RPGamer's Scores

  • Games
For 1,249 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Undertale
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1254 game reviews
    • 61 Metascore
    • 40 Critic Score
    Weird enemies, fast combat, and tank customization don’t save Metal Max Xeno from being an unbalanced disaster. The game also manages to end on a particularly poor note with an ill-conceived boss-rush followed by a monstrous final battle that requires expertly tuned tanks not needed anywhere else in the story. I spent nearly as much time trying to beat the final boss as I did on the rest of the game. It’s just another in a host of bad design decisions. There are some interesting parts that could have formed the basis of a good game — the tank battles against giant monsters festooned with cannons are fun — but those parts are buried by all the other terrible decisions.
    • 85 Metascore
    • 70 Critic Score
    Thronebreaker: The Witcher Tales is unlikely to create masses of new fans for Gwent, and its adventure mode effectively admits this. However, it allows those looking for an entertaining tale to enjoy one without letting CCG elements and other gameplay elements get in the way. Meanwhile, fans of Gwent should appreciate the opportunity to apply the game to a wider adventure and be tested with the special scenarios. To those ends, Thronebreaker is a worthwhile endeavour that will please many, if perhaps not delight.
    • tbd Metascore
    • 40 Critic Score
    It took me about five hours to reach the final mission of Moonfall Ultimate, only to be confronted with what appeared to be a glitched set of mission instructions at the end. I tried going through the game again using a different class, and encountered the same glitch, except this time I ignored the text and just plowed through everything as best I could. There are plenty of hack and slash titles available, and this one doesn’t stand out in any particularly positive way.
    • 62 Metascore
    • 40 Critic Score
    For as simple as a game it is, the game runs fine on the Switch. The draw distances of the levels and the pop-in is noticeable but really doesn’t impede gameplay in any meaningful way. The music and sound design is as bland as they come, leaving so little an impression that all that’s left is the admittedly fun creature design. But engaging with enemies isn’t entertaining and the levels offer no fun secrets to explore. Hyakki Castle promises an interesting premise but can deliver on little else besides some pretty loading screen concept art.
    • 77 Metascore
    • 80 Critic Score
    For those who missed The World Ends with You originally, the Nintendo Switch version is a great way to see what all the fuss was about. Its gameplay, style, characters, and story are still perfectly fresh even ten years following its original release. Meanwhile, those wanting to try it again will find plenty to like about its adjusted gameplay and particularly some of the new ideas brought about in A New Day. The new conclusion doesn’t offer the answers to story questions that existing fans will have, but if Final Remix provides the success the game deserves, perhaps those answers will come.
    • tbd Metascore
    • 60 Critic Score
    Overall, The Greater Good is a decent enough game, with graphics being the main mark that often hinders the game rather than helping it. They simply didn’t work at times as I didn’t know where to go because a rock formation that seemed part of the background graphics was actually something to jump on, or the entrance to a tavern was between two other background images. Other than that, the battle system is tried and true, with a decent amount of strategy raising the difficulty. The story has an interesting premise, sees a satisfying conclusion, and even has a small epilogue.
    • 78 Metascore
    • 70 Critic Score
    Cosmic Star Heroine is far more than a simple send-up of some of the genre’s most beloved classics. It may imitate a similar art style and plot development, but it shows a good amount of innovation in some key areas. Particularly its combat system is packed with new and interesting ideas that require a good deal of attention paid during even rote battles. The variety of combat systems end up being as much of a drawback as an advantage late in the game, though, when lengthy skirmishes seem needlessly protracted. What still remains is a fun, if not terribly demanding galactic romp to save the cosmos alongside a crew of colorful, if not terribly deep pals.
    • 80 Metascore
    • 80 Critic Score
    Hero-U: Rogue to Redemption couldn’t get everything absolutely perfect, but no game ever really does. Instead, it got a whole lot of things just right, which was enough to counterbalance most issues. I am looking forward to seeing what the Coles do with their next endeavor into this world.
