PSM3 Magazine UK's Scores

  • Games
For 1,144 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 97 LittleBigPlanet
Lowest review score: 11 Thor: God of Thunder
Score distribution:
1144 game reviews
    • 64 Metascore
    • 60 Critic Score
    It's all a bit too monotonous. [Feb 2007, p.66]
    • PSM3 Magazine UK
    • 64 Metascore
    • 68 Critic Score
    It provides some fun. [June 2007, p.68]
    • PSM3 Magazine UK
    • 64 Metascore
    • 58 Critic Score
    Bland characters, action-by-numbers. Easily the most disappointing game of 2007. [Christmas 2007, p.76]
    • PSM3 Magazine UK
    • 64 Metascore
    • 70 Critic Score
    It's more user-friendly than the other PSP brain trainer "Mind Quiz." [Sept 2007, p.80]
    • PSM3 Magazine UK
    • 64 Metascore
    • 67 Critic Score
    Can't compete with today's big-budget racers, but manages to offer almost throwback arcade fun and velocity. [Dec 2011, p.107]
    • PSM3 Magazine UK
    • 64 Metascore
    • 70 Critic Score
    Good set pieces and decent controls, but minor flaws mean it wins a battle, not the war for PSP shooters. [May 2007, p.72]
    • PSM3 Magazine UK
    • 64 Metascore
    • 63 Critic Score
    The franchise is somewhat redeemed - sadly the levels are repetitive and some bosses just too hard. [Christmas 2006, p.82]
    • PSM3 Magazine UK
    • 64 Metascore
    • 80 Critic Score
    It's the equivalent of a shrapnel grenade rather than single, well-placed sniper bullets. Some bits will miss, others will lodge deep enough to leave a lasting impression. [May 2012, p.106]
    • PSM3 Magazine UK
    • 64 Metascore
    • 69 Critic Score
    A sillier and simpler game than "Smackdown" but a viable alternative. [Nov 2008, p.70]
    • PSM3 Magazine UK
    • 64 Metascore
    • 58 Critic Score
    The action isn't the fast-paced blasting you usually find in space games. [Feb 2007, p.79]
    • PSM3 Magazine UK
    • 63 Metascore
    • 60 Critic Score
    Its repetitive approach kills any lasting fun. [Sept 2011, p.105]
    • PSM3 Magazine UK
    • 63 Metascore
    • 67 Critic Score
    Star Wars zealots should enjoy it - especially the Yoda cameo - but sequel we hoped for, this is not. A shame, it is.
    • 63 Metascore
    • 61 Critic Score
    EA's more excessible and exciting Live is the team that makes the playoffs this year. [Feb 2008, p.78]
    • PSM3 Magazine UK
    • 63 Metascore
    • 57 Critic Score
    Looking for a challenge? Steer clear of this casual gamer fodder. [Sept 2009, p.76]
    • PSM3 Magazine UK
    • 63 Metascore
    • 64 Critic Score
    After 2 showed us what Assassin's should be like, Bloodlines feels like a step backwards. [Jan 2010, p.94]
    • PSM3 Magazine UK
    • 63 Metascore
    • 71 Critic Score
    It looks and plays nicely, but we prefer "NBA Homecourt" because it has more depth. Still, it's a welcome change from "PES." [Mar 2008, p.68]
    • 63 Metascore
    • 61 Critic Score
    If you want some laid back strategy that won't test your brain or steal from your wallet (it's 7.99), this is a recommended download. [Sept 2009, p.77]
    • PSM3 Magazine UK
    • 63 Metascore
    • 61 Critic Score
    Stripped of the mass destruction, Split/Second: Velocity is just a mediocre arcade racer. [Feb 2011, p.100]
    • PSM3 Magazine UK
    • 63 Metascore
    • 70 Critic Score
    A refreshingly dry take on a single discipline. [Christmas 2012, p.89]
    • PSM3 Magazine UK
    • 63 Metascore
    • 63 Critic Score
    Blacklight has shortcomings, but style isn't one of them. [Jan 2011, p.96]
    • PSM3 Magazine UK
    • 63 Metascore
    • 76 Critic Score
    Loads of customisation options and integrated clan support too. [May 2009, p.77]
    • PSM3 Magazine UK
    • 63 Metascore
    • 71 Critic Score
    Worth a look for something unique but hippo-watching slower missions can frustrate. [Feb 2009, p.79]
    • PSM3 Magazine UK
    • 63 Metascore
    • 59 Critic Score
    It's never very exciting thanks to limp weapons, largely generic baddies (giant space-wasps excluded), and boring bosses. Great name, though. [Mar 2009, p.75]
    • PSM3 Magazine UK
    • 63 Metascore
    • 62 Critic Score
    Golf games need soul to appeal - and ProStroke really hasn't got any. [Oct 2006, p.87]
    • PSM3 Magazine UK
    • 63 Metascore
    • 68 Critic Score
