Post Arcade (National Post)'s Scores

  • Games
For 624 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 20 out of 624
628 game reviews
    • 89 Metascore
    • 70 Critic Score
    Xenoblade Chronicles 3 earns a modest thumbs up. It’s undeniably huge, delivering good bang for your RPG dollar, and has some interesting ideas on its mind. It’s no Final Fantasy or Zelda, but fans of sophisticated combat and Japanese storytelling should be well served.
    • 88 Metascore
    • 50 Critic Score
    Loads of interesting ideas and plenty of good intentions, but nothing sticks. It’s like it was made by a team of people with super short attention spans. They’d come up with a good idea, carry it half way, then get distracted by another thought, and do it all over again until ending up with an unfocused, unsatisfying, incomplete product.
    • 88 Metascore
    • 70 Critic Score
    Why are all of these old generation Pokémon appearing in the game? Where are all of the new Pokémon we were teased and promised? Sure, they’re there, but why are they so rare?
    • 87 Metascore
    • 70 Critic Score
    Why there are so few new Pokémon and such an emphasis on the old ones is really up to speculation, but all I know is that there’s a Chespin out there who needs a pet.
    • 85 Metascore
    • 70 Critic Score
    While [the] handheld game stands on its own and recreates the same fun, bombastic, brawling experience it does feel a little pared down.
    • 84 Metascore
    • 70 Critic Score
    This carefully designed, constantly evolving, and weirdly dynamic army of Orcs – especially those strong enough to repeatedly defeat me (more on that in a bit) — is what made me keep playing Shadow of Mordor through to the end, even as I felt growing dissatisfaction with the game’s stillborn and often threadbare narrative.
    • 84 Metascore
    • 70 Critic Score
    When it comes down to it, though, I play Gears games for their spectacular campaigns, and Gears of War 4’s single-player mode just doesn’t live up to the standard set by its predecessors. It’s too conservative to wow us the way we expect, and it lacks many of the larger-than-life personalities that made the original trilogy so fun and memorable.
    • 84 Metascore
    • 70 Critic Score
    In the end, though, Hitman‘s second episode and the limited Elusive Target mode simply confirm my original impression of the franchise’s new episodic format: It hinders rather than helps the experience.
    • 83 Metascore
    • 55 Critic Score
    There’s a very human pleasure in the mysterious. It encourages thought and excites our imaginations. But people are smart. We can tell the difference between legitimate mystery and something that is left unexplained simply for the sake of being unexplained in a vain attempt to fabricate depth and hidden meaning...The initially promising Transistor is, unfortunately, a case of the latter.
    • 83 Metascore
    • 70 Critic Score
    There’s no question that Might and Magic: Clash of Heroes, bugs and all, remains one of the best puzzle/tactical fantasy RPGs around.
    • 82 Metascore
    • 70 Critic Score
    But if you’re looking for an insight or two into the sociopolitical troubles currently haunting the country in which Far Cry 5 is set, best not to get your hopes up.
    • 81 Metascore
    • 70 Critic Score
    I can’t deny that I had plenty of fun taking in this authentic new Star Wars story, but I get the sense that an extra six or twelve months of development could have given us a more polished and less derivative experience.
    • 81 Metascore
    • 70 Critic Score
    The Azran Legacy really just feels like more of the same.
    • 81 Metascore
    • 65 Critic Score
    Terraria may be flawed and unapproachable by mainstream standards. However, it challenges you to become the master and director of your fate rather than a simple pawn moving along a preset path. Interactive entertainment would be better off if more games aspired to such grand ambitions.
    • 80 Metascore
    • 70 Critic Score
    Worth keeping in mind for series n00bs: I’ve found Joe Danger games play a bit better on an iPhone or even an iPad Mini than an iPad.
    • 80 Metascore
    • 70 Critic Score
    The game is dirt cheap, easy on the eyes, and fun to pull out for 10 or 15 minutes at a time. At that pace, it’ll take weeks to play through the 50 or so puzzles initially available.
    • 80 Metascore
    • 70 Critic Score
    It’s a breath of fresh air. A true next-generation rhythm game...But it’s not going to be for everyone.
    • 80 Metascore
    • 60 Critic Score
    Resident Evil: Revelations on living room consoles isn’t any better than it was on a Nintendo 3DS. It remains a reasonably fun retro-themed game that’s striving to be something more. But upgraded graphics and more robust controls aren’t moving it any close to that goal. Revelations is what it is, and that’s all it’ll ever be.
