RPGamer's Scores

  • Games
For 1,240 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1245 game reviews
    • 66 Metascore
    • 70 Critic Score
    Monochrome Mobius: Rights and Wrongs Forgotten is an enjoyable game with a good story and a couple of interesting ideas in its battle system. It is an easy recommendation for fans of the series and those looking for a traditional RPG that does not try to invent the wheel. Monochrome Mobius: Rights and Wrongs Forgotten does nothing wrong yet nothing remarkably right to make it memorable.
    • 68 Metascore
    • 70 Critic Score
    Lapis x Labyrinth is for those looking for some straightforward enjoyment. The swift progression through levels and missions, combined with a highly appreciable visual style and polish provides plenty of satisfaction. It won’t do much for those looking for a strong challenge or deep gameplay, but it succeeds in what it sets out to do.
    • 78 Metascore
    • 70 Critic Score
    The Great Villainess: Strategy of Lily can be rough going at times, and especially in the final act of the “Happy Ever After” path, but it’s also an entertaining adventure with plenty of strategic twists all the way through. It’s colorful in more than one sense, as well as modern in its themes and mechanics, and the overall package is cuter than the wrapping on a birthday pipe-bomb. It’s still just as explosive, though. RPGamers interested in giving more strategy-oriented titles a try will have some fun with this one.
    • 73 Metascore
    • 70 Critic Score
    At twenty-some hours to completion, Children of Zodiarcs can feel like a long row to hoe. The weight of the story drags it down a bit, as it increasingly becomes obvious that the only character who isn't fundamentally broken in some fashion is the weird foreign kid who only appears in the side story. Everyone else is a bundle of neurotic fears and psychotic motivations, shaken hard and unleashed on an unsuspecting narrative. But negatives for characters aren't always negatives for the game as a whole, and Zodiarcs puts it all together well. It's a good game, and I'm glad to have finished it, but I cannot stop wondering if certain points weren't actually branching paths or plot flags in disguise, if there weren't some way to eke out a happier ending from it all. That may be wishful thinking on my part, but it's a small hope nonetheles. In a city as messed up as Torus, we need all the hope we can get.
    • 75 Metascore
    • 70 Critic Score
    On the whole, Black Book is a fun adventure that does enough to stand out from the crowd. The combat and card play are different enough from its contemporaries that those looking for a more traditional entry point into deck-building can give it a shot, even if the game begins to wear out its welcome by the end of its thirty or so hours. The real reason to stick with it is the great attention to detail regarding Slavic folklore and how it weaves into the gameplay in ways that can make the player feel clever. It won’t be the flashiest game anyone plays this year, but there is a good time to be had.
    • 78 Metascore
    • 70 Critic Score
    With all the Arland and Dusk games re-released on PlayStation Vita, I am happy to have completed this journey all over again. Replaying the Dusk series in particular reminded me why I enjoy this series so much, and Atelier Shallie has a lot of wonderful qualities, even if it isn't the wrap up to the subseries that it needed to be. I still maintain that if you are a newcomer, the Dusk subseries is a great way to start, as the learning curve isn't as high as the Arland games. Atelier Shallie isn't the perfect conclusion, but it offers so much heart and a grand adventure that it's almost forgivable.
    • 83 Metascore
    • 70 Critic Score
    In the end, Guardian Heroes, despite showing signs of age in the graphics department, plays just as well as it did back in 1996. More of a brawler with RPG elements than an RPG, it provides quick and fun entertainment, with plenty of features to encourage many rounds of replay. With the addition of online play for the story and versus modes, the multi-player elements of the game can finally show their worth. The remix mode provides updates to the original gameplay, meaning that those both new and old to Guardian Heroes will find plenty to love.
    • 76 Metascore
    • 70 Critic Score
    Overall, Black Myth: Wukong is a good game. Developer Game Science delivered on its promise of high-quality graphics, though some of its greatness was lost on the PlayStation 5. The action gameplay is entertaining and easy to learn, but despite its clever attempts to innovate, it still feels repetitive after dozens of hours. Crafty players can alternate builds to modulate and refresh their battle experience, but it’s only a temporary solution.
    • 69 Metascore
    • 70 Critic Score
    Affogato was an entertaining romp for me to end my summer gaming season with, and while I had some hang-ups with the late-game battle maps, I only experienced one major bug–in the final boss battle of all places. That bug failed to occur on the second attempt, and overall I’ve enjoyed my time with this game. Like a fresh sip of caffe latte on a cool morning, it’s been a good pick-me-up for the rest of the season.
    • 71 Metascore
    • 70 Critic Score
    I wasn’t sure what to expect when I booted up Sand Land, but I was surprised by my experience. While I had no familiarity with the property, I found myself loving the quirky characters, the charming narrative, and the wide world to explore. On the other hand, the combat and the game’s side content leave a lot to be desired. At no point is Sand Land a bad game, it’s a quick, charming romp full of humour, but definitely has room to improve should a sequel be made.
    • 73 Metascore
    • 70 Critic Score
    I’ve had a soft place in my heart for Sakura Wars since I was first introduced to the series a decade ago. I personally lament the change to an action game, especially since it seems to make it feel a bit more dialogue-heavy without the lengthy strategy sections to balance out the gameplay. However, Sakura Wars has always been about the characters, interacting via L.I.P.S., and experiencing some insane, over-the-top anime antics. In that respect, the new Sakura Wars recaptures the spirit of the earlier entries and is a perfect bit of RPG comfort food to brighten your soul.
