RPGamer's Scores

  • Games
For 1,240 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1245 game reviews
    • 75 Metascore
    • 60 Critic Score
    For those who just want to spend plenty of hours going around showing other ships who's boss, Rebel Galaxy is an ideal proposition. However, those looking for anything particularly substantial in other aspects are unlikely to find much depth lying in wait. Considering the size of its development team, Double Damage Games has found a good, if nowhere near universal, amount of appeal.
    • 87 Metascore
    • 60 Critic Score
    The problem comes from the fact that this feels like more of the same, not a step forward. Fallout 4 doesn't break the same new ground Fallout 3 did with its jump to 3D, and its storytelling and intricacy of choice falls short of what New Vegas offered...Fallout 4 just feels safe, even when trying new things.
    • 71 Metascore
    • 60 Critic Score
    God Eater 3 is certainly not a bad time, and there’s easily thirty hours of enjoyment to be had going through its seventy story missions along with all of its optional missions, including several challenges unlocked once the credits roll. However, coming into the context of Monster Hunter: World doing so much to advance its series, God Eater 3’s approach of simply offering more of the same without doing anything to expand on what made it such a strong challenger is a disappointment. It still has its positives, but they’ve all been seen before.
    • 75 Metascore
    • 60 Critic Score
    Jack Move’s ten-hour campaign is sure to please many fans of cyberpunk RPGs. Its short adventure is not only a journey into a futuristic world but also a tribute to games and inventions of past decades. Jack Move is recommendable for those who want a short turn-based game and don’t mind a story full of commonplace twists.
    • 80 Metascore
    • 60 Critic Score
    Atelier Ryza 2, while not a bad game by any means, did not live up to what it could have been. There are several things that sat wrong, many of them due to fixing things that were not broken to begin with or adding in too many extra features without giving much reason to mess with them. Balance of both gameplay and plot suffered some for this, and it’s sad that this game had enough bleeps on my Disappoint-O-Meter that I can’t say it ends up as much more than an average title review-wise.
    • tbd Metascore
    • 60 Critic Score
    I’ve long been a fan of games that adopt Soulslike elements into their design, even the 2D variety. If done well, even these games’ inherent limitations can be overcome in sterling ways. Watcher Chronicles, however, doesn’t ever quite put its best foot forward. Combat works well enough, but the clean and colorful art style definitely won’t be to everyone’s liking. Seeing as there’s virtually no story to speak of and exploration never so much as approaches being interesting, it’s safe to say that we’ve seen other games nail the basics at least as well while wrapping them up in a more pleasing package. Watcher Chronicles may scratch an itch for those in need, but ultimately fails to leave a lasting impression.
    • 60 Metascore
    • 60 Critic Score
    Offers a unique and enjoyable experience that straddles the lines between RPG, movie, and novel, and delivers a satisfying fantasy adventure. However, the many technical glitches can be frustrating, and the dull combat and noticeable lack of meaty RPG gameplay elements will turn off players looking for a richer gameplay-focused experience.
    • 78 Metascore
    • 60 Critic Score
    It's a solid 3DS title with tons of content to explore, but while the refinements are minimal, it doesn't do enough to launch itself into greatness.
    • tbd Metascore
    • 60 Critic Score
    It still has all the charm of Adventure Time, and borrows the best aspects of A Link to the Past to make for a great homage. It definitely has its problems, and the game varies in quality in some parts, but it attempts to be a love letter to a game that many cherish, and it succeeds in that accomplishment.
    • 76 Metascore
    • 60 Critic Score
    Both fans of Star Wars and RPGamers will find many likable features in Star Wars: Knights of the Old Republic II: The Sith Lords, from the way each character feels fleshed out to how the dialogue choices impact the destiny of the galaxy. However, in its current state, the game is barely recommendable since crashes will be present constantly. Some polish would greatly benefit the game, and with the announcement of a remake of the first entry, it is inevitable to wonder if this one will get the same treatment. I hope it does because most of the issues with the game can be addressed and the outcome could be an outstanding game instead of an average one.