    An expansive, realistic and challenging motorbike simulator - but its realism comes at the price of some serious visual flaws. [Aug 2012, p.105]
    • PSM3 Magazine UK
    • 63 Metascore
    • 79 Critic Score
    It's a lot of fun to be commanding corpses rather than running from them. [Mar 2010, p.88]
    • PSM3 Magazine UK
    • 63 Metascore
    • 70 Critic Score
    A perfectly OK game, let down by monotony - but with "Syphon Filter" and "Vice City Stories" around, why bother? [Sept 2006, p.82]
    • PSM3 Magazine UK
    • 63 Metascore
    • 69 Critic Score
    It's old-fashioned, but definitely worth playing for a little bit. [May 2008, p.79]
    • PSM3 Magazine UK
    • 63 Metascore
    • 51 Critic Score
    With loading times between battles lasting an age, you'd be better off playing the real-life card game equivalent. [Sept 2007, p.80]
    • PSM3 Magazine UK
    • 63 Metascore
    • 64 Critic Score
    It has the power, but lacks the performance. [July 2008, p.78]
    • PSM3 Magazine UK
    • 63 Metascore
    • 39 Critic Score
    The background tries so hard to be next generation it simply ends up putting you off or making the numbers too hard to read. [May 2007, p.77]
    • PSM3 Magazine UK
    • 63 Metascore
    • 70 Critic Score
    Solid, but no longer unique. [Apr 2011, p.90]
    • PSM3 Magazine UK
    • 63 Metascore
    • 58 Critic Score
    For its five hour duration, the retro feel has a low-rent charm. [May 2010, p.96]
    • PSM3 Magazine UK
    • 63 Metascore
    • 51 Critic Score
    The action is reasonably fast and smooth and the visuals are pleasingly brash and colourful. But, as an adult, this won't hold your attention for more than ten minutes. [Feb 2008, p.79]
    • PSM3 Magazine UK
    • 63 Metascore
    • 68 Critic Score
    Despite using the Assassin's Creed engine, Damascus' lush spires are replaced by duller-than-reality swathes of white. Snowboarding's appeal lies in the beauty of the open mountain, but Ubisoft's effort looks dull and flat.
    • 63 Metascore
    • 60 Critic Score
    Polished and zippy, but having to give up control in any game is a sign that all isn't well. Sorry Sonic, time to retire. [Aug 2012, p.103]
    • PSM3 Magazine UK
    • 63 Metascore
    • 73 Critic Score
    A good old-fashioned FPS. It looks scrappy and it's short on innovation, but the combat makes up for it. [May 2007, p.74]
    • 63 Metascore
    • 51 Critic Score
    Managers to nail the Transformers spirit but bores with its repetitive gameplay. [Sept 2009, p.72]
    • PSM3 Magazine UK
    • 63 Metascore
    • 70 Critic Score
    Very addictive. [May 2011, p.92]
    • PSM3 Magazine UK
    • 62 Metascore
    • 75 Critic Score
    Vita's controls give newfound oomph and the content system is compelling, but a lack of identity tempers things. [Apr 2012, p.105]
    • PSM3 Magazine UK
    • 62 Metascore
    • 69 Critic Score
    A decent game, released at completely the wrong time. [Nov 2009, p.92]
    • PSM3 Magazine UK
    • 62 Metascore
    • 70 Critic Score
    The best bike racer you're likely to find on PS2. [Dec 2007, p.83]
    • PSM3 Magazine UK
    • 62 Metascore
    • 63 Critic Score
    [Christmas 2008, p.87]
    • PSM3 Magazine UK
    • 62 Metascore
    • 62 Critic Score
    The awkward style makes for a fantasy adventure that's difficult to believe in. [Apr 2010, p.96]
    • PSM3 Magazine UK
    • 62 Metascore
    • 65 Critic Score
    A stylish, violent but awkwardly executed cover shooter. [Oct 2010, p.90]
    • PSM3 Magazine UK
    • 62 Metascore
    • 68 Critic Score
    Visually, what might have looked quite adequate on the small screen looks slightly old and tired on the bigger console. [June 2008, p.68]
    • PSM3 Magazine UK
    • 62 Metascore
    • 52 Critic Score
    When the effort it takes to move your ball five feet cold trigger an aneurism, it doesn't seem worth the hassle. [Nov 2007, p.82]
    • PSM3 Magazine UK
    • 62 Metascore
    • 58 Critic Score
    A great idea poorly delivered. [Apr 2008, p.70]
    • PSM3 Magazine UK
    • 62 Metascore
    • 59 Critic Score
    Shallow. [Dec 2008, p.87]
    • PSM3 Magazine UK
    • 62 Metascore
    • 49 Critic Score
    The puzzles are repetitive, loading times are neverending and with only 40 levels, FS is far too short. [June 2008, p.84]
    • PSM3 Magazine UK
    • 62 Metascore