    • 76 Metascore
    • 70 Critic Score
    Brigandine: The Legend of Runersia was a fun experience, and with six different campaigns to explore, there is plenty of room to replay and enjoy multiple playthroughs. This game definitely scratches that strategy RPG itch, and even offers an adjustable difficulty to match just about any player’s desired challenge level. The Switch could certainly benefit from more proper strategy RPGs in its library and Brigandine feels right at home. Fans that enjoy planning out total domination should certainly check out this one.
    • tbd Metascore
    • 70 Critic Score
    VED
    VED is a very ambitious title. It takes a lot of hand-drawn intricacies and combines them with strong, thought-provoking character building and interesting storytelling. The first playthrough is rather quick at around six hours and subsequent ones finding new information are even quicker. The lower caliber of its voice acting and lack of depth to combat prevent it from becoming a full indie darling, but seeing how industrial and magical ideologies mix with the lawful and chaotic mindset in a fun fantasy world is consistently exciting. The game will do well with those who appreciate its visual novel tendencies, and the gameplay holds up well enough overall to encourage others to explore the mysteries of Micropolis.
    • 78 Metascore
    • 70 Critic Score
    Beyond Galaxyland is a welcome addition to the RPG cosmos. Its audiovisual mixture is both distinctive and effective, while the gameplay and narrative keeps everything moving along nicely. The combat may get a bit rote towards the end, and there are some frustratingly unanswered story questions when all is said and done, but there’s no denying it’s a positive experience all the way through. It’s a game that’s easy to recommend in general, but for those whom a speedily-paced RPG that offers enjoyable exploration, some engaging sci-fi mystery, and a solid turn-based system sounds appealling, Beyond Galaxyland should be right up their alley.
    • 79 Metascore
    • 70 Critic Score
    River City Girls brought me so much joy, and playing it with my roommate we beat it in two days without taking too many breaks. It’s fantastic to have a couch co-op game that takes all of the classic elements of beat-’em-ups and gives them an upgrade that feels modern and fresh. I can’t remember the last time I played a beat-’em-up that had both a fun and entertaining story, but was also great to play, even with its few frustrations.
    • 83 Metascore
    • 70 Critic Score
    Cassette Beats is generally a good game that takes the classic Pokémon formula and tries to iterate upon it in almost all areas. For the most part, the ideas are indeed a step up from the first few Pokémon generations, but the execution doesn’t quite come off in the pace of battles and its more obscure puzzles. The double-battle nature of the game and the beast customization offers players a great deal of strategy to engage with while listening to an excellent soundtrack. With such a broad open-world setting, RPGamers will likely find themselves immersed far beyond the fifteen hours of mainline content the game has to offer.
    • 86 Metascore
    • 70 Critic Score
    Nioh 3 feels weighed down by its own scope. There’s a lot of space, and not quite enough content to fill it all adequately. If Nioh as a series was going to move towards an open world, there definitely could have been a better balance between scope and content. This is a game that could have benefited had it traded at least one of the time periods for more unique yokai and more missions. If it had to be this big, the performance issues and eventual repetition indicate it needed a bit more heat and time in the crucible. That said, it does maintain ferocious, ruthless, fast-paced action combat, punctuated by blood-pumping compositions, and it has a generally competent story and world built around it. Just don’t expect it to excel in every dimension.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, Record of Lodoss War: Deedlit in Wonder Labyrinth emphasizes gameplay at the expense of story and bows out a touch too early. An abundance of weapons, abilities, and playstyles combine with a dazzling audio and visual presentation, producing a challenging, fair, yet brief experience that is sure to please both Record of Lodoss War and Metroidvania fans alike.
    • 79 Metascore
    • 70 Critic Score
    A fun and entertaining roguelike with a few troublesome stumbles along the way. Fans of 16-bit style adventures will certainly enjoy its audio and visual style, and a number of post-game dungeons and challenges will keep players entertained for a long time beyond the game's initial running time.
    • 74 Metascore
    • 70 Critic Score
    Inazuma Eleven 2 definitely stays true to the simple charm created by the first game, providing what is very much more of the same. An engaging premise sets the early theme of simple but enjoyable fun, which the gameplay is more than happy to uphold. Those looking for a challenging experience won't find that here, but there's plenty of enjoyment to be had by those prepared to sit back and enjoy the wacky adventures of the Raimon team.
    • 58 Metascore
    • 70 Critic Score
    Even though Black Legend uses a lot of common features, they are blended in an original way. With the addition of alchemy, battling never gets boring, even when it takes hours of gameplay to be proficient in it. The background folklore offers ingenious classes and enemies, as well as a solid basis for the visual style. Players would do well to avoid the madness-inducing fog trying to make them overlook this game.
    • 76 Metascore
    • 70 Critic Score
    Although Destiny isn't the brilliant start to a franchise that many had hoped for, it's a great game for those who can push through its flaws and enjoy the ride.
    • 74 Metascore
    • 70 Critic Score
    Inazuma Eleven 2 definitely stays true to the simple charm created by the first game, providing what is very much more of the same. An engaging premise sets the early theme of simple but enjoyable fun, which the gameplay is more than happy to uphold. Those looking for a challenging experience won't find that here, but there's plenty of enjoyment to be had by those prepared to sit back and enjoy the wacky adventures of the Raimon team.
