Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 75 Metascore
    • 90 Critic Score
    Not only the best brawler on the GBA, but one of the best brawlers period. Ther's no reason not to add this game to your collection. [Spring 2004, p.39]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    The game is never very exciting. Moments of tension are few and far between, and the action never really heats up enough to draw the player into the world of Middle-earth. [Spring 2004, p.49]
    • Pocket Games
    • 64 Metascore
    • 75 Critic Score
    A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]
    • Pocket Games
    • 47 Metascore
    • 30 Critic Score
    Anyone who ever loved Looney Tunes cartoons will be disappointed at this poor representation of the timeless characters. [Spring 2004, p.43]
    • Pocket Games
    • 63 Metascore
    • 75 Critic Score
    A decent but extremely easy sequel to a classic. [Spring 2004, p.39]
    • Pocket Games
    • 63 Metascore
    • 80 Critic Score
    The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Good graphics, sound and spot-on control makes this game perfect for racing fans on any ilk. [Fall 2003, p.43]
    • Pocket Games
    • 40 Metascore
    • 20 Critic Score
    There is no reason for such a simplistic, thrown-together game. It doesn't even have any excerpts from the original story! [Spring 2004, p.40]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    What's here is good, but you might be better off waiting for "Mario Golf: Advance Tour." [Spring 2004, p.49]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    One of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]
    • Pocket Games
    • tbd Metascore
    • 0 Critic Score
    Everywhere you look, this game screams cheap. The weak A.I., the stale graphics, the password-save system, the fact that you can complete the entire thing in under an hour... It's no wonder this game hit the bargain bin the day it came out. [Spring 2004, p.45]
    • Pocket Games
    • 53 Metascore
    • 40 Critic Score
    Potter fans may like the game because it lets them experience Quidditch first hand, but this isn't the kind of sport you play for hours on end. [Spring 2004, p.42]
    • Pocket Games
    • 59 Metascore
    • 70 Critic Score
    A good melding of old Frogger gameplay with newer platform sensibilities. Might be too frustrating for some. [Spring 2004, p.41]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]
    • Pocket Games
    • 86 Metascore
    • 85 Critic Score
    The ability to step off the board and walk around is great. [Spring 2004, p.37]
    • Pocket Games
    • 94 Metascore
    • 100 Critic Score
    The bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    This is a love-it-or-hate-it game, but fans of the original or anyone looking for a leisurely paced game where death is impossible can't go wrong. [Spring 2004, p.36]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Everything controls well, the graphics are of the highest GBA quality, and the story is engaging. [Fall 2003, p.39]
    • Pocket Games
    • tbd Metascore
    • 50 Critic Score
    Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    As a beat-'em-up, The Two Towers fails to impress. As an RPG, it's fairly engaging and maysuck you in to extended play sessions. [Winter 2002, p.52]
    • Pocket Games
    • 87 Metascore
    • 85 Critic Score
    A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    All of the new multi-player options are the best reason to pick this one up. If you have one or more friends to link-up with, you're in for a great time. [Fall 2003, p.49]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Fans of the bigger versions of Monster Truck Madness will find almost everything they need in this impressive handheld version. [Fall 2003, p.48]
    • Pocket Games
    • 55 Metascore
    • 60 Critic Score
    To quote Kent Brockman: "Forgive us if we don't shed a tear when this puppy is put to sleep." [Fall 2003, p.55]
    • Pocket Games
    • 44 Metascore
    • 35 Critic Score
    Add in the poorly executed control scheme, muddy graphics, tinny sound and less than five hours of gameplay, and you're looking at a game that simply doesn't justify the price of admission. [Fall 2003, p.43]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    Strategy and suspense play a greater role this time around, not just because the CPU is more intelligent, but also because each new cast member brings different abilities to the battlefield. [Fall 2003, p.34]
    • Pocket Games

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