Ragequit.gr's Scores

  • Games
For 1,247 reviews, this publication has graded:
  • 76% higher than the average critic
  • 7% same as the average critic
  • 17% lower than the average critic
On average, this publication grades 5.6 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Disco Elysium: The Final Cut
Lowest review score: 20 AR-K Episode 2: The Girl Who Wasn't There
Score distribution:
1251 game reviews
    • tbd Metascore
    • 70 Critic Score
    A beautiful, solarpunk-inspired debut, Generation Exile captivates with its atmosphere, narrative ambition, and stellar soundtrack. However, the experience struggles to bridge the gap between its creative vision and mechanical execution, ultimately hampered by shallow gameplay systems and persistent technical issues that prevent it from reaching its full potential.
    • 74 Metascore
    • 57 Critic Score
    ROMEO IS A DEAD MAN is an outlandish, absurd, sci-fi hodgepodge that is inexplicably endearing and has its own identity. It would be an enjoyable game if not for the dismal performance.
    • 71 Metascore
    • 68 Critic Score
    A remaster that doesn't add much to the Syberia legend, despite its visual upgrade. It may be impressively beautiful at times, but due to its sloppy implementation and the dubious quality of the changes made to appeal to a younger audience, as a whole it fails to reach the level of the title we played in 2002.
    • 70 Metascore
    • 67 Critic Score
    An interesting premise with some really good ideas in an exceptionally deep and well-designed world, which ultimately feels lacking both as an adventure/RPG and as a “Disco Clone”.
    • 68 Metascore
    • 69 Critic Score
    Significant improvements but also unexpected setbacks describe this year's edition of Football Manager. Wait for a few patches before buying.
    • 76 Metascore
    • 73 Critic Score
    Simon the Sorcerer: Origins is an adventure game aimed primarily at fans of adventure games and the series in general, and we would not recommend it to someone new to the genre, due to the way the puzzles are implemented. It will not change Simon's status in the adventure world, but it is a fine addition to the series, which respects the material it is called upon to manage.
    • 62 Metascore
    • 68 Critic Score
    A rather underwhelming sequel to Troika's legendary RPG, which is somewhat redeemed if treated as a simple VtM action-adventure with an interesting detective story at its core.
    • 69 Metascore
    • 70 Critic Score
    An enchanting fairy tale, which nevertheless "suffers" from its clumsy controls and controversial approach to the action part of the game.
    • 72 Metascore
    • 70 Critic Score
    Near-Mage is a missed opportunity. By no means is it a bad game: it has enough content, good ideas and a nice story. However, the low difficulty level of the puzzles and the minimal need to use the (even predefined) spells constitute an average overall experience.
    • 76 Metascore
    • 66 Critic Score
    The Veilguard has some fun combat and exploration mechanics, but in no way do they redeem a sterilized, safe, inoffensive, fully "Netflix" and badly written version of a dark fantasy world that has little to do with the series' past.
    • 74 Metascore
    • 65 Critic Score
    A typical Metroidvania, with an emphasis on storytelling and pixel-art graphics, Gestalt: Steam & Cinder quenches the insatiable thirst of fans of the genre, but it doesn't impress anywhere.
    • 63 Metascore
    • 70 Critic Score
    Rauniot honestly tries to deliver a grim tale of post-apocalyptic horror, but only partially succeeds, with a series of missteps preventing it from really standing out.
    • 59 Metascore
    • 67 Critic Score
    Shuffling the gameplay deck as we've come to know it in the previous two South Park games creates some interesting Roguelite prospects. The fairly poor variety of available content and short story duration, however, make Snow Day! at this stage the poorest member of the "New Kid" trilogy.
    • tbd Metascore
    • 72 Critic Score
    Scott Whiskers in: the Search of Mr. Fumbleclaw is not the adventure that will change your life, nor will it thrill you, but it is perfectly capable of making you have a few pleasant "adventurous hours", especially when the last few months have been in relative short supply.