    • tbd Metascore
    • 60 Critic Score
    OK K.O.! Let’s Play Heroes is a decent supplement to the cartoon series. It appears to achieve what it set out to do, but never sets its sights particularly high. There’s some good fun to be had and plenty of enjoyable moments, but it’s not a game that’s likely to stick in the memory for very long.
    • 62 Metascore
    • 60 Critic Score
    I found myself truly struggling with how I felt overall while playing The Lonesome Guild. On one hand, it’s a game with adorable characters who build their own bonds to push back a very real threat in the form of loneliness. It wears its heart on its sleeve, and while a lot of what happens in the story is fairly cliché, there’s also a warmth and kindness that cannot be understated and is truly the focal point of the game. On the other hand, the combat is uninspired, the dodge mechanic is fussy, the puzzles are often so poorly explained, and the rewards offered to the player have no real value in the grand scheme of things. The Lonesome Guild is a game that will find its audience through its visual appeal, but those wanting much deeper gameplay and story may be disappointed.
    • 50 Metascore
    • 60 Critic Score
    It is quite possibly the easiest RPG ever made, which will unquestionably turn off many people, but if that isn't an issue for you, there's plenty of style and charm to be found.
    • 75 Metascore
    • 60 Critic Score
    Puzzle Quest: Galactrix is a game that improves in many areas upon the original Puzzle Quest, but simply doesn't do enough to make itself anything more than a spruced up casual adventure.
    • tbd Metascore
    • 60 Critic Score
    While Jimmy and the Pulsating Mass has its share of problems, I cannot deny how intrigued I was by the game’s characters, story, and world. Kasey Ozymy has crafted such an intriguing, yet sinister world that makes you want to follow the game’s mysteries to the very end. While the combat is serviceable and the puzzles are passable, these are not the elements that will attract players to pick up the game; rather, it is the absurdity, humour, and sharp writing that will keep them exploring. While the PlayStation 5 port has a few crashes, Starseed has done a decent job of porting the game to modern consoles. While Jimmy and the Pulsating Mass is an imaginative experience filled with nightmares, its combat and grindiness hold it back from being a truly exceptional experience.
    • 69 Metascore
    • 60 Critic Score
    There’s an undertone of frustration within Mado Monogatori: Fia and the Wondrous Academy. It is a colourful, magical world, with a charismatic cast of characters who have some of the best comedic situations in an RPG. Unfortunately, combat is just so basic and quick that it feels better to avoid it to just experience more of the world. Luckily, this group of colourful comedians’ antics are funny and charming enough that there’s still a fun adventure to be had.
    • 67 Metascore
    • 60 Critic Score
    As an action RPG it doesn't do enough to be memorable, as the simplicity of its gameplay is definitely going to be a turn off for some. However, there's a huge amount of promise in this game, and the world-building and characters really highlight the potential that Gust was aiming towards.
    • 73 Metascore
    • 60 Critic Score
    In the end, Luminous Arc 2 has a strong mechanical backing and some silly moments, but its story fails to deliver.
    • 74 Metascore
    • 60 Critic Score
    There’s a lot to appreciate about The Thaumaturge and that’s the stuff that will stick around. The weaknesses in the combat prevent some cool ideas from ever fully taking off. The rushed ending, whether the result of running out of time during development or an awkward playthrough, means the plot trips at the finishing line. But the uniqueness of the setting goes a long way toward making the game an interesting sell and the characters are fun to spend time with. So while far from perfect, there’s enough care in this project to make it a worthwhile visit.