    • 80 Metascore
    • 70 Critic Score
    If you like Tolkien fantasy and all you really care about is finely crafted and gratifying combat, then you’re bound to have a ton of fun. Buy with abandon. You’re in for dozens of hours of bloody and gruesome entertainment. If, however, you want a fantasy role-playing game with a little more story, a more thoughtfully designed world that’s a pleasure to explore, and a pace of play that allows for more time engaged in activities outside of battle, then keep shopping. Middle-earth: Shadow of War won’t be for you.
    • 79 Metascore
    • 65 Critic Score
    I even occasionally found myself skipping through the all-important court dialogue without reading, then using hint coins to solve the case just so I could get back to Layton’s puzzles.
    • 79 Metascore
    • 70 Critic Score
    The menus are still clunky and slow, players seem to run out of energy around the 60-minute mark of every game, and fancy animations are a poor substitute for basic functionality.
    • 78 Metascore
    • 65 Critic Score
    This is another app that will hound you to spend real money in order to buy things like better punching bags and balls to play with, but you can have a lot of fun with the basics and not spend a penny. So it’s worth a download, even if you never get serious about levelling up your blundering ninja.
    • 78 Metascore
    • 70 Critic Score
    It’s not attractive or even very welcoming, but get past this deceptively off-putting veneer and you might just find a game of turn-based tactics worth getting lost in for a few days or a few weeks.
    • 78 Metascore
    • 65 Critic Score
    If you happen to have fond memories of mid-aught nights spent exploring green fields and fighting whimsical fantasy creatures – and you don’t mind learning to cope with a crappy camera and frustrating navigation – then by all means, spend away. There’s still a good, lengthy, old-school RPG buried under all the problems introduced by this iOS edition.
    • 78 Metascore
    • 55 Critic Score
    An inventive game with plenty of potential and some truly original concepts that somehow failed materialize into something that can be fairly described as entertaining.
    • 78 Metascore
    • 70 Critic Score
    As a guy whose passion for golf games lies mostly in powering through single-player tours and developing a character’s skills and playing style, Mario Golf: World Tour left me a little unsatisfied.
    • 78 Metascore
    • 70 Critic Score
    Impressive as some aspects of the level design and interface might be, Guerrilla hasn’t quite delivered the whole package. This isn’t going to be a massive system seller with wide, mainstream appeal. Still, one can’t discount that Killzone: Mercenary may well be the most playable handheld first-person shooter yet made. That’s no small accomplishment.
    • 78 Metascore
    • 65 Critic Score
    Disney Infinity 3.0 could end up being a lot of fun for Star Wars fans willing and able to shell out for all the content and figures that will eventually be released over the next several months, but budget-conscious players – especially those who aren’t all that interested in diving into the Toy Box – would be wise to wait until the starter pack can be grabbed at a discount.
    • 78 Metascore
    • 70 Critic Score
    Despite its imaginative exterior, the game adheres to a surprisingly rigid design. After a while I felt as though I was just going through the motions, dispatching hundreds of zombies simply to get to the next waypoint on my map...But it takes a good while for the disillusionment to set in.
    • 78 Metascore
    • 70 Critic Score
    The focus on intense action comes at the expense of legitimate alarm, anxiety, and dread. That’s just not a trade-off I’m overly interested in.
    • 77 Metascore
    • 70 Critic Score
    When a video game like Dead or Alive 5 throws around words like “sensual design” they’re really covering up for its appeal to the lowest common denominator of who they think are playing the games: Men who stare at boobs. Let’s be honest because the game’s producers certainly won’t be.
    • 77 Metascore
    • 60 Critic Score
    There’s a great game in Street Fighter V, but only if you’re willing to learn the hard way. Capcom will need more than the few thousand competitors following the Capcom Pro Tour to make this game, and the series as a whole, sustainable for the future.
    • 77 Metascore
    • 65 Critic Score
    The problem is that in the few hours I spent online with the PlayStation 3 edition about a week after release the number of people playing at any one time seemed to hover around 700-800, with the bulk of them engaged in death matches rather than any of the more interesting, innovative game types (such as the new Hunter mode, which pits a minority of nanosuit-wearing, permanently cloaked hunters against plain old human troopers).
    • 77 Metascore
    • 65 Critic Score
    Maybe it’s just because I lack the nostalgia necessary to make the plodding pace and trial-and-error puzzles click, but if I’m to be convinced to continue investing my time the next chapter will need to pick things up a little.