    • 82 Metascore
    • 70 Critic Score
    I’m an antisocial recluse and took no advantage of the features available by connecting to the Internet, but the presence of such things in addition to the core experience means Wargroove has an enormous amount of content. Even without going through all the internet-enabled content, this game has plenty of material to keep anyone interested in a tactical experience invested. It’s not a game in which every element is effective, especially for those who demand a powerful narrative, but Chucklefish has made something worth investigating for those thinking Nintendo has let Advance Wars sit around without a follow-up for too long.
    • 84 Metascore
    • 70 Critic Score
    While Keep Driving has its flaws, I can’t deny how addicted I was to the game overall. With short playthroughs that clock anywhere between an hour or two, I became obsessed with obtaining all of the endings, trying different hitchhiker skills, and just enjoying the ride through pixilated backgrounds with my Swedish indie pop in the CD player. While the game’s story is minimal, it’s a point in its favour as it allows the player to create their own road trip adventure. Even though elements struggle — the writing needs another editing pass and the awkward UI made for some sticky situations — there is a lot to love that kept me coming back for more.
    • 77 Metascore
    • 70 Critic Score
    However, for what it is, Van Helsing II provides another very fun way to spend some evenings reducing numerous monstrous creations to their component giblets.
    • 75 Metascore
    • 70 Critic Score
    Shiren the Wanderer: The Tower of Fortune and the Dice of Fate offers a tough challenge that rewards those who are up to learning the game’s many intricacies and mechanics. It is a tight package bursting at the seams with loads of content, but it is also a game that asks the player to be in a certain frame of mind, one in which losses aren’t regarded as just a waste of time but opportunities to learn for the sake of future success. Even then, there is definitely an addictive feeling in brushing the dust off after the latest defeat and stepping once again into a dungeon to reach for a brand new goal, be it finding more useful items, upgrading Shiren’s gear, or managing to reach the last floor and reap the rewards.
    • 74 Metascore
    • 70 Critic Score
    All in all, Wuchang: Fallen Feathers successfully distinguishes itself as worthy of attention for multiple reasons. Beyond its riveting gameplay and exceptional character customization, Wuchang crafts a vibrant, mystical, and interesting world deeply rooted in Chinese culture. Sadly, the game’s awful quest progression, storytelling mishaps, and occasionally overbearing level design keep the promising concepts, plot premise, and beautiful world from shining like they should. Nevertheless, Wuchang’s sheer excitement is too attractive and makes for a gameplay experience that fans of action RPGs and especially Soulslikes will not want to miss.
    • 79 Metascore
    • 70 Critic Score
    There are a lot of odds and ends one discovers over the course of the game, for better or worse. The game is packed with content, quite a bit of it extending beyond the main campaign's runtime. Capcom and Marvelous wanted to turn over a new leaf, and Monster Hunter Stories certainly is that, a departure from what has come before, it just wasn't enough of a departure for my taste. The franchise faithful will probably still feel at home here, but others may need to decide if they can stomach the guesswork combat system or rote mission structure before committing to this game.
    • 87 Metascore
    • 70 Critic Score
    In the end, the real question is whether Pokémon Black offers enough spark to justify buying another Pokémon game. True believers have purchased it already, and the vocal haters will continue their hating despite this review's best efforts. For everyone who's left, the answer is a solid maybe.
    • 67 Metascore
    • 70 Critic Score
    Those prepared to battle through the tough times will find much to like from Growlanser: Wayfarer of Time, but a good number of players are likely to be chased off by some of the more frustrating parts. For me the enjoyable story and cast were more than enough to outweigh those sections where it felt like the PSP might go flying soon and it is a game worthy of serious consideration for those who enjoy the more story and text-heavy RPGs, even if those frustrating gameplay sections prevent a universal recommendation. On a whole it was an experience I would be happy to volunteer for again.
    • 83 Metascore
    • 70 Critic Score
    Trails in the Sky the 3rd is bound to be a very divisive game among Trails fans. Its radically different structure is such a departure from the prior games that it's inevitably going to turn off some players, but at the same time, the fantastic boss battles and charming moments still manage to keep you hooked through what would, in any other circumstance, be a rather monotonous dungeon crawler. Had it not been for the two prior games of history, I doubt it would be able to hold up as well as it does; indeed, if you haven't played the previous titles, Trails in the Sky the 3rd would be a confusing mess. If, however, like so many Trails fans, you've fallen in love with the cast and want one last adventure with them, Trails in the Sky the 3rd does an admirable job of providing just that.
    • 75 Metascore
    • 70 Critic Score
    River City Girls 2 is mostly a refinement of the first game, and there’s honestly nothing wrong with that. While there are new characters and stories to enjoy, the core combat and gameplay remain relatively identical. However, some of the quest glitches and the game’s high price point hurt it at launch, making it a tough sell to purchase at full price for what amounts to a ten-hour experience. Even so, River City Girls 2 is a fun game to knock out over a weekend, especially with a good friend, and I hope Wayforward Technologies considers giving Misako, Kyoko, and friends another whacky adventure in the future.
    • 83 Metascore
    • 70 Critic Score
    Valkyria Chronicles II does gameplay right, but lacks polish in other areas.
    • 78 Metascore
    • 70 Critic Score
    Banishers is not quite the unqualified win I wanted it to be, but it’s easy to appreciate on its merits. While the combat overstays its welcome and the exploration leaves a lot to be desired, there’s enough here to like for those who like strong narratives with great characters. For all its faults, the game is entirely confident in what it’s attempting to do. What’s more, with the foundation laid there’s plenty of potential for its faults to be addressed in future works. And it will be interesting to see what this team does next.