    • 63 Metascore
    • 70 Critic Score
    Suicide Squad Kill The Justice League is not a bad game. It is an uneven game, which falls victim to today's market conditions. A lot of talented contributors worked here, and it shows in the result.
    • 58 Metascore
    • 70 Critic Score
    Skull and Bones is visually beautiful, and the frantic pace of its ship-to-ship battles can potentially provide intense PVP and PVE thrills. However, as a result of its turbulent, decade-long development cycle and the game's resulting "identity crisis", its high points end up getting lost in a sea of mediocrity.
    • 58 Metascore
    • 59 Critic Score
    A fun but technically unstable Zombies mode and some nostalgic additions to Multiplayer probably don't make up for the worst Campaign we've seen so far in a CoD game, nor do they fully redeem the game's integrity, a game which would have been better off released at half price as an expansion for MWII.
    • 66 Metascore
    • 70 Critic Score
    Ultimately, PAYDAY 3 offers a fun combination of stealth and action/shooter gameplay in a way that no other game outside of the series does, and that certainly has merit in its own. But it still needs a lot more content if it's ever to replace its established predecessor at some point, and it needs significant redesign in the key area of progression to avoid alienating its audience.
    • 72 Metascore
    • 60 Critic Score
    Impressive animation, extreme artistic surrealism, but hopelessly short in length, thus appealing to a very specific audience.
    • 79 Metascore
    • 70 Critic Score
    Trepang2 could have been a gem in the FPS genre, as it has an enviable combat mechanic, but the rest of the structure is mediocre. However, the foundations it lays are solid, so a potential sequel is capable of being a milestone for the genre, as was the case with its inspirator.
    • 74 Metascore
    • 70 Critic Score
    Ultimately LEGO 2K Drive is an arcade kart racing game with a solid core, but it trips itself up with design choices that try to increase the so-called engagement time, in the hope that the player will always nab something from the emporium. It's not bad, but it's certainly not as fun as the games it draws inspiration from.
    • tbd Metascore
    • 70 Critic Score
    First Contact is mainly aimed at experienced Stellaris players and introduces a few interesting, though perhaps not so crucial and "must-buy" in the grand scheme of things, innovations.
    • 58 Metascore
    • 58 Critic Score
    The fact that it successfully revives the 2000's style of games, along with their problems, doesn't mean it deserves any kind of a pass. Wanted: Dead is aimed at a strictly specific audience and no one else. It doesn't even have impressive graphics to grab the attention of the rest of us, and the voice over is mediocre and irritatingly repetitive. The fact that, price-wise at least, it's being marketed as an AAA title can only be described as another joke by its creators.
    • 71 Metascore
    • 60 Critic Score
    Somerville provides an interesting attempt to create a "new", sci-fi, Inside, but it fails in its implementation and in the abstract idea of its story.
    • 69 Metascore
    • 69 Critic Score
    The return of the spin-off franchise is unfortunately not a triumphant one. Impressive technically especially in animation, but with borderline non-existent gameplay and an uneven story, it fails to deliver an overall strong experience.
    • 66 Metascore
    • 71 Critic Score
    The main problem with Gotham Knights is not its level of quality. It's that it could have been far superior, comparable to the past titles in the series. The key ingredients for the success of the franchise are here too, but either in a limited or undermined form, by the commercial direction the title has taken towards the looter territories and indeed, the more mundane ones at that.
    • 68 Metascore
    • 70 Critic Score
    Soulstice is a decent hack 'n' slash game that is not ashamed of its influences, but at the same time it attempts to deviate from them by implementing its own version of the familiar battle system. It does not have the same finesse as DMC, for example, but fans of the genre will appreciate it a little more.
    • 75 Metascore
    • 71 Critic Score
    Endling: Extinction Is Forever is a survival game with a clear message about the need to protect the environment. However, it never rises above mediocrity in any of its individual elements, but the shocking ending really saves the day.
    • 74 Metascore
    • 67 Critic Score
    Born Punk is an adventure that certainly had all the potential to stand out, but unfortunately it fails to impress. It undoubtedly has its strong moments, but the overall taste it leaves after finishing it is mediocre, which leads us to recommend it only to adventure game fans.