    • 77 Metascore
    • 70 Critic Score
    Encounters – generally set in bland open areas – tend to be pretty similar to each other. Jack uses his time shifting abilities – which evolve in terms of range and power, but not sophistication – in the same ways on a limited variety of enemies time and again while relying on an awkward automatic covering system as he reloads or waits for his abilities to recharge. Rinse and repeat. There’s simply not enough variety.
    • 77 Metascore
    • 70 Critic Score
    Part of the problem is that, outside of online rankings, there’s little in the way of long-term objectives. Players slowly earn currency while fighting that can eventually be used to unlock more arms for each of their fighters via a kind of lottery system, but it takes a long time to earn enough for even a single chance to unlock new arms. And there’s a chance you might earn arms you already have.
    • 77 Metascore
    • 70 Critic Score
    Rovio has done well with the hand they’ve had to work with.
    • 77 Metascore
    • 70 Critic Score
    Half excellent adaptation of a classic game, half hamfisted promotional product, Magic 2014 is as notable as much for what it purposefully leaves on the table versus what it achieves.
    • 77 Metascore
    • 65 Critic Score
    Hitman feels like a typical big-budget game that’s been fragmented solely to more easily fund its middle and end bits. Whether this is in fact the case matters little. That’s the way it comes off. Even if the rest of the episodes deliver levels on par with the excellent Paris mansion mission, separating them by weeks or months dilutes the experience and diminishes the already spotty narrative.
    • 77 Metascore
    • 70 Critic Score
    As for me, my little family had a pretty good time playing a chapter each night over the course of a week. And while I doubt I’ll play again — I’m fine with how the story turned out for us — I’m pretty sure my mildly OCD daughter is already plotting to go back and fix all the things I made go wrong with my overrides. Who knows? Maybe she’ll find a way to get everyone through this chaotic criminal saga in one piece. But I doubt it.
    • 76 Metascore
    • 70 Critic Score
    What Bravely Default II ends up giving us is a nicely polished traditional role-playing game that gently shifts a few of the genre’s defining bars a centimetre or two higher while safely ducking under others. Fans of the form will find it warm and comforting, but I don’t expect it will win over many converts.
    • 76 Metascore
    • 65 Critic Score
    Dragon Quest Heroes 2 adds a substantial amount of traditional JRPG-ing to the Musou formula, Overworld-like areas allow you to explore more freely than the in-story battle missions. Equipment and skills customization rival anything seen in a mainline DQ game. It’s a passable, mostly mindless foray into the DQ universe, which is never a bad place to visit thanks to the colourful, buoyant art and character design from Dragon Ball creator Akira Toriyama. But more than anything, its best features made me want to play a regular Dragon Quest game instead.
    • 76 Metascore
    • 60 Critic Score
    Mario vs. Donkey Kong is a fun game skillfully made. But families on a budget (just about all of us these days) would be better served spending their gaming dollars on something a little more substantial.
    • 76 Metascore
    • 65 Critic Score
    I’ve been a die-hard Star Wars guy for decades, so I’m always happy to get a new movie, book, or game. I just wish this one turned out a tad better.
    • 76 Metascore
    • 70 Critic Score
    Thanks to this brisk pace of play, a constant stream of skill points used to unlock new abilities, and a steady deluge of new equipment and armour that you can use, sell, or disassemble for crafting resources, the sense of progression is both real and satisfying. Once I was on the train, I didn’t want to get off. Still, it does feel like a game with unrealized potential. Players have been spoiled for choice over the last year when it comes to visually breathtaking, narratively rich games with huge and interesting open worlds. Rise of the Ronin is on the outskirts of that conversation rather than in the middle of it. Worth considering, especially for fans of historical epics and solid action, but the competition is stiff.
    • 75 Metascore
    • 65 Critic Score
    Mario Kart Live: Home Circuit is, in other words, an entertaining toy that can spark the imaginations of Mario fans young and old, but it’s not necessarily a great game. Proceed accordingly.
    • 75 Metascore
    • 70 Critic Score
    But once I had the sense that there were specific things to be done in order to achieve goals, that became my focus, and the magic of the experience suffered for it. The sense of wonder I had with each new discovery was tempered by the logical part of my brain, which began looking for problems to solve and working out plans.
