RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 78 Metascore
    • 70 Critic Score
    I wouldn’t be surprised that, when the dust settles, Crimson Desert’s evolution is looked upon in similar ways that No Man’s Sky and Final Fantasy XIV are. There is a lot to love, and a lot to still be let down by in the lands of Hernand and beyond, but it’s still a game that lets me ride a dragon and jump in a mech suit, so that is reason enough to keep it installed on my PC and console! Who knows what other goodies lie hidden still in the desert sands that I will be digging up for months, if not years to come?
    • tbd Metascore
    • Critic Score
    Right now, the main thing I hope to see is a UI and text scaling option. It is the only major issue with the game on Steam Deck right now. It likely will come as the team has commented on Steam Deck support before, but I want to prepare you for that if you plan on jumping in with the game's early access release. Beyond that, proper controller support would be nice, but the trackpad and combination of face/shoulder buttons works well.
    • 76 Metascore
    • 70 Critic Score
    Ys Memoire: Revelations in Celceta's Switch release is a lot easier to recommend now via backward compatibility on Switch 2, and is well worth getting if you haven't played it before and want a great portable experience. If you have played Celceta before, the new soundtrack option isn't enough to justify a new purchase unless of course you want to revisit the game on Switch 2. I don't recommend playing it on Switch 1 though if you have other options.
    • 85 Metascore
    • 90 Critic Score
    I simply cannot overstate how well the various puzzle pieces of Pragmata click together, how effortlessly its joyful story and gameplay go hand-in-hand to create something that’s more than the sum of its parts. There are certainly minor quibbles you can find here and there, the occasional odd boss battle that feels overwhelming, or a standard main narrative. The core puzzle-shooter idea is rock solid on its own, but it's the little embellishments and advances that the game layers in that make it truly something special.
    • 78 Metascore
    • 70 Critic Score
    If, like me, you found yourself interested in how things might evolve with the sequel I can give my endorsement for Kena: Bridge of Spirits on Switch 2. All in all, it's a solid port for a solid game.
    • 77 Metascore
    • 90 Critic Score
    While there are a few small missteps with the Mega Man Star Force Legacy Collection, they ultimately pale when compared to the broad, useful features added. The fact that not only can fans and first-timers enjoy the Star Force series, but can also tailor their experiences to their liking without the need for emulators is wonderful, and Capcom's efforts to release much older games in bundles on modern platforms really should be commended. If you're a newcomer interested in quirky action RPGs or a long-time fan looking to re-experience the magic, the Star Force Legacy Collection is an easy recommend from me.
    • 74 Metascore
    • 90 Critic Score
    Etrange Overlord is my biggest surprise of the year so far. A perfectly-paced action RPG with a phenomenal cast of characters, and a genuine sense of ironically grim humor.
    • 63 Metascore
    • 60 Critic Score
    There are aspects about GreedFall: The Dying World that remain compelling -- the overall world-building remains top-notch, the RPG progression systems are well-designed, and fans of GreedFall's established lore will have plenty to latch onto. However, the narrative doesn't carry the same inventiveness as the original game, the combat changes appear to be courting a more niche playerbase, and multiple gameplay and technical shortcomings compromise the experience entirely. If Spiders and Nacon can manage to support the game after release, it's possible that many of these issues could be addressed, but the state in which this game was released doesn't have me feeling optimistic.
    • 87 Metascore
    • 80 Critic Score
    Monster Hunter Stories 3: Twisted Reflection is my favorite in the series, and yet I can't help but admit that I was a little disappointed that the vaunted extra story focus being a bit squandered in practice stings. For most fans or newcomers, I don't think this will be a dealbreaker - and it certainly wasn't for me - but it's a shame that what was already such a fantastic Monster-Battling RPG in terms of gameplay stumbles just enough to prevent it from reaching its full potential. They've perfected the gameplay loop, so hopefully next go around Monster Hunter Stories can finally live up to that moniker.
    • 65 Metascore
    • 60 Critic Score
    Code Vein II is a sequel that learned all the wrong lessons from industry trends. I don’t usually like to compare games directly when evaluating them, but games don’t exist in a vacuum, and Code Vein II releasing right next to Nioh 3 puts it at a disadvantageous position because its direct action RPG competitor is superior in almost every way. Nioh 3 allows players to play with each other effortlessly, while Code Vein II removed it entirely. Code Vein II’s open world approach is a lot more dull to wade through, as Nioh 3’s smaller zones allow players to traverse it much more swiftly. The only thing I can muster is that Code Vein II probably should’ve pushed back its release to vastly improve its performance – something that Nioh 3 also has a leg up on.
    • tbd Metascore
    • 80 Critic Score
    Towerborne is a game that’s integrally different from Stoic’s previous work in nearly every way, but you can still feel the studio’s unique voice and personality come through in so much of the world-building and writing. It is a rock-solid beat ‘em up that can take you a long way, especially with friends, but ultimately, I hope the studio gets a chance to return to this world again, because there’s truly a spark of something even more special still hidden in the foundation.
    • 85 Metascore
    • 80 Critic Score
    Much of what I loved in Paranormasight: The Seven Mysteries of Honjo still applies in Paranormasight: The Mermaid’s Curse. It is a compelling mystery adventure game that tones down the horror aspect of the previous entry in exchange for more involved puzzle-solving segments. I think it is also an extremely tricky game to write about in a pre-release capacity because much of its charm is wrapped up in spoiling surprises. I have a few qualms with how its story comes together in a few spots, but it is a minor blemish in an otherwise extremely great entry in the Paranormasight series again, and I hope they continue to make more in the future.
    • 74 Metascore
    • 90 Critic Score
    This is why I love video games. This game doesn’t feel like just another piece of content to check off a list. This is what art should be. Messy, fun, uncomfortable, imperfect, free of corporate meddling, and drenched in the soul of the human beings who made it.
