PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 58 Metascore
    • 60 Critic Score
    Although it's cool that you can customize your army and equipment and change sides in the battle whenever you wish, Bladestorm is just too repetitive to be worth $60. [Dec 2007, p.89]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Juiced 2 puts on a good front, but runs out of, well, juice far too quickly to bet $60 on such a middle-of-the-road experience. [Dec 2007, p.88]
    • PSM Magazine
    • 38 Metascore
    • 55 Critic Score
    Acme Arsenal has its fun moments, but only if you don't think too hard. [Dec 2007, p.89]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    The games all blur together, and many of them are so similar that it seems like there are more like 20 or 30 games rather than 200+. [Nov 2007, p.90]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Jackass: The Game on PSP has a lot more longevity. [Nov 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    If you can get used to the emphasis on room construction (over in-combat strategizing), you'll have fun with Soul Nomad. [Nov 2007, p.88]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    Ultimately, Heritage of War is a solid game, but it does little to differentiate itself from the many other RPGs already on the market. [Dec 2007, p.89]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    Really radsauce gameplay. [Nov 2007, p.88]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
    • PSM Magazine
    • 84 Metascore
    • 65 Critic Score
    It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]
    • PSM Magazine
    • 71 Metascore
    • 55 Critic Score
    Should be enjoyable for hardcore RPG gamers or longtime fans of the series. [Nov 2007, p.88]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]
    • PSM Magazine
    • 56 Metascore
    • 65 Critic Score
    Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    We enjoyed the series' addictively simple-yet-fun gameplay seven years ago, and we enjoy it just as much now. [Nov 2007, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    The game doesn't look bad or play like a PS3 title shood, and is barely an upgrade over "NASCAR 07." [Nov 2007, p.87]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Why isn't this game a PS Store download? [Aug 2007, p.87]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]
    • PSM Magazine
    • 77 Metascore
    • 65 Critic Score
    It can be a fun game, but it's not exactly baseball. [Oct 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Most will find the experience too juvenile. [Aug 2007, p.86]
    • PSM Magazine
    • 63 Metascore
    • 55 Critic Score
    It's a compelling concept, but the slow loading times, chunky controls, lackluster graphics, and easy puzzles sap the adrenaline right out of the game. [May 2007, p.85]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    It's definitely not for everyone, but some (like me) will adore it. [Sept 2007, p.83]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    If taking an I.Q. test shoots a thrill down your spine, you'll get a huge kick out of Hot Brain. [Sept 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Even franchise fans should be wary, because this game has fantastically little to offer. [Sept 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Fans will undoubtedly want to check Fantasm out, but there isn't much here that hasn't been seen before. [June 2007, p.82]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    Enemies fight identically; thus, so do you. [Aug 2007, p.86]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    The Path of the Warrior is the real gem here. [Aug 2007, p.87]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    You're better off sticking with GTA. [Aug 2007, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    An elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    While Aedis Eclipse, the sequel to 2006's tepid "Generation of Chaos", adds quite a bit to the character development aspect, the core problem of the series remains: combat is almost entirely non-interactive. [June 2007, p.84]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]
    • PSM Magazine
    • 40 Metascore
    • 55 Critic Score
    Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Enchanted Arms uses all the familiar constructs of the genre, playing as if developers went down a checklist of what a Japanese RPG should feature and made sure to include them all. [June 2007, p.82]
    • PSM Magazine
    • 67 Metascore
    • 55 Critic Score
    Unfortunately, the fun factor is only so-so. [June 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    As an FPS, the game offers steady action and decent A.I., but is often repetitious and does very little to shake the formula. [May 2007, p.84]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The good news is that Armored Core 4 may be the best in the series. [ Apr 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    While Black Falcon can be fun in multiplayer or in short bursts solo, both which suit the PSP, the gameplay is only marginally improved from the original. [May 2007, p.82]
    • PSM Magazine
    • 53 Metascore
    • 65 Critic Score
    The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]
    • PSM Magazine
    • 70 Metascore
    • 55 Critic Score
