Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 59 Metascore
    • 40 Critic Score
    If trudging around a nice-looking hell is what you’re after then there may be a little merit in investing in Infernium, but for anyone after a decent gaming experience – be it horror, puzzle, or walking simulator – then this just doesn’t cut it.
    • 54 Metascore
    • 40 Critic Score
    The combat feels awkward; the game is buggy, and filled with abrupt cutscene transitions. At the end of the day, we’re left asking, ‘Who is this for?’ Children don’t care about Battlestar Galactica and The Thing, and adults won’t love the boring, simplistic gameplay loop.
    • tbd Metascore
    • 40 Critic Score
    Megalith is a run-of-the-mill MOBA that, despite its VR novelty, does nothing to distinguish itself. It’s cool to be placed in the shoes of larger-than-life titans, but the game’s single mode is middling at best. There’s still enjoyment to be had with its varied albeit limited cast of characters, but better MOBA’s have had difficulties maintaining a consistent player base mere months after release. If you add the VR requirement to that unfortunate fact, you’ll be hard-pressed to have the opportunity to play Megalith with someone in a month or two, but that’s assuming you’d even want to.
    • 67 Metascore
    • 40 Critic Score
    Dan & Gary Games has given the Metroidvania-RPG genre a fair crack of the whip with Super Daryl Deluxe, but its needless amount of monotonous side quests and its floaty, button-mashing combat negates the occasional humorous highlights. There is a good game in here somewhere, but plenty of fat trimming is in order before you can get to it.
    • 33 Metascore
    • 40 Critic Score
    With a shockingly brief single-player campaign, and an enjoyable but inconsistent multiplayer mode, your enjoyment of Call of Duty: Black Ops Declassified will depend almost entirely on your desire for a portable entry in Activision's blockbuster series. The title delivers a satisfactory first-person experience, but falls seriously short in substance. Sony Cambridge will, in all probability, better this effort in virtually every area with its forthcoming Killzone: Mercenary, which ultimately makes the shooter hard to recommend.
    • 61 Metascore
    • 40 Critic Score
    Tales of the Shire has a great premise, but will unfortunately leave most players wanting more. Its charms will potentially appeal to Hobbit fanatics, but with there being much better cosy games on the market, it's relying heavily on its Tolkienian license to distinguish itself.
    • tbd Metascore
    • 40 Critic Score
    As part of a larger, more cost-effective compilation, this would have been a decent addition – but instead you have a mind bogglingly expensive minigame, which only the most dedicated of wordsmiths should consider.
    • 71 Metascore
    • 40 Critic Score
    Get Even had a good base of neat ideas, but the execution of the overall product is so poor that many areas feel unfinished. Combat is quite simply a disaster, the graphics look like they’ve been taken from a 2008 PS3 game, and the soundtrack crushes your enjoyment far too often. The plot may well grab your attention, but the act of actually playing Get Even is nothing but a chore.
    • 49 Metascore
    • 40 Critic Score
    Vane is exhausting, ponderous, bewildering, endlessly frustrating, needlessly obtuse, narratively unsatisfying, mechanically clumsy, and technically shoddy, all shot through a camera so ill-equipped to deal with the rudimentary task of showing you what's happening on screen that you might as well pop a blindfold on and try using The Force.
    • tbd Metascore
    • 40 Critic Score
    MotionSports Adrenaline tries to bring a unique control interface to Move that can compare with what's found on Kinect, but while there's some potential to be had here, the overall experience is nowhere near as exciting as any of these sports are in real life.
    • 60 Metascore
    • 40 Critic Score
    A small range of unlockable augments do make things a touch more bearable, but Evan can barely activate a single skill before his implants start overheating and you're forced to stop what you're doing. We think Foreclosed is meant to be played like a run-and-gun, ability-popping shooter — but the execution misses the mark almost completely.
    • 54 Metascore
    • 40 Critic Score
    Initially it's quite a novel experience, despite controls feeling fairly clunky. You solve problems, earning bricks with which to create new buildings and slowly unlock new business types, which expand your options. However, after a while, it becomes more difficult to manage; if a building is really lacking appeal, a circular meter will begin to fill. If you let it fill up, the building's business will close, and will be essentially useless. The trouble comes when you have buildings that won't move, and more than one suffering this red circle. This is just an example really, but the point is that the gameplay becomes too complicated. After a while, it loses the fun factor, and becomes a frustrating balancing act with too many plates to spin.
    • tbd Metascore
    • 40 Critic Score
    While fervent aficionados of hidden object titles may well squeeze a drop of enjoyment out of its item collecting, most will be better off spending time hunting for a more worthwhile title to play.
    • tbd Metascore
    • 40 Critic Score
    With an intriguing core concept and solid presentation, SkyScrappers isn't an especially bad game – just a ludicrously overpriced one. If, by chance, you can afford to snag a copy, then you're in for a fun little tussle – just don't expect it to be one that'll keep on giving.
    • tbd Metascore
    • 40 Critic Score
    While the title does streamline some tasks, its controls are still counter-intuitive on the DualShock 4, adopting a rub-your-head-pat-your-belly approach that’s almost impossible to adapt to. There are lots of jobs to complete and different cities to unlock, but the visuals are tired – like an upscaled PlayStation 2 release – and the overall loop isn’t as addictive as its immediate peers.