    • 75 Metascore
    • 70 Critic Score
    The Night of the Rabbit will make players wish that magic was real. The game’s charming world builds Jerry’s final adventure in his summer as something memorable and magical.
    • 75 Metascore
    • 70 Critic Score
    I have a hard time understanding why Sleeping Dogs needed to be ported to Xbox One and PlayStation 4 in what Square Enix is calling the game’s “Definitive Edition”...It collects all of the game’s considerable post-release content – including a trio of story-driven add-ons – in one convenient place, which is laudable. But core game hasn’t changed much. And it wasn’t perfect to begin with...The expression “warts and all” to leap to mind.
    • 74 Metascore
    • 60 Critic Score
    Telltale's take on Guardians of the Galaxy probably isn't what most fans of the film will expect, and the differences may prove off-putting.
    • 74 Metascore
    • 70 Critic Score
    The Disney Infinity starter pack might seem like a good idea the next time you have to buy back your kids’ love for having missed a baseball game or ballet recital, but you need to know it’s probably the start of a very expensive new habit.
    • 74 Metascore
    • 55 Critic Score
    In most platformers, the running and jumping – the movement – is a huge part of the fun. It makes you feel skilled. In Snake Pass, movement amounts to a big fat ball of stress over which I rarely felt like I had firm control. Or at least that was my experience. And that makes it hard to recommend – certainly for the kids towards which it seems to be aimed, and even for die-hard 3D platformer fans.
    • 74 Metascore
    • 50 Critic Score
    Horror fans may want to give Layers of Fear a shot if they can find it in a future Humble Bundle or if it eventually pops up as a free downloadable via Xbox or PlayStation subscriptions. I can’t recommend it beyond that.
    • 74 Metascore
    • 70 Critic Score
    The problem, unfortunately, is that something feels missing without a true hero character with a deep backstory and lots of personal demons and vendettas to drive the narrative forward.
    • 74 Metascore
    • 55 Critic Score
    Unless you have better luck acclimating to the traversal mechanics than I did, Dying Light is hard to recommend.
    • 74 Metascore
    • 60 Critic Score
    Amplitude is destined for most people to become that slightly off record from their favourite band. You spun it a few times the day you bought it, and you really did try to love it. But now it just sits there, rarely played, a reminder that even those you admire most are capable of mistakes.
    • 74 Metascore
    • 70 Critic Score
    Whether you should pick up Automatron might end up coming down to how much you dig robots. If you can live without them, you can probably just skip it. If, on the other hand, you want to build your own lethal automaton companion to take with you out into Far Harbor’s irradiated sea a couple of months from now (as I know I do), then Automatron becomes significantly more compelling.
    • 73 Metascore
    • 70 Critic Score
    The plot is thickening. Hopefully the pacing will adjust to match in coming installments.
    • 73 Metascore
    • 70 Critic Score
    It will dazzle players with its next-generation visuals and give them fun things to do with Sony’s newfangled controller...But when the launch hubbub dies down and you’ve played through your day one bundle of games, this probably isn’t the game you’re going to come back to for seconds.
    • 73 Metascore
    • 60 Critic Score
    It’s also small and sometimes frustrating, has little personality and no real ambition. There are better ways to kick up some digital dirt.
    • 73 Metascore
    • 70 Critic Score
    Despite its shortcomings, Kirby and the Rainbow Curse offers up an entertaining, albeit a frequently frustrating experience. The game’s rainbow drawing mechanic makes great use of the Wii U’s GamePad but the resulting gameplay unfortunately isn’t always as fun as it could be.
    • 73 Metascore
    • 70 Critic Score
    Clearly, The Legend of Zelda: TriForce Heroes isn’t going to stand among the greatest Zelda games. Instead, it will go down as one of the more experimental entries Nintendo’s decades-old series. And without much of a story, franchise fans who opt to skip it really won’t be missing much.
    • 73 Metascore
    • 60 Critic Score
    Like so many other early virtual reality games, Eagle Flight feels less like a game and more like an experiment that was polished up and given a price tag. It’s a fun experiment worth experiencing, but it’s not worth $60.
    • 73 Metascore
    • 65 Critic Score
    If all you’re after is a lot of shooting and exploding and collecting set within a stunning tropical milieu, you’ll find it here. Have at it. If, on the other hand, you’d like a little more in the way of innovative play and nuanced commentary, best keep hunting.
