Press Start Australia's Scores

  • Games
For 808 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Bayonetta + Bayonetta 2
Lowest review score: 30 Back in 1995
Score distribution:
  1. Negative: 6 out of 808
822 game reviews
    • 65 Metascore
    • 70 Critic Score
    Dynasty Warriors 9 attempts to expand the scope of what a Dynasty Warriors game is with varying effects.
    • 65 Metascore
    • 40 Critic Score
    While I enjoyed a fraction of my time exploring Martha is Dead's gorgeous Tuscan farmlands, the thing I'm most thankful for is how mercifully short the game is. The closing credits shocked me back into coherence like a bolt out of the blue to cap off what is—and I'm being generous—an interestingly imperfect experience.
    • 64 Metascore
    • 80 Critic Score
    AO Tennis 2 is a huge improvement on the original game and extremely close to being the perfect package. The lack of star players and unbalanced difficulty levels are the only things that hold it back from rivalling the best tennis games throughout history.
    • 64 Metascore
    • 60 Critic Score
    Despite its satisfying core loops and drip-feeding of loot slathered in mechanical jargon, it's hard to recommend The Crew 2 based on what many would consider to be its selling points. The world is barren despite being billed as a greatest hits of American landmarks and 'car feel' itself is frustratingly basic and holds your hand far too much. The interconnectivity did its best to compel me to stick with it but The Crew 2 is a sad case of wasted potential.
    • 64 Metascore
    • 70 Critic Score
    Farming Simulator 25 is a pleasantly surprising experience that builds upon its predecessors to feel as expansive as ever while remaining authentic. While it’s no revolutionary change for the series, Farming Simulator 25 is both rewarding and immersive if you stick with it, even if it won’t hold your hand for most of the journey.
    • 64 Metascore
    • 60 Critic Score
    Atlas Fallen layers interesting and engaging combat systems onto a lacklustre world and frustrating camera controls making for an uneven and forgettable fantasy action outing. Deck13 continues its work of innovating the genre in interesting ways but there’s just a little too much going on for Atlas Fallen to ever find solid ground.
    • 64 Metascore
    • 75 Critic Score
    AEW: Fight Forever’s focus is clear right out of the gate. It sacrifices things it can’t deliver due to budget to serve up a wrestling video game that is so shamelessly rooted in Iwashita’s genetic code with No Mercy. Despite its shortcomings, Fight Forever feels as time-honoured and classic as Hulk Hogan’s trunks.
    • 64 Metascore
    • 70 Critic Score
    Scars Above's exploration gameplay is rewarding, if a little trite and it's characters mostly forgettable – but some inventive combat saves it mediocrity. A decently fun, if not overly groundbreaking, sci-fi action adventure.
    • 64 Metascore
    • 50 Critic Score
    Ancestors: The Humankind Odyssey is an ambitious game whose conceptual vision is the very thing that bogs it down. There's a lot of unexplained expectations of the player, and, by the time those are worked out, it's easy to become bored or frustrated with it. Very likely, both. Combined with abundant technical problems, there isn't a lot to praise about Ancestors and even less to recommend.
    • 64 Metascore
    • 50 Critic Score
    One of the year's biggest disappointments. Though there's a lot of the BioShock fingerprint evident here, this lineage isn't ever lived up to. The story, characters and the character of the world itself are positively to die for and exist as the game's few triumphs. It's a beautiful disaster of a game and was perhaps too ambitious for a developer so green as bugs, frustrating A.I. and a slipshod procedural generation robs We Happy Few of any chance it had to be great.
    • 64 Metascore
    • 75 Critic Score
    Forspoken offers a unique and thrilling experience with its impressive combat and smooth traversal mechanics. The story and open world may fall victim to the pitfalls of its genre and the largely formulaic side quest design only shines occasionally, but it's an overall satisfying and well-crafted action RPG with fast-paced and energetic gameplay.
    • 64 Metascore
    • 70 Critic Score
    On one hand, it feels just like the previous two games albeit with a much better combat system and some fantastic encounters. On the other, much like Darksiders II, it’s trying too many things at once and comes off as having an identity crisis. Without a doubt, though, Darksiders III is easily better than Darksiders II, and that’s worth celebrating.
    • 63 Metascore
    • 75 Critic Score
    Wolfenstein: Youngblood is some of the most fun I've had with the new saga of Wolfenstein games, but that came at the cost of the hallmark storytelling that MachineGames has become synonymous with. It's a gratifying cooperative experience that I can wholeheartedly recommend if you have a friend to blast through it with, but I can't provide the same sentiment if you're a solo player. It suffers from a myriad of issues that keep it from being something extraordinary, but that doesn't mean Youngblood isn't worth experiencing if someone can join you for the ride.
    • 63 Metascore
    • 65 Critic Score
    Gibbon: Beyond the Trees, like Old Man’s Journey before it, is a tightly-packed, hour-long adventure that lays bare the eco-terrorism that continually threatens these titular primates. While it doesn’t do anything particularly groundbreaking as a game, it’s a brisk, beautiful and, at times, terribly sad game that moves along at a rate of knots, even if that places a strain on the now-aged Switch hardware.
    • 63 Metascore
    • 55 Critic Score
    Kao the Kangaroo is an inoffensive and very occasionally charming platformer, but it's uninspired and incredibly rough around the edges. It might hold the attention of some younger gamers and old-school platforming fans but by that same token there are far better games out there for both crowds.