    • 77 Metascore
    • 69 Critic Score
    Ghostwire: Tokyo doesn't have any major flaws that would make it a huge disappointment. It may not fascinate with its gameplay and repetitive action, but thanks to its excellent atmosphere, impressive realization of Japanese lore, and sometimes entertaining combat, it manages to outperform the average with ease.
    • 75 Metascore
    • 72 Critic Score
    Those who start out unsuspecting, relying on RPG captions and promises of "isometric Dungeon Master" will be disappointed, and that's clearly a problem. Still, Dungeons of Dreadrock is a perfectly honest puzzle game, at a very low price.
    • 71 Metascore
    • 70 Critic Score
    A nice action/RPG in a cyberpunk background, with a beautiful and unique personality, but with a plot that falls short.
    • 73 Metascore
    • 72 Critic Score
    In contrast to the sunny Tuscan countryside, Martha Is Dead is a melancholic drama with few bright aspects, but it adheres to the norms of interactive storytelling games more that we would like. Although it makes some small steps forward compared to the developers' previous game, they are not enough to make it stand toe to toe with the top representatives of the genre.
    • tbd Metascore
    • 73 Critic Score
    KAPIA is a point and click adventure reminiscent of the great classics of the 00's. Although it's pretty polished it seems as a demo of something bigger and the ideas it addresses fail to develop organically. As far as puzzles are concerned, they are fairly plain and offer little challenge. Considering that it was developed by just two people, some aspects of the game like its aesthetics, animations and voice acting are very commendable.
    • 72 Metascore
    • 63 Critic Score
    Hextech Mayhem is the kind of rhythm game you are expecting to play for free on your mobile. Short, repetitive and without any depth to its background story. The only good thing about it is that it's music and the rhythm beating behind it is almost excellent, making it a perfect boredom killer while you are waiting for your next game to be downloaded.
    • 66 Metascore
    • 69 Critic Score
    Warp Frontier is a nice adventure game that is suitable in times of great adventure game drought. It doesn't impress, but it doesn't disappoint either, so understandably a fan of the genre would be hard pressed not to spend a few enjoyable hours with it.
    • 67 Metascore
    • 65 Critic Score
    Not exactly a flawed gem but definitely an interesting attempt at an atmospheric FPS. Technical problems and sluggish combat don't let it stand out.
    • tbd Metascore
    • 68 Critic Score
    Lone McLonegan is not a bad adventure. It's an above average game that obviously had a lot of room for improvement that would take it up at least one notch in quality. However, combined with the low retail price and the amount of effort will take for someone to finish it, they represent a game that won't waste the time of adventure fans.
    • tbd Metascore
    • 70 Critic Score
    Saint Kotar is an adventure that is more aimed at horror stories fans, rather than those looking for a point 'n' click adventure that will challenge their brain cells. If you can get past the "clumsy" first few hours, the game ends on a positive note and will satisfy fans of the genre for the seven or so hours it lasts.
    • 65 Metascore
    • 60 Critic Score
    Aragami 2 has its good moments, its old-fashioned take on stealth games occasionally is fun, but ultimately, the taste it leaves is that it's a mediocre game. To its credit, Lince Works decided not to take the easy route of simply improving on cons of the first Aragami and promote it as a sequel, but the result doesn't fully justify that decision.
    • 77 Metascore
    • 74 Critic Score
    Steel Assault is one of the cases that I would compare to a good cup of coffee. Enjoyable while it lasts, but something you'll probably forget after a few days. The wide gap between difficulties and the lack of variety in its action set pieces diminish its replayability and lasting appeal.
    • tbd Metascore
    • 70 Critic Score
    Suffering from technical problems, its familiar musical notes and gameplay are not enough to hold his audience for long.
    • 62 Metascore
    • 62 Critic Score
    The Sundew is what we call "wasted potential". Without being in any way bad and providing a remarkable artistic approach, it promises much more than it ultimately delivers, and its good ideas get lost in the general mediocrity that pervades it.
