Push Square's Scores

  • Games
For 3,629 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Split Fiction
Lowest review score: 10 Yasai Ninja
Score distribution:
3647 game reviews
    • tbd Metascore
    • 40 Critic Score
    Overruled!'s core premise isn't a bad one at all, and developer Dlala Studios clearly has good intentions behind it. However, almost every aspect of the game fails to impress, and the title is ultimately best avoided because of it - especially given the release's desolate online servers, and lack of any meaningful single-player experience.
    • 64 Metascore
    • 40 Critic Score
    The Silver Case is best enjoyed as an intriguing historical document: a statement of intent from a developer that would go on to bigger and better things. Removed from that context, however, it is difficult to recommend. An utterly glacial pace combined with often nonsensical dialogue means the experience is dull at best – and frustrating at worst.
    • tbd Metascore
    • 40 Critic Score
    This PS3 port may be more stable than its counterparts, but that doesn’t redeem its archaic gameplay and bland visuals.
    • 65 Metascore
    • 40 Critic Score
    Final Fantasy XV: Episode Prompto plugs another gap in the main game's still woefully disjointed story, but a seriously shoddy mix of gameplay mechanics makes it a difficult DLC to recommend.
    • 48 Metascore
    • 40 Critic Score
    With its basic controls and guilt-free deaths, The Muppets Movie Adventures is a competent place for your child to start their gaming adventure. Everyone else, though, will find this title’s lack of depth and, worse, lack of fan service a bit of a letdown.
    • 75 Metascore
    • 40 Critic Score
    For the few things Amnesia: Rebirth gets right, there is a mountain of reasons why it feels like Frictional Games is still stuck in 2010. This hide and seek style of gameplay has long outstayed its welcome and the game doesn't do enough to lessen the disappointing impact that brings. It's heartbreaking to say, but after the fantastic SOMA, maybe the Swedish developer shouldn't have bothered returning to what it thinks it knows best.
    • tbd Metascore
    • 40 Critic Score
    The game ends up feeling uninspired, and probably won't hold your attention for long, no matter how quickly you hurtle around its twisting tracks. With WipEout Omega Collection and other superior contemporaries available, it's very difficult to recommend this.
    • tbd Metascore
    • 40 Critic Score
    Kung Fury: Street Rage is an addictive and challenging beat-'em-up in the right hands, and a somewhat entertaining one for a night in with some drunken pals.
    • tbd Metascore
    • 40 Critic Score
    David Tennant does infuse this story with a lot of life in the short time he’s featured, and a particular end sequence set on a cybership sets the pulse racing by tapping into the show’s mild horror. However, neither detract from the original experience’s flaws. The chief appeal of playing in VR was being able to immerse yourself into an episode, and even that has now been lost in translation.
    • 57 Metascore
    • 40 Critic Score
    A game based on Stranger Things seems like a winning combination, but this effort based on the recent season three leaves a lot to be desired. Most of what makes the show so good is missing here, and the gameplay and presentation are terribly flat. Retelling the latest season, sometimes word for word, also alienates the game from both people who've seen the show and people who haven't. Our advice to you is to watch the source material and leave it there; the game isn't going to turn your world upside down.
    • 70 Metascore
    • 40 Critic Score
    This should have been a more generous bundle, with all content included, a tag-team mode, and rollback netcode. Instead it’s a cash grab with scant new features to justify its inexplicable existence. Dead or Alive deserves better.
    • 49 Metascore
    • 40 Critic Score
    Those Who Remain is a psychological horror experience completely lacking in scares and atmosphere. Its uninspired gameplay loop has already been done better time and time again, resulting in a dull, unnecessary title.
    • 60 Metascore
    • 40 Critic Score
    Twin Mirror feels like Life Is Strange on a shoe-string budget.
    • 40 Metascore
    • 40 Critic Score
    This sloppy adventure is best left locked in the book cabinet along with all of the other forgotten fairy tales.
    • 71 Metascore
    • 40 Critic Score
    The Hong Kong Massacre's inspiration is clear, but unfortunately, it doesn't have the gameplay, the personality, or the energy to stand alongside it. The slow-mo shooting can be fun, but with tough enemies and a janky dodge manoeuvre, you'll more often than not be frustrated by death after death. With a little more polish, it could've been an entertaining romp, but as it stands, redeeming qualities are few and far between.
    • 55 Metascore
    • 40 Critic Score
    During an opening splash screen, an ethereal voiceover tells you that Sniper: Ghost Warrior 3 was "Achieved with Cry-Engine". However, while playing the game, we failed to realise at all what was achieved. Some moderately entertaining combat aside, the release takes too liberally from other, better titles. Technical issues are the final nail in the coffin, making it interesting to see a game aim so low, yet still manage to miss its mark entirely.