    • 64 Critic Score
    While Go! Puzzle works well in places, it ultimately feels like the cheap download it is. [May 2007, p.77]
    • PSM3 Magazine UK
    • 62 Metascore
    • 47 Critic Score
    The one-note level design fails to inspire. [Mar 2011, p.96]
    • PSM3 Magazine UK
    • 62 Metascore
    • 80 Critic Score
    A must download. Excellent fun, all in all. [Dec 2007, p.84]
    • PSM3 Magazine UK
    • 62 Metascore
    • 65 Critic Score
    You don't particularly enjoy it, mind, you just get through it. [May 2008, p.80]
    • PSM3 Magazine UK
    • 62 Metascore
    • 67 Critic Score
    The game's clearly aimed at the same audience as Xbox's macho shooter "Gears of War" but Fracture lacks the tactical depth needed to keep you interested. [Dec 2008, p.86]
    • PSM3 Magazine UK
    • 62 Metascore
    • 45 Critic Score
    Unless you're desperate for more DW action, leave this alone. [Aug 2009, p.77]
    • PSM3 Magazine UK
    • 62 Metascore
    • 42 Critic Score
    It ends up feeling dreary. [Aug 2010, p.97]
    • PSM3 Magazine UK
    • 62 Metascore
    • 79 Critic Score
    Overall A puzzler that's more demanding than Lumines, but is engaging and satisfying if you can hack the pace.
    • 62 Metascore
    • 63 Critic Score
    It's linear and not much happens, but flicking between characters adds variation and the cut-scenes are nicely tongue-in-cheek. [Dec 2007, p.82]
    • PSM3 Magazine UK
    • 61 Metascore
    • 66 Critic Score
    If you're part of the miniscule demographic interested in it, Blood Bowl is deep and often rewarding to play. [Nov 2009, p.66]
    • PSM3 Magazine UK
    • 61 Metascore
    • 56 Critic Score
    One for younger gamers and franchise obsessives only. [Aug 2007, p.73]
    • PSM3 Magazine UK
    • 61 Metascore
    • 80 Critic Score
    As a racer, it's an improvement over Reflex. [July 2011, p.94]
    • PSM3 Magazine UK
    • 61 Metascore
    • 61 Critic Score
    It's better than Tony Hawk: RIDE, which isn't really saying much. [Christmas 2010, p.90]
    • PSM3 Magazine UK
    • 61 Metascore
    • 62 Critic Score
    Faintly competent. [Sept 2011, p.105]
    • PSM3 Magazine UK
    • 61 Metascore
    • 47 Critic Score
    Tedious gameplay with stitched-on flying bits? You've got yourself another drab Star Wars adventure. Rubbish. [Jan 2007, p.68]
    • PSM3 Magazine UK
    • 61 Metascore
    • 56 Critic Score
    Unimaginative level design, creaky collision detection and an overall lack of polish hold it back. Shame. [May 2007, p.78]
    • PSM3 Magazine UK
    • 61 Metascore
    • 62 Critic Score
    It's a teeny Burnout! [Nov 2009, p.92]
    • PSM3 Magazine UK
    • 61 Metascore
    • 66 Critic Score
    Enjoyable, but far too short to buy and technically a bit of a mess. [May 2009, p.70]
    • PSM3 Magazine UK
    • 61 Metascore
    • 68 Critic Score
    If the handling was better, this would be a perfect fit for the MK-shaped hole on PS3. Frantic, flawed fun with the F1 world. [Jan 2013, p.101]
    • PSM3 Magazine UK
    • 61 Metascore
    • 73 Critic Score
    Keeps things simple. [Jan 2010, p.95]
    • PSM3 Magazine UK
    • 61 Metascore
    • 57 Critic Score
    The man packs a punch, but boring design and repetitive action leaves him hiding in the Dark Knight's shadow. [Oct 2011, p.103]
    • PSM3 Magazine UK
    • 61 Metascore
    • 32 Critic Score
    In 2009, portable King of Fighters seems far from magic. [Apr 2009, p.78]
    • PSM3 Magazine UK
    • 60 Metascore
    • 49 Critic Score
    We've done this dozens of times before and replacing bearded Chinese men with robots doesn't change a thing. [Dec 2007, p.82]
    • PSM3 Magazine UK
    • 60 Metascore
    • 61 Critic Score
    Shame the fighting's bum - collision detection is terrible, there's no sense of impact and shooting feels weedy. But we love the setting and the environments look lovely, with some nice lighting effects. [Oct 2007, p.84]
    • PSM3 Magazine UK
    • 60 Metascore
    • 61 Critic Score
    Boss battles and ring collecting competitions are used to pad out the action, both of which are frustrating rather than fun and seem out of place with the rest of the game. [Jan 2008, p.80]
    • PSM3 Magazine UK
    • 60 Metascore
    • 63 Critic Score
    Overall A generic shooter that fails to make the most of the license.
