Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 43 Metascore
    • 60 Critic Score
    A so-so system that doesn't offer enough action to counter the lack of depth. [Summer 2003, p.49]
    • Pocket Games
    • 65 Metascore
    • 70 Critic Score
    If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    The action comes fast n' furious as ever. [Summer 2003, p.48]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Gorgeous graphics and airtight control. [Summer 2003, p.46]
    • Pocket Games
    • 50 Metascore
    • 80 Critic Score
    With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
    • Pocket Games
    • tbd Metascore
    • 60 Critic Score
    The cars are more like self-driving robots than dangerous vehicles. [Summer 2003, p.38]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    One of the game's best traits is its open-ended nature. [Summer 2003, p.70]
    • Pocket Games
    • tbd Metascore
    • 30 Critic Score
    A complete waste of time for everyone. [Summer 2003, p.45]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    The racing action is smooth, speedy and about as realistic as you can get with a game featuring time-travelling punks racing each other. [Summer 2003, p.44]
    • Pocket Games
    • tbd Metascore
    • 90 Critic Score
    The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    An engaging story, epic battles, and superb graphics. [Spring 2003, p.36]
    • Pocket Games
    • 95 Metascore
    • 95 Critic Score
    So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]
    • Pocket Games
    • 46 Metascore
    • 40 Critic Score
    With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Better than most platformers out there...The only beef we have with this title is that it's too dang short. [Spring 2003, p.35]
    • Pocket Games
    • 83 Metascore
    • 80 Critic Score
    An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]
    • Pocket Games
    • 37 Metascore
    • 20 Critic Score
    A slow, ugly, frustratingly bad adaptation that doesn't even deserve to have the Gauntlet name attached. [July 2003, p.32]
    • Pocket Games
    • 24 Metascore
    • 20 Critic Score
    You could compile a flip-book with photographs of your favorite wrestlers and make a better game than this. [Aug 2003, p.35]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    Surprisingly polished. [Spring 2003, p.30]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    The 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Spring 2003, p.39]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    The control is perfect...all games should feel this good. [Spring 2003, p.27]
    • Pocket Games
    • 63 Metascore
    • 50 Critic Score
    A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]
    • Pocket Games
    • 56 Metascore
    • 70 Critic Score
    If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]
    • Pocket Games
    • 76 Metascore
    • 85 Critic Score
    Visually, it's among the best games available on the GBA, with superb animation and attractive environs. [Spring 2003, p.33]
    • Pocket Games
    • 60 Metascore
    • 60 Critic Score
    Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]
    • Pocket Games

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