PSM3 Magazine UK's Scores
- Games
For 1,144 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | LittleBigPlanet | |
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| Lowest review score: | Thor: God of Thunder |
Score distribution:
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Positive: 548 out of 1144
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Mixed: 442 out of 1144
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Negative: 154 out of 1144
1144
game
reviews
- By Date
- By Critic Score
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- Critic Score
It is worth a rent, however, just to savour the few good bits, laugh at all the glitches... and to start crying when you remember what Sonic games used to be like in the '90s. Sob.- PSM3 Magazine UK
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There's loads to do, and if you've enough mates there's a four-player Wi-Fi mode to get to grips with as well. [Apr 2007, p.87]- PSM3 Magazine UK
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Even the most rabid of fans will be disappointed. [Sept 2007, p.80]- PSM3 Magazine UK
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The actual amount of fun you'll have playing is as miniscule as the Invisibles themselves. An adult-difficulty kids game that makes you swear like an OAP? No, thanks.- PSM3 Magazine UK
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Online rankings are the icing on this outwardly bland, but ultimately rather tasty cake. [May 2007, p.77]- PSM3 Magazine UK
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BB Evolution requires a lot of legwork for very little reward and it won't keep you entertained for long. [Nov 2006, p.86]- PSM3 Magazine UK
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A lazy port of a dull original - just what PlayStation 3's UK launch could do without. [Apr 2007, p.84]- PSM3 Magazine UK
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It's a budget PlayStation 2 game wearing its big sister's high-definition make-up. It's abominable, and just thinking about it makes the veins in our forehead bulge. [Feb 2007, p.64]- PSM3 Magazine UK
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Tedious gameplay with stitched-on flying bits? You've got yourself another drab Star Wars adventure. Rubbish. [Jan 2007, p.68]- PSM3 Magazine UK
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It's very old-fashioned, very familiar and very frustrating - much like it ever was, then - but at least you can still enjoy blowing up all the lemmings for fun. [May 2007, p.76]- PSM3 Magazine UK
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The background tries so hard to be next generation it simply ends up putting you off or making the numbers too hard to read. [May 2007, p.77]- PSM3 Magazine UK
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Ultimately, MGS: PO is like eating a platter of finely crafted hors d'oeuvres - easy to digest, but compromised and repetitive. It's just less satisfying than a set menu of balanced textures and flavours - and, simply, why "MGS: Snake Eater is still Kojima's tastiest dish. [Feb 2007, p.60]- PSM3 Magazine UK
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Fundamentally no different to the PS2 game, though still worth playing if you're new to Round 3. [Feb 2007, p.56]- PSM3 Magazine UK
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Dodgy controls and poor AI ruin what should have been a belter. [Feb 2007, p.74]- PSM3 Magazine UK
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With some improvements to the camera control, pushing a blob of mercury around is as fun as ever. [Christmas 2006, p.98]- PSM3 Magazine UK
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Retro goodness - with only a few stinkers. Bliss. [Mar 2007, p.78]- PSM3 Magazine UK
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We'd still recommend getting a cheap copy of one of the various "Conflict" games instead. [Feb 2007, p.78]- PSM3 Magazine UK
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Curiously, the real stars of the show - the blokes at West Coast Customs - aren't here. Instead, you drive around the fictional city in unresponsive cars. [May 2007, p.78]- PSM3 Magazine UK
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Great fun - and pretty much essential if you're a Marvel fan - but never truly 'super.' [Feb 2007, p.72]- PSM3 Magazine UK
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A solid back-to-basics return to the glory days of the Hawk, hampered only by the missing online features and the occasional rough edge. Long may he reign. [Jan 2007, p.62]- PSM3 Magazine UK
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Overall A puzzler that's more demanding than Lumines, but is engaging and satisfying if you can hack the pace.- PSM3 Magazine UK
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A brilliantly balanced score-attack game. It looks lovely too. [May 2007, p.77]- PSM3 Magazine UK
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Often good fun, but the fudged Rivals idea kicks the purity of standard Sonic quare in the onions. [Christmas 2006, p.91]- PSM3 Magazine UK
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Get the decent PS2 version instead and save your money for a real next-gen racer. [Jan 2007, p.76]- PSM3 Magazine UK
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Excellent in terms of quality and quantity. [Christmas 2006, p.90]- PSM3 Magazine UK
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LGEC works, just, but there's really 'neigh' ponit in playing it. [Sept 2007, p.80]- PSM3 Magazine UK
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The action isn't the fast-paced blasting you usually find in space games. [Feb 2007, p.79]- PSM3 Magazine UK