    • 60 Metascore
    • 58 Critic Score
    It follows the 'bigger' and 'more' rules of a sequel, while neglecting the 'better' bit. [Jan 2008, p.80]
    • PSM3 Magazine UK
    • 60 Metascore
    • 41 Critic Score
    The band don't appear on stage at all, replaced by a bunch of misfits for each song. [Feb 2009, p.85]
    • PSM3 Magazine UK
    • 60 Metascore
    • 64 Critic Score
    Can be very demanding. [Christmas 2010, p.89]
    • PSM3 Magazine UK
    • 60 Metascore
    • 74 Critic Score
    Dumb action shooter elevated by solid man-punching and smart dog-play. [June 2010, p.96]
    • PSM3 Magazine UK
    • 60 Metascore
    • 51 Critic Score
    Not totally charmless, but the sprogs would be better off with "SSX Tricky." [Nov 2007, p.84]
    • PSM3 Magazine UK
    • 60 Metascore
    • 58 Critic Score
    Uninspiring. [Mar 2010, p.88]
    • PSM3 Magazine UK
    • 60 Metascore
    • 50 Critic Score
    Neat tactical stuff aside, this is still an ugly, unpolished shooter. [Aug 2008, p.78]
    • PSM3 Magazine UK
    • 60 Metascore
    • 61 Critic Score
    "Quotation Forthcoming"
    • PSM3 Magazine UK
    • 60 Metascore
    • 48 Critic Score
    Sadly there's little to capture the imagination of modern day gamers. [Jan 2008, p.80]
    • PSM3 Magazine UK
    • 60 Metascore
    • 38 Critic Score
    Clunky, poorly animated, mostly unexplained, dreadfully written, utterly bland and archaic. [Aug 2011, p.92]
    • PSM3 Magazine UK
    • 60 Metascore
    • 68 Critic Score
    A solid but unimaginative shooter, with poor characters. [Feb 2010, p.86]
    • PSM3 Magazine UK
    • 60 Metascore
    • 79 Critic Score
    Not a showcase for Vita's visual powers, but hard proof it can handle full-fledged first-person shooters - another solidly rousing slice of Resistance. [July 2012, p.108]
    • PSM3 Magazine UK
    • 60 Metascore
    • 58 Critic Score
    An uneasy mix of brawler and RPG-lite. [Christmas 2009, p.90]
    • PSM3 Magazine UK
    • 60 Metascore
    • 43 Critic Score
    It has a certain nostalgia, but this fails to entertain long enough to demand a purchase. [Feb 2008, p.72]
    • PSM3 Magazine UK
    • 60 Metascore
    • 65 Critic Score
    A handful of original ideas lost in a thick mist of generic design, and lame scares. Oh, well. [Dec 2007, p.70]
    • PSM3 Magazine UK
    • 60 Metascore
    • 72 Critic Score
    A buffed-up Central Park can't distract from some upsetting gameplay blunders. [July 2007, p.72]
    • PSM3 Magazine UK
    • 60 Metascore
    • 71 Critic Score
    There's not enough variety to grasp your attention. [Dec 2007, p.83]
    • PSM3 Magazine UK
    • 59 Metascore
    • 62 Critic Score
    A rare duff year for EA's series. Grab "Midnight Club: LA" instead. [Christmas 2008, p.76]
    • PSM3 Magazine UK
    • 59 Metascore
    • 43 Critic Score
    What should be a romp turns out to be a tedious affair. [Christmas 2011, p.94]
    • PSM3 Magazine UK
    • 59 Metascore
    • 68 Critic Score
    Not being able to switch characters is a huge misstep. [Jan 2013, p.100]
    • PSM3 Magazine UK
    • 59 Metascore
    • 54 Critic Score
    Ugly and uncompromisingly tough. One for bike fanatics only. [Nov 2008, p.72]
    • PSM3 Magazine UK
    • 59 Metascore
    • 58 Critic Score
    The unresponsive controls mean you'll spend too much time eating asphalt. [Aug 2007, p.78]
    • PSM3 Magazine UK
    • 59 Metascore
    • 65 Critic Score
    Saw
    Overall A few good puzzles but too bleak and repetitive with poor combat.
    • 59 Metascore
    • 55 Critic Score
    It's The Godfather, but smaller, more linear and bogged down by a wafer-thin strategy element. Forget it. [Nov 2006, p.80]
    • PSM3 Magazine UK

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