PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
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| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- PSM Magazine
Posted May 5, 2021 -
- Critic Score
From the spiffy graphics to the more right analog stick-centric controls to the robust Create-A-Superstar to the new WWE 24/7 career mode, this is SmackDown as its finest. [Dec 2007, p.72]- PSM Magazine
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Everything else is pretty much the same as the PS3 version, though, sadly, the online play has been stripped out. [Dec 2007, p.73]- PSM Magazine
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Short, but sweet and--if you followed the game's initial advice--truly scary. [Dec 2007, p.83]- PSM Magazine
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Although it's cool that you can customize your army and equipment and change sides in the battle whenever you wish, Bladestorm is just too repetitive to be worth $60. [Dec 2007, p.89]- PSM Magazine
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Basically more of the same, but we aren't complaining...It's Guitar Hero, it's next-gen, and it's the party game PS3 owners have been waiting for. [Dec 2007, p.74]- PSM Magazine
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Still, you're Conan, doing what Conan does(well, almost--unlike Kratos, the Conan in this game is pretty chaste overall), and that's always a good time. [Dec 2007, p.86]- PSM Magazine
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With this UMD, you get a wonderful piece of history and two of the best action adventures ever programmed. [Nov 2007, p.82]- PSM Magazine
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Combines absolutely jaw-dropping graphics with familiar platforming/shooting mechanics and genuinely funny humor to make one of the PS3's few true masterpieces. [Dec 2007, p.66]- PSM Magazine
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Juiced 2 puts on a good front, but runs out of, well, juice far too quickly to bet $60 on such a middle-of-the-road experience. [Dec 2007, p.88]- PSM Magazine
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Overall, NBA 08 looks great and plays smooth, but more importantly, it's a huge improvement over last year's entry. [Dec 2007, p.80]- PSM Magazine
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So while the regular season gameplay has seen some nice overhauling in the last 12 months--including better rebounding and a butter-smooth 60 freames-per-second framerate--NBA 08 delivers a ton more handheld-ready, mini-game action. [Dec 2007, p.80]- PSM Magazine
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Still, it's lovely, good fun, quite challenging, and offers plenty of unlockable incentives and solid online play to keep your foot on the gas. [Dec 2007, p.88]- PSM Magazine
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The mulitplayer is simply outstanding. [Nov 2007, p.83]- PSM Magazine
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About as perfect as games come, and you must play it. [Nov 2007, p.72]- PSM Magazine
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Overall, it's an amazing, oddball game that emphasizes story as heavily as combat. [Dec 2007, p.84]- PSM Magazine
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Acme Arsenal has its fun moments, but only if you don't think too hard. [Dec 2007, p.89]- PSM Magazine
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The games all blur together, and many of them are so similar that it seems like there are more like 20 or 30 games rather than 200+. [Nov 2007, p.90]- PSM Magazine
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Syphon Filter: Logan's Shadow not only lives up to the high standards set by its predecessor, it actually exceeds them in many ways. [Dec 2007, p.78]- PSM Magazine
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This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]- PSM Magazine
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Still, NBA Live 08 can finally give 2K a run for its money and is a serious contender for your basketball dollars. [Dec 2007, p.81]- PSM Magazine
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All of that, combined with a decent variety of gameplay modes and the eight international teams(read:you can also draft international players into your franchise)make NBA Live 08 a great score for PS2 ballers. [Dec 2007, p.81]- PSM Magazine
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Suffice it to say, DDR SuperNOVA 2 is exactly what you expect: even more of the DDR you know and love. [Dec 2007, p.79]- PSM Magazine
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If you can get used to the emphasis on room construction (over in-combat strategizing), you'll have fun with Soul Nomad. [Nov 2007, p.88]- PSM Magazine
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A stunningly realistic simulation, Skate is a deep, eloquent, and completely free-form experience. [Nov 2007, p.80]- PSM Magazine
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The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]- PSM Magazine
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At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]- PSM Magazine
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Ultimately, Heritage of War is a solid game, but it does little to differentiate itself from the many other RPGs already on the market. [Dec 2007, p.89]- PSM Magazine
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The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]- PSM Magazine
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With over 70 playable characters, you're sure to be going for a while. [Nov 2007, p.89]- PSM Magazine
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The design is forgiving enough to get plenty of fun out of it. [Nov 2007, p.84]- PSM Magazine
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Beyond that, it is pure dirt racing womderment that serious sim fans will relish in and more casual players will want to push themselves to become more skilled at. [Dec 2007, p.85]- PSM Magazine
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EA's hat-trick, though, goes to the A.I., which will really press you to use strategy, passing, and screens if you want to light the lamp. [Dec 2007, p.82]- PSM Magazine
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That said, "NHL 08's" amazing A.I. and hyper-realistic controls are still a bit more gratifying, but NHL 2k8 offers you an additional choice...and variety is always good. [Dec 2007, p.82]- PSM Magazine
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Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]- PSM Magazine
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Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]- PSM Magazine
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It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]- PSM Magazine
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A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]- PSM Magazine
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Should be enjoyable for hardcore RPG gamers or longtime fans of the series. [Nov 2007, p.88]- PSM Magazine
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The three-on-three team battles add a cool level of strategy, and customizing your characters into blazing fast powerhouses is a blast. [Oct 2007, p.72]- PSM Magazine
