Press Start Australia's Scores

  • Games
For 808 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Bayonetta + Bayonetta 2
Lowest review score: 30 Back in 1995
Score distribution:
  1. Negative: 6 out of 808
822 game reviews
    • 72 Metascore
    • 70 Critic Score
    Were it structured like a Dark Pictures game of old, Directive 8020, through its derivative but fun riff on 'The Thing', would be seen as something of a return to form. Sadly, their attempt to evolve the product has resulted in a poorly paced gameplay experience that, by the end of its run, is little more than a sadly stagnant monster closet.
    • 71 Metascore
    • 70 Critic Score
    Although it maintains the spirit of the original Super Meat Boy, Super Meat Boy 3D, as a reimagining, doesn’t quite evolve on its ideas enough to strike a chord. Rather, it reframes them, and it’s these new perspectives and angles on Meat Boy’s frenetic platforming that prove to be the biggest bother of all. It’s still fun enough for the most part; however, I struggle to look beyond the compounded frustration and needless death—in a game about dying, no less.
    • 69 Metascore
    • 70 Critic Score
    Pokemon Mystery Dungeon Rescue Team DX is an entertaining and quirky adventure that serves well to fill a gap between the next major title release – with revamped and vibrant visuals that accompany a different take on a Pokemon game. With accessibility for both newcomers and experienced players alike, the game keeps it simple but plays well, although the gameplay may leave you wanting more or have you preferring to play in shorter sessions.
    • 72 Metascore
    • 70 Critic Score
    Were it a bit more feature complete and fine-tuned, Rematch would be undeniable in its claim for Rocket League’s long-held crown. There’s a high, albeit achievable, skill ceiling here, but intuitive controls means anybody can header, rainbow flick, or bicycle kick goals from the box’s edge in short, exhilarating, and most importantly, moreish games of soccer.
    • 57 Metascore
    • 70 Critic Score
    Skater XL is definitely going to be a polarising game for some – the intuitive and deep control methods coupled with the expansive open-world environment make for a great time to just chill out and skate around, but some players may miss the ‘action’ of the game or feeling a necessity to reach a goal. While challenges will keep you going to better yourself, some may be turned off by the limited game modes and replayability. All in all, Easy Day Studios have crafted a truly interesting skateboarding experience that gives players the ability to skate without leaving their home.
    • 64 Metascore
    • 70 Critic Score
    Scars Above's exploration gameplay is rewarding, if a little trite and it's characters mostly forgettable – but some inventive combat saves it mediocrity. A decently fun, if not overly groundbreaking, sci-fi action adventure.
    • 81 Metascore
    • 70 Critic Score
    Despite its insanely clever dungeon designs, Dungeons of Hinterberg feels kind of like a hodgepodge of ideas plucked from other games that ultimately did them better. Though there might be things I didn’t enjoy as much, I’d gladly play tourist and stamp my passport on a return journey to Hinterberg any time.
    • 64 Metascore
    • 70 Critic Score
    On one hand, it feels just like the previous two games albeit with a much better combat system and some fantastic encounters. On the other, much like Darksiders II, it’s trying too many things at once and comes off as having an identity crisis. Without a doubt, though, Darksiders III is easily better than Darksiders II, and that’s worth celebrating.
    • 74 Metascore
    • 70 Critic Score
    It might not be for everyone, and it can feel like a bit of a slog at times, but among the excellent selection of courses, deep career mode and accessible gameplay, EA Sports PGA Tour should satiate the appetite for those wanting an enjoyable golf game.
    • 71 Metascore
    • 70 Critic Score
    While the second and third games are arguably better, Onimusha: Warlords serves as a perfect introduction to one of Capcom’s most underrated franchises. So many minor improvements have been made here to make the game very playable by modern standards, though the fixed camera angles will remain polarising with modern audiences. Regardless, Onimusha: Warlords is a brief yet rewarding experience that combines simple yet satisfying combat and ghoulish enemy designs to create something that’s still unique.
    • 79 Metascore
    • 70 Critic Score
    All in all, The Quarry is an intriguing story that’s paced well and is tense from beginning to end, aside from a middle chapter that drags. I wouldn't go as far to say as much as I didn't enjoy it, because I did. In the end, it feels like such an over simplification of everything that Supermassive has achieved so far, to the point that I can’t see it as standing above their pedigree in many aspects.
    • 70 Metascore
    • 70 Critic Score
    The story, the world and its characters are all oddly compelling, despite some visual and technical shortcomings. Despite its issues, Vampyr is a rare instance in a game where I felt like my choices meant something and had consequences. It’s a huge shame that repetitive combat and exploration means it doesn’t keep up that momentum from beginning to end.
    • 64 Metascore
    • 70 Critic Score
    Farming Simulator 25 is a pleasantly surprising experience that builds upon its predecessors to feel as expansive as ever while remaining authentic. While it’s no revolutionary change for the series, Farming Simulator 25 is both rewarding and immersive if you stick with it, even if it won’t hold your hand for most of the journey.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is without a doubt the best Crackdown yet. It successfully builds upon the previous two games to offer an open world experience that, while formulaic, is still incredibly enticing. This is in part due to the very flexible combat system, which offers heaps of different ways to be as destructive as possible. It’s structure has been seen before, sure, and as such Crackdown 3 doesn’t break ground in many ways, but it’s still such an enjoyable experience that I’m not sure it entirely matters.