    • 85 Metascore
    • 80 Critic Score
    The first Nioh marked a great debut for a long-dormant project that had been considered vaporware at one point, and Nioh 2 refined both the mechanics and the storytelling style. In places, Nioh 3 feels like a manufactured return to the series, changing up the formula and resulting in a more mixed bag, and that's what Nioh 3 turned out to be in my eyes. If you come to Nioh primarily for fights and challenges, you will enjoy this new game because it brings an even more varied action combat system. Overall though, those also hoping to find compelling storytelling and worldbuilding might end up finding those aspects rather lackluster. I sincerely hope Team Ninja can use this lesson should they ever get to make a Wo Long 2.
    • 86 Metascore
    • 80 Critic Score
    The first Nioh marked a great debut for a long-dormant project that had been considered vaporware at one point, and Nioh 2 refined both the mechanics and the storytelling style. In places, Nioh 3 feels like a manufactured return to the series, changing up the formula and resulting in a more mixed bag, and that's what Nioh 3 turned out to be in my eyes. If you come to Nioh primarily for fights and challenges, you will enjoy this new game because it brings an even more varied action combat system. Overall though, those also hoping to find compelling storytelling and worldbuilding might end up finding those aspects rather lackluster.
    • 80 Metascore
    • 70 Critic Score
    Dragon Quest VII Reimagined still encapsulates much of what makes Dragon Quest VII resonant, but with every possible edge sanded off. It succeeds at streamlining a lengthy adventure at the expense of player discovery and friction. Besides being able to reach the credits more quickly, I find it difficult to declare this version as an improvement on what came before.
    • 75 Metascore
    • 90 Critic Score
    Steel Century Groove is a feel good indie RPG, and the type of project that reminds you of just how much creativity can be found outside of the AAA industry. I can't wait to see what project they decide to work on next.
    • 78 Metascore
    • Critic Score
    I like a lot of what I've seen in Endfield. The combat system seems really engaging and the visuals are some of the best I have seen for a gacha game. While the story does seem quite promising so far, I am not sure if I want to fully commit to the game with a gacha system this predatory as someone who enjoys a lot of gacha games. I've always hated the gacha system that HoYoverse games have popularized, but with so many games copying the system and Endfield's own spin on it somehow feeling even worse, it is hard for me to want to get inviested here. [Impressions]
    • 85 Metascore
    • 80 Critic Score
    Dynasty Warriors: Origins, one of 2025's best games, has gotten a great handheld conversion for Nintendo Switch 2. While it is unfortunate that this late port doesn't include the new Visions of Four Heroes DLC in its base release, this is easily one of the better Switch 2 ports and a massive step up over the Warriors games on Switch 1 in just about every way. If you skipped it on other platforms or just want a great portable experience, Dynasty Warriors: Origins on Switch 2 is an easy recommendation.
    • 80 Metascore
    • 70 Critic Score
    The Visions of Four Heroes story DLC for Dynasty Warriors: Origins capitalizes on what made the game great. It constantly throws players into battles against overwhelming odds, and they have to find a way to lead their allies to victory. Grand army versus army confrontations never got old in Origins, and this DLC serves them up regularly. The constrained and isolated nature of each DLC campaign does make its fanfiction story beats inherently hollow, though its skewed perspective on alternative “what-if” scenarios does provide some amusing moments for those tapped into the Romance of the Three Kingdoms narrative.
    • 68 Metascore
    • 60 Critic Score
    Right now, I don't recommend System Shock remake on Switch 2 if you want to play handheld. If you want to play docked, it is better than last month, but not as stable as it should be. This is definitely one to play on PS5 or Steam Deck if you have access to those platforms. I hope the Switch 2 version improves before the physical cartridge release because I was excited to buy that for my collection. I don't think I will bother if it ships with this current build though.
    • 52 Metascore
    • 30 Critic Score
    In its current state, I don't recommend buying Warhammer 40,000: Rogue Trader on Switch 2. While the first big update brought in some improvements and mouse controls, it was very much a one step forward two steps back patch. Not only was it disappointing that Warhammer 40,000: Rogue Trader hit Switch 2 with no DLC available or included, but this is by far the worst port I've played on Switch 2 since the console's debut last June.
    • 84 Metascore
    • 80 Critic Score
    I don’t know what is coming next for our friends in Zemuria, or when we will get to see it, but The Legend of Heroes: Trails Beyond the Horizon has still been the most fun I’ve had in Calvard yet. Yeah, it still plays, looks, and feels like Daybreak 1 and 2 for the most part, but with the exception of the time skip and engine change between Cold Steel 2 and 3, games of an arc tend to do that, so it was expected.
    • 65 Metascore
    • 60 Critic Score
    There's plenty of fun to be had with Mega Dimension; the new sidequests are neat, the new Mega Evolutions are fun to play with, and even if I didn't gel with the story as much as the basegame I still had a good time with it. Yet, if you were already feeling burnt out by the time the original credits rolled - or are even just unsure if you're ready for more of the same - I can't exactly say if this DLC is worth the price of admission.
    • 80 Metascore
    • 70 Critic Score
    In its current state after the first major post-launch update, Assassin's Creed Shadows is worth your time handheld on Switch 2 all things considered. If you already own it on another platform, I recommend it on Switch 2 to play on the go and complement the TV experience you get elsewhere. I hope to see some of the performance issues when playing docked addressed and will be revisiting this for the Claws of Awaji expansion in the future.
    • 54 Metascore
    • 30 Critic Score
    The gameplay is a mix of Let It Die and Deathverse, but honestly, I don't even care to get into the specifics of it. Yeah, it has a somewhat interesting-if-simple roguelite/survival gameplay loop, and yeah, competing with other reviewers on the scoreboard was kinda interesting for a few nights, but I refuse to give any more of my energy to a game that uses generative AI to undermine the good work the other developers spent on this. I don't know if Supertrick leadership or Gungho leadership mandated the AI usage, but they need to get thrown out with the trash. I am beyond disappointed, not just as a game reviewer, but as a Let It Die superfan.
    • 80 Metascore
    • 80 Critic Score
    Octopath Traveler 0 is the type of game that sneaks up on you. Maybe it isn't immediately obvious what makes it great, even if the deficiencies are impossible to ignore; every now and then something will stick out like a sore thumb that betrays what the game originally was, even if that's not necessarily what the game is now, in its current form. When taken on its own merits, Octopath Traveler 0 is the type of RPG you'd be hard-pressed to find anywhere else - and a fascinating case study in how, much like Final Fantasy prior, Octopath Traveler can reinvent its core elements while still maintaining an identity as a franchise.
