RPGamer's Scores

  • Games
For 1,240 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1245 game reviews
    • tbd Metascore
    • 70 Critic Score
    Helen's Mysterious Castle is easy to recommend for those who love a challenge and are willing to work hard for their rewards, and with such a low price of admission, it's worth checking out.
    • 80 Metascore
    • 70 Critic Score
    It's fun, but grounded in the fond repetition of nostalgia.
    • 63 Metascore
    • 70 Critic Score
    Those with any passing interest in dungeon crawlers should find a lot of enjoy in The Lost Child, though it’s certainly not perfect. Some may be tempted to write it off as an SMT knock-off, but this doesn’t strike as being fair given how its systems go a long way to stamping its own mark on everything and to make it stand out. Gameplay and the narrative both work well for the most part, though certain aspects could’ve benefitted greatly from just a little more polish. The Lost Child is a game that should find plenty of fans out there.
    • 62 Metascore
    • 70 Critic Score
    Dynasty Warriors: Godseekers is a lot friendlier to players than many tactical RPGs, though some would argue too much so, and it's impressive how well it manages to evoke its parent series' formula of powerful warriors sweeping through opposing forces. The campaign doesn't take too long to get through and is balanced both in difficulty and experience awarding so that players won't have to spend ages getting their roster up to speed. Hardcore tactical fans will likely want more challenge than the game seems to provide, but for those looking for a lighter tactical experience, Dynasty Warriors: Godseekers fits the bill nicely.
    • 67 Metascore
    • 70 Critic Score
    So while Two Worlds II might be lacking in polish, it is pure and simple fun without the headache of over complication.
    • 77 Metascore
    • 70 Critic Score
    The Class of Heroes series remains a solid, enjoyable option for gamers who want simple Wizardry dungeon and combat mechanics without the difficulty of Labyrinth of Lost Souls, The Dark Spire, and similar titles, and the sequel is an improvement, however small, over the original.
    • 81 Metascore
    • 70 Critic Score
    Dream Team is certainly not a bad game, and the positives it offers are considerable. It nevertheless feels like a missed opportunity for something even better, and veterans of the series will probably find it getting a little old before the conclusion is reached.
    • 66 Metascore
    • 70 Critic Score
    Monark is an unrefined gem, but it is definitely a game worth checking out. While it certainly has some similar ideas as other properties, it pulls out enough tricks to make it different and individually inviting. Despite some issues, it’s a good first attempt with plenty of room for polish in any subsequent follow-up.
    • 73 Metascore
    • 70 Critic Score
    The addition of extra layers and modernity to a classic old-school dungeon crawler makes Wizardry: Proving Grounds of the Mad Overlord‘s remake an enjoyable accomplishment. The gameplay is still punishing, but it’s more manageable with added layers of strategic planning to make bad luck easier to swallow, while the presentation’s overhaul adds enough to make everything feel exciting to be a part of. The biggest detriment is that it is perhaps too faithful to the original as the punishing difficulty is sure to turn some away even as it brings turn-based thrill-seekers ever closer to see just how hard these games can really be. So, with that in mind, there’s still a lot to enjoy in this faithful remake of a true classic.
    • 73 Metascore
    • 70 Critic Score
    Salt and Sacrifice is, by and large, a faithful continuation in the niche Ska Studios carved out for itself with Salt and Sanctuary. Nearly every element will be immediately familiar to those who’ve played its predecessor, with gameplay that sees all the common action RPG staples carried out admirably. However, it’s in its one novel concept, mage hunts, that it misses the mark a bit, as these add some frustrating pieces to the puzzle without really bringing anything worthwhile and unique to the formula. While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.
    • 72 Metascore
    • 70 Critic Score
    Despite some gripes, Born of Bread feels like a team of creative and talented designers were given free rein to design a world the way they wanted, even infusing it with genuinely hilarious comedic writing throughout. However, the limitations enacted by the combat system upon itself, i.e. being beholden to ally and enemy affinities without any way of adjusting them to fit the situation at hand, actively hamstring the game’s positive aspects. The QTE-style attacks make the whole thing a needlessly repetitive chore that undermines the joy found in the game’s world design and writing. Those with a love for all things Paper Mario surely won’t mind it, but everyone else will want to go into the experience prepared for what’s to come.
    • 70 Metascore
    • 70 Critic Score
    While it wasn’t the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn’t seen in over a decade, and the chance to learn many new and interesting words in French. I shan’t be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.
    • 74 Metascore
    • 70 Critic Score
    Although it won't go down as an especially memorable title, there's a lot of fun to be had with Fire Emblem Warriors. The interesting usage of all the aspects from the tactical RPG series certainly added to some freshness to the standard Musou formula, and it was great to see a lot of the characters given the high-definition treatment and the interactions between them are sure to please a lot of fans.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, the success of Dungeon Defenders: Awakened can’t be fully determined at this point in time, and there’s a feeling that the console releases may be where the game gets an opportunity to shine, away from the ready comparisons to its predecessors. It’s certainly highly enjoyable and there’s an excellent base for it to build upon, but it remains to be seen how well it manages to build upon its current content and keep players coming back for more.
    • 76 Metascore
    • 70 Critic Score
    It probably won't be a sales blockbuster, but Grand Kingdom deserves to be experienced by the tactical audience.
    • 74 Metascore
    • 70 Critic Score
    Toukiden Kiwami is easily a superior product to its predecessor. The new content is more than substantial enough for fans of the first game to find the new release worthwhile, although it won't change the minds of those who weren't sold originally.
