Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 76 Metascore
    • 68 Critic Score
    A “CryNET Systems 3.0” logo is plastered all over Crysis 3’s menus, but it should’ve said “2.5”. The final instalment in a story of a super soldier versus alien invaders feels like an expansion rather a full-blown sequel. A six-hour long campaign in a familiar setting, one and a half fresh ideas, slightly improved multiplayer. A few years ago studios were more honest when naming their products – take Crysis Warhead, for example.
    • 76 Metascore
    • 55 Critic Score
    Imperator attacks confused players with tons of buttons and information, but in reality it’s one of the most vapid and boring strategy games ever created by Paradox Interactive. The world map is very pretty, though.
    • 76 Metascore
    • 65 Critic Score
    Rome 2 is one of the biggest strategy games ever made, but right now it’s not worth your money or time. Software bugs, the worst AI in the Total War series, dubious game design elements, crippled multiplayer… The inevitable string of updates will fix some of these problems, and there will be user mods to take care of the rest. Unfortunately, all of this will take months, so, if you are not in a hurry, wait until at least next spring.
    • 76 Metascore
    • 60 Critic Score
    All in all, the series could have done without this expansion. It is far cry from last year’s awesome Wolfenstein: The New Order, and if you’re itching to shoot Nazi zombies, better look in Zombie Army Trilogy.
    • 76 Metascore
    • 40 Critic Score
    Obduction is a good-looking, mysterious, boring, annoying, sadistic adventure game that doesn't give a damn if you're having fun or not.
    • 76 Metascore
    • 69 Critic Score
    For Honor is rife with annoying bugs and design shortcomings. Still, a fighting game with swords is too rare a game to ignore it. If you like memorizing combos and duking it out with other players, give Ubisoft 3-4 months to iron out bugs, fix the balance and lower the price.
    • 76 Metascore
    • 82 Critic Score
    If you manage to power through the dull first third of the game and let some of the design limitations slide, Beautiful Desolation will reward you with one of the best post-apocalyptic worlds ever created.
    • 76 Metascore
    • 70 Critic Score
    Despite the initial plan to cut The Fall into several episodes, Over the Moon decided not to tease us with a cliffhanger – it’s a self-contained, albeit short, story.
    • 76 Metascore
    • 71 Critic Score
    All in all, a good second helping for fans of Persona 5. Still, Strikers is a step down compared to the brilliance of the original game.
    • 76 Metascore
    • 68 Critic Score
    This immensely ambitious game promises much more than it’s able to give. By focusing on player agency, Weird West stifles everything else.
    • 76 Metascore
    • 66 Critic Score
    Forced gameplay features and pointless limitations are the key problem of The Surge 2. Deck13 refuses to improve and expand its combat mechanics to an acceptable level.
    • 76 Metascore
    • 58 Critic Score
    BioWare's worst dialog, trivial puzzles, annoying level design, and tedious combat. My diagnosis: complete apathy.
    • 76 Metascore
    • 73 Critic Score
    Dragon Commander is worth buying only if you intent to play it in multiplayer, because the story campaign, even on the highest difficulty setting, fails to challenge to excite.
    • 76 Metascore
    • 66 Critic Score
    All good things must come to an end, and in Deponia’s case, they ended with the third game. Rufus fans would be better off thinking that Deponia Doomsday simply doesn’t exist.
    • 76 Metascore
    • 80 Critic Score
    Please, resist the temptation to write this game off as yet another survival horror, and give it a chance. You will discover pixel-perfect art, a neat combination of familiar gameplay mechanics, and a great story with a cool twist.
    • 76 Metascore
    • 79 Critic Score
    We could only dream of a game like RoboCop: Rogue City in the 1990s. Now it is just a good shooter for a few evenings.
    • 76 Metascore
    • 74 Critic Score
    There are many ways to enjoy Kingdom Come: Deliverance: help beautiful damsels, hack and slash bandits, marvel at pretty sunsets… Just don’t expect it to shatter your world. This is a typical case of “my dream game” — a fun, but flawed experience that staggers under a crushing weight of ambitions.
    • 76 Metascore
    • 80 Critic Score
    Nice 2D graphics, intense battles, a right degree of ‘hardcoreness’, almost no show-stopping bugs, well-written story and dialogues – that is quite an achievement for an indie studio.
    • 76 Metascore
    • 55 Critic Score
    Since 12 Minutes locks us in the confines of a small apartment, one would expect a high level of interactivity and variety, but after a few time loops you realize that you’re given a very limited set of useful actions. The gameplay quickly devolves into repeating the same routine actions with miniscule changes and unskippable dialogue in hopes that you get a new result.
    • 76 Metascore
    • 50 Critic Score
    As a strategy fan, I was disappointed. And I can't recommend it even to hardcore fans of the Persona series.
    • 76 Metascore
    • 65 Critic Score
    Do you know how much time passes in Episode 2 before the game finally decides to ask you for input? 9 minutes. For whole 9 minutes, Smoke and Mirrors plays itself. This number is more telling than any review.
    • 76 Metascore
    • 75 Critic Score
    A fun, original take on the FPS genre that puts randomization to a very good use.
    • 76 Metascore
    • 79 Critic Score
    There are two almost independent episodes living under one name. The first one is a beautiful, smart, exciting adventure game that is pure happiness, though it is short and without an ending. The second part is… Well, simply ignore it. Repeat after me: you do not need to play Part Two.
    • 76 Metascore
    • 71 Critic Score
    In the music industry, there is a thing called ‘second album syndrome’. Dylan Fitterer could not avoid it, too. He removed all the obvious thorns of the original Audiosurf, but added just a handful of new things, like integration with Steam Workshop and SoundCloud, new color schemes and a new gameplay mode. It’s not enough to entice me to switch from the original game to the sequel.
    • 76 Metascore
    • 50 Critic Score
    Stylish presentation and a hefty dose of nonlinearity spark the initial interest, but the humdrum narrative and simplistic gameplay mechanics discourage from exploring the "what if" alternatives.
    • 76 Metascore
    • 43 Critic Score
    The developers of Lost Chronicles of Zerzura have Mata Hari and two Black Mirror sequels under their belt already, but this game is an adventure in the same way as a blueprint is an airplane.
    • 76 Metascore
    • 63 Critic Score
    A by the numbers turn-based tactics game, Stirring Abyss neither fills you with joy nor makes you resent it. Still, you could do much worse than spend a few evenings on the deep sea floor, especially if you’ve already had your fill of other, more impressive offerings in this genre.
    • 76 Metascore
    • 75 Critic Score
    Simon the Sorcerer Origins is a nostalgic adventure set in a vibrant fantasy world filled with jokes. Visually, the game ranges from “acceptable” to “excellent”.
    • 76 Metascore
    • 60 Critic Score
    Exciting and original at first, Forgotton Anne quickly loses its steam as the story progresses on its way to the land of forgotten video games.
    • 76 Metascore
    • 72 Critic Score
    It's a parody of the entire survival genre on a massive scale and simple, light-hearted adventure wrapped in one game. You probably won’t regret signing up with Kindred Aerospace, but still, this game could have been more engaging.

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