    • 73 Metascore
    • 70 Critic Score
    Atelier Resleriana: The Red Alchemist and the White Guardian is a decent game that is good for short bursts of gameplay. If you're a longtime Atelier fan, this likely has more meaning for you, seeing your favourite characters come together for another adventure. For people not familiar with the series, there's not a lot here to hook you.
    • 84 Metascore
    • 80 Critic Score
    Quartet might not find itself on the highest pedestal alongside its most obvious influences, but against contemporaries attempting similar throwback experiences, it holds its own thanks to a vibrant soundtrack, lush environments, and an immensely satisfying combat system. It might not be something classic, but it's absolutely something worth experiencing, especially if you have a fondness for the mid-'90s golden age of console RPGs.
    • 84 Metascore
    • 90 Critic Score
    I might not have liked everything they did with Dragon Quest I here, but it got me to reflect on what parts of Dragon Quest I found special to me. In Dragon Quest II, a game I originally respected but didn’t really enjoy as much, it got me to reflect on what I value from this entire franchise. Dragon Quest II was the perfect playground for this team to take the lessons learned from the pacing and storytelling of nine other Dragon Quest games and apply them to a game that always felt lacking. It manages to elevate so much of the original II and turn it into one of my new favorite games in the series. It’s a crowning achievement, and anyone who enjoys classical turn-based RPGs should give DQII its flowers now.
    • 73 Metascore
    • 90 Critic Score
    Demonschool works because it trusts you. It doesn’t over-explain or lean too hard on creaky nostalgia. You solve the weirdness and enjoy the ride. Strategic, puzzle-like combat replaces grinding, and seeing multiple endings is devilish fun. The only scary thing is how fun it is.
    • 83 Metascore
    • 80 Critic Score
    Revisiting games I loved many years ago is sometimes scary because I worry I may not enjoy certain aspects with the context of newer games in a specific series. Yakuza Kiwami 2 is still one of my favorites in the series and while this Switch 2 port isn't perfect, it exceeded my expectations despite some issues. If you haven't played Yakuza Kiwami 2 before and want to experience it on the go, the Switch 2 port is a very good way to do so, but I hope the performance issues can be addressed. If you have played it before, I only really recommend this if you want to revisit it on a handheld.
    • 79 Metascore
    • 90 Critic Score
    For a certain type of player, Hyrule Warriors: Age of Imprisonment will be the single game you'll end up sinking the most time into on your Switch 2. If it wasn't for every other RPG I've yet to play this year, I might have ended up in those shoes. Age of Imprisonment isn't just a great Zelda spinoff, but confidently stands among some of the singular best games in the entire Zelda series. I simply can't recommend it enough for anyone who is a fan of the Warriors' genre.
    • tbd Metascore
    • 80 Critic Score
    What I get out of Stray Children, more than anything else, is that the people at Onion Games are some of the brightest creative voices in the business. There’s a subtextual plea in how this game was designed to understand them. Stray Children wants you to get the appeal of what used to make games like this so special, and that sincerity is infectious. I’ve seen so many retro revivals fail to understand why people liked games of the '90s. There was an excitement in partaking in the boom of a brand-new art form, and that excitement has understandably waned in the last 30 years. Stray Children takes that feeling and does something beautiful with it.
    • 81 Metascore
    • 80 Critic Score
    The Outer Worlds 2 is much like its predecessor in that it is a witty, smart, and energetic adventure. Its highs threaten to touch the stratosphere as easily as the protagonist's spaceship - but its lows mine as deep as some of those poor, slaving Auntie's Choice workers. From this site's more specific angle of interest, its role-playing feels more meaningful and satisfying than in its predecessor or Avowed, Obsidian's other recent action RPG. In a vacuum, it's an enjoyable romp - but no entertainment or art exists in a true vacuum, really. Just as The Outer Worlds 2's scathing commentary on consumerism and blind faith reflects on our real world, so too does our real world reflect on it at the time of its release. Like the game's moral quandaries, it's all about player choice - but in the real world, the consequences are real.
    • 80 Metascore
    • 60 Critic Score
    Persona 3 Reload for Switch 2 should've been the easiest win for Atlus, but it is lacking in some key areas. If you've not played it before and mostly play docked on Switch 2, it is a good but conservative port, and P3R remains worth your time. The real issue is how Persona 3 Reload for Switch 2 doesn't feel great to play at all right now on the go, the real draw of this new port. Had Atlus included all DLC, it would've been a good excuse to replay the game with different costume and music options, or even made it so those who played the base game last year could experience Episode Aigis on the go.
    • 78 Metascore
    • 90 Critic Score
    Years ago, I said that Pokemon Legends: Arceus proved that there was room in the Pokemon world for more games like Pokemon Colosseum to exist, and to even thrive. While Pokemon Legends: Z-A wasn't quite what I had in mind, it feels like validation nonetheless. Pokemon is at its best when Gamefreak is allowed to experiment with what a Pokemon game can actually be, and Pokemon Legends: Z-A is an affirmation that the series isn't done evolving, much like the Pokemon themselves. If this is the future of the series - more experimental "Legends" titles which attempt to broaden the Pokemon world in ways that only they can, instead of merely retreading old ground with remakes - I couldn't be happier.
    • 78 Metascore
    • 80 Critic Score
    Despite an underwhelming conclusion, Drova: Forsaken Kin is an incredibly fun and challenging game in many ways, and it likely would have made my personal top five last year had I played it when it released. It utilizes a smart integration of challenging environmental exploration, rewarding player progression, and intricate world design to create one of the most engaging RPGs I've played in a while. Only some shortcomings with writing and storytelling hold it back from being recommended without hesitation.
    • 80 Metascore
    • 70 Critic Score
    As much as I enjoyed Disgaea 7's original release last year, I hate that I'm conflicted about Disgaea 7 Complete. On the one hand, this is a great package for newcomers when it comes to value, but it also is annoying to see the free patch and DLC that were released in Japan not be made available at all to the existing base game owners in the West. It is a shame that a re-release of a great modern Disgaea game has a few too many caveats attached to it right now.
