RPGamer's Scores

  • Games
For 1,249 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Undertale
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1254 game reviews
    • 70 Metascore
    • 70 Critic Score
    Its friendly difficulty options cater to all abilities, providing strong challenges to those who want it and not getting in the way of those who don't, while the humour and vibrant graphics provide a great first impression. Its combat and gameplay loop can become a bit stale towards the end, with the kingdom building only playing a bit part and there being a few UI and control issues to overcome, but there's still plenty to like and no reason whatsoever for the developers' dynasties to end here.
    • 81 Metascore
    • 90 Critic Score
    I never felt short-changed by Minit; I simply wanted to play it more, which is a testament to the game's design. It's such a simple, tight formula, but is executed so well that it just feels perfect.
    • 84 Metascore
    • 80 Critic Score
    Ultra Sun & Ultra Moon is still fantastic, especially since the original was a major shake-up to the decades-old Pokémon formula. The update may be overly samey to someone who has already played Sun & Moon, but it does improve upon the base game in several ways. The new version is a must for newcomers to either this current generation or to Pokémon in general.
    • 84 Metascore
    • 80 Critic Score
    Ultra Sun & Ultra Moon is still fantastic, especially since the original was a major shake-up to the decades-old Pokémon formula. The update may be overly samey to someone who has already played Sun & Moon, but it does improve upon the base game in several ways. The new version is a must for newcomers to either this current generation or to Pokémon in general.
    • 83 Metascore
    • 80 Critic Score
    I feel that the way SEGA completed Kiryu's saga was done with so much class, and the investment I felt throughout was constantly there. While the changes to the combat were somewhat of a letdown, I won't deny that every other aspect of the finale wowed me and left me an emotional train wreck. Long time fans of the Yakuza series will likely find The Song of Life to be a satifying conclusion.
    • 84 Metascore
    • 80 Critic Score
    The vast amount of content to explore and multitude of game systems to experience make for a great game throughout that doesn't get stale. However, this variety comes at a cost of some of its systems being simplistic and underdeveloped. By focusing on a smaller set of deeper and better integrated systems, the experience could have been even better. But with its attempt to boil the ocean, Ni no Kuni II falls just short of being truly amazing.
    • 67 Metascore
    • 70 Critic Score
    While it does have its flaws of being repetitive, I found myself constantly picking it up every night before bed and just powering through sections at a time because it was just a blast to play. Miitopia isn't going to turn heads, nor grab the hardcore RPGamer crowd, but it's a fun little romp for those who want a much more compact and simple RPG experience.
    • 73 Metascore
    • 70 Critic Score
    Parts of the game are genuinely impressive: the voice acting makes the story a delight, the character and party customization is deep and involving, and I wish every turned-based RPG would include the option for battles to move so quickly. However, the graphics are sub-par, the music can't carry such a lengthy experience, and there are occasional difficulty spikes that can only be solved by extensive grinding. Overall, Demon Gaze II is still a strong and enjoyable dungeon crawler, albeit not without some flaws.
    • 68 Metascore
    • 80 Critic Score
    The game's overarching plot is a little derivative, the main conflict less impactful the more abstract the story gets, but it's grounded by likeable characters with personality and a satisfying abundance of actual story-telling. Topped off by a beautiful presentation, in particular an amazing musical score, and a combat system that offers a lot of player choice, and it's easy to become captivated by the charms of classic RPGs all over again.
    • 68 Metascore
    • 70 Critic Score
    While notably simpler than The Ilvard Insurrection, Zwei: The Arges Adventure still manages to hold its own as a short, enjoyable RPG experience. Clocking in at just under twenty hours, the game is brief, but there are a number of optional dungeons for players who want to explore the world a bit further. Although its simpler story and combat keep it from matching last year's game, that's also what you would hope to expect from seven years of innovation and technology.
    • tbd Metascore
    • 60 Critic Score
    Secret of Mana came at a time when expectations for RPGs were completely different than the present. This remake treads so much familiar ground that it is unlikely to attract many new players to the series, although it does capture what remains fun about the game quite well.
    • 64 Metascore
    • 30 Critic Score
    Saying that Sword Art Online: Fatal Bullet is at least playable is the best compliment I can give it, as there's occasional fun to be had from running around and shooting things, though not nearly enough. Almost everything else about the game amounts to a sterile waste of time. The story is vapid, the variety of locations and enemies is practically non-existent, and everything you do in the game feels completely pointless. It's not even content I'd recommend to diehard fans of the series, as there's not really even enough of that here to matter. Fatal Bullet was a chance for the game portion of the Sword Art Online franchise to step up and shine under a new developer with a new gameplay focus, but instead the entire thing shamefully fell flat on its face.