    • 71 Metascore
    • 60 Critic Score
    Songbringer was a fun time, first and foremost. It didn't change how I look at indie games or set my world on fire, but I had fun during most of my playthrough. However, I also see little reason to invest time in it after the credits have rolled — very few games get a second run-through from me these days. It isn't a game free of faults: the narrative was never more than window dressing, and the game's randomly-generated aspect really required some better guidance for essential gameplay systems. However, the main component, the game's combat, works well and is downright satisfying. Anybody with even a passing interest in classic experiences will likely find something of value here, and some will even discover a second home that they'll return to again and again.
    • tbd Metascore
    • 60 Critic Score
    For a Vast Future has some interesting ideas in its combat system, but the balance of options just makes everything too easy. This ease and accessibility may be welcome for newcomers, but for veterans the main appeal ends up being the nostalgic views and sounds, while character development and overall plot are hindered by sparse words that leave little impact on their own. For a Vast Future feels like a fun walk down memory lane, albeit a breezy and brief one.
    • 72 Metascore
    • 60 Critic Score
    Inazuma Eleven 3 feels like a fitting end for this set of always absurd but highly entertaining footballing adventures. There still lots of fun, but it's a second case of more of the same without the same level of amusing craziness that the story of the second game compensated with, and it's hard to see where the series can build any further without some substantial overhaul.
    • 81 Metascore
    • 60 Critic Score
    Torchlight is an awkward game to assess. On one hand, the gameplay is a major disappointment in that it's worse than Diablo II in every way, but on the other hand it has no major flaws and, even for a hater of easy games like me, gets addicting once the Shadow Vault, an unending postgame dungeon whose enemies are tied to your level, becomes available.
    • 80 Metascore
    • 60 Critic Score
    It has its flaws and its entire premise will have more mileage with some than others, but fans of the genre will find something to like here.
    • 70 Metascore
    • 60 Critic Score
    Inazuma Eleven 3 feels like a fitting end for this set of always absurd but highly entertaining footballing adventures. There still lots of fun, but it's a second case of more of the same without the same level of amusing craziness that the story of the second game compensated with, and it's hard to see where the series can build any further without some substantial overhaul.
    • 74 Metascore
    • 60 Critic Score
    In short bursts of play, I Am Setsuna ticks all the boxes one could want from a modern JRPG designed as a callback to the classics: a seemingly emotionally involving story, stirring music, pretty visuals, and a battle system that offers up nuggets of nostalgia like "ATB" and "tech combos".
    • 74 Metascore
    • 60 Critic Score
    The combat requires a combination of both strategy and real-time execution that will keep players at the edge of their seats in tougher encounters. Its simple approach to presentation is enjoyable and light-hearted, and will generally engage players throughout. Unfortunately, with frustrating combat controls, multiple underdeveloped combat encounters, and limited scope of the narrative, characters, and other facets of presentation, the game’s full potential is never realized.
    • 69 Metascore
    • 60 Critic Score
    At the end of the day, Heroes of Ruin is a fun game with a slew of issues that prevent it from being great. A wealth of multiplayer options make it the closest to a console third-person looter you'll find on any portable system. While it can still be a fun single-player experience, the game is best played with a group of friends. Even so, with repetitive environments, monsters, music, and sound, it is not likely to be a memorable experience.
    • 82 Metascore
    • 60 Critic Score
    As is, it is a fun timesink for WRPG fans, but don't try it if you aren't enthralled by the genre or if you don't have the time or money to play every WRPG that comes out. This one isn't worth the full price.
    • 71 Metascore
    • 60 Critic Score
    Elemental Exiles tries to put a spin on the traditional deckbuilder. It is somewhat novel to see an identical map in use for each playthrough, as it makes the easiest routes more obvious. The biggest additions are the durability system and how elemental damage affects shielding. Despite being simple, these ideas create a whole new way of deckbuilding to dig into. However, there’s minimal story, encounters repeat after a few quick runs, and there’s nothing enticing about the presentation. This leads to a pedestrian execution of an otherwise solid concept. It is enjoyable in short bursts due to the variety, but the interest quickly drops off when things start to repeat.

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