    • 68 Metascore
    • 70 Critic Score
    Considering the source material, Kingdom Hearts Re:Chain of Memories is an impressive effort that is certainly worth playing for every fan of the series that missed it on Nintendo's retired handheld. The game is far more familiar in 3D, and translates into a more addicting and satisfying experience on the PS2.
    • 75 Metascore
    • 70 Critic Score
    Drakensang is ultimately a rich and polished experience, and fans of the old party-based PC RPG design will find the same virtues and flaws that come with this type of game.
    • 84 Metascore
    • 70 Critic Score
    Ni no Kuni: Wrath of the White Witch is a good JRPG held back by the poor design decisions made for the battle system. Straddling the line between the turn-based system of its DS forefather Ni no Kuni: Dominion of the Dark Djinn and the full action-based system of its PS4 sequel Ni no Kuni II: Revenant Kingdom does the game no favors, but for those that can successfully battle the familiars more than the system, there’s a great deal of fun to have with this game. With a solid story and an amazing, beautiful world to explore, the White Witch on Switch is a port that many JRPG fans will enjoy, especially those like me who are getting to play this for the first time.
    • 76 Metascore
    • 70 Critic Score
    Many times while playing Ever Oasis I wanted to improve my settlement, which is an addictive pastime. Tracking down all the recruitable characters is a task that must be pursued into the post-game period, and I'd like to continue doing so. The game isn't all about building up the oasis though, and the combat engine isn't enough on its own to entice players. This is still a charming title though, and worth investigation by the many players who haven't attempted it yet.
    • 74 Metascore
    • 70 Critic Score
    Considering the multitude of Dynasty Warriors-type games out there, Fate/EXTELLA LINK manages to stand out from the crowd with its refined and addicting gameplay and combat. Fan of Musou titles or the Fate series should find plenty of satisfaction with this. Completing every stage of the game’s main story takes about fifteen hours, yet players can spend much more time completing the side missions, unlocking the costumes, and increasing their bond levels with Servants. The game does get repetitive fast, but the fast-paced action and short missions are enough to keep players thoroughly entertained, especially in short bursts.
    • 78 Metascore
    • 70 Critic Score
    In the end, Disgaea 3: Absence of Detention is a fine port of the PlayStation 3 original. It tweaks the gameplay in interesting ways, and improves the look and feel of story sequences. It's not all great, as the gameplay graphics have not been improved from the original, and the added Vita touch controls and GPS functionality to get minor bonuses are largely pointless. With a lengthy story, additional post game challenges, and the many optional endeavors present in a Disgaea game, it still makes for an exceptional package of content.
    • 69 Metascore
    • 70 Critic Score
    Escape From Ever After is a gem of a game, offering clever layers that are engaging throughout its playtime, as the narrative and the game’s combat truly carry the experience. While I wish the puzzles and platforming were more refined, I can also see the follow-through and how others may not have had the same issues as I did. What I won’t deny is that Sleep Castle Studio has created a genuinely fun game that has brought new life into fairy-tale properties and given them an original spin. Escape from Ever After offers so much joy in such a small package, and those who love stories will find much to adore here.
    • 83 Metascore
    • 70 Critic Score
    Ultimately, Arceus is a fun title that does an excellent job rewarding all facets of the Pokémon experience, which will undoubtedly end up flying past a lot of RPGamers who would enjoy it because of embarrassingly poor graphics. For those willing to tolerate the mediocre presentation, an entertaining experience is here for the taking. Hopefully, further experiences in the Legends style will be quickly forthcoming.
    • 74 Metascore
    • 70 Critic Score
    Admittedly, Atelier Meruru lends itself well to a portable platform. While there's no touch controls, the game is great to play in episodic chunks on the go. For newcomers, this is a great way to experience the series, but for veterans this is ground that has already been tread, without any true improvements to speak of.
    • tbd Metascore
    • 70 Critic Score
    Overall, Flowstone Saga is a game that isn’t quite like any other, mainly due to its unique gameplay trappings. The infusion of a Tetris system is a natural fit and even lends itself well to the non-combat parts of the game. Despite being a good match on paper, the system’s robustness is directly proportional to the player’s tolerance for Tetris, with plentiful combat encounters that will wear thin for some in the long run. However, the game’s other elements more than make up for any shortcomings here, with beautiful visuals, a jumping soundtrack, and a lengthy and well-written story full of characters that are a joy to get to know over the course of 20 or so hours. It’s a package worth experiencing, with lots to love and enjoy.
    • 83 Metascore
    • 70 Critic Score
    Kingdom Hearts III is most assuredly one for the fans. For those who have enjoyed the past entries, the issues have already proven themselves to be readily surmountable and the way the game wraps up the lingering plot points will be very much appreciated. However, for those who haven’t yet been sold on the series, it’s a much more varied proposition. The disconnect between the final quarter and the rest of the game is jarring, and the gameplay, while certainly enjoyable, doesn’t offer much to distinguish itself from many other action RPGs.
    • tbd Metascore
    • 70 Critic Score
    While Deadly Sin 2 has its faults, they feel far more minor in comparison to what other RPG Maker games do, making it a treat to play, and providing a nice bite-sized RPG experience, with the exception of the final areas. For those who are weary of testing out an RPG Maker game, this one is definitely worth checking out and certainly should not be missed.
