PSNStores' Scores

  • Games
For 236 reviews, this publication has graded:
  • 66% higher than the average critic
  • 5% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 ABZU
Lowest review score: 20 WE ARE DOOMED
Score distribution:
  1. Negative: 20 out of 236
236 game reviews
    • 74 Metascore
    • 80 Critic Score
    Shantae: Risky’s Revenge is a great first impression on a series that I’ve been curious about for a while now. What it lacks in length it more than makes it up for in level design and precise controls.
    • 74 Metascore
    • 60 Critic Score
    As is, you should pick it up if you like hexagonal board games with outstanding artwork.
    • 73 Metascore
    • 90 Critic Score
    Titan Souls is super fun, challenging, and rewarding in a way that not many games are. Also, shooting an arrow through a Yeti’s butt has never felt so great.
    • 73 Metascore
    • 90 Critic Score
    It’s all about going fast, perfecting jumps and slides, and going even faster than the last run. That’s Action Henk in a nutshell – faster than last.
    • 73 Metascore
    • 80 Critic Score
    I truly hope that more games attempt to give real world context in the same way that Never Alone does.
    • 73 Metascore
    • 70 Critic Score
    At this point, around 20-30 hours in, I might have spent more time watching Just Cause 3‘s loading screens than playing some of the smaller indie games that have released on the PlayStation Network.
    • 73 Metascore
    • 60 Critic Score
    Futuridium EP Deluxe is an easily forgettable title that can only be recommended to people who want an extreme challenge or die-hard fans of space shooters and/or puzzle games. If that’s not you, then I’d take a pass.
    • 73 Metascore
    • 70 Critic Score
    That said I absolutely recommend setting aside the five hours it’ll take to unlock the four truths and to seek out the true ending. The narrative and how it’s told is really interesting and is absolutely worth seeing.
    • 73 Metascore
    • 70 Critic Score
    The story kept me going and the overall fun of the puzzles made the game an amusing 3 hour treat which is well worth the money.
    • 72 Metascore
    • 90 Critic Score
    Headmaster is so much more than what it might appear to be, and it’s one of the biggest surprises for me coming out of the PlayStation VR’s launch. It’s creative, funny, and provides a perfect example of what VR could bring to the table, while also being far more than just a VR tech demo.
    • 72 Metascore
    • 90 Critic Score
    Hatoful Boyfriend is enjoyable enough for just being a weird pigeon dating sim. The truth about the reality of St. PigeoNations is what elevates this beyond what I ever expected. Learning that truth takes time and every second is completely worth it.
    • 72 Metascore
    • 90 Critic Score
    Placing that final keystone to solidify my creation has always injected a dose of lightheartedness to the experience. If you like building in any capacity, or are looking for yet another top-notch multiplayer PSN game, Tricky Towers is for you.
    • 72 Metascore
    • 60 Critic Score
    Lost Dimension doesn’t exactly live up to the high hopes that I had for it. The story and characters are lacking and combat begins to drag the further you get through the game.
    • 72 Metascore
    • 80 Critic Score
    In spite of any shortcomings it may have, Wayward Sky is very cool and the game presents a fantastic sense of scale in VR. The fortress is gigantic, there are plenty of opportunities to look around and take in the view from wherever you are in the game, and there’s especially a moment with a particular giant robot that really deserves to be seen for yourself.
    • 72 Metascore
    • 40 Critic Score
    If you’re a hardcore D&D or Risk fan, you may not trip over the dice rolling and the success checks. If not, you may find yourself bobbling and dropping Blood Bowl 2 before too long.
    • 72 Metascore
    • 80 Critic Score
    Semispheres ultimately presents one of the most unique puzzle games I’ve played in quite some time.
    • 72 Metascore
    • 90 Critic Score
    Looks and runs really great on the Vita.
    • 72 Metascore
    • 90 Critic Score
    The Deadly Tower of Monsters took me about 4 hours to complete, and finding all of the collectibles and completing all of the missions, may take you another hour or two. I never got tired of the game, but it felt like it ended at just the right time.
    • 71 Metascore
    • 90 Critic Score
    The story Bound presents is simple, it’s easy to relate to, and it’s one that’s not afraid to touch on some brutal realities. Yet, at the same time the raw emotion exhibited through the princess and her dance is enough to shine a little light in situations that can almost feel helpless.