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Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]- PSM Magazine
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The improved online features should add significant legs to an already full-featured product. [Nov 2007, p.78]- PSM Magazine
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It's not too challenging, but is highly rewarding. [Nov 2007, p.77]- PSM Magazine
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All in all, Level-5 has made a deep, varied, and challenging battle system with a handful of nuances you can utilize to you advantage. [Sept 2007, p.74]- PSM Magazine
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Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]- PSM Magazine
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It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]- PSM Magazine
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Regardless of whether or not you like RPGs you should pick it up, because it's one of the most enjoyable games we've played in a long time. [Sept 2007, p.70]- PSM Magazine
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Only "Fatal Fury 3" remains altogether enjoyable, and is the primary reason to own this compilation. [Nov 2007, p.90]- PSM Magazine
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Way more than a bargain bin-worthy roster update from last year's game. [Nov 2007, p.81]- PSM Magazine
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We enjoyed the series' addictively simple-yet-fun gameplay seven years ago, and we enjoy it just as much now. [Nov 2007, p.87]- PSM Magazine
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Sadly, this could've been the best RPG on the PSP to date, but it's marred by an exhausting 2-3 hours of intros and reading (yup, no voices). [Sept 2007, p.82]- PSM Magazine
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Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]- PSM Magazine
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It feels much more fun and fresh than its predecessor. [Aug 2007, p.83]- PSM Magazine
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That said, GH Encore is a great game that's just as fun to play as GH1 and 2, and although it's not for everybody, if you're an '80s fan it's absolutely worth the price of admission. [Sept 2007, p.72]- PSM Magazine
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The game doesn't look bad or play like a PS3 title shood, and is barely an upgrade over "NASCAR 07." [Nov 2007, p.87]- PSM Magazine
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If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]- PSM Magazine
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We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]- PSM Magazine
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An engaging RPG adventure that's well-suited to the PSP. [Aug 2007, p.85]- PSM Magazine
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The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]- PSM Magazine
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The controls are tight, and the playbook is plenty deep. [Oct 2007, p.80]- PSM Magazine
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Like Sega's "Virtua Tennis", Namco Bandai's Smash Court 3 is very easy to pick up and play, but has significant depth beneath its deceptively simple exterior. [Sept 2007, p.79]- PSM Magazine
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A very frustrating experience, it's also a very rewarding one. [Aug 2007, p.80]- PSM Magazine
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Throw in some of the most comprehensive online options currently available on PS3, and Rainbow Six Vegas delivers great value for the combat sim-minded. [Sept 2007, p.76]- PSM Magazine
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From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]- PSM Magazine
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It's definitely old-school, but it's just as fun and charming as it was 20 years ago - only with modern tweaks that make it even better. [Aug 2007, p.83]- PSM Magazine
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The Darkness is brutal in its violence, language, and dark tone. [Aug 2007, p.70]- PSM Magazine
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Most will find the experience too juvenile. [Aug 2007, p.86]- PSM Magazine
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It's a compelling concept, but the slow loading times, chunky controls, lackluster graphics, and easy puzzles sap the adrenaline right out of the game. [May 2007, p.85]- PSM Magazine
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The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]- PSM Magazine
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It's definitely not for everyone, but some (like me) will adore it. [Sept 2007, p.83]- PSM Magazine
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If taking an I.Q. test shoots a thrill down your spine, you'll get a huge kick out of Hot Brain. [Sept 2007, p.82]- PSM Magazine
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PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]- PSM Magazine
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Even franchise fans should be wary, because this game has fantastically little to offer. [Sept 2007, p.84]- PSM Magazine
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The gameplay is similar to the PS3 version--but with a static camera, limited hero skills, boss fights that drag across multiple levels, and mediocre PS2 graphics, the end result is an irritating mess of pointless repetition. [Sept 2007, p.84]- PSM Magazine
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Ultimate Ninja 2 is still undeniably fun so all that other stuff is just ancillary. [July 2007, p.82]- PSM Magazine
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A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]- PSM Magazine
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Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]- PSM Magazine
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Fans will undoubtedly want to check Fantasm out, but there isn't much here that hasn't been seen before. [June 2007, p.82]- PSM Magazine
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Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]- PSM Magazine
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The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]- PSM Magazine
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While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]- PSM Magazine
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So, as you've gathered, Odin Sphere is an incredibly deep, incredibly detailed, spectacularly beautiful game--and it doesn't hurt that it plays like a dream, proving that gaming excellence doesn't necessarily require a third dimension. [July 2007, p.76]- PSM Magazine
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Enemies fight identically; thus, so do you. [Aug 2007, p.86]- PSM Magazine
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You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]- PSM Magazine
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The Path of the Warrior is the real gem here. [Aug 2007, p.87]- PSM Magazine
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