RPGamer's Scores

  • Games
For 1,249 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Undertale
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1254 game reviews
    • 67 Metascore
    • 40 Critic Score
    I don’t feel like Nelke was the best version of itself, especially when players are reminded that this cheaply made game doesn’t exemplify what makes the Atelier series great. Nelke lacks the spark and unfortunately reminded me that perhaps my love of the series has truly come to an end.
    • 72 Metascore
    • 60 Critic Score
    Zanki Zero doesn’t offer as wide of an appeal as it could, but it will still likely be able to find a dedicated following that appreciates the layers of challenge it offers.
    • 81 Metascore
    • 90 Critic Score
    SteamWorld Quest is an excellent fifteen-hour adventure filled with humor, well-designed gameplay, and vibrant, detailed graphics that make the relatable characters and world around them just pop. While this game might be on the radar for current fans of the SteamWorld universe, it should pique the interest of many fans of well-written, visually pretty RPGs as well. I’m delighted I got a chance to play this and now find myself interested in digging into the rest of Image & Form’s other titles.
    • 69 Metascore
    • 40 Critic Score
    The right person can find some level of enjoyment with Dragon Marked for Death. Unfortunately, the right person is likely somebody who has supplied a group of their own friends with copies of the game to join in on-line co-op, or else just has a hankering for stat-tuning and mission grinding. To the average gamer, the game’s repetitive nature in the face of its overall lack of multiplayer alternatives will spell anathema. Online games aren’t designed to put their best face forward when played solo, and it sadly seems this game’s timer is already ticking dangerously close towards its expiration date.
    • 81 Metascore
    • 60 Critic Score
    Playing through Final Fantasy VII, it’s easy to see why it was the game in the series selected to be remade. There are some fundamental issues in its overall story and it certainly hasn’t stood the test of time as well as many other titles have, but it still provides a strong base with its engaging cast and it’s easy to see how its steampunk designs would look much better with today’s technology. Final Fantasy VII is worth checking out and offers plenty of entertaining moments, but it’s going to be appreciated by those looking at it with rose-tinted nostalgia far more than anyone picking it up for the first time.
    • 57 Metascore
    • 40 Critic Score
    The Princess Guide provides some moments of enjoyment, but overall the game does very little to endear the player. It feels like the game goes out of its way to obscure anything that might add depth, while some amusing conversations can only distract momentarily from the egregious waste of its premise. Though The Princess Guide at least avoids some of the pitfalls of frustration, it simply doesn’t have have much to recommend it.
    • 60 Metascore
    • 40 Critic Score
    Ultimately, there are many issues with The Caligula Effect: Overdose. There were many things in the game that I truly wanted to like, but unfortunately they do not save it from being a poor title. In its entirety, The Caligula Effect: Overdose is an underwhelming and mediocre experience from beginning to end.
    • 76 Metascore
    • 40 Critic Score
    I can truthfully say that Mary Skelter: Nightmares is the very first game I have ever played in which giving a woman multiple meatless pancakes demonstrably raised her affection for my character. I can also truthfully say that it exceeds the level of quality seen in my previous experiences with Idea Factory and Compile Heart. That comes with the significant caveat of a point where the game refused to recognize I had the critical item for progression, until after about 150 tries it finally allowed me through. Cranking the quality up from completely wretched to only somewhat wretched isn’t all that much of an accomplishment though, and leaves me no wiser than before about how these companies remain in business.
    • 71 Metascore
    • 60 Critic Score
    God Eater 3 is certainly not a bad time, and there’s easily thirty hours of enjoyment to be had going through its seventy story missions along with all of its optional missions, including several challenges unlocked once the credits roll. However, coming into the context of Monster Hunter: World doing so much to advance its series, God Eater 3’s approach of simply offering more of the same without doing anything to expand on what made it such a strong challenger is a disappointment. It still has its positives, but they’ve all been seen before.
    • 83 Metascore
    • 80 Critic Score
    I cared more for these characters and the world than I ever did in previous Assassin’s Creed games, and I think that’s part of why this reboot is so successful. Playing Assassin’s Creed Odyssey left me feeling valiant and triumphant as I worked my way up the cultist food chain, and and I was always excited to see what Kassandra was off to discover next.