    • 80 Metascore
    • 80 Critic Score
    Digimon Story: Time Stranger is an excellent game that carries the spirit of a PS2-era JRPG in its heart. The sheer amount of care put into portraying the Digital World: Iliad and all the Digimon that inhabit it clearly shows the passion that the developers had when developing Time Stranger throughout the years. Its narrative has its fair share of ups and downs, but I think it goes into some wild places and finishes very strong with a finale that will have Digimon fans screaming in joy. There’s certainly a handful of unrefined aspects, such as how its fast travel is handled and the disjointed feeling brought about by its unvoiced protagonist, but it can’t be denied that this is not only one of the best Digimon games ever – it’s just a damn good game on its own.
    • 95 Metascore
    • 100 Critic Score
    Hades II is a triumph in every way, and the degree to which the studio has built on the original makes it feel like we have gotten two sequels in one.
    • tbd Metascore
    • 70 Critic Score
    For players who grew up loving ’90s anime or those fascinated by experimental mechanics in RPGs, Wander Stars is worth experiencing. It may not fully deliver on the limitless potential of words, but when it hits, it feels as satisfying as the perfect sentence – or punch - landing exactly where it should.
    • 62 Metascore
    • 50 Critic Score
    Lost Soul Aside wore on me pretty quickly, with its repetitive arena-to-arena flow, characters I never spent enough time to care about or what happened to them, and unpolished issues and quirks. Except for the aesthetics and decent combat (which had their own drawbacks), I can’t really point to a part of LSA that I can say I genuinely had a good time with. While I wasn’t someone that has been eagerly waiting with bated breath for the game, I still was hopeful and intrigued by what the final game would turn out like after being worked on for so long, and it's disappointing how much it fell flat for me. Sometimes being cool just doesn’t cut it.
    • 88 Metascore
    • 90 Critic Score
    Replaying Final Fantasy Tactics has reaffirmed and strengthened my belief that this is one of the best strategy RPGs ever created. Its complex and engrossing story, multi-faceted characters, and flexible gameplay remain a masterclass that has rarely been surpassed in the nearly 30 years since we took our first steps into Ivalice and the boots of Ramza Beoulve. The Ivalice Chronicles, with its enhancements, has managed to make a version that is a vastly more approachable and understandable product, while not detracting in the slightest from what longtime players remember and expect. The inclusion of the original title is just the cherry on top. While there are a few subtle tweaks or settings I would love to see added, I can’t imagine ever playing Final Fantasy Tactics again without using the Ivalice Chronicles version. Final Fantasy Tactics and the Zodiac Brave Story remain one of the best titles in Square Enix’s vast library of classics.
    • 89 Metascore
    • 100 Critic Score
    Trails 1st is the type of RPG I can definitively point towards and say “This is a must play.” It’s up there with Dragon Quest XI as a fantastic entry into RPGs for newcomers, as well as a master-class in RPG design for genre veterans. The world, the characters, the progression — everything just flows extremely well. It’s not often that developers get a second crack at an existing game, and remakes can sometimes miss the mark, but I feel more than satisfied as a new player with the game, and am eager to see what comes next. Now begins the long (but not too long) wait for the Trails 2nd remake. Maybe I’ll check out some of the older Legend of Heroes games while I wait...
    • 71 Metascore
    • 60 Critic Score
    When I hit the credits of Towa and the Guardians of the Sacred Tree, I felt a little bit bummed out. I don't regret my 25 hours spent playing the game, but it never elevated beyond just being an acceptable action roguelike. Many of the game's unique components in the combat & structure feel either inconsequential or insignificant. The overall presentation is stellar, and the Shinju Village NPC stories are endearing. However, stale combat, underbaked sub-systems, and a mediocre overall narrative bring down a game that I wish left more of an impression on me.
    • 69 Metascore
    • 70 Critic Score
    Shuten Order is a frustrating game to enjoy. The writing team at Too Kyo Games clearly has a lot of ambition, and I respect the kind of game Shuten wants to be. Every route felt hampered by something, held back by execution that didn’t match the full potential. Despite everything, it lands with such a tremendous note that I think it’s worth experiencing this at some point. Your mileage may vary on whether you find the core routes to be predictable, depending on how invested you are in ADV games, but I do respect what they were going for. What it lacks in cohesion, it makes up for in spirit. If you can get past the blemishes, and there are a lot to look past, I can see a certain kind of person really getting a lot out of Shuten Order.
    • 64 Metascore
    • 40 Critic Score
    Varlet left me disappointed and bewildered. Despite some curious and evident narrative themes of adolescence in the social media age, Varlet's battle & social mechanics are stale at best and broken at worst. I went into Varlet with the best of intentions, but I came out weary and indifferent.
    • 83 Metascore
    • 80 Critic Score
    At its best, Grand Bazaar represents the best of what makes Story of Seasons so great, and reminds me of how much I loved the series when I was younger. Even if the game's balance feels like a glaring issue, I can't deny that all the changes big and small have made this remake feel like a more complete and fulfilling experience, one that makes all the time spent investing in Zephyr Town feel engaging. At the end of the day, that's what I choose to focus on. If this is a sign of things to come for the series, I have faith that its in good hands.
    • 83 Metascore
    • 80 Critic Score
    OFF
    OFF to me is like dumping a box of puzzle pieces on the table. You comb through them to try and piece the puzzle together, but you notice over time that it seems like some pieces were never meant to fully click into one another. You make it far in the puzzle, and take a step back. You can’t fully piece the puzzle together, but the process of trying is rewarding. I have seen and done everything in this game, and I still feel like I don’t fully understand it. The lack of closure and lingering thoughts that I have are so much more poignant than any explicit explanation.
    • 75 Metascore
    • 80 Critic Score
    If you have a dedicated group of friends that is ready and willing to play through the game together, whether that's in person or online, Wild Hearts S is an easy recommendation. If you're hoping to do multiplayer with randoms, then it gets a bit trickier. Wild Hearts S is a great game, but make sure you understand what you're signing up for before picking it up. While it's one of the best 3rd-party releases for the Switch 2 so far, it's a real question for how long the community might last.