    • 71 Metascore
    • 60 Critic Score
    It’s a sadistic thrill ride that dies down way too quickly, and unfortunately, I don’t see myself going back and playing it again anytime soon.
    • 71 Metascore
    • 80 Critic Score
    Loot Rascals offers a great spin on the traditional rogue-like and presents a supremely strange and otherworldly setting to keep it all glued together. On top of that, it’s a game that’s finally managed to make inventory management fun!
    • 71 Metascore
    • 60 Critic Score
    Soldner X-2 was an enjoyable experience, even if it was short. The gameplay is fun and the adaptive difficulty really makes the game great.
    • 71 Metascore
    • 40 Critic Score
    Woah Dave! is the kind of game that leaves me bummed out not because it’s bad, but because I want to like it. I see what it’s trying to do and I want to like it more than I do. I’m just not having fun playing it.
    • 71 Metascore
    • 80 Critic Score
    Despite my issues with the order in which each film is presented I really enjoyed playing through abridged versions of the MCU.
    • 71 Metascore
    • 80 Critic Score
    The story, characters, level editor, and overall aesthetic are just really cool bonuses to an excellent stealth game.
    • 71 Metascore
    • 90 Critic Score
    Riptide GP: Renegade is a genuine improvement upon the already excellent Riptide GP2 in a number of areas, therefore if you are a fan of arcade or water based racing games such as Hydro Thunder and most certainly if you appreciate split-screen or online multiplayer racing, then Riptide GP: Renegade is absolutely a highly recommended game.
    • 71 Metascore
    • 60 Critic Score
    It should of course be noted that the original cast has returned to reprise their roles and, considering how long it’s been, they all deliver great performances. The same level of quality is true for the writing and jokes throughout the game. It’s clear Double Fine still has a firm grasp of the world of Psychonauts and its characters. So, while Rhombus of Ruin isn’t the most mind-bending VR adventure out there, it’s still good to be back with these characters. I still laughed and appreciated some of the smaller details present throughout the game, it’s just hard to not want a little more out of it by the end.
    • 71 Metascore
    • 90 Critic Score
    Even better than Frogwares’ previous attempts at creating an accurate representation of the character and sleuthing of Sherlock Holmes, therefore elevating it to being the best videogame adaptation of the character and story thus far.
    • 70 Metascore
    • 60 Critic Score
    The daily-ish galactic challenges are fun for a while (and help with pins), but they start to repeat after a week or so, losing their luster.
    • 70 Metascore
    • 80 Critic Score
    Whether you played the PSM version or not Switch Galaxy Ultra is still just really fun.
    • 70 Metascore
    • 80 Critic Score
    BlazeRush is a package of simple, frenetic fun.
    • 70 Metascore
    • 80 Critic Score
    The game’s greatest attributes are its humor and its fresh take on traditional RPG elements.
    • 70 Metascore
    • 60 Critic Score
    Resident Evil 0 HD is good, but I fear its lasting impression will be one of annoyance. For as interesting as the character-swap mechanic is I just can’t get over how tedious the act of playing the game can be. The over abundance of backtracking makes this one of the only Resident Evil games that I likely won’t be playing again.
    • 70 Metascore
    • 80 Critic Score
    Genso Wanderer is a really well made roguelike, it’s great about introducing new mechanics at a steady pace, and it’s pretty easy to get into – even if you have no prior knowledge of other Touhou Project games. Unfortunately, for as well made as the game is, the story proves to be the weak link here. It’s certainly present throughout the adventure, but the general structure makes for a journey that feels a little empty. It’s hard to care about many of these characters and, for the most part, the events unfolding around Gensokyo just serve to give more reasons to crawl through dungeons. A larger focus on gameplay isn’t all bad, but I certainly would have liked to see a better realized story as well. That said, after over fifty hours of dungeon crawling, I’m glad I took the time to investigate all of the weird incidents surrounding Gensokyo. It’s a game that’s very much worth persevering through each obstacle thrown your way, no matter how demoralizing each death might be.
    • 69 Metascore
    • 90 Critic Score
    Pneuma weaves philosophical, existential, and even religious threads into a beautiful tapestry.