    • 82 Metascore
    • 80 Critic Score
    Defender's Quest is a triumphant blending of RPG and tower defense and should provide plenty of entertainment for fans of both genres. Though the controls may not be ideally suited to the genre, Level Up Labs has done a nice job bringing players steadily to the game and offers an impressive level of control that will appeal to the hardcore and casual player alike. Addictive gameplay and entertaining writing makes for a great experience all around.
    • 90 Metascore
    • 90 Critic Score
    Monster Hunter: World absolutely stands out as an astonishing, deep, compelling hunting experience that can keep most gamers entertained for dozens, if not hundreds, of hours. The aforementioned loop of "hunt, upgrade, repeat," works here better than ever before. Capcom has fine-tuned this series for over a decade, and their hard work pays off with this release. Some may have worried that with the recent release of Monster Hunter clones that others may have discovered ways to improve on this formula and take over the genre. Yet, Monster Hunter: World proves that Capcom is still king of this jungle. Long live the king!
    • 85 Metascore
    • 80 Critic Score
    Plenty of experimental RPGs failed miserably in the attempt, but Radiant Historia is one of the success stories. It held my interest just as well now as when I played it on the DS, and experiencing the new content was quite enjoyable. Hopefully the audience it didn't quite find in its initial release learns about it now, particularly the many outside North America who can now experience it without importing, and I give Atlus kudos for another top-notch title brought out of Japan.
    • 67 Metascore
    • 70 Critic Score
    There's certainly an argument that The Longest 5 Minutes could be considered more of an interactive visual novel than an RPG, but it's a good one. Though the gameplay is very basic, the events and dungeon-crawling sections do enough to convey the actual adventure, and it ties in nicely with the events of the final battle. The game plays to its strengths and mitigates its weaknesses well, providing an enjoyable experience that feels more involving as the timer ticks along.
    • 75 Metascore
    • 80 Critic Score
    For those planning to pick up one of the versions of Tokyo Xanadu, eX+ would be the recommended one for the extra event scenes and character interactions that come with it. Its improvements — including an assortment of minor quality of life upgrades — mean that it is the better release, but those who prefer to play on handheld shouldn't feel at all shortchanged by the original; the extras are more a bonus than anything and players are getting a substantial and greatly absorbing experience either way. Nihon Falcom's charm permeates throughout and its incredibly easy to get attached to Morimiya City and its residents.
    • 93 Metascore
    • 90 Critic Score
    For those looking to get into cRPGs, and even for those just searching for a great RPG, Divinity: Original Sin II is heartily recommended. It has all the virtues that fans of the subgenre have extolled and wraps them up in a way that is much friendlier to newcomers than every other title I've tried. Combine that with fantastic writing, a highly engaging combat system, and great design, and you have another standout RPG in a year packed full of them.
    • 73 Metascore
    • 40 Critic Score
    River City: Rival Showdown isn't a strong or memorable title in this franchise, especially when compared to Tokyo Rumble, which is by far the more quality game. With the lack of direction, the difficulty spikes, and the time it takes to upgrade skills and equipment, Rival Showdown is an exercise in frustration more than anything else.
    • 85 Metascore
    • 70 Critic Score
    Mario + Rabbids is an incredibly welcome surprise. I assumed that a game starring Rabbids would become grating long before completion, but my fears turned out to be unsubstantiated. Beep-0 is a great lead character, and the Rabbids' hijinks are dialed back to a level that works. This is a fun take on a tactical RPG; the simplification of hit percentages worked especially well. The game isn't without fault — greater variety in characters and levels along with more meaningful customization would be welcome — but most of the issues are minor in comparison to how much fun the game is to play. Hopefully Mario + Rabbids marks the beginning of a new series and a sequel will take these ideas further.
    • 77 Metascore
    • 70 Critic Score
    It's quite possible that I would have been even more taken with this game had plenty of friends been in the area so that we could cooperatively slaughter the forces of evil. Even as a solo experience though, Dragon's Crown is a blast to play. Fiddling around with all of its inventory is sometimes bothersome but it never overshadows the entertaining thrill ride of smashing things to a bloody pulp. Whether it's this original or the enhanced one coming in 2018, anyone with an affinity for beat-em-ups mixed with RPGs who hasn't tried this should do so poste haste.
