Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 77 Metascore
    • 75 Critic Score
    Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]
    • Pocket Games
    • 80 Metascore
    • 90 Critic Score
    Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]
    • Pocket Games
    • 75 Metascore
    • 75 Critic Score
    Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]
    • Pocket Games
    • 70 Metascore
    • 75 Critic Score
    If you know what a Kinniku Driver is, you'll enjoy beating the daylights out of people in this game. [Fall 2003, p.56]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Looks great and borrows play elements from a number of classic arcade shooters. [Fall 2003, p.46]
    • Pocket Games
    • 89 Metascore
    • 95 Critic Score
    A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]
    • Pocket Games
    • 70 Metascore
    • 65 Critic Score
    Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]
    • Pocket Games
    • 49 Metascore
    • 20 Critic Score
    Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]
    • Pocket Games
    • 91 Metascore
    • 100 Critic Score
    Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    A solidly built, character-driven adventure. [Summer 2003, p.38]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    This is a 2-D tactical espionage at its finest, in a package that fully exploits the GBA's capabilities. [Fall 2003, p.53]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]
    • Pocket Games
    • 86 Metascore
    • 90 Critic Score
    You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
    • Pocket Games
    • 48 Metascore
    • 65 Critic Score
    Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]
    • Pocket Games
    • 72 Metascore
    • 80 Critic Score
    The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]
    • Pocket Games
    • 56 Metascore
    • 60 Critic Score
    This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42]
    • Pocket Games
    • 47 Metascore
    • 65 Critic Score
    Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]
    • Pocket Games
    • 82 Metascore
    • 90 Critic Score
    The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42]
    • Pocket Games
    • 66 Metascore
    • 55 Critic Score
    Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]
    • Pocket Games

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