    • 77 Metascore
    • 70 Critic Score
    Blue Reflection: Second Light is a solid second step for a new series. It is visually charming throughout and turns out to have an intriguing story with engaging exploration and a simple yet fun battle system. Aside from the fact that the girls are over-sexualized, with odd interactions and some improper looks for their age, the game is surely recommendable. The series looks promising, and surely many players will be looking forward to a third entry.
    • 79 Metascore
    • 70 Critic Score
    Fairy Tail: Dungeons is no Slay the Spire, but in some ways that’s a good thing. It provides an easier to grasp experience that provides a fun dungeon romp for fans and non fans alike. It has enough variety in the form of a good roster of playable characters and other secrets to unlock, but does lack the depth to make the game the kind of long-running obsession other roguelikes have become. The story adds nothing to the long running lore of Fairy Tail, but provides enough fun character interactions to make it worth it for fans. Even non-fans looking for a pixel-art infused card battler will find a fun game to enjoy here.
    • 67 Metascore
    • 70 Critic Score
    As far as Wii games go, Fragile Dreams is definitely one of the most attractive out there.
    • 80 Metascore
    • 70 Critic Score
    My Time at Sandrock certainly doesn’t skimp on the content, with players able to expect at least a hundred hours before they hit the credits. It uses those hours well enough, with an absorbing gameplay loop that always gives players the feeling that they are progressing in one manner or another, even when it might be categorisable as busywork. Despite a weaker presentation than contemporary titles and a last third that meanders without the urgency of what came before, the game is a pleasing experience and one that those with even just a passing interest in the life and crafting sim genre are likely to enjoy their time with.
    • 68 Metascore
    • 70 Critic Score
    A strategy RPG seems like a perfect fit for the Neptunia series, and this largely ends up being true. A fun battle system combined with a large and diverse set of characters to choose from makes for a good deal of fun.
    • 82 Metascore
    • 70 Critic Score
    Astalon: Tears of the Earth has just about everything a fan of Metroidvania-RPGs could want in the sub-genre. The plot is simple but flexible, the characters are well presented, and the tower is a meatgrinder. There is challenge enough to be found for the average gamer, though of course mileage may vary. Personally, this game presented an interesting and difficult twenty hours to complete, but what a feeling of satisfaction as the final credits rolled. I am looking forward to seeing where things go from here.
    • tbd Metascore
    • 70 Critic Score
    As it is now, Dragon Fantasy Book I is an enjoyable experience that will sit well with those looking for a decent throwback to earlier RPGs.
    • 63 Metascore
    • 70 Critic Score
    Overall, Arcadian Atlas is a good indie game to recommend for fans of turn-based tactical RPGs. Its focus on narrative is the best aspect of the game as the plot twists become interesting to see when characters make unexpected decisions. Combat is not too difficult and provides variety for players to customize their units with job classes to their liking. Arcadian Atlas delivers an intriguing tale of treachery and mystery through the power of the Atlas.
    • 78 Metascore
    • 70 Critic Score
    While the Darksiders II Deathinitive Edition has plenty of positives in its column, this is primarily due to the original release already representing an impressive effort that is largely unchanged here. Frenetic combat and acrobatic exploration are still satisfying, with some optional collectible-hunting and a handful of other sidequests. The game’s lengthy dungeons and impressive graphics and audio have all been well-preserved, and the inclusion of all three DLC spells even more value for money. As positive as that sounds, there’s also a distinct sense of the game resting on its laurels. There’s a dearth of new features, from quality-of-life options to performance improvements — it’s worth noting that the game crashed a few times during the review playthrough. It seems there just wasn’t a whole lot of tinkering under the hood. Even story recaps, soundtrack samples, or cinematic galleries would have been welcome, but are all conspicuously absent, making for a barebones-effort remaster of an otherwise exciting game.
    • 69 Metascore
    • 70 Critic Score
    In the end, Ara Fell isn’t showing off anything that hasn’t been seen in games for many years, but the full package comes together well; while the adage “greater than the sum of its parts” is sometimes overused, Ara Fell is an excellent example of the way a game can come together and simply be fun. For those craving a JRPG that feels like it could be played on a Super Nintendo, but still want modern conveniences like adjustable difficulty level, efficient world travel, and moulding characters based on what makes the most interesting party for the player, Ara Fell is a prime example of a throwback RPG.
    • 89 Metascore
    • 70 Critic Score
    Pillars is a title that should make old-schoolers happy while still offering a solid core game, story, and a rich setting for new-schoolers.
    • 77 Metascore
    • 70 Critic Score
    Overall, Solasta faithfully recreates much of the experience of a fifth edition Dungeons & Dragons adventure with a focus on satisfying combat. It also takes a fresh approach to some of the common tropes, though most of them clearly needed more time and focus to reach their full potential. The game provides an excellent introduction to not only its pen-and-paper counterpart but computer-style role-playing games as well. In the end, Solasta provides a fun, if somewhat short, ride that most will enjoy.
    • 73 Metascore
    • 70 Critic Score
    It does represent an improvement over the first, and is something that should be purchased immediately if crazy localization risks are to be encouraged henceforth.
    • 61 Metascore
    • 70 Critic Score
    Braveland Trilogy is ultimately a game that is sunk and buoyed by its earlier rough edges and eventual success. While the original Braveland is short and mediocre, the second game Braveland Wizard shows great promise and improves on nearly everything, while the third game Braveland Pirate shines with personality, sparkles with witty dialogue and shows great growth, finally fulfilling the potential glimpsed in the original game. Providing players can bear through the original title, Braveland Trilogy is an entertaining romp through the hexagonal combat made popular in classic Heroes of Might & Magic games.

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