PSX Extreme's Scores

  • Games
For 1,504 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Death Stranding
Lowest review score: 18 World Championship Paintball
Score distribution:
1504 game reviews
    • 92 Metascore
    • 95 Critic Score
    A mesmerizing and extraordinary experience. It successfully taps into the deepest parts of ourselves, allowing us to simultaneously reflect and explore.
    • 49 Metascore
    • 57 Critic Score
    The whole thing feels flat, uninspired, and utterly unimpressive.
    • 81 Metascore
    • 86 Critic Score
    SSX
    As I said at the start, it's just high-flying insanity to the max. The control is reliable and responsive, the courses are expertly designed, there's great variety in both the locales and the events, the satisfaction level is crazy high, and the production values are equally high. Yes, it gets unforgiving (and frustrating), there's no standard split-screen option (still a bizarre omission), and the AI makes almost zero errors, but above all else, there's no mistaking the entertainment factor. It's not only evident, it's oozing from the damn screen.
    • 71 Metascore
    • 75 Critic Score
    It's not a huge challenge but so what? Makes ya feel good for a while, and we all need that every now and then.
    • 75 Metascore
    • 79 Critic Score
    Syndicate really shines when you get together with a few people. The campaign really isn't bad at all – and I don't want to give the impression that it is – but having a ton of info thrown in your face doesn't necessarily mean you're fleshing out a story. And the pacing is off, too.
    • 69 Metascore
    • 80 Critic Score
    Doesn't stray from a winning formula, offers the portable world dual analog sticks (which cements the experience), and brings in a new touch-based mechanic that actually affects the gameplay in a positive way. There isn't quite enough content, the camera does seem to be a bigger problem than in past entries, and I miss a few of the more unique modes found in other titles, but there's no denying it: this is Katamari and the fans should really enjoy it.
    • 55 Metascore
    • 65 Critic Score
    Doesn't do much in terms of story, little of what you learn or obtain in terms of skills and tools seems necessary, and the combat is seriously flawed. But beneath that beats the heart of a competent stealth adventure, which is difficult to find these days.
    • 57 Metascore
    • 52 Critic Score
    Little Deviants has some ambition and creativity and it's often inarguably amusing. But the generic, bland nature of the goals in each game mode, the lackluster presentation, and the erratic and unreliable control hinder it big time. Worse, there's always a pervading sense that this is less a game and more of an incomplete production with only hardware features as the inspiration.
    • 72 Metascore
    • 73 Critic Score
    A competent and in many ways, impressive, action extravaganza. The gameplay and combat hold up well over time, but the technical aspects don't, and those same problems still exist, which is disappointing.
    • 88 Metascore
    • 90 Critic Score
    It looks absolutely incredible on the Vita, the environment is endlessly immersive and imaginative, the overall creativity is impressive, and the controls rarely let you down.
    • 80 Metascore
    • 89 Critic Score
    It looks fantastic, the franchise trademarks are here (most all of which are of a super high quality), and the blend of high-tech touchscreen and traditional controls is a triumph for the next generation of portable entertainment. You'll spot a few of the aforementioned sacrifices but they're not likely to ruin your fun.
    • 73 Metascore
    • 60 Critic Score
    Technical elements aren't impressive. Career setup is annoying and unrealistic. Gameplay isn't anywhere near authentic enough. Move functionality isn't quite right. General lack of solidarity and consistency.
    • 76 Metascore
    • 84 Critic Score
    I think a little more could've been done; a little more in the way of innovation and freshness. Because even a die-hard follower like me felt a touch a ho-hum going through the events.
    • 79 Metascore
    • 87 Critic Score
    There's plenty of content, it's flashy and pleasing in so many ways, the presentation is singularly appealing, and the gameplay is rock solid. The load times are oddly slow and visibility can be a problem but for the most part, this is a highly enjoyable experience.
    • 76 Metascore
    • 85 Critic Score
    The button-mapping can take some getting used to, the story isn't particularly thrilling (although it is gross and oddly engaging), and the online issues are real. But the level design is awesome, the music is great (love Rob Zombie!), the action is ceaseless and well implemented, and the potential for addictive online multiplayer is there. Heck, it's darn close as is.
    • 77 Metascore
    • 82 Critic Score
    A slightly better game than its predecessor, primarily because the gameplay has been solidified. It feels faster and more reliable; by direct comparison, the first was just a little more irritating and not quite as sound.
