Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 66 Metascore
    • 40 Critic Score
    The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    Holds your interest by constantly throwing new play mechanics and puzzles at you. [Spring 2002, p.42]
    • Pocket Games
    • 64 Metascore
    • 65 Critic Score
    The GBA version is less than enchanting. [Spring 2002, p.34]
    • Pocket Games
    • 78 Metascore
    • 95 Critic Score
    Whether you're a grizzled arcade veteran or a newcomer to the series, Gradius Galaxies is sure to satisfy your appetite for destruction. [Spring 2002, p.41]
    • Pocket Games
    • 91 Metascore
    • 86 Critic Score
    An instant classic that raises the bar for portable RPGs. The story never comes together, but that's what the sequel's for. [Spring 2002, p.36]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    As sharp-looking as it is entertaining... Has enough innovation to merit trying. [Spring 2002, p.40]
    • Pocket Games
    • 84 Metascore
    • 80 Critic Score
    The best handheld fighting game currently available. [Winter 2001, p.40]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    It rocks. Grab three friends (who aren't very good at FPS games), link up, and blow them away. [Spring 2002, p.32]
    • Pocket Games
    • 73 Metascore
    • 75 Critic Score
    The levels are really fun - if you can get poast the slightly troublesome controls. Stick with it. [Winter 2001, p.54]
    • Pocket Games
    • 82 Metascore
    • 85 Critic Score
    The best home conversion yet, better than the Sega CD version, and possibly the arcade. [Winter 2001, p.50]
    • Pocket Games
    • 65 Metascore
    • 30 Critic Score
    When you move Dexter around, it's far too common to simply fall off of cliffs or get caught in electricity fields - even though you were clearly safely away from the offending obstacle. [Winter 2001, p.48]
    • Pocket Games
    • 62 Metascore
    • 75 Critic Score
    Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]
    • Pocket Games
    • 61 Metascore
    • 70 Critic Score
    The gameplay is repetitive, but with a save game feature there's no reason to complain. [Winter 2001, p.54]
    • Pocket Games
    • 65 Metascore
    • 80 Critic Score
    Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]
    • Pocket Games
    • 92 Metascore
    • 90 Critic Score
    Looks uninteresting at first glance, but proves to be a highly addictive title after a long learning curve. [Winter 2001, p.42]
    • Pocket Games
    • 65 Metascore
    • 60 Critic Score
    Great multiplayer support gives it a long lifespan, though little ingenuity is here. [Winter 2001, p.52]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    Many play aspects suffer from minor quirks, hence its average marks. [Winter 2001, p.51]
    • Pocket Games
    • 56 Metascore
    • 35 Critic Score
    There's little depth or longevity, but simplified gameplay may appeal to young gamers. [Winter 2001, p.48]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    A solid golf sim that will no doubt stand the test of time. Oh - and nice pants, man! [Winter 2001, p.52]
    • Pocket Games
    • 93 Metascore
    • 95 Critic Score
    As good as it gets. We sincerely doubt whether another driving game - of any kind - will beat this for some time. Go buy it. [Winter 2001, p.38]
    • Pocket Games
    • 64 Metascore
    • 60 Critic Score
    Fun in spurts, but there's no way you'll play it for months on end. [Winter 2001, p.51]
    • Pocket Games
    • 44 Metascore
    • 30 Critic Score
    A complete waste of the Jurassic Park license. [Winter 2001, p.53]
    • Pocket Games
    • 79 Metascore
    • 75 Critic Score
    Even considering the mediocrity of Pac-Attack, the other three games included in Pac-Man Collection prove that stellar gameplay can (and does) transcend all issues of graphics, sound, and time. [Winter 2001, p.44]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    Exposes the likes of "Mortal Kombat Advance" for the shallow, poorly balanced rush-jobs they so obviously are. [Summer 2002, p.22]
    • Pocket Games
    • 67 Metascore
    • 50 Critic Score
    While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]
    • Pocket Games
    • 87 Metascore
    • 80 Critic Score
    Easily the best traditional card game compilation on the GBA. [Summer 2004, p.43]
    • Pocket Games
    • tbd Metascore
    • 85 Critic Score
    The most comprehensive GBA ballgame available. [Summer 2003, p.42]
    • Pocket Games

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