    And since you're getting the same basic experience for the premium price of $60, there's simply no reason to buy this lackluster game. [May 2007, p.82]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Only fans desperate for another DBZ on the go should pick this one up. [June 2007, p.86]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's just too bad the game is so repetitive--even if you buy all the combos and upgrades, the gameplay quickly grows repetitive. [May 2007, p.84]
    • PSM Magazine
    • 73 Metascore
    • 55 Critic Score
    The original "Lumines" is one of the standouts of the PSP's game library; however, like "Lumines II," we're suspicious that Lumines Plus is simply a quick way to cash in. [Apr 2007, p.87]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    For everyone else out there who's been looking for a foiled Deadpool card, Konami has packed a lot of game inside this UMD for you. [May 2007, p.85]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]
    • PSM Magazine
    • 55 Metascore
    • 65 Critic Score
    While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Still, a good looking game goes a long way, and there's no denying MLB 2K7 looks killer. [May 2007, p.82]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    On the downside, 2K need to seriously fire their testers--we did a double-take checking to see that we were playing a final build of the game with all the gonzo A.I. and animation glitches we ran into. [May 2007, p.83]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    If there were more track variation, more weapons, and a bit more effort in the presentation, M.A.C.H. could have easily have been a must-have PSP game. [Apr 2007, p.86]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]
    • PSM Magazine
    • 54 Metascore
    • 65 Critic Score
    It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    If you've enjoyed the past two "Altelier Iris" games, tonelico is more of the same. [Mar 2007, p.86]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    The average gameplay, long load times, and hitchy performance from last year's "Blitz: The League" is worse on the PSP, and Blitz: Overtime needs more than some ridiculously unnecessary roughness to make it a good game. [Mar 2007, p.87]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Aside from a few bum mini-games and some confusing pre-game setup, RRR is a very amusing collection of random delights. [Mar 2007, p.86]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    You'll have a tougher time fighting your PSP than the Third Reich. [Mar 2007, p.87]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    It's chess, only with a nonsensical narrative and a crude turn-based strategy game that plays like a dumber "Advance Wars." [Jan 2007, p.88]
    • PSM Magazine
    • 45 Metascore
    • 65 Critic Score
    It's a nice distraction. [Jan 2007, p.88]
    • PSM Magazine
    • 72 Metascore
    • 65 Critic Score
    Justice League Heroes on PSP is pretty much the same game as it was on PS2; it's a hack 'n slasher, in the same vein as "Champions of Norrath", but with DC Comics' Justice League characters. [Feb. 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Wandering around on foot is a new and interesting way to see the park you make, and it's simple enough for kids, but the whole package is more "Okaytown". [Jan. 2007, p.85]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite being nearly identical games, Thrillville on the PSP is coming out a little ahead of its PS2 brother. [Jan. 2007, p.85]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    In an alternate universe--one where every 7-year old owns a PSP and can drop forty bucks on a forgettable movie tie-in as easily as buying a pack of gum--a game like Hammy Goes Nuts! would be friggin' huge. [Feb. 2007, p.88]
    • PSM Magazine
    • 48 Metascore
    • 55 Critic Score
    Delta Force is ugly, outdated, and derivative. [Feb. 2007, p.88]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    It's a blast in short bursts with buddies, but otherwise gets old fast. [Jan. 2007, p.86]
    • PSM Magazine
    • 64 Metascore
    • 65 Critic Score
    Better than "Encounters", but not as good as "Bridge Commander", Tactical Assault is a mediocre Star Trek game that introduces an interesting cat and mouse strategy system that unfortunately wears thin after fighting the same battle again and again. [Feb. 2007, p.88]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    Get it if you love karaoke, but hate the "Revolutions". [Jan. 2007, p.86]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's still fun in bursts, but there's very little here that hasn't already been done on the PS2. [Jan. 2007, p.84]
    • PSM Magazine
    • 42 Metascore
    • 55 Critic Score
    Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    However, you'll get a lot of the same ninjas to fight over and over again. [Holiday 2006, p.83]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Thankfully, Eragon on the PS2 is an entirely different game than on its portable counterpart--a better game, to be sure, but not enormously so. [Feb. 2007, p.85]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    Next-gen is supposed to mean better graphics, deeper gameplay, and exclusive features not found on current-gen versions--so you can imagine our disappointment when we discovered The Life, one of the features in this year's PS2 version of NBA 07, has been ejected from the game. [Feb. 2007, p.82]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Don't be surprised if the strategic Chess Kombat and the Super Puzzle Fighter-esque Puzzle Kombat overshadow Unchained's main event. [Feb. 2007, p.83]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]
    • PSM Magazine

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