Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 54 Metascore
    • 50 Critic Score
    Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]
    • Pocket Games
    • 66 Metascore
    • 45 Critic Score
    Little more than an endless procession of switches. [Spring 2003, p.40]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 53 Metascore
    • 70 Critic Score
    It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]
    • Pocket Games
    • 70 Metascore
    • 55 Critic Score
    A mixed bag. [Spring 2003, p.29]
    • Pocket Games
    • 37 Metascore
    • 50 Critic Score
    The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]
    • Pocket Games
    • 61 Metascore
    • 60 Critic Score
    Fun for some, probably too repetitive for most. [Spring 2003, p.37]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    A little more shallow than its console counterparts, yet totally gorgeous and simply entertaining. [Spring 2003, p.38]
    • Pocket Games
    • 57 Metascore
    • 80 Critic Score
    A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    One of the best turn-based strategy games to hit the GBA since the mighty "Advance Wars." [Summer 2003, p.51]
    • Pocket Games
    • 71 Metascore
    • 65 Critic Score
    The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]
    • Pocket Games
    • 73 Metascore
    • 60 Critic Score
    Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]
    • Pocket Games
    • 85 Metascore
    • 75 Critic Score
    Suffers mostly where the GBA just can't do what the consoles can. But it's still a solid handheld effort. [Spring 2003, p.41]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    A charming, original game. [Winter 2002, p.42]
    • Pocket Games
    • 57 Metascore
    • 60 Critic Score
    THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    It's meant for the hardcore Yu-Gi-Oh! players. [Spring 2003, p.42]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]
    • Pocket Games
    • 51 Metascore
    • 65 Critic Score
    While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]
    • Pocket Games
    • 91 Metascore
    • 95 Critic Score
    The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]
    • Pocket Games
    • 49 Metascore
    • 50 Critic Score
    Repetitive and uninspired gameplay. [Fall 2003, p.45]
    • Pocket Games
    • 67 Metascore
    • 55 Critic Score
    If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 59 Metascore
    • 45 Critic Score
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    There's a lot of replay value, but GTA 2 is somewhat marred by its control and some wacky physics. [Winter 2002, p.48]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    The quirky and unique game demands to be played and enjoyed by the masses. [Winter 2002, p.36]
    • Pocket Games
    • 79 Metascore
    • 65 Critic Score
    The physics in the game are a tad off. [Spring 2002, p.38]
    • Pocket Games

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