    • 77 Metascore
    • 70 Critic Score
    KarmaZoo is a charming and cute platformer that places co-operation and togetherness at the forefront of an experience that, without a keen community, could be a fleeting one. And that’d be a shame, because both Loop and Totem serve up an undeniably fun way to stay on the universe’s right side.
    • 73 Metascore
    • 70 Critic Score
    Caravan SandWitch crafts a gently beautiful apocalypse for players to explore but is bogged down by its decision to withhold exploration tools from the player. An otherwise compelling, humble sci-fi tale of family and the machines of progress is held back by a game torn between its open world and goals as a focused narrative experience.
    • 68 Metascore
    • 70 Critic Score
    There's a lot that I wanted to like about Snack World. Lite-dungeon crawling, a deep loot system, colourful visuals, quirky 'meta' humour – all the right ingredients are here for a staple dish in my personal video game cuisine. While it all looked great on the menu, though, what has eventually been plated and served is more like fast food than fine dining. It's still enjoyable, but it hasn't been made with the same love and care and can make you feel a bit uneasy.
    • 76 Metascore
    • 70 Critic Score
    While still an apt Souls-like experience, Rise of the Ronin struggles to find its identity amongst Team Ninja's catalogue. It feels like it's being pulled in different directions, and starts to collapse under its own ambition in the third act. In saying this, the DNA of Nioh and Wo Long is palpable here, and I have no doubt that fans of Team Ninja will enjoy this first foray into open world design despite its shortcomings.
    • 73 Metascore
    • 70 Critic Score
    Persona 3 Dancing in Moonlight and Persona 5 Dancing in Starlight are fantastic ways to explore their respective soundtracks from a new perspective. However, they lack the glue that a story mode brought to the previous game in the series that could have made it feel like a cohesive whole rather than a broad but disparate list of songs and customisations.
    • 72 Metascore
    • 70 Critic Score
    Persona 3 Dancing in Moonlight and Persona 5 Dancing in Starlight are fantastic ways to explore their respective soundtracks from a new perspective. However, they lack the glue that a story mode brought to the previous game in the series that could have made it feel like a cohesive whole rather than a broad but disparate list of songs and customisations.
    • 70 Metascore
    • 70 Critic Score
    Out of all of the Power Rangers games I’ve played in the last decade, Rita’s Rewind is the one that most honestly captures the cheesy fun, flashy martial arts, and attitude of the series’ first few iconic seasons. It is to the Rangers what Shredder’s Revenge is to the Turtles, a celebration of a dorky thing so many people loved as kids—and perhaps still do as big kids.
    • 74 Metascore
    • 70 Critic Score
    Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind are both well written adventure games with engaging stories. A striking visual overhaul does a great job of bringing both games into the twenty first century, without a doubt. Though this isn’t enough to do the same for the gameplay, which could have used a bit more streamlining.
    • 74 Metascore
    • 70 Critic Score
    Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind are both well written adventure games with engaging stories. A striking visual overhaul does a great job of bringing both games into the twenty first century, without a doubt. Though this isn’t enough to do the same for the gameplay, which could have used a bit more streamlining.
    • 74 Metascore
    • 70 Critic Score
    Starlink: Battle For Atlas is a fun game that adults and children alike will enjoy. The planets are beautiful and the amount of customisations that can be made in the game is impressive. Ultimately, the missions get a little bit repetitive and the Nintendo Switch version leaves a little bit to be desired in the visuals department, but as far as Star Fox goes, this is better than most Star Fox games in recent times.
    • 65 Metascore
    • 70 Critic Score
    The new Saints Row doesn’t break any new ground, however it's still a relatively fun time. If you’re a fan of the series, there’s no reason not to give this one a spin.
    • 61 Metascore
    • 70 Critic Score
    Godfall is often great in its moment to moment gameplay, though fails to ever make anything of its story. It's a fun time, but never feels like it reaches its full potential.
    • 75 Metascore
    • 70 Critic Score
    Although it doesn’t quite have the heft to go bumper-to-bumper with games like Forza Horizon or Burnout, Screamer is an incredibly sound arcade racer that, unfortunately, cocoons so much of its exhilarating, challenging gameplay in a bloated campaign that claws for any semblance of focus.
    • 79 Metascore
    • 70 Critic Score
    On its own merits, Sonic Generations does its best to bring the best of both Classic Sonic and Modern Sonic together in a fun and creative adventure that’s sure to please Sonic fans all around. However, it tries too hard to fit itself into the same mould while attempting to keep true to the 3D Shadow experience, ultimately falling short of the lofty heights it aims for. Die hard fans might enjoy, but more casual players may find themselves overwhelmed by the sense of speed.
    • 72 Metascore
    • 70 Critic Score
    Though it pulls a lot of the punches today’s open-world games freely throw, Mafia II is a time capsule in a lot of ways. Not only because its post-World War II Empire Bay lives and breathes only to have its face driven into the dirt by enterprising individuals fixated on the American dream, but because it’s a testament to the timeless, story-driven crime drama. The kind that became extinct once substance was forced to make way for Rockstar’s frenzied brand of mania.
    • 82 Metascore
    • 70 Critic Score
    As a spin-off, Gears Tactics has strong core gameplay, but unfortunately, surrounding areas in the design hold it back from being greater. A lack of a base management system or side economy to support the main gameplay makes the gameplay feel a little less rounded and relies heavily on the narrative to keep things from getting stale. The tactical gameplay is excellent, however, its biggest fault is that it left me wanting more.

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