun to be had.
    • 80 Metascore
    • 80 Critic Score
    While series like Madden struggle to create a worthwhile product year after year, The Show is fortunate in the sense that it has crafted a nearly-perfect baseball experience for several years. This year is no different and while that may not be everyone's cup of tea, the subtle improvements made to each new iteration is good news for baseball fans.
    • 83 Metascore
    • 80 Critic Score
    Black Ops 4 feels like one of the strongest Call of Duty entries to come along in years. Despite not having a solo campaign or some of the past games' more bombastic mechanics, Treyarch has proved the adage that "less is more." And this game's "less" is good enough to keep me waiting around for "more."
    • 81 Metascore
    • 80 Critic Score
    Wasteland 2 has everything a deep role-playing game should: a large open world, multiple decision paths, and a satisfying mix of serious themes and dark comedy. It can be a long journey, and one where the end is nowhere in sight, but it's an experience that's easy to get lost in.
    • 74 Metascore
    • 80 Critic Score
    As a faithful fan of both FreQuency and Amplitude, I'm satisfied with the reboot Harmonix has so lovingly crafted, but as a much different product than the loud, raucous Amplitude I fell in love with as a teenager. I won't keep returning to this Amplitude like I do the 2004 version despite enjoying the soundtrack because it lacks the same kind of replay value for me, but as its own being it absolutely stands on its own feet as a music title evocative of games like Rez or Child of Eden.
    • 81 Metascore
    • 80 Critic Score
    I dove into the PC version of the game and it delivered a rock-solid performance outing at both 60Hz and 120Hz at max settings and high resolutions, making it the clear choice over its 30Hz console cousins. If you are going solo or not worried about missing out on playing with friends on a specific console, the PC is the version to snag. Admittedly, I am starting to suffer Milestone motorbike game fatigue. It has affected some of the initial excitement I had for MotoGP 20, but I cannot deny that my time spent was mighty fine. 8/10 crotch rockets.
    • 73 Metascore
    • 80 Critic Score
    Muse Dash is an exceptional rhythm/action game that thrives on the Nintendo Switch. It takes advantage of the Switch in terms of the variety of ways to control and experience the game. Finely tuned gameplay is surrounded by a charismatic world that features a sizeable catalog of fun and exciting music.
    • 79 Metascore
    • 80 Critic Score
    Is This Seat Taken? is a charming series of logic puzzles with a serene soundtrack and a fun story to follow. It's brilliantly designed for short sessions and adds just enough to keep the experience fresh through the end. It's not a long journey, but it's one that's worth sitting down to appreciate.
    • 86 Metascore
    • 80 Critic Score
    While the 2013 reboot was growth for the sake of survival, Rise is more about growth on a more personal scale. Between a fantastic story that introduces some fascinating characters, its vast open world filled with hidden elements and wild game, and a greater emphasis on solving problems with brains as much as bullets, Rise of the Tomb Raider proves to be a remarkable follow-up to Lara's origin tale.
    • 74 Metascore
    • 80 Critic Score
    When it all comes together, slaying a pack of Pixar-esque monsters with your carefully planned turret barrage is incredibly satisfying.
    • 74 Metascore
    • 80 Critic Score
    Despite a few issues, I still think Ara: History Untold is some of the most fun I’ve had with a 4X historical nations game that wasn’t Civilization. Oxide Studios clearly knew the assignment and they aced on a number of fronts. It’s a little disappointing that for their experience, they weren’t able to avoid common issues like mid-to-late grind, but if you want a game that will offer plenty of variety in playstyles and an interesting and engaging crafting mechanic, Ara: History Untold is quite an extensive option for any fan of 4X strategy.
    • 81 Metascore
    • 80 Critic Score
    Deus Ex Go is the most cohesively designed and complex of the set so far, and that's saying something.
    • 69 Metascore
    • 80 Critic Score
    At its center, it is a hardcore RPG that will reward players that invest in it heavily and it has more than enough value at its lower price. The game’s most significant issues have been addressed with a patch, thankfully, and any that step into the world of Andal is in for a treat.
    • 80 Metascore
    • 80 Critic Score
    Total Chaos is a game of extremes for me. I really like its combat and survival elements, but the action of melee and gunplay against the lesser enemies is less enjoyable than I would have hoped. There is also some noticeable jankiness that pulls away from its best elements. However, I was almost always enamored with Total Chaos’ set pieces, environment, and sound. The bigger scares in this game and the build-ups to them are great. It’s not often we see such a thematic change between games like the move from Turbo Overkill to Total Chaos, but I think Trigger Happy Interactive has built something quite fun with this game. It might not always be consistent, but when Total Chaos hits, it hits like a sledgehammer crushing a twisted figment of our warping sanity.
    • 78 Metascore
    • 80 Critic Score
    A strange kind of beast. Its level design is as strong as ever and the villain trapping gimmick is a strong addition with some great gameplay implications. At the same time, the character designs are getting tired.