    • 74 Metascore
    • 70 Critic Score
    If you have no prior experience with the franchise, Far Cry 6 is a game that can definitely be fun to play. If you're one of the series' devotees, you'll spot stagnation and repetitiveness in its mechanics from a mile away, to the point where finishing it at 100% is a real feat. Therefore, if you know what it's all about and haven't had your fill yet, then Far Cry 6 is for you. If you think you'll cry out "enough" if you see one more fortress, then leave it alone.
    • 74 Metascore
    • 71 Critic Score
    It's a shame that Cris Tales' design held promise for something grander and although it tries to do something innovative with the combat and the implications of our decisions, the end result leaves the impression of a somewhat lite version of its best influences. Maybe we'll get there on their next game.
    • 72 Metascore
    • 65 Critic Score
    Excellent visuals and a great soundtrack. However, in terms of gameplay it doesn't deliver what it promises while the story, although it starts with all the makings of something at least decent, loses its rhythm completely from the middle onwards.
    • 71 Metascore
    • 65 Critic Score
    Unfortunately, this contemporary Ninja Gaiden trilogy has been surpassed by other games of the genre. Awful camera, lack of target lock-on and, at times, unfair difficulty makes this whole experience a chore. If you do not have strong nostalgia for them or are not a die-hard fan of action games, you will not miss a lot by skipping it. You would be better off playing Nioh 1 & 2, which distilled some good elements of NG resulting in a couple of vastly superior games.
    • 67 Metascore
    • 68 Critic Score
    The developers did a wonderful job at faithfully remastering a legacy game but the truth is that the original game wasn't that great. A great purchase for Sega fans and for those who want to own a piece of gaming's history but there are a lot of other great platformers out there.
    • 68 Metascore
    • 68 Critic Score
    An action story using a pirate ship as a storytelling vessel. While the action part is quite enjoyable, the game lacks the necessary depth in mechanisms to enrich its gameplay and deliver that special something that would increase its replay value and make it last in time.
    • 58 Metascore
    • 68 Critic Score
    Despite its issues, Black Legend can offer an enjoyable 20-hour playthrough to fans of the Tactical RPG genre. A lot of work is needed, however, if it is to achieve anything greater than that.
    • 68 Metascore
    • 70 Critic Score
    Mountains of Madness is an adventure that clearly aims at two specific target groups: the fans of H.P. Lovecraft and the unrepentant fans of traditional point 'n' click adventures. It may not be able to satisfy either of them to the fullest, but it is an honest endeavor and the almost six hours it lasts will not be considered as wasted.
    • 60 Metascore
    • 60 Critic Score
    Extremely easy puzzles and full of "un-politically correct" jokes in the first short chapter of a point 'n' click adventure, which maybe later ends up as a decent game.
    • 56 Metascore
    • 63 Critic Score
    Monster Jam Steel Titans 2 does not seem to try hard enough in any of its fields, and especially in the most important one: being a fun game. Both its open world and exploration elements, as well as the racing part, seem unfinished and rather dull. Perhaps we should have gotten an expansion to the first game of the series instead of this release.
    • 67 Metascore
    • 70 Critic Score
    Excellent aesthetics cyberpunk point 'n' click adventure, with a nice story and beautiful characters, which leaves a bittersweet taste in the end.
    • 75 Metascore
    • 70 Critic Score
    Scott Pilgrim VS The World: The Game is a decent beat-'em up that fans of the genre should get with their eyes closed, especially when it is the first time it officially appears on PC. As for the rest, the game may offer a few hours of quality fun with friends and that is it.
    • 67 Metascore
    • 70 Critic Score
    Removing the VR "gimmick" that made the original Chronos release noteworthy back in 2016, results in an adequately fun Action-RPG that doesn't really stand out when compared to either Gunfire's Remnant: From the Ashes or to other Souls-like games currently available out there.
    • 76 Metascore
    • 73 Critic Score
    One of the best Single-Player segments we've seen in a Call of Duty game, combined with rather lacking Multiplayer, comprise a title that goes in with guns blazing but ultimately falls short.