    • 82 Metascore
    • 70 Critic Score
    Gloomhaven offers hours of mental challenges with a sophisticated battle system. It is based on a board game but tries to go beyond that. Those already attracted to the idea of Gloomhaven can have it here for less assembly and with an additional Guildmaster mode. Since this digital version becomes tiresome after a while because the vast number of missions ultimately feel repetitive, it’s better to play in small doses. The game is recommendable, but probably playing it online with friends in co-op mode is closer to the original’s experience.
    • 85 Metascore
    • 70 Critic Score
    Thronebreaker: The Witcher Tales is unlikely to create masses of new fans for Gwent, and its adventure mode effectively admits this. However, it allows those looking for an entertaining tale to enjoy one without letting CCG elements and other gameplay elements get in the way. Meanwhile, fans of Gwent should appreciate the opportunity to apply the game to a wider adventure and be tested with the special scenarios. To those ends, Thronebreaker is a worthwhile endeavour that will please many, if perhaps not delight.
    • 64 Metascore
    • 70 Critic Score
    Hellpoint clearly does take inspirations from multiple other works, but some of these influences don’t go far beyond the superficial. The sci-fi horror vibe is appreciated, but for my taste the game doesn’t lean far enough into the dread and scares this could afford. Instead, it adheres fairly strictly to that familiar Souls-like quality, though it does admittedly do so successfully. Environments and the thrill of exploring them shine as a particular highlight, while combat is, if nothing else, serviceable. Some missed opportunities in world-building and being a bit too open-ended are among the few blemishes present, making Hellpoint a solid recommendation for those who aren’t afraid to try something a bit darker.
    • 76 Metascore
    • 70 Critic Score
    Reverie Under the Moonlight is a highly polished Metroidvania with wonderful aesthetics, and introduces a number of interesting gameplay and combat mechanics. The non-linear exploration, progressive unlocking of new areas, and backtracking are generally enjoyable, and what lore and story exist are competent. Unfortunately, the developers don't make good use of its great combat mechanics due to poor encounter design and an excessive number of easily missable combat abilities. In addition, rewards for exploration tend to be bland and the short length leaves the world and story underdeveloped. The short and sweet Metroidvania experience Reverie Under the Moonlight offers is definitely worthwhile and will satisfy fans of the genre, but the aforementioned design shortcomings keep it from standing out from the pack.
    • 71 Metascore
    • 70 Critic Score
    Avalon Code is a quirky, highly original action adventure that will probably appeal most to fans of the Legend of Zelda series or Harvest Moon's relationship systems. The glaring interface issues detract from the experience somewhat, but for the most part aren't much more than a minor irritation and can be alleviated with a bit of storage management on the part of the player. There are also a handful of localization errors that make a small number of the recipes unusable, though.
    • 80 Metascore
    • 70 Critic Score
    In the end, I had a great time with Grandia II. Though there are some issues, the gameplay is such that these are much more easily forgiven than they otherwise might've been. Those who have yet to check out the game have a prime opportunity to enjoy its excellent combat system with the Anniversary Edition.
    • 66 Metascore
    • 70 Critic Score
    The Cruel King and The Great Hero is a heartwarming story that surprisingly has some depth to it. The visual and sound design brings the world to life with its attention to detail that remains pleasing through the entire fifteen-hour playtime. The depth and detail however doesn’t make its way into the battle system and gameplay. The encounter rate and slow pace can be frustrating while battles don’t require much thought until the end. However, the short playtime means it doesn’t take long to get there and ultimately the positives win out. Simply put, The Cruel King and The Great Hero is a charming tale and world that is worth visiting.
    • 60 Metascore
    • 70 Critic Score
    What we get is a game that doesn't take itself too seriously and demands patience be destroyed in button mashing fury. Sometimes, a nice button mashing experience is exactly what you need after a tough day, and Jikandia delivers this in spades.
    • 76 Metascore
    • 70 Critic Score
    Adol Christin embodies adventure, and even with amnesia, there’s a fun cast of characters and enjoyable combat surrounding him to carry through its thirty-hour length. Pacing issues do slow things down at the beginning, but once the story starts hitting that next gear, everything ramps up to match that enjoyably brisk pace. There are nitpicks that drag it down from being something truly special, but there’s a perfectly serviceable action adventure in Ys Memoire: Revelations in Celceta. The story of Adol continues, and this outing will keep players interested in seeing where the winds take him next.
    • 89 Metascore
    • 70 Critic Score
    Deus Ex: Human Revolution is a game that's definitely worth playing, but there's a lot of room for improvement.
    • 80 Metascore
    • 70 Critic Score
    Dragon Age: Origins - Awakening serves as a good stopgap between major releases, but it doesn't fully satisfy the Dragon Age craving.
    • 78 Metascore
    • 70 Critic Score
    Shin Megami Tensei: Persona was so different and unique when it first came out that it still feels like a fresh experience today.
    • 66 Metascore
    • 70 Critic Score
    Unepic is not a perfect game by any means. Its tongue-in-cheek premise isn't everybody's cup of tea, and it doesn't particularly break any new ground. Instead what we get is a competent, if slightly linear, Metroidvania-style RPG that knows how to pace itself to keep the player engaged.
    • 75 Metascore
    • 70 Critic Score
    Shin Megami Tensei: Persona 2: Innocent Sin doesn't bring any mechanical wonders to the table, but uses what tricks it has to keep the excellent story rolling along.