    • 63 Metascore
    • 50 Critic Score
    There simply aren’t enough engaging and worthwhile gameplay elements in Edens Zero to make it worth experiencing a worse version of the story. Superfans of the series might find something to love if they dig deep enough – but Konami’s Edens Zero, more than anything, is another grim reminder of the unrealized potential of anime-based video games.
    • 79 Metascore
    • 90 Critic Score
    Indeed, Shadows doesn't solve some of the core issues with the series' design introduced in these later entries. At the same time, I feel like the fact that I did stick with Shadows all the way through and still found it fresh enough that I was inspired to try reconnecting with its predecessors (which I failed to stick with at the time), speaks to how well it has refined that formula. It has also managed to revive some of the focus and distinctive feel of the older titles in the series, and in doing so, recaptured some of what made Assassin's Creed one of my favorite titles of previous generations.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is incredibly impressive when viewed as the first game project developed and released by Leenzee. It’s ambitiously put together when it comes to the marriage of its various flexible gameplay systems and a game world that’s constructed seamlessly. Its depiction of the late Ming dynasty is fascinating because it isn’t afraid to show the brutal circumstances that loomed over this time period, even when separated from all of the dark fantasy elements that provide flavor to it. I enjoyed my time a lot with Wuchang: Fallen Feathers, but its horrid performance and optimization on PC unfortunately damaged my overall enjoyment.
    • 69 Metascore
    • 70 Critic Score
    All in all, the game is serviceable for what it is, but the tone of the game throws me for a loop, and the dungeon-crawling aspects aren't that interesting to warrant bouncing back and forth from dungeon to school and back again for multiple sessions. While the game is retailing at $50, I still feel that this game is a little too expensive for what it offers. This feels like the perfect game to grab on sale, rather than rushing out to the store and getting it immediately on launch. That said, there's still enough here to satisfy people with a deep urge for dungeon crawling or anime slapstick, I suppose.
    • 79 Metascore
    • 70 Critic Score
    It might seem like I’m harsh on this spin-off, but I think I’ve grown more fond of the title the longer it sat with me. To get the most out of No Sleep For Kaname Date, you need to align your expectations in advance. The story isn’t devoid of emotional pay-offs, but it’s hardly going to hit things out of the park as hard as the previous games did. What it sacrifices in the typical mind-bending mystery, it makes up for with excellent comedy writing. This game knows it can’t meaningfully advance the plot of the main series, and it blatantly doesn’t try to. It wants you to have another go with characters you grew fond of throughout two really special games. It wants to make you laugh over the most ridiculous jokes, and applaud as Date powers up with his signature porno mags. As an AI fan who didn't need this to be the next big thing, I can’t help but appreciate what this offers.
    • 56 Metascore
    • 60 Critic Score
    While the multiplayer is nice to have back, and the controller support is solid overall, I was otherwise left uninspired. I will always appreciate games becoming easier for new people to experience or getting a console port, but between the harmless-but-still-annoying bugs, the bland menus, and the lack of meaningful quality-of-life updates, I don’t feel like this release lives up to the “enhanced” moniker it's given itself. The package feels like a missed opportunity. Enhanced Edition is okay. It didn’t crash on me (I’m not faulting this game for crashing due to a mod that wasn’t designed for it), so that’s always good, but that’s a pretty low standard to hold. If you want to play Neverwinter Nights 2 with your friends without installing a mod, or on a console/with a controller, sure, pick up the Enhanced Edition. If not, then there is really no reason to buy this version over the Complete Edition that is readily available and at a lower price.
    • 85 Metascore
    • 80 Critic Score
    Yakuza 0 Director's Cut is a fantastic package for newcomers, and I'm very happy that the licensed music is finally available in the West. However, the baffling new cut-scenes and pointless new raid mode make this feel like Sega taking the series a few steps forward and a few steps back in different ways. For those who haven't played it before in any form and only own a Switch 2, I'm glad Yakuza 0 is finally on a Nintendo platform and with a better conversion than Yakuza Kiwami had on Switch, but it is a shame that there are caveats to what should've been the easiest win for Sega given how amazing Yakuza 0 was all those years ago.
    • 80 Metascore
    • 70 Critic Score
    Overall, Tainted Grail: The Fall of Avalon, has the framework necessary to be an excellent game, and provides a sort of different flavor of fantasy setting than a lot of its contemporaries. For those willing and able to put up with rough spots and a general feeling of unfinishedness, there are still 50+ hours of an enjoyable RPG experience here. It just might take some additional time and tweaking in order to fully deliver on its potential.
    • 66 Metascore
    • 50 Critic Score
    Is this the worst remake out there? No. The core game is still great, if this is the only way you are able to play it. But this version needed more than a fresh coat of paint and a shrug. Imagine if this series, or even just the original standout third entry, had been given that Star Ocean 2 Remaster level of quality and attention. I’d be fawning over a loving recreation of a PlayStation game that could galvanize a legion of new followers into this heady mecha series. Instead, we got a half-baked museum exhibit.
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered has undoubtedly improved a flawed game, but there’s only so much it could do in keeping to its mission statement to recreate the content of the original title. I respect the lengths Atlus went to provide a largely faithful, yet polished, version of Raidou's debut. It's a fascinating way to revisit that era of games, and in a way, I’m glad Atlus didn’t simpy outright scrap tedious aspects of the original. Raidou Kuzunoha is a tried and true Devil Summoner entry in every way, and I’m glad ATLUS is still willing to revisit this scrappy series.
    • 85 Metascore
    • 90 Critic Score
    I'm of the opinion that the best expansions are ones that don't just offer a new slice of a game you already love to play, but enhance what was already there. Lies of P: Overture isn't just great in its own right, but it showcases the growth that Round8 has seen over the course of developing the game. Lies of P was already great, and well worth your attention. What Overture succeeds most at isn't just offering more of what players already loved, but perhaps giving us a sneak peek at what players can expect from the studio in the future. Lies of P: Overture feels like a bold, yet simple, statement; we're only just getting started with Lies of P. I can't wait to see what the team has in store for us next.