    • 59 Metascore
    • 62 Critic Score
    While some of Godfall's systems are polished and well-designed (e.g. combat) the title fails to bring everything together. The result, although visually spectacular, is quite underwhelming, imposed by the demanding grinding which feels like a chore rather than motivation. A missed chance.
    • 71 Metascore
    • 68 Critic Score
    Pumpkin Jack is not the game that will change your life, but what it is trying to achieve, that is, to offer a slightly old-school platform experience accompanied by various "spices" to provide more taste to the dish, it does it with dignity. As a work of a single person, the result is impressive, as a product it is just a decent title to spend your time.
    • 65 Metascore
    • 61 Critic Score
    Transient is what you get if Dear Esther donned Nyarlathotep's mantle, had some superficial puzzles and was drenched in neon colours. From the talented creators of Conarium and Darkness Within games, we had come to expect something more engaging on their fourth endeavour.
    • 71 Metascore
    • 69 Critic Score
    A decent, fun and with some solid ideas beat' em up game, which could be better if some gameplay balancing issues were avoided.
    • 39 Metascore
    • 52 Critic Score
    Even though Remothered: Broken Porcelain is an improved sequel, it is vitiated by a plethora of bugs and technical issues. At least it is somewhat comforting that the developers have been applying updates regularly, so the game may one day reach the refined state it should have been in the first place.
    • 74 Metascore
    • 73 Critic Score
    Partisans 1941 appearance in the genre of real time tactics games tries to bring us memories from the past of the genre. Even though it is composed of some fresh ideas, these are left half-finished and the result can be frustrating. But where it fails miserably is when its developers try to tear apart the connection of Nazism to the dark events of WW II.
    • 68 Metascore
    • 70 Critic Score
    Marvel's Avengers is an uneven package. A good single-player campaign, held back by a lacklustre live service multiplayer segment.
    • 70 Metascore
    • 65 Critic Score
    The lack of any real upgrades to its visuals or gameplay unfortunately make Kingdoms of Amalur: Re-Reckoning the same soup, just reheated. At least the overall experience is still the same as in the original release back in 2012.
    • 61 Metascore
    • 65 Critic Score
    Hellbound is a decent old school FPS, which seems to do most things right, but it suffers from a serious lack of variety and really short duration.
    • tbd Metascore
    • 70 Critic Score
    Resident Evil Resistance has a neat concept which is well executed for the most part. Unfortunately, some technical aspects such as the lack of dedicated servers, cross-play and functional matchmaking detract from an otherwise pleasant experience.
    • 72 Metascore
    • 70 Critic Score
    A poor remaster of a particularly good game, the Definitive Edition offers only but a few new things to owners of the original game and a lazy attempt to attract new buyers.
    • 68 Metascore
    • 68 Critic Score
    More a stylized visual novel than a "normal" point' n' click adventure, The Blind Prophet could have been much more. The impressive artwork really saves the day.
    • 78 Metascore
    • 72 Critic Score
    Kunai is quite entertaining with its frantic action and acrobatics and while it doesn't do anything blatantly wrong, in terms of fascinating discoveries and memorable set pieces it has little to offer.
    • 60 Metascore
    • 70 Critic Score
    Despite the successful attempt at reimaging a classic, Commandos 2: HD has been delivered with a considerable number of bugs and performance issues. We also find the decision to remove all references to Nazism and Nationalist symbols an insult to the game's heritage and the WWII victims' memory. Quite honestly what does the game justice is its timeless gameplay.
    • tbd Metascore
    • 70 Critic Score
    Farmer's Dynasty is a great Simulation game, for sure. It features, and introduces even to the most ignorant, the whole cycle of basic farming activities throughout the year. But, as is the case with possibly every other similar simulator, its repetitive nature can bore those who lack the passion to plow every single tiny bit of their land.
    • 65 Metascore
    • 50 Critic Score
    I really wanted to love Blacksad. The noir story is quite compelling, being in the spirit of comic books. Alas, not so compelling as to overlook the severe technical issues which fester the title. This is a game that would have been better if it had been delayed a little further. Wait for much needed patches before trying it out.