    • tbd Metascore
    • 70 Critic Score
    For RPGamers who like cuteness and low-stakes adventure, there is much to enjoy here. Each of the main areas of the game provides its own puzzles and mysteries to figure out, and discovering how best to approach the various creatures provides for fun adventures. The characters and story are strong points, and the decoration aspect is not to be ignored. Little Witch in the Woods is a game that knows its niche and fills it well.
    • 67 Metascore
    • 70 Critic Score
    There's certainly an argument that The Longest 5 Minutes could be considered more of an interactive visual novel than an RPG, but it's a good one. Though the gameplay is very basic, the events and dungeon-crawling sections do enough to convey the actual adventure, and it ties in nicely with the events of the final battle. The game plays to its strengths and mitigates its weaknesses well, providing an enjoyable experience that feels more involving as the timer ticks along.
    • 86 Metascore
    • 70 Critic Score
    Wildermyth has a lot going for it from its great enemy designs to the calamity structure making each playthrough unique. As enjoyable as each playthrough is, the unbalanced story structure prevents it from being amazing. This can be mitigated by gathering some friends and playing through a scenario with them. The game is a very fun roguelite tactical RPG that introduces some very creative choices, such as the entire Mythic class and transformations. With simple combat that does not get boring even after many sessions, replayability is very high.
    • 73 Metascore
    • 70 Critic Score
    The stars never fully aligned for Dread Delusion but it’s still an admirable effort. The world is intriguing, the dialogue surprisingly funny, and the sights something to behold. It’s also an adventurers dream, as the best parts of the game are seeing something new and bee-lining for it only to stumble across something else in the process. The game may end up a little too soft and mushy to wholly come together, but its ease can allow for a wider audience to come check out just how zany everything else is.
    • 81 Metascore
    • 70 Critic Score
    For anyone who played the initial release on the Wii U, there’s not a ton to revisit, though the combat remains immensely satisfying and the story continues to hold up and is further beefed up by new content. While the game won’t appeal to those seeking the tactical gameplay of a classic Fire Emblem, anyone who didn’t jump onto the idol train last generation could do far worse than picking up this Encore, especially with a dearth of other games in a similar vein on the Nintendo Switch.
    • 82 Metascore
    • 70 Critic Score
    For those looking for an exceptional simulation-RPG experience chock full of great humor and charm, Recettear may be that diamond in the rough that you've been searching for.
    • tbd Metascore
    • 70 Critic Score
    Shotgun Legend turned out to be a very pleasant surprise, and it definitely scratches that nostalgia itch whilst adding a nice two-player option. Classic Zelda fans looking for a good challenge will find a real gem with this game, especially when bringing a friend along for the fun. Those seeking an adventure with a substantial plot and characters may want to look elsewhere, but they would be missing out on some great gameplay if they were to ignore this game.
    • tbd Metascore
    • 70 Critic Score
    This trip to the Ambrose Isles is short and certainly sweet. Thanks to the humanity of Sera, Freya, and their friends, players are reminded that family is who and what we make of it. Judging others by first impression or glance may be easy to do, but who we are inside is what truly counts. Absinthia reminds players of this to great effect.
    • 70 Metascore
    • 70 Critic Score
    It is often said that imitation is the greatest form of flattery. This seems to have been Inti Creates’ modus operandi for the better part of the last decade, and Card-en-Ciel is no exception. While a card-battling, rogue-lite RPG in the style of Mega Man Battle Network is not a wholly original idea, this game’s spin on the concept brings more than enough originality in its mechanics to stand on its own. Couple that with an impressive level of polish and stellar presentation, and it’s easy to recommend Card-en-Ciel to anybody.
    • tbd Metascore
    • 70 Critic Score
    With staff members in Mexico and Seattle, Manafinder is definitely a triumph for this small indie developer. This turn-based RPG incorporates varied mini-games in a satisfying way to keep the adventure refreshing and fun. The mix of features in its battle system work perfectly to make combat highly enjoyable and rewarding. Manafinder is recommendable to RPGamers who want a short and charming journey with cute visuals.
    • 75 Metascore
    • 70 Critic Score
    Onimusha 2: Samurai’s Destiny fits an interesting place in gaming history. There’s a weightiness to the visuals and combat that place it more in the past, but the new life given from the analog controls cannot be understated. What results is a comedically charming story that is coupled with methodical action combat. The lack of reliable healing adds a layer of difficulty that makes taking hits problematic and gives added weight to the powerful boss encounters. This particular style of quirky nostalgic charm hasn’t been replicated since the original’s release and the modern improvements make this a treat that is enjoyable to experience firsthand.
    • 81 Metascore
    • 70 Critic Score
    Dodgeball Academia breaks off at an appropriate point and leaves a good feeling behind; there’s enough about the game to enjoy its content. It successfully evokes the feelings that come from watching fun cartoons, though on the gameplay side it feels like it would benefit from having more standout and extended matches as regular encounters towards the end because it felt like they were mostly making up the numbers. There’s definitely scope available for Pocket Trap to build on what it has created here, and I’d be very happy to see it do so.
    • 78 Metascore
    • 70 Critic Score
    This is not the sort of game that can easily be recommended to a mass audience, but for a certain group of players it definitely delivers an experience worth having.