    • 69 Metascore
    • 90 Critic Score
    Overall, Hard Reset Redux provides plenty of fast-paced old-school first-person shooter gameplay reminiscent of the original Quake games which makes Hard Reset Redux a highly recommended game for players who are fans of the old-school first-person shooter genre, while containing enough new content for players who are familiar with Hard Reset from its original PC release in 2011 to play and enjoy the Redux version as it possesses the same level of quality as Shadow Warrior that elevates it to a must purchase at any price.
    • 69 Metascore
    • 90 Critic Score
    This might not be something that I go back to often, but it’s left me satisfied in a way that not many games do.
    • 69 Metascore
    • 80 Critic Score
    The only real drawbacks are that the game never really gets all that challenging and it’s ultimately a bit short. Of course quality over quantity is what’s important and for the most part everything in Super Exploding Zoo is pretty great.
    • 69 Metascore
    • 80 Critic Score
    The first Chronicles entry isn’t perfect, but it’s a good starting point.
    • 69 Metascore
    • 80 Critic Score
    As it stands, the game is a must-own if you have a consistent group of 3-4 players.
    • 69 Metascore
    • 80 Critic Score
    Control difficulties aside, Snake Pass is one of the most unique games I’ve played in a long time and can be incredibly rewarding. Successfully slithering and curling around bamboo and other obstacles feels really great and makes traversing the world a lot of fun. There are absolutely moments of frustration, but not enough to overshadow what is otherwise a really unique and fun adventure.
    • 68 Metascore
    • 70 Critic Score
    It’s not as colorful or as big as the first entry, but Rubble Without a Cause still contains much of what I loved about A Knight to Remember. There’s great characters, puzzles, some cool fairy-tale references, and most importantly there’s just a lot of heart.
    • 68 Metascore
    • 90 Critic Score
    In all, Kromaia Ω is a diamond in the current outpouring of PSN titles that shouldn’t be overlooked based on its price tag. There are a couple of other game modes included in this new package, but the main campaign will take around eight enjoyable hours to complete. I didn’t even mention the unlockable grapple hook, a feature that opens up new levels of piloting expertise.
    • 68 Metascore
    • 60 Critic Score
    Dear Esther isn’t a groundbreaking experience, but it did help pioneer more games in its genre. It will take you a little under 2 hours to complete the game’s four main areas, but it is a game that you might want to play again upon completing it to further understand its plot. The Director’s Commentary will add another playthrough for those looking for an interesting background on how the game was created and its inspirations.
    • 68 Metascore
    • 80 Critic Score
    iO
    iO works great in situations where you might only have a few minutes to work through a level or two. It’s fun to jump in, solve a course, and move on to the next. The focus on momentum makes this feel pretty unique and the game’s 225 courses get a good deal of mileage out of the grow/shrink mechanic. Considering this is a game that I only heard about a week ago, this turned out to be a pleasant little surprise.
    • 68 Metascore
    • 40 Critic Score
    Hyperdevotion has potential, but it has some problems that it needs to work out before becoming the fun game that it definitely can be. The combat is slow, the story is terribly boring, and the game’s difficulty should be tweaked. There’s a good game hiding somewhere in Hyperdevotion, now the job is just finding it.
    • 68 Metascore
    • 80 Critic Score
    A good value for $5 on the PSN. The game has a wide range of levels and is highly replayable, especially if you want to obtain all of the crowns for each level. If you are looking for a low-cost puzzle game, then Tennis in the Face is a good value.
    • 68 Metascore
    • 80 Critic Score
    The Castle Game offers a decent amount of content and has a sense of polish to it. The enjoyment of the game increases because few problems arise as the game goes on.
    • 67 Metascore
    • 70 Critic Score
    Lichtspeer has a pretty great sense of humor and sticks proudly to its weird concoction of Germanic x Futuristic x LSD influence. It makes a strong first impression that unfortunately doesn’t carry through to the end. Aside from boss fights, things get pretty repetitive about midway through and, for me, never really picked up. I still had a decent time with the game, and I absolutely love its presentation, it just doesn’t really do enough to keep me wanting to come back.
    • 67 Metascore
    • 80 Critic Score
    Overall the game does a really good job of creating a tense atmosphere without needing to rely on jump scares.