    • 69 Metascore
    • 58 Critic Score
    Shenmue III is full of heart, but it's geared towards a very limited audience that doesn't mind playing a 2019 game with outdated and tiresome game mechanisms. Newcomers, however, will find very few things to keep them interested.
    • 53 Metascore
    • 50 Critic Score
    Creating a decent point 'n' click adventure is not an easy task. Angelo and Deemon starts with an interesting idea, but it falls flat in almost all aspects of what we call a high-quality adventure game.
    • 58 Metascore
    • 60 Critic Score
    Ubisoft failed to deliver a fresh Ghost Recon title and they were focused on how to import the open world of Wildlands into a virtual store. During the making process, they forgot that Ghost Recon series were always about realistic tactical shooting and not about exploring and looting like a maniac.
    • tbd Metascore
    • 55 Critic Score
    Walking miles and miles in a virtual wood is surely not the best way to spend your afternoons. What could have been an excellent simulator ended in becoming a repetitive and mindless buttonfest, without any accuracy in mushroom hunting.
    • tbd Metascore
    • 63 Critic Score
    Decay of Logos tries to provide a compelling spin on the beloved Dark Souls formula but while it succeeds in creating a beautiful world of interesting lore, it falters at the task of offering a well-tuned and fun combat system.
    • 51 Metascore
    • 57 Critic Score
    Silver Chains is a mundane haunted house saunter with all the twists and turns you would expect in a premise like this. Even though there is some chilling ambience in there, its short duration, meagre evocative moments and easy puzzles constitute a rather unexceptional experience.
    • 70 Metascore
    • 63 Critic Score
    Pathologic 2 is a weird and unique experience, besmeared by some optimization and balance issues. Its narrative, story, and atmosphere are suffocating under the weight of its mechanics and I'm pretty sure that heavy reliance on meta-gaming to avoid hitting a roadblock wasn't something its creators intended.
    • 59 Metascore
    • 67 Critic Score
    A decent attempt at providing a compelling Darkest Dungeon-like game that stumbles due to the lack of combat depth and some balancing issues. The game is worth a try as soon as the developers have had a chance to tweak their formula.
    • 80 Metascore
    • 72 Critic Score
    Detective Di: The Silk Rose Murders is a commendable first effort from Nupixo Games who seem to grasp what a traditional point and click adventure game should be. The puzzles have a sense of purpose and its interesting setting and plot will keep players hooked, although its short duration and easy challenge will, most likely, not satiate seasoned players.
    • 73 Metascore
    • 70 Critic Score
    Exciting FPS mechanisms are accompanied by an inadequate open-world, a disappointing story and very short duration. RAGE 2 could be much better.
    • 73 Metascore
    • 72 Critic Score
    An unabashed love letter to the cult "little" point and click adventures of the 90s, executed with panache. Guaranteed to bring a smile to the lips of veteran adventure gamers but it will be hard pressed to impress the younger generation of players.
    • tbd Metascore
    • 72 Critic Score
    Save Koch boasts quality of writing and depth of event inter-connectivity, that far exceed its humble budget. On the other hand, it drops players in media res with very little explanation of its world, characters or dependencies, heavily relying on a player's willingness to experiment for hours on end. Depending on your particular tastes, this can be either a diamond in the rough or a bitter case of "almost".
    • tbd Metascore
    • 70 Critic Score
    The Padre pays homage to genre-defining games like Alone in the Dark and Resident Evil (especially the former) but it reveals a bit too much in the safety of worshipping these games. Putting that aside, it's an enjoyable horror adventure overall. If you've ever wondered what a more "modern" version of the classic 1992 Infogrames title would be like, then the Padre might be right up your alley.
    • 51 Metascore
    • 52 Critic Score
    The road to failure is paved with good intentions. The developers love for the literary version of Victorian London and the works of Marion Bradley are evident. Their ability to create a compelling narrative game however, is not. Technical limitations, scenes that are little more than alpha stage concept art, underdeveloped characters that fail to connect with players in any meaningful way and a complete absence of puzzles or emotionally resonant story beats, make Dance of Death very hard to recommend.