    • 49 Metascore
    • 40 Critic Score
    Despite lengthy loading times, problematic multiplayer and a dull story, there's definitely some fun and a decent amount of gameplay hidden deep inside the depths of Dungeon Hunter: Alliance for serious fans of the dungeon crawler genre. For the rest, it would be wise to sheath that sword and wait for a discount or significant patch, because even with the additional elements added to the game, the lack of overall improvement just doesn't justify the nearly quadrupled cost from the previous versions, and new functions feel added on for the sake of adding rather than improvement.
    • 45 Metascore
    • 40 Critic Score
    We think we could forgive its simplicity if the handling was better and the price was lower, because there is fun in the outrageous nature of some of the tracks.
    • 28 Metascore
    • 40 Critic Score
    We really wanted Wander to be brilliant, but unfortunately, it comes across as half-baked, lacking in things to do, and underwhelming in almost every area.
    • 66 Metascore
    • 40 Critic Score
    There's an interesting story here and the horror-JRPG vibe is much appreciated, but whatever enjoyment they could bring you is utterly annihilated by the outrageous, egregious amount of grinding you'll need to do to see the game through. Monark is gaming reduced to a thick, treacly sludge to wade through, no cutscene or story beat or reward ever feeling like it was worth the struggle. Just play Shin Megami Tensei while listening to Nine Inch Nails and you'll have a better time.
    • 54 Metascore
    • 40 Critic Score
    Ethan: Meteor Hunter plays around with some interesting concepts, but although its pitched as Super Meat Boy meets Braid, it fails to do either justice. With frustrating controls and irritating puzzles, we recommend avoiding this one like the plague.
    • 41 Metascore
    • 40 Critic Score
    Though Eko Software has tried to give virtual rugby a breath of life – and in some ways, with a revamped control and camera system, it has – the lack of modes and dismal presentation leave a bad taste in the mouth. At full-price, Bigben is demanding an obscene amount of money for a game that feels years behind where it should be.
    • 29 Metascore
    • 40 Critic Score
    Code Violet is a mess. Crummy combat, tedious exploration, technical problems. The sexy costumes and horny camerawork seem at odds with both Violet as a character and the tone of the writing. Even at six hours long it's tough to recommend, because in six hours you could just watch Jurassic Park three times. And if you did that, you’d never once feel the need to justify what’s currently on your screen.
    • 52 Metascore
    • 40 Critic Score
    Eden-Tomorrow’s noteworthy narrative drowns amongst a sea of repetitive, mediocre gameplay. It does nothing to differentiate itself within an increasingly cluttered genre, and so the experience is forgotten about before you’ve even had time to comprehend the potential of a deeper meaning.
    • 55 Metascore
    • 40 Critic Score
    Sure, it'll probably provide you with a cheap thrill for 10 minutes or so, but look any further, and you'll realise that this is just the chassis of a far better game.
    • 51 Metascore
    • 40 Critic Score
    The disappointing car handling, aimless AI, and basic visuals all come together to make a real clunker, which even with its few interesting aspects, doesn't come close to being classed as roadworthy.
    • 58 Metascore
    • 40 Critic Score
    Ninja Gaiden III's overly cinematic action and dramatic storyline soon falls into abstruse repetition, but in pleasing those not accustomed to the series' hardcore action roots, Team Ninja inadvertently ripped the spine out of the near perfection combat that the series' gameplay structure was founded upon.
    • 74 Metascore
    • 40 Critic Score
    Parts of Chrono Cross really haven't aged well, but it's still a charming, characterful JRPG that evokes feelings of the genre's golden age on PS1. It's a game that deserves better than The Radical Dreamers Edition, which, at least at launch, is a dreadfully poor remaster. Crippled by frame rate issues, it beggars belief that a title from 1999 could run this badly on modern hardware. Unless you're desperate for the nostalgia, we strongly recommend waiting to see whether Square Enix releases a patch to improve the package on PS4 and PS5 before buying.
    • 68 Metascore
    • 40 Critic Score
    Episode 1: Hero in Residence represents a rather disappointing start to Minecraft: Story Mode Season Two. The story is agonisingly slow to get going, core mechanics are clunky, and there is a huge lack of character throughout which leaves you feeling like you’ve wasted your time. Unless you were a huge fan of Season One and can’t stop punching wood, we’d suggest you wait for another episode to see if this adventure is worth following. We really hope Telltale has got an absolutely stunning season planned, but we're not feeling this one yet.
    • 46 Metascore
    • 40 Critic Score
    The overall technical execution leaves a lot to be desired. This is an indie title, so certain dispensations can be made. However, a wildly inconsistent frame rate, constant texture pop-in, and a truly bizarre facial animation system test the patience more than most low budget releases.

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