    • 86 Metascore
    • 100 Critic Score
    Fantasy Life i feels like meeting a friend after a decade and experiencing firsthand how they've grown and flourished in life after some ups and downs. I don't know how Level-5 managed to do it, but Fantasy Life i might just be one of my favorite games of all time, and one I can always count on to improve my mood. It perfectly captures what made the original great, builds on it, and delivers a gigantic RPG that oozes charm in every facet.
    • 85 Metascore
    • 70 Critic Score
    Fuga 3 is still a great game, but it's hard not to wonder exactly what the point of it all was. Fuga was a daring and highly focused release, and at the time Fuga 2 felt like a similarly tight experience relying on the knowledge that players had already grown accustomed to the gameplay. Yet Fuga 3, in it's attempts to expand its scope feels like it just misses the mark. What should have been a satisfying conclusion to a trilogy feels like a coda to a performance whose curtains had already fallen years ago.
    • 80 Metascore
    • 60 Critic Score
    I thought about giving Guardians of Azuma a 7, because what game is here isn't strictly terrible, but unfortunately it is extremely disappointing on a wider scale. Boring dungeons, bland combat, lackluster progression, and thin customization are propped up by a fun cast of characters, pretty good voice acting, and pretty good village editing tools — but it's not enough to make the game fun to play. If you only care about the character interactions and marrying the love of your Azuma life, then the combat and village management is a tedious means towards that end, and if you're looking for engaging progression systems, you'll have to look elsewhere, I'm afraid.
    • 77 Metascore
    • 70 Critic Score
    During my time with Elden Ring Nightreign, I was waiting for something to jump out and amaze me like the original game and Erdtree had, but that sensation never came. Nightreign delivers glimpses of what I love about the previous games, but the jump to this new format just never quite landed as well as I had hoped. When I played with my friends or when I finally tackled that Nightlord I had been stuck on, it hit with that same exhilarating sense of accomplishment that I love, but so much else left me wanting. With so many reused enemies and guest bosses, Nightreign feels more like an impressive expansion than a whole new release, and perhaps that is a better way to look at it: an experiment in something new. This first drop into the roguelike genre with the Souls series is intriguing enough to make me consider exploring future explorations into it, but beyond that, I will happily stick with my exploration-heavy and deep character customization options instead.
    • 72 Metascore
    • 60 Critic Score
    All told, Blades of Fire is a mixed bag. I by and large enjoyed my time with it, warts and all - but I'd be hard-pressed to recommend the game in its current state. Worse, without some heavy retooling of the map I don't know if I ever could recommend the game at all without significant caveats. On the bright side, the game's PC port is rather good with a notably good HDR implementation. It's even playable on Steam Deck, if you can bother to get the Epic Games Store running on yours. I definitely appreciate any game that doesn't have traversal or shader compilation stutters these days, and from a technical standpoint MercurySteam has delivered a very good experience.
    • 62 Metascore
    • 50 Critic Score
    It’s a bummer that Yasha: Legends of the Demon Blade just feels sparse overall. While I enjoyed my time experimenting with each of the three protagonists’ different weapon synergies, the identical progression of every single run gets old very fast. Seeing the same stage layouts, same enemy spawns, same boss patterns, and same… everything every time was disheartening. Even when Yasha tries to punch above its weight narratively through some of its cutscenes, the whole experience of playing it is mind-numbingly repetitive. I wish I liked it more, but what it offers feels so little compared to many, many other games competing in the same Hades-like space.
    • 73 Metascore
    • 60 Critic Score
    I struggle to pinpoint any particular facet of Mandragora: Whispers of the Witch Tree that is exceptional. The combat is serviceable, the narrative is adequate, and the exploration is fine. There's some comfort in navigating the map & finding new secrets in a way that search action games tend to be comfortable, and there's some satisfaction in the gameplay in which soulslike games tend to be satisfying, but I'm mostly left with indifference.
    • 92 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 may not be a ‘perfect’ game, but it was the ‘perfect’ game for me. It’s a game that left me awestruck with its unique setting and melodies, enthralled with its characters and world, hooked and held me with its gameplay, and has left me eagerly anticipating news of when I can return. This game is a celebration of the RPG genre made by a team whose heart and soul were poured into every aspect of the game. While some design decisions may not resonate with all players, Sandfall Interactive should be incredibly proud of their creation.
    • 79 Metascore
    • 80 Critic Score
    These games are great, breezy, and iconic representations of anime-styled fantasy JRPGs in the 1990s. To that end, this is a great compilation, and I am grateful to finally have Eternal Blue released from its prison. However, the lack of options included in the iOS version of Silver Star Story holds this collection back, even if slightly. That said, the love for the series is evident by the care taken to preserve them with these slight updates that still hew to the memory of the PSX classics.
    • 75 Metascore
    • 80 Critic Score
    AI Limit is a good game — I love futuristic post-apocalypse settings, I love the aesthetic of the game, and I love how it feels in both navigation and combat. But it is a safe game — it paints very cleanly and neatly within the Dark Souls lines, and it does not try anything new or attempt to separate from the crowd at all. For some, like myself, that's perfectly fine, but for others, it's nothing you haven't seen before. Whether that's worth the price of admission (admittedly, pretty good at $35 USD as of this writing) is up to you, but just don't go in expecting to have your mind blown.
    • 77 Metascore
    • 70 Critic Score
    I'd wager that while I had fun with the game overall, part of what I'd hoped the game offered at the beginning was a mechanically-dense resource management sim where I have to carefully plan out my actions step-by-step, and while that's certainly how it looks like things will head at the start, in the end the game's actual gameplay mechanics feel like set dressing. It's essentially an excuse to get you out and about driving a Kei truck through a fictional Japanese town. There's nothing wrong with that, and we do cover games that veer towards narrative experiences, but I can't shake the feeling that Promise Mascot Agency wasn't quite what I'd signed up for - even if the end result was an enjoyable romp about reviving a town in its twilight years.
    • 72 Metascore
    • 60 Critic Score
    Even though Atomfall didn’t fully click for me, I believe its unique approach to the survival genre will attract a passionate community. I applaud Rebellion for its extensive accessibility settings and innovative “Lead” system, which I hope they refine in future games. However, for every aspect I enjoyed, there were two or three strange omissions or design choices that held the game back. I hope Rebellion revisits this IP in the future, but next time, I’d like to see Atomfall feel more cohesive and fully realized.