    • tbd Metascore
    • 40 Critic Score
    At the end of the day, we're not entirely sure why R.B.I. Baseball has been revived. A full-on, retro styled game would perhaps be a reasonable alternative to MLB The Show, but this game ventures way too closely to Sony's series without having the budget to compete – and it makes a poor connection as a consequence. Bench this one, and get your baseball fix elsewhere.
    • 75 Metascore
    • 40 Critic Score
    Far Harbor should have be an easy sell to those who have picked the Commonwealth clean, but something terrible lurks within the fog. Serious framerate issues on PS4 make the expansion stink like the rot of a mutated fishman, killing any sense of adventure in what is otherwise an intruiging add-on.
    • tbd Metascore
    • 40 Critic Score
    The visual style is putrid, but there are some nice touches, like the inclusion of Mr. T as an avatar. Unfortunately, the gameplay generally feels unresponsive, and there’s really no room for skill beyond your ability to avoid blisters. This isn’t offensive by any means, but SEGA’s upcoming Olympics game is so much better that a visit to YO! Sushi is the closest it'll be getting to Japan.
    • 57 Metascore
    • 40 Critic Score
    Caveman Warriors is a half-decent platformer with a relatively unique setting, but is sadly underwhelming in most regards. It plays fairly well and offers some quick and easy fun in multiplayer, but some questionable presentation and frustrating enemy encounters let it down. With a vast pool of quality 2D platformers to choose from on PS4, this game doesn’t do enough to truly compete, and we fear it will subsequently be consigned to history.
    • 62 Metascore
    • 40 Critic Score
    Skydive: Proximity Flight is fun at first, but it plummets prompter than bungee jumper with the wrong length cord. With little other than a flimsy campaign mode to keep you occupied, the thrill of swooping through a never-ending sequence of coloured rings will soon outstay its welcome, and you’ll quickly be looking elsewhere to get your fix of extreme exhilaration.
    • 56 Metascore
    • 40 Critic Score
    Ultimately, Skydance’s Behemoth feels like it’s still in its beta phase. The enormity of its Behemoths works excellently in VR, but at almost every turn, the game bogs you down with bugs, repetitive gameplay loops, and underdeveloped level design. Sadly, it also lacks the same sense of place that the developer's previous work has, with its Forsaken Lands feeling painfully dull for the most part. There are moments when the magic shines through, but Behemoth is a massive missed opportunity overall.
    • 58 Metascore
    • 40 Critic Score
    Dark Rose Valkyrie offers opportunity for excitement, but ultimately fails to deliver. Weak concepts and a suite of poorly crafted gameplay systems sink an otherwise semi-interesting premise. This is a frustrating and slow slog all the way to the end.
    • 57 Metascore
    • 40 Critic Score
    There's fun to be had in either mode, but the game's ideas are squashed by some poor design. Combat is accessible but stiff; animations are likely to lead you into danger. Some random abilities are clearly better than others -- a shovel can dig up stat gems, meaning you can buff yourself as much as you want. Then there's the small matter of online matchmaking, which at the time of writing, doesn't work at all. Local play works, but this is a game where split-screen makes it much harder to play effectively. If ReadySet Heroes can be updated to overcome some of these problems, it has potential. There's imagination on show here, but right now, it's not something we can recommend.
    • 64 Metascore
    • 40 Critic Score
    Until Dawn continues to elude Supermassive, and now even Rush of Blood appears out of reach. Switchback VR is a scruffy game that fails to match up to its well-liked PSVR predecessor, delivering low-budget visuals, lousy combat encounters, and some pretty low-energy level design. There are a handful of memorable moments, and some may find fun in the jump scares – but this should and could have been so much more.
    • tbd Metascore
    • 40 Critic Score
    Overruled!'s core premise isn't a bad one at all, and developer Dlala Studios clearly has good intentions behind it. However, almost every aspect of the game fails to impress, and the title is ultimately best avoided because of it - especially given the release's desolate online servers, and lack of any meaningful single-player experience.
    • 64 Metascore
    • 40 Critic Score
    The Silver Case is best enjoyed as an intriguing historical document: a statement of intent from a developer that would go on to bigger and better things. Removed from that context, however, it is difficult to recommend. An utterly glacial pace combined with often nonsensical dialogue means the experience is dull at best – and frustrating at worst.
    • tbd Metascore
    • 40 Critic Score
    This PS3 port may be more stable than its counterparts, but that doesn’t redeem its archaic gameplay and bland visuals.
    • 65 Metascore
    • 40 Critic Score
    Final Fantasy XV: Episode Prompto plugs another gap in the main game's still woefully disjointed story, but a seriously shoddy mix of gameplay mechanics makes it a difficult DLC to recommend.
    • 48 Metascore
    • 40 Critic Score
    With its basic controls and guilt-free deaths, The Muppets Movie Adventures is a competent place for your child to start their gaming adventure. Everyone else, though, will find this title’s lack of depth and, worse, lack of fan service a bit of a letdown.
    • 75 Metascore
    • 40 Critic Score
    For the few things Amnesia: Rebirth gets right, there is a mountain of reasons why it feels like Frictional Games is still stuck in 2010. This hide and seek style of gameplay has long outstayed its welcome and the game doesn't do enough to lessen the disappointing impact that brings. It's heartbreaking to say, but after the fantastic SOMA, maybe the Swedish developer shouldn't have bothered returning to what it thinks it knows best.

Top Trailers