    • Shacknews
    • 80 Metascore
    • 80 Critic Score
    Nikki caught my attention with its strong sense of identity, immediately standing out as something different than anything else it overlaps with on paper. Sure, you can easily connect some dots back to Genshin Impact or Zelda to name a few, but those elements are used to build a journey that has markedly different interests and goals. Infinity Nikki doesn’t reinvent any wheels, push boundaries, or offer a revelatory or novel gameplay experience. But it does offer a fresh perspective, a strange and captivating world to explore, bucketloads of silliness, and hours of breezy fun. If you can put up with the free-to-play trappings and some hopefully temporary technical instability at launch time, and if you can have a good time without needing to kill stuff, you can have a blast without needing to know a single thing about fashion. I still don’t trust the cat, though.
    • 73 Metascore
    • 80 Critic Score
    When I finished Directive 8020, I immediately wanted to replay it. I was content with the ending I got, but was fascinated by all of the other possible endings and diverging paths that led to them. There are so many permutations of the storyline and secrets to uncover; I know for sure that I’ve got a couple more playthroughs in my future. It’s the mark of a great choice-based game.
    • 72 Metascore
    • 80 Critic Score
    Gato Roboto is one of my favorite indie games I’ve had a chance to play this year. The only downside is that the short playtime of only four-five hours (it took me five and a half because of some issues with one of the bosses), means the game never really feels like it finds its own identity. If you can look past this, though, you’ll find a fantastically crafted platformer that mimics the Metroid days of old.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy Tactics - The Ivalice Chronicles feels like a massive ship that's undergone a bizarre restoration process, comprising half reasonable repair work and half gaudy attempts to make improvements where they weren’t needed, and sometimes end up making things worse. And there’s a lack of control over the whole thing that feels frustrating compared to simpler, cheaper projects from competitors. It’s not a remaster, a port, or a remake. Instead, it’s the classic video game version of (one of my favorite books) John Dies at the End’s opening. This is the triumphant return of a life-changing experience many young nerds experienced on the PlayStation circa 1997. Is that true? Maybe, maybe not. But Final Fantasy Tactics is brilliant anyway, I reckon.
    • 80 Metascore
    • 80 Critic Score
    I found a lot to like during my time with Dungeons of Hinterberg, and the drawbacks feel mostly about limitations or how I met the vibe. The whole cozy thing can be hit or miss with me, and I like my combat to have some teeth instead of feeling like it’s simply showing up for work. The charm, creative magic abilities and puzzles, variety of colorful and weird characters, and fun premise all come together quite gracefully. Fans of classic Zelda games looking for something that’s not leaning on the retro aspect or trying to be indie Breath of the Wild might have a nice sweet spot here.
    • 68 Metascore
    • 80 Critic Score
    Firmament was an extremely meditative puzzle solving experience. I applaud Cyan Worlds for continuing to design these games without flashy ruckus, time limits, or deaths to speak of. It’s a peaceful journey through vast and mysterious lands full of wild and interesting machinery built into beautiful natural surroundings. However, as is often the case with Cyan Worlds games, Firmament is also a test of patience and sheer experimentation. You could spend extremely long periods of time stuck on a spot in this game and the only thing you can do is either quit and come back later or figure it out. Nonetheless, it presents another mystery I felt compelled to solve and I feel that other puzzle-minded players will thoroughly enjoy the variety of ways you can use the Adjunct and unlock Firmament’s secrets.
    • 72 Metascore
    • 80 Critic Score
    The Texas Chain Saw Massacre is a splendid new entry in the asymmetrical multiplayer family. Its recreation of the characters and locations from the 1974 movie is deeply impressive, as it’s abundantly clear that authenticity was a top priority during development. It helps to enhance the exhilarating gameplay, though I do worry about its approachability given the deep systems and mechanics. Regardless, it’s one that I look forward to playing both casually and competitively with friends whenever I want a good scare.
    • 67 Metascore
    • 80 Critic Score
    Atomicrops is an unlikely meeting of two genres. Set to the backdrop of a post-nuclear apocalypse, Bird Bath Games finds a way to adequately weave together two styles of gameplay that typically shouldn’t work together. Although there are moments where the two primary modes of play feel like they’re stepping on each others’ toes, those moments are few and far between. Bird Bath’s Atomicrops is an excellent addition to PC and home console indie catalogues.
    • 77 Metascore
    • 80 Critic Score
    For the most part, Stealth Inc. 2 is a very enjoyable stealth based platforming game, but the sudden switches from planned stealth to frantic reflex based gameplay might be a turn-off for those like me.
    • 73 Metascore
    • 80 Critic Score
    Bread & Fred has solid platforming mechanics, and the introduction of the rope opens the door to brand-new frustrations and gameplay elements. It succeeds greatly at producing a co-op experience that’ll either have you at the throats of your friends and loved ones, or laughing uncontrollably, even if it feels like there isn’t much more substance beneath the surface.

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