    • 83 Metascore
    • 60 Critic Score
    The First Berserker: Khazan is a typical Soulslike-inspired action RPG that takes a lot of inspiration from Nioh, and offers nothing new that separates itself from the dozens of others out there. Even in the many aspects it takes from Nioh, it often does them worse. Its beautiful art direction is largely held back by a deliberately dull color palette. Additionally, its combat has some great animations, yet overall feels sluggish because of how restrictive its stamina system is. I was prepared to have a great time with The First Berserker: Khazan, but there’s so little that I enjoyed because it always took two steps back in every step it took forward.
    • 87 Metascore
    • 90 Critic Score
    There’s also a lot to be said about how impressive it is to play such a sprawling and complex open-world game on what is essentially a portable device. This feels like the Switch’s swan song as Nintendo prepares to enter their next era. It’s hard to not wish there was just a bit more new content here, but in all fairness the base game is overflowing with things to do. Despite some gripes, Definitive Edition was a great way to play one of my new favorite open world games. I’m excited to dive in to clean my plate of all the remaining side content out there, and even play the multiplayer when it unlocks. There is truly no game like Xenoblade Chronicles X.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Atelier Yumia is a great game with a combat system that leaves a lot to be desired. While the exploration is a highlight, with the game drawing clear inspiration from modern open-world games, those familiar with the open-world genre might not find much innovation here. Despite that, Atelier Yumia is a fantastic starting point for newcomers to the Atelier franchise.
    • 81 Metascore
    • 90 Critic Score
    The effort put forth by Konami pays off in dividends. The end result is a project that, like another Pixel Remaster project before it, has the best of both worlds. These are games that play and look just like you remembered them, but somehow even a bit better. Slight QOL changes complement, rather than complicate, the gameplay. Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars might be a mouthful of a title, but it’s one that reaches for the stars - and knocks it out of the park.
    • 79 Metascore
    • 80 Critic Score
    If you’re wondering if Everhood 2 is for you, there is a demo that gives you a bit of an idea of what to expect. If after playing you’re still unsure, I don’t know if there’s something I can say to give you an accurate idea. Everhood 2 is at times wacky, poignant, frustrating, confusing, high-brow, low-brow, and everything in between. It truly is unlike any game I’ve ever played, and it’s a game that will stick with me forever. But whether that’s a good thing or a bad thing, I don’t really know. I keep wondering that if I were more learned, or perhaps more studied in the topics this game is attempting to engage me with, I’d have more thoroughly enjoyed it, but that isn’t the case.
    • 74 Metascore
    • 70 Critic Score
    Phantom Brave: The Lost Hero is a solid game, but the Switch performance really detracts from the overall experience. If you have the ability to grab this on another platform, you should do so. This is otherwise a very enjoyable game with a decent amount of depth if a bit lacking in difficulty due to poor enemy pathing. If you're into SRPGs, it's worth a look into if you have the time.
    • 88 Metascore
    • 80 Critic Score
    Monster Hunter Wilds may very well end up the best game in the franchise once all is said and done, and I definitely hope that ends up being the case. For now, however, Monster Hunter Wilds is merely a solid entry in the series that will only grow better over time. Exactly how far it will grow is anyone's guess; but I wouldn't dream of discounting how Capcom can take the game from here.
    • 81 Metascore
    • 70 Critic Score
    Like a Dragon: Pirate Yakuza is difficult for me to evaluate. The aspects of the main narrative it chooses to dwell on seems unevenly paced, and strangely misguided at times. Its combat system is slick, especially with all the tools that the brand-new Sea Dog style brings to the table - yet the balance of power feels lopsided in Majima’s favor to the point that enemy AI can’t keep up. A lot of its pirate-oriented systems feel like a jack-of-all-trades; they’re all competent and serviceable, though only provide a surface-level layer of satisfaction. I like a lot of what Pirate Yakuza in Hawaii is putting down, but I can’t ignore the numerous significant misfires either.
    • 77 Metascore
    • 80 Critic Score
    Avowed is exemplary of the sort of game where the more I put into it, the more I get out of it. Not in an "it gets good 20 hours in" sort of way, but more like I needed to slowly parse through the character interactions, story moments, the marriage between exploration and resource management, and the cohesive coupling between these components that all subtly contributed to my overall enjoyment. At its best, Avowed is quite precisely the sum of its carefully crafted parts, though infrequent moments of uneven execution slightly mar the overall experience.
    • 89 Metascore
    • 80 Critic Score
    Despite the noise, I think Kingdom Come: Deliverance II is a remarkable RPG that offers a role-playing style not often seen. It does everything that a sequel should do, polishing up the rough edges of the original game and improving the scope while making smart adjustments to the gameplay. Combining dense RPG systems with immersive style and immersive cinematic aptitude, it's a strong showing for Warhorse.
    • 76 Metascore
    • 80 Critic Score
    With Trails Through Daybreak 2’s release, Western fans are now only one game behind Japan—a feat that seemed impossible just a few years ago. Even with its faults, Daybreak 2 left me full of questions, theories, and eager anticipation for the next title in the Calvard arc. I adore this series and can’t wait to see where this trail leads me next.
    • 84 Metascore
    • 90 Critic Score
    Dynasty Warriors: Origins lays an important, fundamental groundwork for the future of the continued success of the Dynasty Warriors franchise. This is one of the most important junctures in time that will determine if the Dynasty Warriors series is still relevant, or if it will silently fade away like it almost permanently did after Dynasty Warriors 9. While I can absolutely empathize with how many long-time series fans feel about Origins’ slimmer package compared to past titles, I’ve chosen to embrace this impressive reinvention in the hopes that it is the harbinger of a new era of prosperity for the Dynasty Warriors series.
    • 84 Metascore
    • 90 Critic Score
    I fell in love with this game. A one-two gut punch of emotional soundscapes and beautiful imagery, followed by solid search-action gameplay and interesting progression make Ender Magnolia an easy recommendation to anyone remotely interested in the art of video games. My playtime was sitting at approximately 17 hours for a completionist, all-achievements playthrough, so you can enjoy this over the course of a weekend, easily.
