Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 72 Metascore
    • 80 Critic Score
    Frustrations aside, Men of War 2 is a fresh and ambitious take on a genre that's usually comfortable staying the same. I wish I had more time to sink into its massive multiplayer matches, but even when I don't, I'm still pleased with how strong the single-player experience is. Sure, it doesn't require the same level of strategy as taking on a human opponent, but Men of War 2's inventive mechanics keep you on your toes anyway.
    • 61 Metascore
    • 80 Critic Score
    How far it feels like the concept of Sniper Elite VR has come. I won’t say this game is perfect, but I will say it’s one of the most visceral and satisfying stealth-action shooters I’ve played in VR. The weapons handle nicely, the missions and locations are hugely varied, and the comfort options are abundant and easily understandable. I wish it catered better to left-handed shooting and that some weapons had better interactivity, and I’m just not crazy about head-on combat here. It’s also not exactly a looker. That said, what a step-up from what I know about Sniper Elite VR. When the dust settles, I’ll have a hard time thinking of a game that made it more satisfying to look down a scope and deliver distant absolution to virtual fascists.
    • 73 Metascore
    • 80 Critic Score
    Even the things that were off-putting felt more like small stumbles than full-on faceplants. With so much to explore and unravel in this game, plus accessible daily puzzles, Katrielle and the Millionaires’ Conspiracy feels like a game we could get lost in for a good, long time.
    • 80 Metascore
    • 80 Critic Score
    Set in a gritty noire story told through rubberhose animated-characters, Mouse: P.I. takes players into the seedy underbelly of Mouseberg, and while I often felt like more of a “Mouse Mercenary” than a P.I., the look and feel of the game had me hooked throughout the twisting and turning adventure.
    • 82 Metascore
    • 80 Critic Score
    If you're one of those people who lives to party (and honestly, who doesn't?!), Sportsfriends deserves an immediate addition to your game library. It comes with four unique competitive experiences that are worth checking out, even if some are better than others, and the presentation and gameplay each one presents is truly inventive--and a far cry from what you've come to expect with NBA Jam. Dig in, and don't forget your friends.
    • 76 Metascore
    • 80 Critic Score
    Pharaoh: A New Era’s visuals, music, and gameplay tweaks make for a very easy-to-grasp, complex-to-master setup, and there are loads of options to soften the challenge whenever you feel like it. More than that, when you get your cities bustling with farms, markets, industry, entertainment, religion, and monuments the whole thing is a busy spectacle of beauty. Some archaic bits can make things difficult, and this isn’t my favorite city builder I’ve played, but it’s still an excellent spin on a classic.
    • 74 Metascore
    • 80 Critic Score
    A solid entry into the lexicon of Lego and DC adventure-puzzle games. There’s a ton of family friendly content that will keep kids busy for hours and entertain their adult counterparts as well.
    • 76 Metascore
    • 80 Critic Score
    Escape Academy is still one of the best cooperative gaming experiences I've had this year and a great start for both Coin Crew Games and new publisher iam8bit.
    • 82 Metascore
    • 80 Critic Score
    While Tekken 7 doesn't offer a lot of varied game modes, it excels with the ones that it does feature. The fighting features enough new additions and familiarity to appease experts, while remaining as accessible as ever for newcomers. On top of that, the numerous customization options ensure that there's always something worth fighting for, in-between trying to prove dominance online. The Mishima Saga carries on the series legacy in the sense that it's a mess of a story, but even that spotlights how well Tekken's visuals have adapted to the new generation of hardware. With an iron fist, Tekken 7 proves that it deserves to stand with the best in the genre.
    • 85 Metascore
    • 80 Critic Score
    Frontier Developments’ Planet Coaster: Console Edition brings a celebrated PC title to both modern and next-gen consoles. New content makes the game feel a refreshed experience, rather than just an old game ported to run on new hardware. I ran into some tech hiccups while playing on console, but it didn’t rain on my parade hard enough to make me wanna close down the park.
    • 73 Metascore
    • 80 Critic Score
    The amount of room for experimentation in regards to mixing powers, the tandem abilities, and the tried-and-true level design are enough to make this feel like one of the better Kirby games in recent memory. But it's the drop-in, drop-out co-op that makes Kirby Star Allies truly stand out, making it one of the best couch co-op games to grace the Switch in this early life cycle.