    • 71 Metascore
    • 70 Critic Score
    While it is far from perfect, Death end re;Quest has some refreshingly honest qualities about itself. On a story level, it promises a twisted trip of mystery and conspiracy, and delivers on this and more in spades. The narrative is presented well in terms of both audio and visuals, with a high-quality localization to top it off. However, its gameplay stumbles with good ideas that weren’t given enough time and balance to gel into something special. It may even be a tad too lengthy, as quantity slightly edges out quality towards the very end. At times spooky, at times brutal or corny, on the whole this rabbit hole is one that casual and hardcore fans alike should feel comfortable diving into.
    • 71 Metascore
    • 70 Critic Score
    While Onimusha: Warlords may be an older game, I believe it has stood the test of time fairly well, and has gotten me interested in checking out the later entries. The game is thoroughly enjoyable the whole way through with very few dull moments. Overall the game, albeit a short one, provides a great experience that culminates into a strong title.
    • 89 Metascore
    • 80 Critic Score
    Perhaps the most affirming praise to offer Slay the Spire is that instead of writing about it, I would prefer to be playing it instead. The game has an addictive quality where all the little choices made can pay off in big ways down the road. The combat is straightforward enough for anyone to grasp while also offering incredible depth, and the simple act of deck-building is entertaining in and of itself. Where the game needs to exceed it does so by multiple degrees, more than enough to outweigh the minor quibbles it garners after hours of play. Any opportunity to even try the game should be greeted with enthusiastic expediency.
    • 83 Metascore
    • 70 Critic Score
    Kingdom Hearts III is most assuredly one for the fans. For those who have enjoyed the past entries, the issues have already proven themselves to be readily surmountable and the way the game wraps up the lingering plot points will be very much appreciated. However, for those who haven’t yet been sold on the series, it’s a much more varied proposition. The disconnect between the final quarter and the rest of the game is jarring, and the gameplay, while certainly enjoyable, doesn’t offer much to distinguish itself from many other action RPGs.
    • 84 Metascore
    • 80 Critic Score
    A lot of time has passed since 2009, and I find it harder to unreservedly gush about games now than then. Mario and Luigi: Bowser’s Inside Story was an unexpected delight when I first played it, while now the game is less surprising and more familiar. That doesn’t detract from its quality in any way, and anyone who missed it the first time and has even the slightest inkling of interest should immediately track down a copy. There really hasn’t been an outright bad Mario and Luigi game, but this one lays a worthy claim to being the strongest of all.
    • 73 Metascore
    • 70 Critic Score
    It’s a lovely place to spend time in, but My Time at Portia overestimates just how long players will want to spend there. Crafting, collecting resources, and interacting with the townsfolk is all a lot of fun and a very appealing prospect but by the time I was around two-thirds of the way through main missions I was more than ready to be done. The artificial extension of the main story as players have to wait for NPCs to decide to do something is nothing but an annoyance, while the combat is generally unappealing. In the end, it’s a game that has some incredibly strong points that was very enjoyable for the majority of the time spent with it, but the significant weaknesses mean it’s not a universal recommendation.
    • tbd Metascore
    • 70 Critic Score
    Marenian Tavern Story: Patty and the Hungry God is a spiritual successor to the developer’s previous Adventure Bar titles; while no previous knowledge of the series is required, it may motivate those who previously overlooked titles to give them a second look. While I’d not heard of the series before playing Tavern Story, my enjoyment of this game was such that I purchased Adventure Bar Story for 3DS immediately upon completion! While Tavern Story might never reach the level of fandom that the Atelier series enjoys, its entry into the crafting RPG sub-genre should not go unnoticed.
    • 64 Metascore
    • 80 Critic Score
    Despite concerns about the battle system and general interaction, YIIK is well worth a look. In under thirty hours, it introduces a cast of characters and an uncaring universe that use a poppy, hallucinogenic ‘90s to speak to contemporary issues, bounce off games past, and just hang out, man. The narrative takes risks with the later acts and Alex’s unlikeability, but if it clicks it’s potent stuff. The audio/visual experience works exceptionally well for this mood, elevating YIIK into the ranks of games that may not be for everyone, but will be there for someone who needs it. Come for the surreal take on contemporary Americana, stay for the chill music, and maybe even learn something.
    • tbd Metascore
    • 50 Critic Score
    I can’t think of any other games in which I deliberately shrank my protagonists so that they could each fit in a stack between two other creatures, so World of Final Fantasy Maxima definitely gets credit for exploiting an unseen niche. Actually playing it was also entertaining, though every time I progressed with the overall narrative frustration resulted. Square Enix’s track record in recent years has been a highly mixed bag of quality, and World of Final Fantasy Maxima fits right in.