    • 79 Metascore
    • 70 Critic Score
    There are a lot of odds and ends one discovers over the course of the game, for better or worse. The game is packed with content, quite a bit of it extending beyond the main campaign's runtime. Capcom and Marvelous wanted to turn over a new leaf, and Monster Hunter Stories certainly is that, a departure from what has come before, it just wasn't enough of a departure for my taste. The franchise faithful will probably still feel at home here, but others may need to decide if they can stomach the guesswork combat system or rote mission structure before committing to this game.
    • 87 Metascore
    • 80 Critic Score
    XCOM 2 doesn't reinvent the wheel, which is a good thing. It takes the lion's share of the gameplay from the last game and embeds it into the new game's foundation, shifting around some pieces to support the new gameplay fixtures without really altering the heart of the experience. With new soldier classes, enemy types, mission objectives, an all-new base, and a story built on losing the invasion the last time around, the new game provides the same intense combat experience and resource management series veterans expect. It ups the ante in terms of difficulty, and the result is a nail-biting game of close calls and narrow victories. While this may turn off some, it provides an amazing feeling of victory when one finds the sweet spot between keeping troops alive and advancing the long-term narrative-driving projects.
    • tbd Metascore
    • 70 Critic Score
    It's been a fairly long wait for Boot Hill Bounties, but Experimental Gamer Studios has certainly done enough to resurrect interest in the Wild West RPG trilogy. The game marks a strong second title, and new players shouldn't be afraid of jumping straight in here — though checking out the previous title certainly wouldn't hurt. Signs are good that the developer will be able to make a fitting conclusion to the trilogy.
    • 54 Metascore
    • 50 Critic Score
    I was so excited for a Steven Universe RPG, but I wish the game had been delayed a bit longer so that many of the bugs could have been ironed out. There is potential for a great game that will make any player smile, it's just too bad the bugs overcame the final product in a way that sucked the fun out of it at times. This game has all the trappings of great humour and loveable characters, but it's hard to recommend at this time for fans and non-fans given the end result.
    • 83 Metascore
    • 100 Critic Score
    The overall depth of Xenoblade Chronicles 2 and how well it all ties together is astounding. Though higher expectations mean it is less of a stunning revelation than the first game, Monolith Soft has risen up tall to meet those expectations and delivered spectacularly in every area. 2017 has been one of the greatest years in RPG history; Xenoblade Chronicles 2 caps that off in mesmerising fashion by being one of the finest titles of the year.
    • 81 Metascore
    • 70 Critic Score
    There's no strong reason to go back and play the original version of Mario and Luigi with this one around, and I had about as much fun now as I did in 2003. The interface amenities are certainly a nice touch, Bowser's Minions is a very respectable addition, and having a beefed-up role for the Koopalings as minions is something I personally delighted in experiencing. It's certainly not going to convert anyone who never cared for this style of game, but what's here is a fun romp.
    • 69 Metascore
    • 80 Critic Score
    .hack//G.U. has remained one of my all-time favorite games for many years, and Last Recode is a wonderful way to reintroduce gamers to this terrific universe. Players both old and new will be able to find something to love about this classic ensemble of games, but for me, the most exciting aspect of Last Recode is a minor conversation players can have with the character Piros the 3rd at the end of Reconnection. As a graphics artist for CC Corp, Piros lets slip that a new project is already underway. While Last Recode is currently the best way for players to experience the world of .hack, the promise of a possible future for the long-absent franchise is the best gift of all.
    • 56 Metascore
    • 20 Critic Score
    Perhaps the best overview of Empyre is as a collection of theoretically good ideas that were never fleshed out, with a storyboard rather than a story, and a hodgepodge of gameplay mechanics rather than a coherent set of fun game systems. And that's unfortunate, because the game is full of unique and intriguing elements in its setting, overarching plot, and combat, and could have easily made for an excellent experience. But as is, it's not much more than a buggy proof-of-concept in need of serious refinements and overhauls of all its core components.
    • 66 Metascore
    • 50 Critic Score
    Nights of Azure 2 seems to follow a pattern with Gust in the past couple of years following its takeover from Koei Tecmo. Though the developer's output has certainly increased, it appears to have come at a cost. This is just the latest in a line of easily forgettable titles that bring some interesting ideas but have not been given enough to use them effectively.

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