    • 79 Metascore
    • 80 Critic Score
    While the game could use a tiny bit more polish and perhaps some DLC, there is still plenty to enjoy in House Flipper 2. Fans of the original should have no trouble diving back into the house-flipping business, with an enhanced set of tools to help get the job done. Sandbox mode opens up new creative possibilities while adding a social element to the game that will only get better as more players get involved. Despite its shortcomings, House Flipper 2 keeps me coming back for more, and I can only hope there will be more to come back to in future updates.
    • 78 Metascore
    • 80 Critic Score
    While Capcom Beat’Em Up Bundle does have some online multiplayer issues it’s still a ton of fun overall.
    • 69 Metascore
    • 80 Critic Score
    Miasma Chronicles is a fascinating experience that aims for a narrow target and hits it, for the most part. Making a serious, tactical RPG a vehicle for compelling storytelling is a tough proposition because the broad appeal of the latter is often at odds with the brutal vibes of the former. But with its tailored difficulty options, stealth options outside of combat, and, of course, the solid weight of the storytelling itself, Miasma Chronicles succeeds in its mission.
    • 69 Metascore
    • 80 Critic Score
    Crime O’Clock is an enjoyable throwback to hidden object games, with modern visual and mechanical design elements that eliminate the frustrations of the genre. Its art style and level of detail make each level a visual treat in addition to a challenging puzzle. I look forward to seeing if Bad Seed is able to expand on the experience with additional levels and puzzles down the road.
    • 82 Metascore
    • 80 Critic Score
    Super Mario Party Jamboree disproves the idea that if you've seen one Mario Party game, you've seen them all. Nintendo went out of its way to create something heads-and-tails above what came before. It doesn't always work, but there are far more winners than participation trophies in this package. The Jamboree Buddies, in particular, make this the ideal way to play Mario Party. It'll still wreck friendships. At the end of the day, it is still Mario Party. But, now those friendships will be wrecked in a more interesting way.
    • 72 Metascore
    • 80 Critic Score
    Annoyances and bugs aside, The Invincible is as bold and smart as its protagonist, and I can only hope it starts a trend of equally thoughtful takes on big ideas from history and literature.
    • 81 Metascore
    • 80 Critic Score
    What makes Live A Live stand out is that if I hadn't been told that this game first released almost 30 years ago, I never would have guessed it. The clever concept, all tied together by a single antagonistic force, and the timeless stories work just as brilliantly in 2022.
    • 75 Metascore
    • 80 Critic Score
    The Council isn’t a perfect start, but it is quite a wonderful foundation to build upon.
    • 78 Metascore
    • 80 Critic Score
    Star Wars Jedi: Survivor is a marked improvement upon the first game, despite suffering from some of the woes I had with the 2019 title. Cal Kestis’ journey across the galaxy is fraught with danger and the supporting cast are a treat to chat with whether in the midst of a mission or as you explore Koboh. While the combat and movement is still quintessentially Star Wars, it feels like the game has yet to reach its full potential. The good news is that, if you’re a Star Wars fan, you’re going to have a great time in this galaxy.
    • 82 Metascore
    • 80 Critic Score
    Despite playing the bulk of the game by myself, I enjoyed my time in Moving Out 2 overall. Though still enjoyable, solo play felt a bit tedious at times. The game is clearly designed for cooperative play, couch or otherwise, making the addition of online multiplayer a logical next step for the series. The sequel builds upon the cutesy visuals and pun-filled story of the first game with fresh challenges and fun objectives. Moving Out 2 is a slap-happy romp that caters to players of varying skill levels, making it a great party game to enjoy with friends or family.
    • 75 Metascore
    • 80 Critic Score
    I really enjoyed the Lost-esque flashbacks that Peter has throughout the game, and how beautifully the game transitions between them. I also loved how natural the romance between Peter and Clara felt in developing slowly, over time, and how well the two work together. If you’re looking for a stellar story experience, South of the Circle has it in spades.
    • 80 Metascore
    • 80 Critic Score
    Though Like a Dragon Ishin! is rough around the corners, its complex story and rich world with an abundance of side adventures are well worth the cost of admission. The game’s reinterpretation of Japan’s Bakumatsu period is a transporting experience that explores a moment in history that is not often available to Western audiences. Ishin has some trouble upgrading the combat system and camera controls to today’s standards, and it’s not a graphical powerhouse despite some visual upgrades. But anyone who is a fan of the Yakuza Kiwami series will likely forgive these faults to a degree. Like a Dragon Ishin! may be just a remake of a spin-off, but its blades are sharp enough to ignite your inner samurai.