    • 80 Metascore
    • 70 Critic Score
    Hunt the Night is a great example of what a first-time developer can accomplish. It ticks almost all of the expected boxes, while nailing the balance and cohesion between its melee and ranged fighting techniques, and how one relies on the other. The game is a solid challenge, particularly in its boss fights, without ever feeling unfair. The times it doesn’t fully score a win at least show enough potential to hint at what could have been. Its relatively short runtime offers a tight and enjoyable experience that could do with a little bit more content and world-building to iron out the well-intentioned content provided. With a very solid presentation backing it up, it’s an easy recommendation for dark action RPG fans.
    • 74 Metascore
    • 70 Critic Score
    Yonder doesn’t have quite the same lasting power that other crafting-focused games may have, but makes its experience notable with great presentation. It’s a game that welcomes players into its laid-back and relaxing atmosphere. For those just wanting to spend some time chilling out and exploring in a great-looking world, Yonder: The Cloud Catcher Chronicles is certainly one to recommend.
    • 84 Metascore
    • 70 Critic Score
    Ender Lilies: Quietus of the Knights is a solid game all around, with a fun and always evolving combat system, a well-crafted world with tons of secrets to find, and a sober soundtrack accompanying its traversal acting as the title’s highlights. A word of caution should be given regarding the difficulty, since both regular enemies and bosses can prove to be quite hard to beat, especially during the final act. The story doesn’t shine for its originality but still manages to be well worth uncovering thanks to its characters and setting, making this bleak but ultimately endearing Metroidvania a strong recommendation for anyone that is up for the challenge.
    • 72 Metascore
    • 70 Critic Score
    It's a shame that Tales of Zestiria didn't come together better, because the core of the game is easily the best the series has ever produced. Players looking for great combat won't be disappointed, but the disappointing story, tedious equipment system, and a number of other minor irritations all conspire to bring the whole experience down.
    • tbd Metascore
    • 70 Critic Score
    I finished Sword and Fairy: Together Forever after 35 hours of playtime, including a great deal of the sidequests and activities. With so many of the big modern RPG releases often requiring a massive time sink, it’s always nice to experience one that feels meaty without feeling bloated. The action RPG combat is enjoyable, if not outstanding, and the world and storytelling are really engrossing. While some aspects have room for improvement, the game left me optimistic for the future of the series, hopefully with more attention paid to the quality of the translation next time.
    • 77 Metascore
    • 70 Critic Score
    Another Crab’s Treasure doesn’t reinvent the Soulslike wheel by any means. Rather than adding its own twists to the well-established formula, it instead doubles down on what has already been established, adopting a parry-heavy combat formula and pairing it with tried-and-true environmental exploration. It does, however, establish some unique ideas. Not only does the shell system tie in well with the game’s unique aquatic setting, but it also adds a good amount of flexibility for players to overcome obstacles. Allowing players to tweak many of the settings inherent to the genre further makes its otherwise fairly challenging campaign accessible to gamers of all skill levels. Coupled with a charming presentation and cast of characters, this could very well be the game that will bring new RPGamers into the Soulslike fold, making it a game that is well worthy of checking out for anyone with even a passing interest in the genre.
    • 71 Metascore
    • 70 Critic Score
    While Onimusha: Warlords may be an older game, I believe it has stood the test of time fairly well, and has gotten me interested in checking out the later entries. The game is thoroughly enjoyable the whole way through with very few dull moments. Overall the game, albeit a short one, provides a great experience that culminates into a strong title.
    • 79 Metascore
    • 70 Critic Score
    So, Meg’s Monster is not a long game. It could have been, and substantially longer at that, but its creators chose to focus on the presentation of the narrative by paring away all non-essentials, and what is left is an adorable and occasionally heart-wrenching story of loss, regret, and found-family issues with fun combat and puzzle interludes. While it only takes a few hours, the blend of narrative, plot-essential battles, and occasional puzzle elements was fun to work through. Anyone in search of a short but satisfying experience should consider this one at some point.
    • tbd Metascore
    • 70 Critic Score
    There is no debating the fact that it was an experience unlike anything I could have imagined, even as it was every bit as weird as expected. It was easy to play and difficult to beat, with tons of content and a few ounces of sense. Fans of the weird and fans of the rogue-lite should all take note.
    • 73 Metascore
    • 70 Critic Score
    Parts of the game are genuinely impressive: the voice acting makes the story a delight, the character and party customization is deep and involving, and I wish every turned-based RPG would include the option for battles to move so quickly. However, the graphics are sub-par, the music can't carry such a lengthy experience, and there are occasional difficulty spikes that can only be solved by extensive grinding. Overall, Demon Gaze II is still a strong and enjoyable dungeon crawler, albeit not without some flaws.
    • 58 Metascore
    • 70 Critic Score
    A Knight’s Quest is a respectable achievement. In terms of pure design, it has an impressive scope that it manages to make good on. Blending three gameplay styles — combat, platforming, and puzzle solving — in a vibrant and vast 3D world is no mean feat, and the game never falters in that regard. However, the hiccups that occur along the way range from inconvenient, like a fast travel system that is locked away until it’s not needed anymore, to downright frustrating, like being locked into an awkward camera angle during a finicky platforming boss fight. Though not perfect, the game is a simple idea given a decent execution, and should appeal to those currently waiting for their next Legend of Zelda fix.