    • 81 Metascore
    • 77 Critic Score
    I still can't decide if it suffers from a lack of identity or if it successfully blends various traits and styles. I do know the storyline and quest objectives could've been better, and I know this super fast-paced action may cause RPG purists to go, "uh…this is an RPG?" Yeah, it is. One you want to play? Well, one you want to try, at least.
    • 79 Metascore
    • 83 Critic Score
    In some ways, The Darkness II feels like a more straightforward, less ambitious and less well-rounded title when compared to the original. And I'm sure that's where much of the criticism lies.
    • 81 Metascore
    • 81 Critic Score
    Soul Calibur V is a competent, good-looking fighter that's great with multiple players. It has much of the charm and style that has been the franchise's calling card over the years, and diving into the mechanic will yield rewards for the patient. But the story campaign is so goofy and nonsensical, the lack of popular characters will annoy some fans, and overall, it just feels like a lesser-quality installment despite the lack of any glaring flaws.
    • 50 Metascore
    • 48 Critic Score
    NeverDead rocks with the music and the visuals can be a treat but beyond that, it's not much fun. There are just too many problems that hinder one's enjoyment, and those problems are critical because they translate to faultless deaths.
    • 79 Metascore
    • 85 Critic Score
    Final Fantasy XIII-2 improves on the formula of FFXIII in just about every way possible. And yet, we lose a little more of what makes Final Fantasy a story-driven role-playing game. It's amazing that this happens given all the great features and gameplay elements that should've been included in FFXIII. I'm actually thinking that if you combine this sequel and its predecessor, take the strengths of each, and abandon the weaknesses, you'd finally get a 9+ game.
    • 66 Metascore
    • 70 Critic Score
    An artistic, entertaining game that doesn't quite reach a necessary level of accomplishment and refinement. The adventure feels a little too repetitive and the extra moves don't necessarily add depth, as they feel more cosmetic than anything else. The control and camera can be iffy and even frustrating, and you may feel overmatched. But I urge those who enjoy the art style and presentation seen in available media to give it a try.
    • 33 Metascore
    • 33 Critic Score
    AMY
    AMY lets you down in just about every possible category. The mechanics are bad, the Lana/Amy tandem is barely mediocre, the acting and writing is sub-par, the game design (from the ridiculous checkpoints/saving system to how the environment is laid out) is poor and immensely frustrating, and lastly, it just isn't scary.
    • 80 Metascore
    • 84 Critic Score
    NFL Blitz has all the personality and appeal of installments during the franchise's glory days. It can feel a tad thin due to a lack of options and customization – you can't change the quarter length, for instance – but I doubt the old-school fans will be disappointed.
    • 67 Metascore
    • 50 Critic Score
    Mindlessly repetitive, the control is smooth but somewhat loose (standing and aiming is the best way to progress, which seems silly), and a quest system that is hardly inspired. It's just too frustrating and underwhelming to be considered for a purchase, in my opinion.
    • 59 Metascore
    • 67 Critic Score
    A competent action platformer with an appealing persona and style. The music is fantastic, the voices are pleasant, and the diverse gameplay does manage to remain somewhat interesting throughout. Sadly, the pacing is off, too many of the segments don't hit home, and the designers come up a little shy when shooting for the stars.
    • 82 Metascore
    • 78 Critic Score
    There's a lot of fun to be had; the diversity of the gameplay is a bonus, the world is nicely designed, the bounties are almost always entertaining, and the control is competent. Nothing about this game is particularly amazing but nothing is especially bad, either.
    • 85 Metascore
    • 89 Critic Score
    Trine 2 is one of those stellar games that falls just shy of elite status due to a few minor eccentricities and drawbacks, but that shouldn't deter you from giving it a try. It's absolutely one of the most attractive and rewarding games available on the PSN; it's pretty, slick, challenging, and even addictive. For those of you seeking the quintessential side-scrolling action puzzler with plenty of great elements and loads of appeal, look no further.
    • 65 Metascore
    • 65 Critic Score
    Tekken Hybrid has the nostalgia fans will adore, I'm sure. For that reason alone, I suppose I can recommend it to the die-hard followers.
    • 89 Metascore
    • 91 Critic Score
    All in all, and as you might've expected, we have to recommend that you add this to your library. Rapidly.

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