Press Start Australia's Scores

  • Games
For 808 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Bayonetta + Bayonetta 2
Lowest review score: 30 Back in 1995
Score distribution:
  1. Negative: 6 out of 808
822 game reviews
    • 71 Metascore
    • 70 Critic Score
    It has an interesting premise and an atmospheric, well realised world brought to life with gusto, especially if playing in virtual reality. But despite all of this, it never truly transcends the slew of similar games that came before it and is over much too quickly.
    • 71 Metascore
    • 75 Critic Score
    Full of ear-splitting energy, Modern Warfare 2's role in pioneering the cinematic, spellbinding first-person shooter can't be understated. With the world at a standstill, and with their careful and scrupulous translation of an undoubted classic, Beenox ignites the flare and call people back to this middle chapter, and where it all began for so many. Turns out Price was right, it's just like old times.
    • 71 Metascore
    • 70 Critic Score
    Although it maintains the spirit of the original Super Meat Boy, Super Meat Boy 3D, as a reimagining, doesn’t quite evolve on its ideas enough to strike a chord. Rather, it reframes them, and it’s these new perspectives and angles on Meat Boy’s frenetic platforming that prove to be the biggest bother of all. It’s still fun enough for the most part; however, I struggle to look beyond the compounded frustration and needless death—in a game about dying, no less.
    • 71 Metascore
    • 65 Critic Score
    The Medium is, without a doubt, Bloober Team's most ambitious game in terms of scope and scale. It successfully leverages fixed camera angles and strong sound design to inspire a horror experience that's unashamedly nostalgic. Despite its successes, it never really capitalises on its unique dual reality mechanic and ultimately feels the same as the team's previous games.
    • 71 Metascore
    • 70 Critic Score
    While the second and third games are arguably better, Onimusha: Warlords serves as a perfect introduction to one of Capcom’s most underrated franchises. So many minor improvements have been made here to make the game very playable by modern standards, though the fixed camera angles will remain polarising with modern audiences. Regardless, Onimusha: Warlords is a brief yet rewarding experience that combines simple yet satisfying combat and ghoulish enemy designs to create something that’s still unique.
    • 71 Metascore
    • 70 Critic Score
    The Invincible brings Stanislaw Lem’s work to life in a faithful adaptation that plays out as if it were ripped directly from retro-futurism art of the 1950s. Starward Industries have gone to great lengths to craft an experience that is visually appealing and makes great strides to maintain Lem’s philosophical concepts while being grounded in hard science fiction. But where the game excels in some areas, it loses its way in others, falling victim to pacing issues and hollow choices, resulting in hurried endings that may leave you feeling lost in space.
    • 71 Metascore
    • 60 Critic Score
    Despite a dazzling art direction and one killer new hook for the Souls-adjacent combat loop, Flintlock: The Siege of Dawn struggles under the weight of unnecessary RPG systems and an overarching lack of refinement to its many ideas.
    • 70 Metascore
    • 90 Critic Score
    Andy Brophy’s Knuckle Sandwich will likely go down as the year’s strangest and most endearing video game. It takes the framework of past icons such as Mother and Earthbound and injects a little bit of ocker into the mix to create an off-the-wall roleplaying game that’ll play to both the nostalgia harboured for our sunburnt country as well as the genre’s decades-long history.
    • 70 Metascore
    • 75 Critic Score
    Sonic Frontiers is an unsteady first run at the open-world genre for the blue blur but Sonic Team has crafted something endearing and immensely enjoyable all the same. Its core systems are fun, making Sonic’s iconic speed an integral part of traversal and combat alike while paying homage to what has come before in its Cyber Space levels. It’s not perfect, but it tries its heart out and I come away with warm memories of an uneven game.
    • 70 Metascore
    • 65 Critic Score
    In many regards, LEGO Horizon Adventures accomplishes what it set out to do: it effectively summarises the story of Horizon Zero Dawn into an approachable all-ages adventure. However, in simplifying the mechanics of Horizon Zero Dawn, they have omitted what makes Horizon and LEGO games special. The Horizon world has been lovingly reimagined in LEGO but overly basic combat and a lack of interactivity hold it back. LEGO Horizon Adventures is salvaged somewhat by a gorgeous art style, a fun retelling of the story and well-executed cooperative features, but the pieces don't quite all click into place.
    • 70 Metascore
    • 60 Critic Score
    When you embrace the chaos there can be a lot of fun to be had, but it's when you look deeper at the nuts and bolts it isn't a bustling sandbox you find. It's more of a litter tray, full of waste.
    • 70 Metascore
    • 65 Critic Score
    The Souls games are some of my fondest gaming experiences ever, and while I never expected Code Vein to surpass them, it’s hard not to be disappointed by its middling results. It’s far from a bad game, it has systems and ideas that push the genre forward in exciting and innovative ways, but fumbles on the execution on some of the others that are core to the experience. If you have an interest in Code Vein’s world or characters, or can’t get enough Souls, you might find that the positives outweigh the negatives, but I can’t recommend it to someone looking for the next transformative Souls-like experience.
    • 70 Metascore
    • 65 Critic Score
    A Fisherman's Tale is still great four years later, but if you've played it before there's not much reason to pick up this barebones port to the PS VR2. It would've been cool to see InnerspaceVR take the opportunity to flesh out its recursive puzzle concept even more, but hopefully there's more still to come from this franchise.
    • 70 Metascore
    • 75 Critic Score
    Tomb Raider IV-VI Remastered continues the high quality treatment that Aspyr have previously set with Tomb Raider I-III Remstered. Despite some heavy visual overhauls and some nice additional inclusions, the truth of the matter is that these games are just not as strong as the original trilogy. Still, regardless of how you feel, it's hard to deny that Aspyr have done good work here, and these are easily the easiest and most accessible way to play some games that many ardent fans would call underappreciated or misunderstood. Just don't come out expecting them to match the heights of the original trilogy.