    • 80 Metascore
    • 80 Critic Score
    Yo-kai Watch 3 will offer most RPGamers plenty of hours of fun. The game makes good use of the 3DS’s dual-screen in its final entry on the system with Yo-kai Watch 4 already confirmed as a Switch title. There are some annoyances, mostly related to a bit of unnecessary padding and a few potential roadblocks, and there’s a bit of sense of quantity over quality in some of its side content, but its general upbeat attitude towards everything is very welcome and on the whole successful.
    • 72 Metascore
    • 50 Critic Score
    The constant gratification of loot and bite-size gameplay chunks of Book of Demons make it inherently easy and gratifying to pick up and play — a good first step for this ambitious undertaking. But the game, though having a clean and perfectly adequate presentation, doesn’t do very much to put its best foot forward to wow the player presentation-wise, and the finger-numbing clicky gameplay might be just a bit too underwhelming for some to ride this train all the way to its final stop.
    • 65 Metascore
    • 40 Critic Score
    Achtung! Cthulhu Tactics is the kind of mash-up property that by all rights should have the right ingredients to hit that sweet spot. By all accounts, the original property actually does manage to do just that. But the digital adaptation lacks on several fronts, not the least of which is the unfortunate underusage of the occult element of its namesake. The grindy battle system with little enemy and environmental variety is also nothing to write home about. Cthulhu Tactics sounds like an intriguing mix of its two titular elements, but fails to deliver on the promise of either.
    • 74 Metascore
    • 70 Critic Score
    For those looking for an investigative adventure, The Council is worth checking out. It makes good use of its setting to create the initial intrigue, even if it veers away from it a bit too much at the end. The use of RPG and skill elements gives players a sense of progress as Louis learns more about the situation and becomes more adept at dealing with the other characters. While not all-powerful, The Council certainly has some interesting things to say.
    • 79 Metascore
    • 50 Critic Score
    For what is supposed to be the next step forward for Pokémon, Pokémon: Let’s Go Pikachu! feels like it has taken a few steps back. While there are aspects of the game I do enjoy, there are also glaring issues that I cannot just ignore. Ultimately, Pokémon: Let’s Go, Pikachu! needlessly simplifies core mechanics in a series that does not require such streamlining.
    • tbd Metascore
    • 60 Critic Score
    The Long Journey Home doesn’t outstay its welcome. A successful journey should take most players around ten hours, which is a good length for those who just want to get home and enjoy the accomplishment while the gameplay cycle remains enjoyable. Meanwhile, the way the universe is generated with seeds means that those who are interested in seeing everything the game has to offer as well as find new challenges have many reasons to keep coming back. It never offers the most in-depth or exciting gameplay moments, but the overall experience of The Long Journey Home is an enjoyable one.
    • tbd Metascore
    • 50 Critic Score
    It’s difficult to recommend Sacred Earth – Promise as a standalone title, though certain aspects are definitely laudable. Perhaps once sequels are created to flesh out the world more it will be seen as the precursor to a venerable series. I enjoyed many of the witty lines and appreciated the combat’s intentions, but this is not the rare indie title which will immediately garner acclaim from everyone.
    • 64 Metascore
    • 60 Critic Score
    It’s a good game on its own merits, but pales just a bit when compared to its forebears; the added Dark Souls combat mechanics aren’t a problem, but what feels like slight moves away from the Zelda-esque puzzle solving and Metroidvania-style exploration are noticeable.
    • 64 Metascore
    • 70 Critic Score
    Mercenaries Wings: The False Phoenix is another small step forward as Rideon continues to slowly refine what is already a very strong base. It has great combat that incorporates ample customization and depth without being intimidating or getting bogged down with needless subsystems that ultimately add little. While the story may not match the heights of the genre, the characters are likable and it’s well-paced to keep moving toward the next mission. Simply put, Mercenaries Wings is strategy RPG comfort food for any RPGamers hungry for a fix.
    • tbd Metascore
    • 60 Critic Score
    OK K.O.! Let’s Play Heroes is a decent supplement to the cartoon series. It appears to achieve what it set out to do, but never sets its sights particularly high. There’s some good fun to be had and plenty of enjoyable moments, but it’s not a game that’s likely to stick in the memory for very long.
    • tbd Metascore
    • 70 Critic Score
    While it’s not as polished in its graphics, it’s an enjoyable game that’s more accessible to newer fans of the genre, yet with deep enough combat systems and a difficulty slider that might make the dungeon crawler expert take notice as well. Stormseeker Games has put forth a strong debut title and will be worth keeping an eye on from this point forward.

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