    • 73 Metascore
    • 60 Critic Score
    I don’t doubt that Yooka-Laylee will push some buttons for players of a certain age who possess the predilections it was designed to sate. I, myself, have one foot in that group. But my other foot rests in what I can’t help but think is a much larger pool of players conditioned by modern game design who are now unwilling to put up with the problems of games past.
    • 73 Metascore
    • 60 Critic Score
    The only truly game-changing ability I encountered is a jump pack that comes available early on and greatly enhances your ability to quickly move around the battlefield and dodge enemy fire. Beyond that there’s just not much driving us to keep growing our avatars.
    • 72 Metascore
    • 70 Critic Score
    Mad Max, despite his propensity for violence and vengeance, represents a flicker of hope that humanity’s best will always work to endure and survive its worst. And that, I think I finally understand, is what has kept me returning the Avalanche’s wasteland night after night.
    • 72 Metascore
    • 55 Critic Score
    Dead Rising 4 is a passably entertaining and wholly unnecessary return to a series that’s growing more redundant with each succeeding release.
    • 72 Metascore
    • 70 Critic Score
    Good players may relish the more intense competition, but I find playing on the new multiplayer maps against the series most devout fans a bit disheartening.
    • 72 Metascore
    • 70 Critic Score
    Guardian of Light felt like a nice little change of pace for the ailing Tomb Raider franchise when it arrived in the summer of 2010, and Temple of Osiris is a capable and – thanks largely to some great puzzles – fairly enjoyable extension of that experience.
    • 72 Metascore
    • 70 Critic Score
    It’s a party game more than anything else, and one that warmly welcomes just about anyone who can swing an arm. And while the Wii was rife with this sort of casual fare, the Switch could use a few more. That’s why Nintendo Switch Sports earns an easy recommendation for families looking for some straightforward multiplayer fun.
    • 72 Metascore
    • 60 Critic Score
    I want to love Mirror’s Edge Catalyst, but the best I can manage is to appreciate its aspirations and intentions.
    • 72 Metascore
    • 70 Critic Score
    That’s also part of the problem: It’s merely reminiscent of greater works. It doesn’t have a voice of its own. Its hesitant, wavering tale of a boy and girl struggling together to dispel the dark doesn’t carry the weight of other poetic adventures. Like a frivolous pop ballad filled with vague notions of love and heartbreak, Rain left me in want of clarity, resolution, and a more distinct message.
    • 72 Metascore
    • 60 Critic Score
    Despite its finely crafted and quite enjoyable drawing and physics puzzles, I found Max: The Curse of Brotherhood to be more frustrating than fun.
    • 72 Metascore
    • 65 Critic Score
    It might not be my first pick if I were in the mood for something to put my grey matter to the test, but I don’t regret the time I’ve spent with it.
    • 72 Metascore
    • 70 Critic Score
    The transition to true open world play may not be going as smoothly as we might have hoped, but the technical issues have yet to push me away. In the end, I’m really just here for the weird wildlife, and there’s certainly no shortage of that in Pokémon Scarlet and Violet.
    • 71 Metascore
    • 70 Critic Score
    The transition to true open world play may not be going as smoothly as we might have hoped, but the technical issues have yet to push me away. In the end, I’m really just here for the weird wildlife, and there’s certainly no shortage of that in Pokémon Scarlet and Violet.
    • 71 Metascore
    • 70 Critic Score
    Tomodachi Life might not have the lasting appeal of a title like Animal Crossing: New Leaf, but the game certainly offers up an interesting experience — one that will probably appeal for a longer period of time to a much younger audience.
    • 71 Metascore
    • 70 Critic Score
    Hardline‘s release was smooth, and although it did feel like a modified BF4, it also plays like something novel and worthwhile all on its own.
    • 71 Metascore
    • 70 Critic Score
    Of course, the fun that players have with Scribblenauts Unmasked‘s activities will correspond directly to their creativity.
    • 71 Metascore
    • 60 Critic Score
    It makes me wish for the return of the good old days of game rentals. Because yes, Farpoint is worth a try if for no other reason than that it shows that a traditional first-person shooter can work in virtual reality – especially if you’re lucky enough to play with a purpose-built gun peripheral. But I doubt many people will get more than a night or two of fun out of it. And they’ll likely become pretty bored by the repetitive level design and unimaginative selection of enemies faced along the way. And frustrated by the wonky cover system. It’s hard to convince myself that might be worth $100.
