Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
- By Date
- By Critic Score
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- Critic Score
Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]- Pocket Games
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- Critic Score
Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]- Pocket Games
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- Critic Score
This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]- Pocket Games
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- Critic Score
Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]- Pocket Games
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- Critic Score
Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]- Pocket Games
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- Critic Score
DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]- Pocket Games
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- Critic Score
If you know what a Kinniku Driver is, you'll enjoy beating the daylights out of people in this game. [Fall 2003, p.56]- Pocket Games
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- Critic Score
For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]- Pocket Games
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- Critic Score
Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]- Pocket Games
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- Critic Score
Looks great and borrows play elements from a number of classic arcade shooters. [Fall 2003, p.46]- Pocket Games
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- Critic Score
A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]- Pocket Games
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- Critic Score
Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]- Pocket Games
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- Critic Score
Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]- Pocket Games
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- Critic Score
Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]- Pocket Games
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- Critic Score
A solidly built, character-driven adventure. [Summer 2003, p.38]- Pocket Games
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- Critic Score
This is a 2-D tactical espionage at its finest, in a package that fully exploits the GBA's capabilities. [Fall 2003, p.53]- Pocket Games
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- Critic Score
Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]- Pocket Games
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- Critic Score
A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]- Pocket Games
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- Critic Score
You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]- Pocket Games
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- Critic Score
Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]- Pocket Games
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- Critic Score
A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]- Pocket Games
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- Critic Score
The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]- Pocket Games
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- Critic Score
This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]- Pocket Games
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- Critic Score
The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]- Pocket Games
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- Critic Score
One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]- Pocket Games
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- Critic Score
Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42]- Pocket Games
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- Critic Score
Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]- Pocket Games
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- Critic Score
The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]- Pocket Games
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- Critic Score
All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42]- Pocket Games
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- Critic Score
Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]- Pocket Games