    • 63 Metascore
    • Critic Score
    Outside the co-drivers, I enjoyed my time with Drive Rally. While the career mode is bare bones, the actual rally driving is wonderful. It strikes a balance between being approachable and having the depth to keep you playing and improving. Well worth a look if you miss the glory days of 90s era rally games. [Early Access Provisional Score = 75]
    • 63 Metascore
    • 55 Critic Score
    Chocobo GP offers up some fantastic core racing mechanics that are otherwise held back by a lacklustre offering of content. Hampered by tedious progression systems and typical microtransaction practices, Chocobo GP barely makes it past the finish line to be the best kart racer it could be.
    • 63 Metascore
    • 60 Critic Score
    YIIK is an ambitious little RPG with an intriguing premise and engaging battle mechanics that is ultimately let down by some poor pacing and a very unruly inventory management system. In a game where stats matter so much, this is a pretty big issue to have. Regardless, if you can see past its flaws, there’s a kooky game here with a weird but wonderful plot and a lovable cast to enjoy.
    • 62 Metascore
    • 70 Critic Score
    Disintegration could have been a lot worse than an “alright” campaign and a decent multiplayer mode. Given V1 Interactive tried something novel and tried to blend genres and it could have been a directionless mess. What we got, however, was a neat idea with a lot of potential to be something greater, with an execution good enough to prove the concept works. The multiplayer is much better than the campaign, if only because it’s not bogged down with the same design choices as a single-player mode. In saying that, it’s still worth checking out for what could very well end up being the first emergence of a great new genre.
    • 62 Metascore
    • 55 Critic Score
    It’s a great, tried-and-true concept that brings nothing new to the table, despite having so much potential. Made even more potent by the fact that we know what DONTNOD as a team is capable of.
    • 62 Metascore
    • 75 Critic Score
    Concord gets the fundamentals right: unique characters, strong art direction and tightly designed combat make for thrilling matches with Crew Bonuses adding a welcome extra level of strategy. Uninteresting progression, unrealised storytelling potential and a lack of personality hold it back, but a commitment to the content roadmap and worldbuilding could salvage things. I am hopeful Firewalk Studios can turn things around given the chance.
    • 62 Metascore
    • 60 Critic Score
    Rugrats: Adventures in Gameland achieves so much in emulating the feel of a retro Gameboy-released platformer. Although licensed games like this were dime-a-dozen growing up, and were often pretty average, Adventures in Gameland’s spectacular presentation shows genuine respect and care for those toddling bubs. Due to this, I found it easier to forgive the game’s many unforced errors which were all driven by its “classic” design.
    • 62 Metascore
    • 85 Critic Score
    Slitterhead offers a refreshing and unique experience that pays homage to Bokeh's pedigree while still establishing its own identity. Despite some minor flaws, the game makes great use of its weird but wonderful narrative and ingenious possession mechanics to bewitch you from the beginning. With such a distinctive sense of direction and style, Slitterhead is an incredibly strong debut that firmly establishes Bokeh as a studio to watch.
    • 61 Metascore
    • 70 Critic Score
    Godfall is often great in its moment to moment gameplay, though fails to ever make anything of its story. It's a fun time, but never feels like it reaches its full potential.
    • 61 Metascore
    • 55 Critic Score
    Suicide Squad: Kill The Justice League is a serviceable action game bogged down by an insistence on being a live service title. While the characters are well written and the comedy is on point, a handful of repetitive objective types betray the intentions of an otherwise strong combat system. There is potential here – perhaps over time, Suicide Squad can evolve into something better – but for now, it's something that only absolute diehards will enjoy, and even then, that's not a guarantee.
    • 60 Metascore
    • 70 Critic Score
    One of the most lackadaisical remasters that I’ve ever played.
    • 60 Metascore
    • 55 Critic Score
    While there is a distinct lack of things to do in Drag x Drive, it’s still worth noting that once you get the hang of it, it is an enjoyable little experience that you literally cannot find anywhere else. But once your friends are done playing with you, and you admittedly have great fun doing so, there’s not a whole lot left to do. And that’s a huge shame, because there is potential here for Drag x Drive, but the game in its current state doesn’t quite reach it.
    • 60 Metascore
    • 50 Critic Score
    Fort Solis takes about an hour's worth of ideas and attempts to stretch them out to a four-hour walk through a lifeless Mars facility with little to offer outside of a top-notch presentation. With a distinct lack of thrills, this sci-fi thriller falls disappointingly flat.
    • 60 Metascore
    • 50 Critic Score
    Payday 2 is a very competent FPS game that allows you to tackle it in just about any way imaginable. Unfortunately, when it comes to the Nintendo Switch version, the price, performance and the fact that content is lacking behind versions that have been out for years will only make it worth purchasing for gamers who are desperate for a new FPS on the go.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is without a doubt the best Crackdown yet. It successfully builds upon the previous two games to offer an open world experience that, while formulaic, is still incredibly enticing. This is in part due to the very flexible combat system, which offers heaps of different ways to be as destructive as possible. It’s structure has been seen before, sure, and as such Crackdown 3 doesn’t break ground in many ways, but it’s still such an enjoyable experience that I’m not sure it entirely matters.

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