    • 70 Metascore
    • 74 Critic Score
    Tech Support: Error Unknown features a mix of Papers Please! gameplay mechanics and Orwell gameplay and mechanics. It does not innovate but it manages to convey the angst of working as IT support, especially for an evil mega-corp.
    • tbd Metascore
    • 65 Critic Score
    The feeling of an Early access game is diffuse, the lack of content is striking badly and the completely dead online mode is simply decorative. Sure, Legendary Eleven is not bad and it is suitable for some "loose" matches, especially for those who want to remember their teen age, but up to there.
    • 68 Metascore
    • 68 Critic Score
    With eight more months of development, The Occupation could have been the indie breakout hit suggested by glimpses of its brilliant bones throughout the experience.Technical issues and a punishing save mechanic take the joy of experimentation and exploration away from a game that could have been so much more.
    • 51 Metascore
    • 54 Critic Score
    If you can tolerate limited gameplay options and wish to experience fast-paced, simple online battles, Bannermen will hold some appeal for you. Otherwise, if you are looking for more complex systems or your next favorite RTS, you should probably spend your time and money elsewhere.
    • 73 Metascore
    • 70 Critic Score
    Alternatively, Far Cry: New Dawn can be easily described as an expansion pack of Far Cry 5. From the graphics engine to the gameplay's heart, the experience is well known, and it will fully please those who would not say "no" for yet another round. Those who are not excited from the latest installments of Far Cry, New Dawn is not here to change their minds.
    • 59 Metascore
    • 65 Critic Score
    A successor mostly in name and less in essence that suffers from limited scope. It tries to attract veterans and newcomers alike, ultimately failing to provide challenge and depth to the former and something innovative and on par with the competition to the latter.
    • 68 Metascore
    • 72 Critic Score
    Tsioque is recommended to someone who wants to play a nice, dark, smart, but not perfect, point 'n' click adventure, while its short duration and the eccentric finale are undoubtedly shortcomings that need to be seriously considered.
    • tbd Metascore
    • 73 Critic Score
    Amazingly hand drawn backgrounds and characters, together with a crispy atmosphere, offer a unique Norse vibe to this crafting/survival 2D experience. Suggested for diehard fans of the genre or for those looking for a Scandinavian themed setting. Otherwise it suffers from a barebones combat system and pacing issues that make the game repetitive and cumbersome after a while. It works as a whole but doesn't stand out against similar titles.
    • 62 Metascore
    • 72 Critic Score
    Clever profound, narrative elements which target a mature audience are hindered by gameplay elements which are intended for rather inexperienced players. The lack of gameplay identity or - better- the confusing amalgam of its elements really spoil the happiness.
    • 67 Metascore
    • 73 Critic Score
    Even though Inquisition-Martyr does a lot of things right, the surprising technical issues and the combat gameplay, which is more superficial than it actual looks like, do not do it any favors. However, and despite the issues, it remains the best representation of the W40K universe lore in videogames.
    • 69 Metascore
    • 70 Critic Score
    Beautiful, distinct while superficial with some serious shortcomings compared to Planet Coaster. It may glitter but it is not gold…
    • 65 Metascore
    • 70 Critic Score
    Antigraviator has tight controls, great sense of speed, branching courses and is for the most part enjoyable, but multiplayer issues, little content (especially in gravs and modes), unfair difficulty in a couple of leagues and tedious money farming, keep it from reaching its true potential.
    • 68 Metascore
    • 72 Critic Score
    Smoke and Sacrifice is a remarkable Action-Adventure with beautiful aesthetics and cohesive crafting and itemization, blemished with backtracking and repetitive fetch quests. But, in all honesty, the most glaring flaw that becomes apparent about halfway through the story, in an otherwise enjoyable game, is the lack of really memorable, immersive moments, whether pertaining to enemy encounters, topography, or incentive to keep exploring.

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