    • 82 Metascore
    • 90 Critic Score
    It sounds like a lot - it is - but in the best way possible. There is no shortage of additional things to do: titles to hunt, library books to track down, post-game story content, and dungeons, all of which occur with a cast we've seen go through so much together. It's endearing to watch these childhood friends reunite under the shakiest of terms as adults only to eventually re-discover their shared bonds and affections that made them close in the first place. Watching them heal their literal childhood trauma is, for some reason, significantly more satisfying this time around.
    • 79 Metascore
    • 80 Critic Score
    With Ys Memoire: The Oath in Felghana, Falcom had a chance to deliver the definitive version of a classic, but the end result is just a good portable version of a fantastic game. Newcomers to the game or those who have only played modern Ys games should absolutely get Ys Memoire: The Oath in Felghana, but I can't help but feel disappointed with what could've been. I'll still be replaying Ys: The Oath in Felghana through this new release on PS5 and Switch, but hopefully Falcom handles a potential future Memoire release better.
    • 73 Metascore
    • 80 Critic Score
    At its core, Freedom Wars is still very much the same game as the PlayStation Vita original, warts and all. It has the same frustrating pacing, the same story that while conceptually interesting maybe doesn't fully deliver on that promise in practice. As fun as the high-speed action combat can be, it's still very limited in what you can actually do; and the scope of missions and the areas they take place in certainly betray the game's history as a handheld title from a decade prior. Still, even if it was merely a time capsule - I'd still be glad that Freedom Wars got to be remembered. It's a real treat, then, that this remaster has done an admirable job to polish up a game that for many Vita fanatics was the high point of the system's life. I can't say that Freedom Wars: Remastered is worth playing for those who never had the chance to play the original, but it would be nice if this wasn't the last we see of the world inside the Panopticon.
    • 83 Metascore
    • 100 Critic Score
    Additionally, in my experience replaying the game on PC, the new release is remarkably more stable and performant than when we had played the original relaese on Apple TV 4K (2021). We experienced no crashes on any of our PC systems, and performance was strong enough that we are confident that any reasonable PC setup will have absolutely no issues playing the game. Finally, additional improvements such as the new voice acting have had a profound impact on the game's presentation during key scenes, particularly memories. All put together, Fantasian was already a game we were confident in giving our RPG of the Year 2021, and Neo Dimension has thoroughly polished things to a shine. We are proud to give Fantasian: Neo Dimension our coveted 10 out of 10.
    • 86 Metascore
    • 90 Critic Score
    All of the adventure, the exciting battles, and nostalgia are here. The moments of frustration and triumph I yearn for every time I come back to this game are preserved. This is Dragon Quest III, plain and simple. It felt like coming home.
    • tbd Metascore
    • 90 Critic Score
    Slay the Princess was a brilliant experience last year on PC, and one I considered on par in many ways with Disco Elysium narratively. With Slay the Princess — The Pristine Cut, Black Tabby Games and Serenity Forge have improved upon, added to, and enhanced the core experience enough to have among my favorite games of the year, and one I recommend to anyone interested in well-written stories and compelling horror games.
    • 77 Metascore
    • 70 Critic Score
    Mario & Luigi Brothership is the biggest and boldest the series has ever been, with some novel battle mechanics and colorful presentation. However, an overstuffed runtime and exhausting pacing severely dilute the experience in both narrative and gameplay. Had Brothership been a snappier, more compact entry, it could have been one of the best in the series, but as it is, we're left with an enjoyable game that overstays its welcome once again.
    • 76 Metascore
    • 70 Critic Score
    Though it's ultimately held back its shortcomings, the other highs of Dragon Age: The Veilguard - its characters, its storytelling, and its sense of personality - make the game easy to like despite the flaws. The issues may be harder to look past for some, but others will find joy in the things it does do well.
    • 77 Metascore
    • 80 Critic Score
    Yakuza Kiwami isn't my favorite Yakuza game, but it is still an excellent entry in the series, and a very good entry point for newcomers. Revisiting it in 2024 on Nintendo Switch played handheld has been a fun experience that makes me hope SEGA brings Yakuza 0 to the system next. This conversion bringing in some quality of life features like auto-save and licensed music including Receive You [Reborn] is also great to see. While there are noticeable cutbacks to visuals and performance, Yakuza Kiwami is an easy recommendation to play on the go on Nintendo Switch with its low asking price.
    • 79 Metascore
    • 80 Critic Score
    The unique approach to genre staples may not be for everyone, but for anyone looking to check out one of Square's legacy franchises, I’d recommend Romancing SaGa 2: Revenge of the Seven in a heartbeat, or at the very least check out the free demo that’s out and see for your self. Regardless, it’s great to see new life being breathed into the franchise, and I hope Romancing SaGa 3 receives a similar remake treatment one day as well.
    • 70 Metascore
    • 60 Critic Score
    While individually Card-en-Ciel's decks offer a fun and engaging time as you learn to play around them, if anything Grand Battle dungeons seem emblematic of the game's own worst flaws. Inti-Creates had a great idea for a gameplay system, and it's charming to see them use their own IPs as fodder for the cards to populate these systems - but at the end of the day, it feels like they simply didn't know how to design a full game around the system they'd envisioned. Card-en-Ciel isn't a bad game by any means, but you can very much feel the limits of what the team could deliver; maybe the gameplay will be enough to make it worth your while, but it's hard to give a strong recommendation when so much of the experience feels disjointed and threadbare.
    • 80 Metascore
    • 70 Critic Score
    I come away from Ys X: Nordics more than satisfied with its renewed battle mechanics, but unfulfilled with most of the rest of the game that surrounds it. Ship navigation and island exploration never manage to become compelling, and the narrative largely falls flat. If you come to the Ys series primarily for entertaining combat, you'll have a blast - I just wish it was a little less lopsided.
    • tbd Metascore
    • 80 Critic Score
    In the end, I had a fantastic time with the Astlibra: Cave of the Phantom Mist. The price tag of $9.99 is a complete steal for the amount of content it offers. However, I would only recommend this title to players who really enjoyed the original; newcomers who haven’t played the original might not find it as compelling.

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