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Too hard at times, but this beautiful vision of an alien-infested Britain makes for a great shooter. [Jan 2007, p.52]- PSM3 Magazine UK
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It's slick and it's fast, and when the fighting flows you can almost forget about the flaws. But really, it's just another game where you run from one area to another, clearing room after room of enemies and, graphics apart, it never truly surprises or impresses. [Jan 2007, p.78]- PSM3 Magazine UK
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Basically this is a hugely simplified, pointless and weird version of "Power Stone." So get that instead. [Feb 2007, p.78]- PSM3 Magazine UK
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Ideal for youngsters old enough to shoot things but too young for blood and guts. Fun, but flawed. [Christmas 2006, p.96]- PSM3 Magazine UK
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Challenging, weird and wonderful, Gitaroo Man is unlike anything else on the PSP. Finally, a worthwhile PS2 port. [Sept 2006, p.78]- PSM3 Magazine UK
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The new controls merely paper over the same old flaws - but, ultimately, it's still compulsive fun. [Christmas 2006, p.84]- PSM3 Magazine UK
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Finally. Instead of piling on the modes and features, we get a visibly superior Tiger. Great work. [Jan 2007, p.64]- PSM3 Magazine UK
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Once you're over the cosmetic gloss, you might wander back to Madden for your gridiron fix, especially if you own one of the older "NFL Streets." Worth a look, however. [Mar 2007, p.77]- PSM3 Magazine UK
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Even at their hardest, however, they're as easy as wetting yourself. [Christmas 2006, p.95]- PSM3 Magazine UK
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The unresponsive controls mean you'll spend too much time eating asphalt. [Aug 2007, p.78]- PSM3 Magazine UK
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Trimmed down, but still excellent - the gameplay experience is intact, even if the character roster isn't. [Jan 2007, p.80]- PSM3 Magazine UK
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A decent PS3 debut quest, but this by-the-book RPG is nowhere near what we expect from Sony's new machine. [Mar 2007, p.76]- PSM3 Magazine UK
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It's the ultimate Ridge - glowing with PS3 power and delivering exactly what you want. If you want it. [Jan 2007, p.72]- PSM3 Magazine UK
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It's a solid enough game, then, but again not truly worthy of that 'next-gen' tag. [June 2007, p.83]- PSM3 Magazine UK
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We've not played anything this shoddy in ages. A disgrace on pretty much every level. [Feb 2007, p.76]- PSM3 Magazine UK
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Every Extend Extra takes the best parts of many classic gaes, but loses a lot of their magic along the way. We like it, yes, but we like "Lumines" more... Very good, but not quite essential. [Dec 2006, p.78]- PSM3 Magazine UK
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Grabs you by the collar and keeps delivering. Up there with "Killzone" and "Black" for best FPS on PS2. [Christmas 2006, p.64]- PSM3 Magazine UK
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Visually, it's considerably worse [than the PS3 version], but quite decent for PS2 and retains the core gameplay. [Jan 2007, p.63]- PSM3 Magazine UK
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Crap squadmate AI and a lack of advancement online. Got any other SOCOMs? Then don't bother. [Apr 2007, p.70]- PSM3 Magazine UK
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It feels like a clone of "The Godfather," but nowhere near on the same level in terms of depth and enjoyment. [Jan 2007, p.81]- PSM3 Magazine UK
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Addresses every criticism and packs in a load of new stuff. A masterclass in sequel-making. [Christmas 2006, p.74]- PSM3 Magazine UK
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The problem is that it's just too easy. [Jan 2007, p.83]- PSM3 Magazine UK
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Games like this are what your PSP was made for. Hypnotic puzzle action that you'll play for ages. Just great. [Christmas 2006, p.94]- PSM3 Magazine UK
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Don't do it. Unless you breathe Dave Mirra and have an irrational love of terrible games. You don't, right? [May 2007, p.79]- PSM3 Magazine UK
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An outstanding RPG. It's unmistakably Final Fantasy, but feels as fresh as any adventure on PS2. [Christmas 2006, p.73]- PSM3 Magazine UK
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The gameplay suits PSP brilliantly, and is much better than if they'd made an FPS. Just about essential. [Dec 2006, p.88]- PSM3 Magazine UK
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One of the best beat-em-ups on PSP, with enough manic mayhem to brighten up any joyless miser's days. [Oct 2006, p.76]- PSM3 Magazine UK
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The minor problems and lack of originality are far outweighed by the game's quality and improvement in gameplay. [Dec 2006, p.72]- PSM3 Magazine UK
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A great driving game if you're new to the Need for Speed series, otherwise it's a bit same old, same old. [Christmas 2006, p.95]- PSM3 Magazine UK