    • 67 Metascore
    • 90 Critic Score
    Rocketbirds 2: Evolution is just about everything I wanted from a sequel. It improves upon just about everything from the original, the story goes in weirder directions while still retaining its dry humor, the game somehow looks even better than before, and we get a new album from New World Revolution. The long wait was worth it.
    • 67 Metascore
    • 80 Critic Score
    Really, though, it’s a fun little game with wide appeal and a low price.
    • 66 Metascore
    • 90 Critic Score
    A Boy and His Blob is an easy recommendation and one that had me grinning from ear-to-ear throughout its entirety.
    • 66 Metascore
    • 70 Critic Score
    If you’re itching for an abstractly touching adventure game, spring for MonsterBag. There aren’t many other options for this genre on the Vita.
    • 66 Metascore
    • 60 Critic Score
    Overall, Dengeki Bunko feels like a fighting game port from the early 2000’s. It just doesn’t feel like a full package compared to other games in the genre that have come out in the last few years.
    • 66 Metascore
    • 60 Critic Score
    It’s not a bad game at all but it doesn’t do much to differentiate itself from countless other physics-platformers. Because of the visual style and tight controls, it’s a game that doesn’t overstay its welcome and acts as proof that there are mobile games worth your time.
    • 66 Metascore
    • 60 Critic Score
    A horror game with a controllable toddler is a fantastic concept. Unfortunately Among the Sleep doesn’t quite go all the way with it. There’s a lot of promise early on with the first level, but things slowly fizzle out towards the end. Ultimately Among the Sleep didn’t leave the impact I was hoping for, but instead feels like a missed opportunity.
    • 65 Metascore
    • 80 Critic Score
    Laserlife is worth checking out, but I advise not rushing through the experience. It’s meant to be played in short spurts and not to be indulged all in one sitting.
    • 65 Metascore
    • 60 Critic Score
    Kick & Fennick is the kind of game that I was ready to put down about a chapter before things wrapped up. It’s not a bad game, I’m mostly positive on it, but it took too long to capture my attention.
    • 65 Metascore
    • 70 Critic Score
    Each turn demands perfection, and if you are not refilling on food and repairing your hull, your ship just isn’t going to make it. Haven’t met such an unforgiving game in some time, things start out difficult and they only get worse (I lost by turn 3 sometimes). Watch some gameplay videos before jumping into this one.
    • 65 Metascore
    • 60 Critic Score
    I can think of a handful of better puzzle games on the PSN, but if you’ve got a soft spot for cats or poorly translated Japanese games, you may want to give this one a go.
    • 65 Metascore
    • 90 Critic Score
    Overall, Red Game Without A Great Name provides some fun and challenging puzzle gameplay which is perfect for fans of side-scrolling platform, puzzle, action or adventure genres.
    • 64 Metascore
    • 100 Critic Score
    For fans of Telltale’s storytelling and The Walking Dead games, television series and comic books; The Walking Dead: Michonne is an emotional journey that comes highly recommended as we all wait with eager anticipation for Telltale to produce the third season of The Walking Dead.
    • 64 Metascore
    • 50 Critic Score
    The game instead features a linear journey with some not-all-that-exciting tasks, a bit of repetition, a clunky climbing system, and a pet dinosaur that isn’t nearly as cool as it could be.
    • 64 Metascore
    • 80 Critic Score
    With manageable levels that feels like a puzzle themselves, simplistic gameplay, and challenges that will attract dedicated players, Ninja Senki DX is a pretty well rounded package for such a small price tag.
    • 64 Metascore
    • 70 Critic Score
    The UI doesn’t look nearly as polished as the rest of the game. The game stalled on my a couple of times; once during a boss fight where I had to wait until the entire screen was engulfed in flames, and once in the Character Sheet screen where I had to close the game to get back to playing it. That being said, the game as a whole is a fun experience.
    • 64 Metascore
    • 90 Critic Score
    Overall, Zombie Vikings produces a humorous adventure in the same narrative style as Zoink’s smash hit Stick it to the Man, therefore Zombie Vikings is just as highly recommended as Stick it to the Man for players who appreciate action, adventure and platform genres, especially when fused with comedy.
