Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3638 game reviews
    • 59 Metascore
    • 40 Critic Score
    Golem is a game had a shot at being good if it launched alongside the PSVR. Fast-forward a couple years and impressive virtual reality titles are fairly common. This, depressingly, is not one of those. By the time we took the headset off, we were left with not just a feeling of disappointment, but also one of anger. Anger at the promise it once held. Anger that, despite its flaws, it did some things really well. Anger that it simply wasn’t good.
    • 59 Metascore
    • 90 Critic Score
    The game’s occasional lack of identity prevents it from receiving the very top marks, but don’t let that put you off this romantic release.
    • 59 Metascore
    • 60 Critic Score
    If you fancy something artsy and with some challenging gameplay, then we think that you should consider giving it a shot. Everyone else will want to pass on this one.
    • 58 Metascore
    • 70 Critic Score
    Little Witch Academia: Chamber of Time manages to capture the essence of the anime brilliantly. There’s plenty of fun to be had exploring Luna Nova as well as all the various dungeons. Some slow story pacing and frame rate drops let things down slightly, but if you’re a fan of the series, you should definitely pick this up.
    • 58 Metascore
    • 70 Critic Score
    Fans of the Ninjago construction sets and television series are sure to love being able to take control of their favourite heroes, but anyone simply looking for a new action adventure to play through may not be overly enchanted with this one.
    • 58 Metascore
    • 60 Critic Score
    While Telefrag VR might be light on content, what is there is fairly impressive. Each of the game’s maps and weapons have strong identities that set them apart from one another, and the gameplay is exciting as well as polished. But ultimately, we’re just really worried that not enough people are going to show up and play. Finding a match proved tricky almost immediately, and if this trend continues, there may not be reason to add content going forward, which is not what the title deserves. Prove us wrong. Please.
    • 58 Metascore
    • 70 Critic Score
    Integrity and Faithlessness is a much faster game than previous Star Ocean entries, but it sacrifices narrative and contextual depth for it.
    • 58 Metascore
    • 70 Critic Score
    New arenas, and the addition of international tournaments like the ATP Cup, complement existing events like the French Open making for a much more complete overall tennis experience than before. We’re still not particularly fond of the cards system, which allows you to assemble decks of stat-boosting skills to play at opportune moments, although we understand the title’s intent of capturing those superhuman feats real-world players seem capable of when under the kosh. The vastly improved loading times do massively improve the flow of the release, while the overall image quality makes the many arenas a lot more visually appealing.
    • 58 Metascore
    • 30 Critic Score
    One Piece: World Seeker is an unfinished game. Its open world is shockingly barren, its gameplay is clearly undercooked, and its presentation is placeholder. Eventually, Luffy's skill tree does allow for a little more fun, but the title still ends up feeling like an in-house development build that's used for playtesting, not a full price retail release. As a One Piece game it's bad enough, but as an open world title in 2019, it's borderline unacceptable.
    • 58 Metascore
    • 60 Critic Score
    Jupiter & Mars is an enjoyable underwater experience that sadly doesn't push the boat out. The visuals and music mix for a trippy swim through Earth's ruins, but the lack of interactivity makes the journey surprisingly dry. If you're after a relaxed dive through colourful caverns, this might be worth a look, but don't expect it to make a big splash.
    • 58 Metascore
    • 50 Critic Score
    Attractio has solid puzzle mechanics that it uses well and they're varied enough to remain interesting, but they're surrounded by grossly outdated visuals, poor voice performances, and an obnoxious narrative. For $20, the game doesn't really justify its price tag.
    • 58 Metascore
    • 60 Critic Score
    Matchpoint: Tennis Championships gives you the tools to play realistic tennis rallies, and it feels pretty good on the pad overall. The problem is that a real lack of enthusiasm on court pairs with a stodgy career mode to sap your enthusiasm. There’s fun to be had here, and a large animation library allows the gameplay to look relatively realistic from afar, but tennis fans will still have to wait for a real winner to topple the legendary Top Spin 4.
    • 58 Metascore
    • 30 Critic Score
    htoL#NiQ: The Firefly Diary has an interesting story and some decent art, but the touch controls and trial and error puzzles make it a hateful affair.
    • 58 Metascore
    • 70 Critic Score
    Atomic Ninjas is a humorous and intense brawler, but unfortunately its appeal abates when playing alone with bots. The title is therefore heavily dependent on multiplayer – and the size of its online community. It's crying out for a story campaign, but if you can get a few friends together, then you'll definitely be (ninja) roped in by its ridiculous and highly enjoyable combat.
