RPGamer's Scores

  • Games
For 1,238 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1243 game reviews
    • 70 Metascore
    • 80 Critic Score
    God Eater Resurrection is both a useful re-entry point for existing fans and the ideal opportunity for new players to get into the series.
    • 80 Metascore
    • 60 Critic Score
    It has its flaws and its entire premise will have more mileage with some than others, but fans of the genre will find something to like here.
    • 71 Metascore
    • 60 Critic Score
    Fairy Fencer F: Advent Dark Force manages to succeed despite itself, though not without some misfires along the way.
    • 78 Metascore
    • 80 Critic Score
    If you are into this series because of the story, The Banner Saga 2 is a much stronger offering than the first game, and it will keep you guessing from start to finish.
    • 58 Metascore
    • 70 Critic Score
    Star Ocean 5 is an all-around solid JRPG that has a tendency to play it safe, an unusual move for a developer known for trying really weird things. It rarely stands out in any meaningful way, but still remains thoroughly enjoyable.
    • 76 Metascore
    • 80 Critic Score
    7th Dragon III doesn't try to break new ground or provide a deep meaningful story. What it does do is entertain players thoroughly through its lengthy adventure and a plethora of classes and skills to toy with.
    • 66 Metascore
    • 70 Critic Score
    Unepic is not a perfect game by any means. Its tongue-in-cheek premise isn't everybody's cup of tea, and it doesn't particularly break any new ground. Instead what we get is a competent, if slightly linear, Metroidvania-style RPG that knows how to pace itself to keep the player engaged.
    • 60 Metascore
    • 60 Critic Score
    The game certainly isn't at the level of the top-end western RPGs and a lot of its gameplay elements have been done in greater depth elsewhere. However, sometimes a lighter game is what's wanted, and for those looking for a less overwhelming experience that's easy to just pick up and play, The Technomancer is a solid and enjoyable experience for the twenty-five or so hours a playthrough lasts.
    • 73 Metascore
    • 40 Critic Score
    My biggest piece of advice when it comes to this game is to play the demo. You will experience everything the game has to offer in it and you will know very quickly whether you can stomach the fan service.
    • 75 Metascore
    • 60 Critic Score
    Overall, Atelier Sophie is a mixed bag with many ideas that will hopefully be refined in future installments of the Mysterious series.
    • 76 Metascore
    • 70 Critic Score
    It probably won't be a sales blockbuster, but Grand Kingdom deserves to be experienced by the tactical audience.
    • 88 Metascore
    • 80 Critic Score
    Regardless of what-ifs, Revelation does its job well as the game half-way between the two main campaigns that answers unexplored questions.
    • 78 Metascore
    • 70 Critic Score
    The Count Lucanor covers a lot of material for its brevity. Experienced puzzlers may not appreciate the familiar nature of the puzzles, even with the novelty of the light and stealth systems to modify them.
    • 87 Metascore
    • 80 Critic Score
    The remake does an amazing job of appealing to both newcomers and veterans by offering two versions of the game. Those who were bothered by the technical issues in the original version can enjoy the remake with all its new features, while those who want more of a challenge can still enjoy the no-frills Classic Mode.
    • tbd Metascore
    • 50 Critic Score
    Overall, The Huntsman: Winter's Curse comes off as an interesting little title that fills a spot for those wanting something fairly short and easy to get into.
    • 61 Metascore
    • 50 Critic Score
    For a series that sparkles with personality, MegaTagmension Blanc + Neptune VS Zombies is a hard game to recommend when it feels like an inferior cut-and-paste job of Neptunia U.
    • 84 Metascore
    • 80 Critic Score
    Though its new content is disappointingly shallow, the rerelease of Valkyria Chronicles is well worth a purchase for any who missed out on its first time around.
    • 35 Metascore
    • 40 Critic Score
    This isn't a good tactical game, and I'm hard-pressed to actually recommend it to anyone with standards.
    • 72 Metascore
    • 70 Critic Score
    The game is straightforward to get into and adds new aspects at an engaging pace without becoming bogged down in too much repetition. However, its lack of challenge will make it almost trivial and what depth is present likely won't be enough for dungeon-crawler veterans. Experience has them covered elsewhere though.
    • 89 Metascore
    • 80 Critic Score
    If this is to be the last of the classic Dark Souls titles, then Dark Souls III is a great way to finish the trilogy.
    • 62 Metascore
    • 80 Critic Score
    Moon Hunters is a gem, and deserves to be a memorable constellation in the indie games scene.
    • 73 Metascore
    • 80 Critic Score
    The writing is as tongue-in-cheek as it is serious, the characters are delightful but two-faced, and the world that Spearhead Games has crafted is a complete joy to explore.
    • 81 Metascore
    • 80 Critic Score
    Although it's not going to win over those who struggled to get into Bravely Default from the early going, Bravely Second should hold great appeal for everyone else.
    • 86 Metascore
    • 80 Critic Score
    Ultimately, Birthright is an excellent tactical game with a lackluster story.
    • 84 Metascore
    • 90 Critic Score
    Ultimately, Salt and Sanctuary goes beyond simply aping the trademark difficulty of the Souls games. It has a lot to offer those looking to pass the time until the next Dark Souls release, as well as those willing to dive even deeper down the rabbit-hole.
    • 67 Metascore
    • 60 Critic Score
    As an action RPG it doesn't do enough to be memorable, as the simplicity of its gameplay is definitely going to be a turn off for some. However, there's a huge amount of promise in this game, and the world-building and characters really highlight the potential that Gust was aiming towards.
    • tbd Metascore
    • 30 Critic Score
    Enjoyment of Siralim seems highly dependent on how much grind and padding one would be able to handle.
    • 64 Metascore
    • 60 Critic Score
    For those looking for a game to engage their minds over a couple of days or evenings, SwapQuest fits the bill very nicely.
    • 87 Metascore
    • 80 Critic Score
    Its combat stays consistently interesting and most other aspects are on par with Awakening, which is plenty to make it a fine tactical title worthy of investigation by anyone intrigued. When the rest of the game is considered, it feels as if Intelligent Systems tossed in just about every notion to cross the development team's mind, which makes applauding its ambition easier than considering everything a rousing success.
    • 73 Metascore
    • 70 Critic Score
    It does represent an improvement over the first, and is something that should be purchased immediately if crazy localization risks are to be encouraged henceforth.

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