    • 63 Metascore
    • 90 Critic Score
    Overall, Neon Chrome possesses such a level of quality to every gameplay element that comparisons can unbelievably be drawn to an enhanced Alien Breed and Crusader: No Remorse, therefore Neon Chrome is highly recommended and is now without doubt 10Tons’ best game, especially to fans of top-down shooters and 10Tons’ previous best game Crimsonland.
    • 63 Metascore
    • 60 Critic Score
    While the core gameplay is enjoyable and the amount of content is impressive, Table Top Racing is missing too much to become a standout.
    • 63 Metascore
    • 60 Critic Score
    Poncho’s world is colorful, with visual depth and great music that help bring it to life. Unfortunately the platforming doesn’t live up to its potential.
    • 63 Metascore
    • 60 Critic Score
    In theory, I love what Moon Hunters is going for. The art, the music, and the overall style of the game are all superb. As a narrative experiment, it works decently. My friends and I used to gather around the lunch table and talk about our epic Everquest adventures or even the crazy Starcraft matches we had the nights before. Real stories do arise from playing games. Moon Hunters writes those stories down for the player. The problem is, they seem a bit blown out of proportion relative to the actual experiences I had with the game. Running around sections of nothing is fine in theory – a barren wasteland peppered with scared, lost souls – but dull in practice.
    • 63 Metascore
    • 80 Critic Score
    It’s a 2D adventure game that’s light on puzzles and heavy on reading, but I think it strikes an effective balance overall.
    • 63 Metascore
    • 80 Critic Score
    In all, Siegecraft Commander is a great game. Is melds RTS, Artillery, and Tower Defense games in such a way as to make a fun, accessible console strategy experience. The single-player campaign is long enough to get your money’s worth, but if you have friends to play with, I highly recommend picking this title up.
    • 63 Metascore
    • 40 Critic Score
    It doesn’t do anything interesting to make itself stand out, so I would advise anyone who values their time and money to stay away.
    • 62 Metascore
    • 70 Critic Score
    Kay seemed to be overlooked back in the day of 3D platforming mascots, but Legend of Kay Anniversary makes a case for Kay to be on a level with the likes of Sly Cooper and Jak and Daxter.
    • 62 Metascore
    • 70 Critic Score
    Excellent presentation, decent puzzling.
    • 61 Metascore
    • 20 Critic Score
    Being brash, there is really nothing in this game. There is the overly simplistic game mechanics, only one weapon, and that’s pretty much it.
    • 61 Metascore
    • 60 Critic Score
    PaRappa the Rapper Remastered doesn’t take long to get through, if the fourth stage goes smoothly for you. Songs only take a few minutes to complete and sometimes the cutscenes seem longer than the gameplay. After you complete the game and finish each stage with a “Cool” rating, there isn’t much else to keep you around other than a few miscellaneous trophies if that interests you. PaRappa the Rapper Remastered is beautiful to look at, and the soundtrack is catchy enough that I’ll be listening to these tunes for some time.
    • 61 Metascore
    • 60 Critic Score
    Overall, Demetrios is a well-crafted game with a good deal of content. If you’re into Adventure games and/or toilet humor, you’ll find something well worth playing in Demetrios. It’s not quite as crude as, say, Leisure Suit Larry, but it’s certainly not as lighthearted as other Adventure games on the market. If you’re not into Adventure games, I don’t see this as being the game to change your opinion. While it is well written and chock-full of humorous quips, its core systems do little to separate it from or elevate within the dated genre.
    • 61 Metascore
    • 60 Critic Score
    The ending isn’t completely satisfying, but as a pilot episode of an ongoing series I’m totally on-board to see what comes next.
    • 60 Metascore
    • 60 Critic Score
    Touhou Double Focus shows a decent amount of promise with its reliance on character swapping and willingness to just be weird. That said, stiff controls and frustrating hitboxes certainly bring the overall game down quite a bit. Still, Double Focus has a lot of personality and I had a good time seeing it through to the end. It’s not as strong as Touhou Genso Wanderer, but still a decent enough adventure, if a bit rough around the edges.
    • 60 Metascore
    • 60 Critic Score
    Lifeless Planet isn’t necessarily an experience that is needed to be had, but if you do journey to the planet, there is some good to be found.
