Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 76 Metascore
    • 64 Critic Score
    While other developers of sports video games (namely EA and 2K) develop for PC alongside PS4 and Xbox One, Konami decided to port a past-gen version. So, PES 2016 is pretty much the same as its predecessor — it’s not a piece of old junk yet, but it should have stayed on the sidelines.
    • 76 Metascore
    • 60 Critic Score
    Legend of Keepers fools you into expecting a deep game, but in reality, all these numbers and nuances belie primitive battles, while roguelike elements are nothing but a grindfest.
    • 76 Metascore
    • 60 Critic Score
    American Truck Simulator is not a completely new game. Despite whatever its developers say, this is just a big stand-alone expansion for Europe Truck Simulator 2, complete with the same engine, UI and all-too familiar problems.
    • 76 Metascore
    • 85 Critic Score
    Finally, a worthy successor to Puzzle Quest and Might and Magic: Clash of Heroes!
    • 76 Metascore
    • 85 Critic Score
    Shenmue and Shenmue II are both very ambitious games jam-packed with many ideas and concepts that were considered groundbreaking at the time of their release, but do not relegate them to the ash heap of history yet — they’re still just as relevant and fun to play today.
    • 75 Metascore
    • 45 Critic Score
    Random chance plays a huge role in Armello, and the players rarely interact with each other. It is interesting to discover new strategies at first, but soon, after you stumble upon the optimal winning strategy, you realize that there is nothing more to do. The multiplayer lacks variety (just one mode without any settings), and the single player is just same, only with AI bots.
    • 75 Metascore
    • 65 Critic Score
    Thrones of Britannia feels like an expansion of Total War: Attila, released as a separate game for obvious reasons. It relies on mechanics of Rome 2 and Attila and sometimes ditches them without offering a replacement. As a result, despite is epic scope, it’s a tedious, boring game fit for just one, maybe two, playthroughs.
    • 75 Metascore
    • 57 Critic Score
    Red Barrels built the sequel on the tried more of the same principle, but this is by far is not the worst problem of the second installment.
    • 75 Metascore
    • 85 Critic Score
    Scribblenauts Unlimited is a rare opportunity to forget about scripts and usual conventions, to create your own rules instead of playing by someone else's. Turns out, playing God is not as hard as it seems, and it's a whole lot of fun.
    • 75 Metascore
    • 70 Critic Score
    Ubisoft Montreal almost made a GTA of their own. On the second try. For those who think that "funny" public group in social networks are actually funny. If you do not subscribe to the idea that you have to entertain yourself rather than be entertained in a video game, better stay in Los Santos.
    • 75 Metascore
    • 70 Critic Score
    The excitement gradually wears off as matches turn into grind. Killing Floor 2 can be extremely fun when taken in small doses.
    • 75 Metascore
    • 70 Critic Score
    Reus is a math puzzle dressed as a god sim. Do not mistake it for a laid-back economic strategy game - playing Reus is never a relaxing experience. It is too bad that some of the challenges crop up because of the poorly-designed UI.
    • 75 Metascore
    • 74 Critic Score
    Mario Tennis Aces holds itself on the tennis court way better than Ultra Smash, but there is still a lot of room for improvement.
    • 75 Metascore
    • 78 Critic Score
    Beholder lacks the elegance and atmosphere of Papers, Please, and you won't be replaying its short campaign too often, but these almost real characters and gut-wrenching decisions you'll make to turn their world into a living hell, are absolutely worth your time.
    • 75 Metascore
    • 65 Critic Score
    The second playthrough is better than the first — by then you already know that the story is not scary at all, the dialogue is stale and characters are boring. But still, there is some fun to be had by choosing different options and trying to help the ones you failed to save before.
    • 75 Metascore
    • 80 Critic Score
    Having devoted so much time and effort to gameplay mechanics and style, 5 Lives Studios almost ignored the narrative matters, but the game is fun even without a coherent story.
    • 75 Metascore
    • 70 Critic Score
    Infested Planet is Crimsonland of the RTS genre, where you shoot aliens by thousands just because it’s fun or you want to take the top spot in the leaderboards. If you prefer your RTS in the more traditional sense, this game is definitely not your cup of tea.
    • 75 Metascore
    • 63 Critic Score
    A lot of people were upset to find out that Shadow of War has loot boxes, and they are kind of annoying. Unfortunately, loot boxes is the least of its problems.
    • 75 Metascore
    • 70 Critic Score
    Without much words or lengthy conversations, Last Day of June tells a compelling story about destinies, dreams and loss that surround its protagonist Carl. The game needs more work in some technical and visual aspects, but I gotta hand it to the developers from Ovosonico — they know how to work with emotions.
    • 75 Metascore
    • 80 Critic Score
    Ziggurat looks amazing, and at first, you can’t even tell that it was made by a small indie studio. Though the lack of resources is apparent in environments that lack variety – both visual and gameplay-wise. Plus, perks grant you only passive buffs, and aside from ‘guns’, your only other weapons are amulets which work for mere seconds when activated.
    • 75 Metascore
    • 72 Critic Score
    This remake is so faithful to the original game released in 1994 that it ignores achievements of many successful rivals released over the last 28 years. If you wanted to play Master of Magic with improved graphics and modern controls, this game was made for you.
    • 75 Metascore
    • 80 Critic Score
    Tropico 5 has room for improvement, but even in its current state it brings sheer joy.
    • 75 Metascore
    • 60 Critic Score
    After so many years, Daedalic still couples technical mastery with silly amateur mistakes. On one hand, there is a story that screams "Shoot me now!", ill-conceived puzzles, and awful QTE sequences. On the other hand, it's an audio-visual feast in an alluring world with cute characters that, sadly, do not have much to do in this story.
    • 75 Metascore
    • 60 Critic Score
    Star Wars: Outlaws is a game only for hardcore Star Wars fans. For the rest of us, there's not much point in enduring it to the end.
    • 75 Metascore
    • 25 Critic Score
    Jazzpunk is an equivalent of an avant-garde show – it doesn’t have a story or even a point to it. It’s nothing more than a collection of rejected ideas.
    • 75 Metascore
    • 35 Critic Score
    If Ubisoft believes that this is a successful attempt at experimental gameplay, I shudder to think of what their failures look like.
    • 75 Metascore
    • 70 Critic Score
    Even if its strategic gameplay pretty much boils down to figuring out a perfect combination of actions, Rebuild 3 is incredibly addictive.
    • 75 Metascore
    • 70 Critic Score
    Just like in Sunless Sea, at some point, gameplay inevitably gets in the way of enjoying the story. As soon as you master all the elements, gadgets and upgrades, flying through space will become a nuisance.
    • 75 Metascore
    • 68 Critic Score
    Onrush is an acquired taste, and you will probably part ways with it after 8-9 of hours of playing. Asking 60 USD for a game in this condition is way too much.
    • 75 Metascore
    • 71 Critic Score
    While side stories depend on your decisions, the main storyline relies on smoke and mirrors to make us believe that your choices matter — but they’re not. Unless you manage to bankrupt your country, there is only one ending, and the game's altruistic nature is far too evident. Show fairness, help people in need, be merciful to your enemies, and everything will turn out just fine. Unlike Papers, Please, this game rarely subverts expectations and hits players with tough dilemmas.

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