    • 71 Metascore
    • 70 Critic Score
    Racing fans will undoubtedly have fun with it for at least a little while.
    • 71 Metascore
    • 70 Critic Score
    Chambara is a fantastic idea in need of elaboration.
    • 71 Metascore
    • 65 Critic Score
    This is a rare case of a game better played on phone than tablet, since the smaller screen lets one alter the beam line much more quickly.
    • 71 Metascore
    • 65 Critic Score
    So while I can’t really recommend Minecraft: Story Mode to adults casually acquainted with Mojang’s hit game (like me), or even those who generally tend to enjoy most Telltale adventures (also me), I suspect just about any tween with a passion for Minecraft will have a fine time (like my kid).
    • 70 Metascore
    • 70 Critic Score
    The Cave is a game worth experiencing at least once. Truly funny games are rare, much less funny games that cover themes as diverse as sin, murder, redemption and desire. The fact that it covers these topics with a sense of style and ease (and without feeling like you’re being bludgeoned with a philosophy textbook) is praiseworthy.
    • 70 Metascore
    • 55 Critic Score
    Despite being won over by its personality – a catchy minimalist electronic score and simple but endearing aesthetic give it a feel all its own – I just never found my groove in Dustforce.
    • 70 Metascore
    • 65 Critic Score
    Ronin is fun, innovative, and worth a go – especially if your tastes lean toward both strategy and cool ninja high jinks – but there is untapped potential here that could have resulted in a serious Steam standout.
    • 70 Metascore
    • 65 Critic Score
    Avid Halo fans who already have a Windows 8 device may want to give it a try, but Halo: Spartan Assault isn’t likely to draw many iOS or Android gamers into the Microsoft fold.
    • 70 Metascore
    • 70 Critic Score
    If some strangely-specific apocalyptic event wiped both Warcraft and Dungeon Keeper off the face of the earth, those brave souls with the will to continue might find something to cling to in Dungeons 2. Until that happens, the probably just best to stick with the real deal.
    • 70 Metascore
    • 60 Critic Score
    After a tantalizing serving of polygonal freshness in its predecessor, it’s disappointing to see Mario vs. Donkey Kong: Tipping Stars not just tread water but actually move the series backward.
    • 70 Metascore
    • 70 Critic Score
    Of course, the ultimate factor likely to determine whether you keep jiggling your buns beyond the first night will likely be whether you enjoy the music or not, and unfortunately I found this year’s batch of songs a bit disappointing. The vast bulk of them are, at least to my taste, flavourless pop fluff.
    • 70 Metascore
    • 70 Critic Score
    EA Sports UFC gives them solid bones to begin with, but the series is going to figure something out how to win over casual sports fans if it wants to be a Madden-like success.
    • 70 Metascore
    • 70 Critic Score
    Despite being a deep, generally entertaining, and visually luscious tower defence experience, Anomaly Defenders doesn’t quite rank among the best in its category.
    • 69 Metascore
    • 60 Critic Score
    This short series ought to be all about its mesmerizing heroine and her struggle to harness her regrets. Instead, it seems to be shaping up as a short-form version of a story we’ve already seen plenty of times over.
    • 69 Metascore
    • 55 Critic Score
    Star Fox Zero is a frustrating experience because it has the potential to be a great game – a fantastic game, actually – but fundamental flaws not only hold the game back, they make it downright unplayable at times despite relatively easy fixes.
    • 69 Metascore
    • 70 Critic Score
    Even a remastered version of a more or less forgettable prequel from the franchise’s heyday is infinitely preferable to what Capcom gave us in Resident Evil 6. It’s got its fair share of issues and isn’t the nostalgic walk down memory lane that was Resident Evil HD Remaster, but at least it’s a bit more of what this Resident Evil fan really wants.
    • 68 Metascore
    • 65 Critic Score
    If killing the undead in a Russian oven heated by fire’s breath sounds appealing, you might give this DLC some consideration. Otherwise, feel free to take a pass.
    • 68 Metascore
    • 70 Critic Score
    And the sad truth is that those who can’t play for scores upon scores of hours and refuse to spend more money to get the game’s best stuff will likely feel the consequences in online play as they go up against those who have. This could potentially put a serious damper on online fun as time rolls on.
    • 68 Metascore
    • 60 Critic Score
    Battleborn has laid the groundwork for a decent online cooperative and competitive shooter, but most players would do will to hold off until it rectifies its balancing issues and dearth of content.

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