    • 60 Metascore
    • 60 Critic Score
    Slender to me always demonstrates why it’s so scary to feel like someone or something is watching you. I think Slenderman The Arrival succeeds in doing that. At the same time I think the gameplay and story could be more interesting.
    • 59 Metascore
    • 70 Critic Score
    Overall, Lost Sea is a good amount of fun. It would likely be great for players who don’t take kindly to constant barrages of enemies, branching skill trees, and other relatively complex gameplay hurdles.
    • 59 Metascore
    • 50 Critic Score
    This is an abstract game, especially up front. The only tutorials to be found are vague pictures in the background that hint at what actions you can perform.
    • 59 Metascore
    • 60 Critic Score
    Aaru’s Awakening can be beaten in just a few sittings and the experience isn’t memorable or overall exciting. It is worth somewhat of a playthrough to look at the gorgeous environments and characters, provided they don’t kill you first.
    • 58 Metascore
    • 50 Critic Score
    For as great as The Firefly Diary looks it’s really unfortunate that the gameplay can be so frustrating. Cheap deaths, unresponsive touch controls, and a number of other smaller annoyances really hurt my experience with the game by the time it was all said and done.
    • 58 Metascore
    • 80 Critic Score
    Surgeon Simulator used to be my go-to silly, cooperative, party-friendly game. I’m glad to add Goat Simulator to that list.
    • 57 Metascore
    • 40 Critic Score
    Some enjoyment can be found in Zotrix, if you can get past all of the technical issues that plague the game. However if that doesn’t ruin the experience, the menu interface sure will. It can ruin all enjoyment of the game.
    • 57 Metascore
    • 80 Critic Score
    My love for penguins is well known at this point and that alone made Waddle Home really enjoyable for me. As a puzzle game, it presents an interesting look at what you could do with VR and demonstrates why 3D audio and the ability to interact with a world is important, however, it doesn’t really expand upon its simple mechanics in enough ways to stay interesting. What’s there is cool (it being in VR certainly ensured that I was smiling throughout the whole game), but I’d really like to see Waddle Home do a bit more with what it offers.
    • 57 Metascore
    • 80 Critic Score
    In the end, Catlateral Damage is a small diversion that is enjoyable to play.
    • 56 Metascore
    • 40 Critic Score
    Alas, what you see is what you get. For this reason, Jungle Rumble is incapable of grabbing the attention of anyone looking for more than an iPhone/iPad game on Vita.
    • 56 Metascore
    • 80 Critic Score
    This is the kind of game you either instantly fall in love with or stare at in amazement. Surgeon Simulator A&E is a great port of the original title and brings more good new features than bad.
    • 56 Metascore
    • 60 Critic Score
    I didn’t like Toren as much as I was hoping to, but there’s still some pretty neat ideas that make it worth checking out.
    • 56 Metascore
    • 70 Critic Score
    If you want a laid-back, relaxing experience full of discovery in a beautiful but haunting world, this game’s for you.
    • 55 Metascore
    • 60 Critic Score
    In the end, Table Top Racing: World Tour is a serviceable combat racing game.
    • 54 Metascore
    • 50 Critic Score
    Feist isn’t a bad game, but it wasn’t all that enjoyable at the same time. Most times I just wanted to get through the level as quickly as possible, which I suppose is the goal if you are trying to beat the speedrun times. There are occasional framerate drops in the game, but they don’t really show their true colors until the end of the game. The game is pretty short, so don’t expect a long journey. The game’s longevity can be increased if you care about clearing the levels with the fastest time and without dying.
    • 54 Metascore
    • 60 Critic Score
    The Legend of Korra doesn’t have the budget of a full retail release and it shows. The levels feel empty, there’s very little variation in enemies, you’ll fight the same ‘boss’ multiple times, and everything just feels scaled down.
    • 53 Metascore
    • 40 Critic Score
    Where the PS4 version of Bedlam could have been a trip down memory lane, it is instead a test of endurance. With so many other novel PSN games, I’m not sure this history lesson is worth the time investment.
    • 53 Metascore
    • 60 Critic Score
    The game is a decent racer and is meant to be played locally with friends. It won’t take long to complete all the game has to offer, so your mileage with the game really depends on how much you play with friends. Track design is confusing and isn’t very straight forward, but after some trial and error, you’ll be on the right path.

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