    • 82 Metascore
    • 80 Critic Score
    Valkyria Chronicles is considered one of the greatest RPGs of the last generation, so this true sequel coming ten years later always had some lofty expectations to look up to. The combat significantly improves upon the original and RPGamers that value interesting, strategic battles will be extremely pleased with Valkyria Chronicles 4. However, it doesn’t quite manage to emulate the same interesting, thought-provoking plot that dealt with delicate themes in a mature manner. Nevertheless, while the narrative of VC4 doesn’t reach those lofty heights, sixty hours quickly disappeared in the course of playing it. Perhaps that’s more indicative of its quality than comparing it to something it’s not.
    • 80 Metascore
    • 90 Critic Score
    Torna ~ The Golden Country manages to offer both a similar and distinct experience to Xenoblade Chronicles 2 at the same time. The prequel builds superbly on the main game’s lore, providing a fantastic experience for fans just looking to see more of the world. Meanwhile, those looking for a more mature story and cast will absolutely get on board with Lora, Jin, Addam, and the rest of the crew. It’s almost a shame that the time we get to spend with them is so short in comparison. Monolith Soft has created another excellent experience for Switch owners to get stuck into.
    • 74 Metascore
    • 70 Critic Score
    Phantom Doctrine may not quite fully follow through on its early promise, but the game is still a lot of fun and will readily supply lots of hours of enjoyment. The difficulty options are such that newcomers looking to get into the style of game should find themselves welcome and given a bit of license to experiment without being punished too harshly, while those with experience will be able to find a challenge. Anyone with even just a passing interest in either an espionage-focused or XCOM-style RPG will find Phantom Doctrine well worth checking out.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, Jimmy and the Pulsating Mass is a touching personal story wrapped in good jokes and functional graphics. It won’t win over anyone who’s opposed to grinding or dislikes traditional turn-based battles, but pixel RPG purists should find something to enjoy. Customizing Jimmy personalizes battles while supporting the game’s thematic concerns, while using new powers to explore keeps the old brainmeat flexing. The music’s pretty good too.
    • tbd Metascore
    • 80 Critic Score
    Anyone interested in a title that is charming and rewarding to spend huge quantities of time exploring should most assuredly check it out, and while the narrative won’t blow people away, it’s also not constantly forcing itself into the forefront. This may not be for everyone, but it most assuredly clicked with me.
    • 70 Metascore
    • 70 Critic Score
    For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.
    • 73 Metascore
    • Critic Score
    Provided the rest of the game keeps up with its strong opening, Phantom Doctrine is very well set up to be one of this year’s pleasant surprises and one that strategy fans be will happy to sink many hours into throughout multiple campaigns.
    • 70 Metascore
    • 50 Critic Score
    Shining Resonance Refrain pivots between enjoyable and very dull moments. For every good aspect, there is another that undoes it, while everything else is strictly mediocre. If players are in desperate need of an action JRPG and have somehow managed to exhaust all other options, then Shining Resonance Refrain may fill part of the void. However, it certainly isn’t the glorious return that series fans have been hoping for.
    • 80 Metascore
    • 70 Critic Score
    I enjoyed my time with Strange Journey Redux, and the many things its dungeons offered will stick with me. Its narrative is also interesting and should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to be done by the time the credits rolled and uninterested in starting the whole thing again to see another ending or reach the heretofore-forbidden areas, which keeps Redux from being among the crowning achievements in my RPG experience. It was a worthwhile title to encounter though, and should at least be tried by anyone curious.
    • 63 Metascore
    • 70 Critic Score
    Those with any passing interest in dungeon crawlers should find a lot of enjoy in The Lost Child, though it’s certainly not perfect. Some may be tempted to write it off as an SMT knock-off, but this doesn’t strike as being fair given how its systems go a long way to stamping its own mark on everything and to make it stand out. Gameplay and the narrative both work well for the most part, though certain aspects could’ve benefitted greatly from just a little more polish. The Lost Child is a game that should find plenty of fans out there.