    • 85 Metascore
    • 80 Critic Score
    My questions at the beginning were answered pretty clearly. Dragon Quest 1 is a game that’s hard to mess with too much, as its simplicity holds most of its lasting appeal. Adding too much makes it top-heavy, although it doesn’t help when what is added feels shallow and poorly balanced. Perhaps there’s another version of this project that’s simply better in my eyes that pulls the effort off more cleanly. In fact, I can see the vision in Dragon Quest 2, which is a more robust, thoughtful, and gracefully implemented set of updates to what is at heart a Famicom game from the earliest days of RPG history. The end result of this package is strangely funny; two sides of a coin I never would have expected. It’s the worst time I’ve ever had with Dragon Quest 1, and the best time I’ve ever had with Dragon Quest 2. If this is your first time with this pair of historically powerful journeys, I almost don’t know what to tell you. But if you enjoyed your time with DQ 3 last year, you owe it to yourself to see the story through to the end. These are classics in every sense of the word, warts and all.
    • 86 Metascore
    • 80 Critic Score
    The best part about Cuphead is that the challenge feels attainable. It's the right kind of frustration, the kind that makes a person feel like they can prevail if they just try one more time. It's easy for this type of game to feel cheap, but it never feels impossible. It's a gorgeous piece of work and a cup that feels better on repeated sips.
    • 75 Metascore
    • 80 Critic Score
    The intensity ramps up very quickly, which is crazy, because no game that's this cute should be this stressful. Playing is both a joy and infuriating, depending on your back stabbing/stabbed ratio. In either case, I found myself wanting to go back for more.
    • 79 Metascore
    • 80 Critic Score
    Meta progression isn’t a necessary facet of the genre, but when those systems do show up in more obtuse and fumbly ways it can be kind of tiresome to engage with them. I’d rather have something more straightforward, or just focus on the core mechanics entirely. And a game like this, with its smaller scope but explosive energy thanks to the Fairy Tail stuff, really thrives on a foundational level. The art is sharp and colorful, the series’ personality shines from every angle, and the combat itself is fun to grapple with. The game even has some interesting ideas with its checkpoint-like boss stages meant to challenge your saved builds. Making use of such a burly anime/manga IP as Fairy Tail to hoist up indie games is an awesome idea, and it’s great to see Fairy Tail: Dungeons come out swinging the moment the door opens.
    • 75 Metascore
    • 80 Critic Score
    I’ll say it plainly. I love Scott Pilgrim vs. The World: The Game. I loved it 10 years ago and I’ve only come to appreciate it more since. I identify with Stephen Stills as talented, but also very sleepy, so I delight in being able to play as him in a game again. Yet for all of my love, it definitely has a tedious grind that might annoy people that aren’t into River City Ransom-style beat’em-ups. That said, with or without the movie or comics it’s based off of, I’d still consider it one of the best-in-class of side-scrolling co-op brawlers. Good fighting? Check. Catchy soundtrack? Check. Easy to access co-op? Heck yeah. Get together with your friends online or off and play this one over and over again. Scott Pilgrim vs. The World: The Game has finally returned. Welcome back, Scott. We’re here to watch you kick Gideon’s teeth in.
    • 80 Metascore
    • 80 Critic Score
    I enjoyed WWE 2K24 and WWE 2K25, especially the Bloodline-driven Showcase mode in last year’s entry. But WWE 2K26 stands tall over them. Even though some elements are recycled from last year’s (and the year before that, and the year before that), 2K26’s fun Showcase mode, compelling MyRise story, and strong presentation and gameplay systems make this my new favorite installment.
    • 75 Metascore
    • 80 Critic Score
    I wish Rematch had more modes, and I’d kick a soccer ball at somebody’s head for some bots and crossplay, which is bafflingly absent, though all that and more is allegedly coming down the line. I can’t deny that when I’m playing Rematch, I’m having a blast, and when I’m not, I’m thinking about playing Rematch, even if that means risking the solo queue. Sloclap is onto something here, and I even found myself sneaking a couple matches when I got stuck writing this review. That’s a hell of an accomplishment. Now all I need to do is find a regular team. Anybody looking to kick a ball around?

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