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While Vice City Stories is just as important a chapter in the GTA saga as any, it's another re-tread of the ageing GTA3 game engine. The missions feel familiar and so do the driving and the save system - they're all remnants of a six-year-old game, after all. Upstart "Scarface" feels fresher...But this is top-drawer entertainment. [Dec 2006, p.68]- PSM3 Magazine UK
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It's a fun game and the graphics are far from - ahem - wack, with impressive detail (especially the funfair on the pier), destructible scenery and progressive vehicle damage, all in solid, smooth 3D. [Jan 2007, p.83]- PSM3 Magazine UK
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The lack of finesse in the handling remains a deal breaker. [Aug 2008, p.80]- PSM3 Magazine UK
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A massive waste of an opportunity for Sega to bring us an MMORPG worth shelling out for. Bah. [Jan 2007, p.67]- PSM3 Magazine UK
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The best Splinter Cell yet and a top-notch stealth game. But Sam needs some new ideas to topple Snake. [Dec 2006, p.84]- PSM3 Magazine UK
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Looks fantastic, sounds fantastic and plays...well, not quite so fantastically, but it's still fun. [Nov 2006, p.70]- PSM3 Magazine UK
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Get this for the "SF2"s, if you like, but don't even bother with the rest. [Christmas 2006, p.95]- PSM3 Magazine UK
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Low on strategy, devoid of inspiration, it's the same hack 'n' slashing that got more tired than man in full samurai battledress doing a marathon. [Feb 2007, p.78]- PSM3 Magazine UK
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Feels a bit half-arsed in execution. A missed opportunity, all in all. [Feb 2007, p.77]- PSM3 Magazine UK
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Pretty similar to PS2 efforts but X's multi-player side helps elevate it to 'well worth a play' status. [Nov 2006, p.72]- PSM3 Magazine UK
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Without PS2's power, MoH is tiresome and dull. [Christmas 2006, p.98]- PSM3 Magazine UK
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Immaculately designed and an absolute joy to play through. The best game of the year so far. [Dec 2006, p.22]- PSM3 Magazine UK
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Suffocatingly familiar. Excellent if you haven't played the original, disappointing if you have. [Christmas 2006, p.78]- PSM3 Magazine UK
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Being a superhero should be exciting, not a drab slog through a series of boring corridors, right? [Christmas 2006, p.76]- PSM3 Magazine UK
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Like the last Sims game, but with pets pooing on your sofa. It really feels too much like hard work. [Dec 2006, p.94]- PSM3 Magazine UK
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What a terrible shame, then, that a game with such weird possibilities really does end up being well...typical. [Jan 2007, p.84]- PSM3 Magazine UK
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Ideal for younger players. It's not really for us or you, however. [Jan 2007, p.81]- PSM3 Magazine UK
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The franchise is somewhat redeemed - sadly the levels are repetitive and some bosses just too hard. [Christmas 2006, p.82]- PSM3 Magazine UK
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So ridiculous you'll wonder if you're actually dreaming it - but still one of the best scrappers in ages. [Dec 2006, p.86]- PSM3 Magazine UK
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The best golf game you can buy, but - as before - not significantly different from the last game. [Nov 2006, p.82]- PSM3 Magazine UK
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It's impossible to work out why some shots are brilliant, whereas others are rubbish despite you seemingly doing exactly the same thing twice. Good game, but one kept firmly in check by PSP's limitations. [Nov 2006, p.83]- PSM3 Magazine UK
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Great fun, but it spreads itself pate-thin when it shoud be concentrating on the fighting instead. [Dec 2006, p.76]- PSM3 Magazine UK
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All a Scarface game should be - full of action, swearing, sleaze, '80s music, decadence... it's a pure joy.[Dec 2006, p.80]- PSM3 Magazine UK
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Such a total misfire, it's difficult to see how even the most committed of Trekkers will have any fun. [Feb 2007, p.70]- PSM3 Magazine UK
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A stylish title, but one that falls down on its unimpressive controls and repetition. Damn it. [Oct 2006, p.66]- PSM3 Magazine UK
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Yet another terrific PSP puzzle game. It's not quite "LocoRoco" or "Lumines," but it's still a superior head-scratcher. [Nov 2006, p.84]- PSM3 Magazine UK
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In terms of gameplay, it's still not "Pro Evolution Soccer," but it's just shy of excellent. [Nov 2006, p.78]- PSM3 Magazine UK
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You could suffer in the hope of a smirk or you could just buy the DVDs. Giggity-goo! Etc. [Christmas 2006, p.80]- PSM3 Magazine UK
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Hardly essential, but an excellent first dancing game. [Mar 2007, p.78]- PSM3 Magazine UK
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If you're looking for a challenge and have the patience, this is well getting on your bike for. [Dec 2006, p.96]- PSM3 Magazine UK
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