    • 58 Metascore
    • 40 Critic Score
    What's on offer will leave you wanting something more back-to-basics, though; for diehards, it's probably not worth upgrading over RISK: Factions.
    • 58 Metascore
    • 60 Critic Score
    Sisters Royale: Five Sisters Under Fire doesn’t reinvent the shmup rulebook, but it leverages some interesting wrinkles first introduced by the Castle of Shikigami series to excellent effect. The presentation – aside from its epilepsy-inducing patterns – leaves a lot to be desired, but the unique gameplay attributes of its protagonists makes for a surprisingly replayable arcade affair.
    • 58 Metascore
    • 50 Critic Score
    There's fun to be had here in multiplayer, but it does wear thin. The lack of online and the emphasis on unlockables through the sub-standard single player drags the overall package down.
    • 58 Metascore
    • 70 Critic Score
    While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again.
    • 58 Metascore
    • 50 Critic Score
    The Church in the Darkness has some good ideas, but they’re not properly realised. Gameplay never ventures out of its basic boundaries, while the narrative doesn’t offer up enough variety or compelling subplots to engage with. The Church in the Darkness is competent for a couple of playthroughs, but it’s an experience that you’ll quickly forget about.
    • 58 Metascore
    • 40 Critic Score
    Marooners can be fun with the right people but ultimately it lacks a lot of polish. The AI is lacklustre, there’s not a huge amount of content, and the online community is practically non-existent.
    • 58 Metascore
    • 60 Critic Score
    Once you get to grips with how it handles, V-Rally 4 is a competent and lightweight arcade-style off-road racer with a fair bit of charm that harkens back to the series’ foundations. Aiming for spectacle and variety in design, it looks and feels like a 2018 V-Rally game. However, a shallow and disappointing career mode, irritating music, and a handful of visual and gameplay bugs means you’re likely to grow weary in a short space of time.
    • 58 Metascore
    • 70 Critic Score
    Mitsurugi Kamui Hikae is a prime example of a title that lives and dies by how entertaining its gameplay is. Fortunately, the stylish hack and slashing that's on offer here is worth checking out if you're a fan of the genre. Despite its low budget feel, this is a Japanese indie game that delivers on what it sets out to do, and the result is a focused and satisfying release that's perfect for a quick fix of over-the-top action.
    • 58 Metascore
    • 70 Critic Score
    Bladestorm: Nightmare's vast battlefields only become truly welcoming once you're embedded deep within its progression system, but those who are on the lookout for a bit of tactical action will definitely want to test their mettle as a mercenary all the same. While combat's never spectacular, and the game isn't quite as strategic as it perhaps promises to be at first glance, it's still easy to get lost in this historical hack-'em-up's rewarding gameplay loop.
    • 58 Metascore
    • 40 Critic Score
    Dreams of Another is quite dream-like in some ways; the way scenes intersperse and the surreal sights and sounds put us in that headspace. However, also like dreams, the game probably does have some sort of meaning at its core, but you're likely to forget it before long.
    • 58 Metascore
    • 60 Critic Score
    You won't be feeding from this particular trough for all that long, but if you're willing to splurge on a headache-inducing afternoon of idiotic entertainment, then – incredibly – there are worse options out there.
    • 58 Metascore
    • 60 Critic Score
    Desert Child is stylistically fantastic and has some of the more exciting racing gameplay we've seen this year, but it really suffers from its short length. There's an interesting, colourful world to explore in Olympia, but unfortunately things ends when it feels like Desert Child is just getting started. Still, it's an admirable effort from a talented one-man team.
    • 58 Metascore
    • 50 Critic Score
    This is fun for an evening if you’ve got some buddies nearby, but without an online option and with a pretty tiring cast, you’ll quickly tire of this comic book clash.
    • 58 Metascore
    • 80 Critic Score
    Each of the game’s three “campaigns” distinguishes itself from each other as well. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, they all feel distinct. While it may not be a visual feast anymore, the takeaway with Republic is less look how far we've come but rather look how far ahead it really was.
    • 58 Metascore
    • 40 Critic Score
    Ninja Gaiden III's overly cinematic action and dramatic storyline soon falls into abstruse repetition, but in pleasing those not accustomed to the series' hardcore action roots, Team Ninja inadvertently ripped the spine out of the near perfection combat that the series' gameplay structure was founded upon.
    • 58 Metascore
    • 40 Critic Score
    Dark Rose Valkyrie offers opportunity for excitement, but ultimately fails to deliver. Weak concepts and a suite of poorly crafted gameplay systems sink an otherwise semi-interesting premise. This is a frustrating and slow slog all the way to the end.

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