    • tbd Metascore
    • 70 Critic Score
    Cosmic Star Heroine doesn’t quite match up with the best of the 16-bit era’s RPGs but is definitely worth the attention of anyone today who was at all interested in the project during its long genesis, which is a lot more than many deliberate throwbacks can say.
    • 80 Metascore
    • 70 Critic Score
    I think the largest issue with Pro is its price point. Those who have played Dragon’s Crown in the past will not find anything new here other than it being on a different console. While it’s a solid game through and through, it’s hard to recommend given this game released in 2013 and it’s essentially the exact same title from before.
    • tbd Metascore
    • 40 Critic Score
    Chamber of Time is an incredibly uneven experience. It’s an amazing recreation of the Little Witch Academia universe with impressive art and fantastic voice acting. However, that accomplishment is squandered by how tedious the navigation of the academy becomes, bland fetch quests, poor AI, bad boss design, and sub-par combat. This could have been a good game with better choices, but instead it’s difficult to recommend to even the most rabid Little Witch Academia fan, much less the broader RPG-playing public.
    • 63 Metascore
    • 40 Critic Score
    There’s nothing inherently wrong with its focus on button-mashing action; in fact, the addition of the calculator to bribe enemies into joining you is a welcome idea that has merit. But each time the game hits its stride and lets the player feel a sense of fun, it’s quickly dashed by repetitive gameplay, dull story, or another crushing difficulty spike.
    • 85 Metascore
    • 80 Critic Score
    Asymmetric Publications has created a highly entertaining title in West of Loathing. The game provides an excellent mixture of humour and exploration that is very easy to get sucked into. Switch owners — and those on PC, Mac, or Linux who haven’t done so yet — would do well to check it out.
    • 68 Metascore
    • 50 Critic Score
    With the game’s narrative failing to cash in on its dramatic tension, I just wanted to finally be freed from having to keep playing.
    • 65 Metascore
    • 60 Critic Score
    While Galaxy of Pen & Paper doesn’t push any boundaries, it stays true to its 16-bit roots, offering a fun exploration into outer space, and a great excuse to hang with your friends, eat some pizza, and roll some dice.
    • 74 Metascore
    • 60 Critic Score
    The combat requires a combination of both strategy and real-time execution that will keep players at the edge of their seats in tougher encounters. Its simple approach to presentation is enjoyable and light-hearted, and will generally engage players throughout. Unfortunately, with frustrating combat controls, multiple underdeveloped combat encounters, and limited scope of the narrative, characters, and other facets of presentation, the game’s full potential is never realized.
    • 74 Metascore
    • 70 Critic Score
    Yonder doesn’t have quite the same lasting power that other crafting-focused games may have, but makes its experience notable with great presentation. It’s a game that welcomes players into its laid-back and relaxing atmosphere. For those just wanting to spend some time chilling out and exploring in a great-looking world, Yonder: The Cloud Catcher Chronicles is certainly one to recommend.
    • 74 Metascore
    • 60 Critic Score
    The repetitive gameplay cycle, taken to its extreme by asking the player to clear the game a total of five times before the true ending is even unlocked, won’t win everybody over. But fans of the genre should find the game more than worth checking out, provided they know what they’re getting into.
    • 74 Metascore
    • 50 Critic Score
    For all the ways The Alliance Alive seems like a pleasant throwback RPG early on, it features too many frustrating design decisions and gameplay systems that have little impact until the endgame. It all adds up to a game experience that elicited very little satisfaction, ending with a variety of negative emotions and an unpleasant lasting taste.
    • 61 Metascore
    • 30 Critic Score
    The Witch and the Hundred Knight 2 is the worst gaming experience I’ve had in recent memory. The longer I played the game, the more negative my opinions became. While it started out as a harmless, bland action RPG, it beat me into submission with repetitive dungeons, bad combat, and poorly-designed boss encounters. While there may be a few interesting ideas in the story, it’s not worth suffering through the dungeons and needlessly verbose scenes to experience them.

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