    • 76 Metascore
    • 70 Critic Score
    Withering Rooms tells an unhinged story of various descents into insanity. Nightingale Williams is an interesting focal point for these crazed inhabitants that all dwell inside an ancient idol’s dream world. This great hook is partnered with a robust roguelite inventory to make things a harrowing survival with every step. Mostyn House is not for the faint of heart, those braving the corridors of this nightmare will find a fun yet disturbing time, just be prepared to swap between difficulties in some situations.
    • 76 Metascore
    • 70 Critic Score
    As a Nintendo Switch title, The Swords of Ditto hits the mark of being a game you can play for five minutes or five hours and feels right at home in handheld mode. Aside from a mild fatigue from repetition near the end, occasional long load times between zones and the frustratingly designed Nemesis curse, everything about The Swords of Ditto: Mormo’s Curse comes together in one strongly designed package.
    • 79 Metascore
    • 70 Critic Score
    If you can accept some mechanical quirks in exchange for a torrent of indie exuberance, check it out.
    • 71 Metascore
    • 70 Critic Score
    All in all, Blades of Fire is a remarkable action RPG, and it executes its themes, combat, and presentation in a balanced, synergistic manner. While it hammers out its best aspects with force and confidence, it unfortunately suffers from pacing issues that hold back its endearing, attractive plot. Despite its stunning presentation and sophisticated location design, the adventure’s scale feels a bit too long for its own good sometimes. Nevertheless, if RPGamers seek fiery and engaging combat, well-designed progression systems, and an exquisitely crafted world, Blades of Fire offers an experience players will want to brush up their smithing skills for.
    • tbd Metascore
    • 70 Critic Score
    While Saturday Morning RPG won't blow RPGamers away with its overall presence, it has a ton of heart and soul.
    • 70 Metascore
    • 70 Critic Score
    Fossil Fighters does not have top-notch graphics and sound or a big name to call its own. Its quality lies in entertaining battles and having many addictive things to do. Its prominent use of dinosaurs is also a plus.
    • 73 Metascore
    • 70 Critic Score
    Star Ocean: First Departure R is a quality game that any fan of RPGs should add to their library. The series might have faded, but its origins still shine brightly, even in today’s age.
    • 70 Metascore
    • 70 Critic Score
    This is not the type of tactical game likely to attract anyone who doesn't normally like the style. It's good enough to get some recognition though, and is certainly worth the effort to find on the eShop. I wasn't blown away and can't remember the names of any characters right now, but eagerly plowed through it when I had the chance because the combat was addictive. That's more of a recommendation than many other games will ever get from me.
    • 75 Metascore
    • 70 Critic Score
    Overall, Final Fantasy Crystal Chronicles: Echoes of Times is an enjoyable game with a few noticeable faults.
    • 85 Metascore
    • 70 Critic Score
    Mario + Rabbids is an incredibly welcome surprise. I assumed that a game starring Rabbids would become grating long before completion, but my fears turned out to be unsubstantiated. Beep-0 is a great lead character, and the Rabbids' hijinks are dialed back to a level that works. This is a fun take on a tactical RPG; the simplification of hit percentages worked especially well. The game isn't without fault — greater variety in characters and levels along with more meaningful customization would be welcome — but most of the issues are minor in comparison to how much fun the game is to play. Hopefully Mario + Rabbids marks the beginning of a new series and a sequel will take these ideas further.
    • 73 Metascore
    • 70 Critic Score
    Despite these technical flaws, Teenage Mutant Ninja Turtles: Splintered Fate stands out amongst the sea of TMNT games. Sure, it might at times seem like a Turtles-skinned Hades clone, but the roguelike aspect gels quite well with the franchise. The game doesn’t reinvent things, and its appeal may be limited to fans of the series or roguelikes. Yet for those who are drawn to the gameplay loop, there is an addictive experience here. The turtles might be stuck in a time loop, but Splintered Fate’s smooth combat, availability of multiple playstyles, and snappy presentation make sure it’s an entertaining, if somewhat bumpy, ride.
    • tbd Metascore
    • 70 Critic Score
    It's been a fairly long wait for Boot Hill Bounties, but Experimental Gamer Studios has certainly done enough to resurrect interest in the Wild West RPG trilogy. The game marks a strong second title, and new players shouldn't be afraid of jumping straight in here — though checking out the previous title certainly wouldn't hurt. Signs are good that the developer will be able to make a fitting conclusion to the trilogy.
    • 84 Metascore
    • 70 Critic Score
    There are a few things done unusually well in this specific title, namely a story the player should actually care about, an even and consistent pace that was missing in Dragon Quest IV, less need to level grind, a party-forming mechanic that gives the player several diverse options to consider, and an overall experience that develops and changes over the course of the game, flowing naturally with the plot and maintaining a fresh feel for the battle system.
    • 74 Metascore
    • 70 Critic Score
    Those who weren't fans of the previous games are unlikely to see anything in Inazuma Eleven GO that'll change their minds, but fans who getting a little tired of the original cast and systems should find that the game once more successfully injects its winning combination of charm and bonkers.
    • 80 Metascore
    • 70 Critic Score
    Final Fantasy VIII Remastered showcases the definitive version of a game that has withstood the test of time. The story and characters are still engaging, the score sounds as beautiful as ever, and the art-design looks impressive. The game is much more enjoyable with the remaster’s new features, which help alleviate the issues with the archaic controls and the experimental Junction system. Players who had once despised the PlayStation edition due to its sluggish nature may be enticed to give Final Fantasy VIII a second chance with the remastered edition. I surely enjoyed this adventure more on the second go-round.

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