    • 70 Metascore
    • 80 Critic Score
    Contra: Operation Galuga brings the essential Contra experience into the modern era. It retains the classic’s white knuckle challenge, awesome level designs, boss creativity and firepower while adding some modern touches to make the game palatable and enjoyable by more people. It’s not particularly long, but playing through once has never been the draw of a Contra game. It’s a game that begs to be re-played and perfected. If you’ve ever been curious to try Contra, this is a great way to get into the franchise.
    • 70 Metascore
    • 60 Critic Score
    Fitness Boxing 3: Your Personal Trainer continues to push the series’ presentation and accessibility options but can’t quite overcome the inherently limited range of exercises the Joy-Con can offer it. Light and fun enough for a beginner, it's more fitness toy than fitness trainer.
    • 70 Metascore
    • 75 Critic Score
    Scorn successfully leverages an intense atmosphere with striking artistic direction to offer a horror journey like no other. While combat can get in the way of an otherwise strong offering, and the story takes a back seat to everything else, Scorn is a unique horror experience and a great debut.
    • 70 Metascore
    • 60 Critic Score
    Defiance Remastered makes earnest effort to present Defiance in the best light it could possibly be in, while also catering to both side of the often-divided remaster camp. The original experience as it was originally shown is still here, but those who want something a bit more tweaked will appreciate the little mod cons that the remaster provides. For that, it’s praises are worth singing. this is easily the best version of Legacy of Kain: Defiance that you can play. Warts and all.
    • 70 Metascore
    • 70 Critic Score
    Code Vein II is exactly what you'd expect – yet another Soulslike derivative with a fresh(ish) coat of anime-style paint. While the combat system's flexibility and improved exploration are a huge step forward, the lack of multiplayer and derivative story beats feels like a step back. The result is just okay, though fans of the original will still appreciate it nonetheless.
    • 70 Metascore
    • 70 Critic Score
    Out of all of the Power Rangers games I’ve played in the last decade, Rita’s Rewind is the one that most honestly captures the cheesy fun, flashy martial arts, and attitude of the series’ first few iconic seasons. It is to the Rangers what Shredder’s Revenge is to the Turtles, a celebration of a dorky thing so many people loved as kids—and perhaps still do as big kids.
    • 70 Metascore
    • 80 Critic Score
    Project Cars 3 is bustling with things to do. It’s as accessible as the series has ever been, and while marred by some inconsistencies in its presentation, is for the most part a joy to play.
    • 70 Metascore
    • 85 Critic Score
    Highwater is definitely one for fans of Demagog Studio's other work, presenting yet another distinct gameplay experience set in the shared world. It's also a great little game in its own right with fun turn-based strategy encounters and charming characters.
    • 70 Metascore
    • 80 Critic Score
    Fe
    Like Unravel before it, Fe is another triumph for the EA Originals program as Zoink don’t hesitate to flex their creative muscle. Despite a few foibles, the core mechanics are sound enough. Though it’s in its world-building and artistic direction that Fe truly shines, with a spacious map that sparks the kindling of exploration and ignites that love for adventure.
    • 70 Metascore
    • 80 Critic Score
    Until Dawn is a thrilling experience. For horror fans, this will be one of the best horror experiences that gaming has seen in years. It’s a perfect balance of story telling and gameplay and doesn’t drag on at all. I constantly found myself wanting to go back to find out what happened next which is rare in gaming narrative. Those looking for constant action may be disappointed, but I’d advise anybody who wants a unique and new experience to give it a go.
    • 70 Metascore
    • 70 Critic Score
    The story, the world and its characters are all oddly compelling, despite some visual and technical shortcomings. Despite its issues, Vampyr is a rare instance in a game where I felt like my choices meant something and had consequences. It’s a huge shame that repetitive combat and exploration means it doesn’t keep up that momentum from beginning to end.
    • 70 Metascore
    • 65 Critic Score
    Stripping away the flash with a bigger focus on the core basics, Madden NFL 23 feels like a breath of fresh air. It’s still a series lacking an identity right now, but this year’s entry is the course correction the series has desperately needed.
    • 70 Metascore
    • 70 Critic Score
    The Cosmic Shake really does feel like a direct sequel to Battle for Bikini Bottom, taking advantage of nostalgia for both that era of 3D platformers and of course the source material of the show. A cavalcade of jokes and references delivered through inoffensive, if uninspired, game design, it's sure to land nicely with the right audience even if it doesn't seek to have its genre peers shaking like jelly.
    • 69 Metascore
    • 75 Critic Score
    The Dark Pictures Anthology: The Devil In Me remains as enjoyable and engaging as previous games in the series, though it ultimately squanders its potential with a distinct lack of dread, tension, and surprises. While its more grounded approach is bound to be divisive amongst fans, it's still well worth your time and an enjoyable, if not inconsistently, put-together thriller.
    • 69 Metascore
    • 70 Critic Score
    Although Tron: Catalyst doesn't capitalise on all of the potential of its many ideas, it does still present another worthwhile experience from Bithell Games. It's a joy to engage with their interpretation of this world and the ideas it represents, even if some of the execution falls flat.
    • 69 Metascore
    • 80 Critic Score
    Man of Medan is a stellar example of how to push boundaries and innovate within genres that seem restrictive at first glance. On the surface, it doesn’t seem like Supermassive has done much to give the game its own identity, but enough is going on under the hood to make it unique and have it stand out among the plethora of choose your own adventure games. There’s a few pacing and gameplay variation issues that hold it back from being excellent, but a plethora of game-modes that all offer unique experiences and loads of replay value get the first game of The Dark Pictures Anthology off to a great start.

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