Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 66 Metascore
    • 40 Critic Score
    The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]
    • Pocket Games
    • 66 Metascore
    • 45 Critic Score
    Little more than an endless procession of switches. [Spring 2003, p.40]
    • Pocket Games
    • 66 Metascore
    • 60 Critic Score
    Good for a generic game but disappointing for Pitfall. Harry deserves better. [Summer 2004, p.38]
    • Pocket Games
    • 65 Metascore
    • 80 Critic Score
    Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]
    • Pocket Games
    • 65 Metascore
    • 70 Critic Score
    If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]
    • Pocket Games
    • 65 Metascore
    • 55 Critic Score
    Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]
    • Pocket Games
    • 65 Metascore
    • 40 Critic Score
    It's boring - the worst crime you can commit. [Summer 2002, p.32]
    • Pocket Games
    • 65 Metascore
    • 30 Critic Score
    When you move Dexter around, it's far too common to simply fall off of cliffs or get caught in electricity fields - even though you were clearly safely away from the offending obstacle. [Winter 2001, p.48]
    • Pocket Games
    • 65 Metascore
    • 60 Critic Score
    Great multiplayer support gives it a long lifespan, though little ingenuity is here. [Winter 2001, p.52]
    • Pocket Games
    • 64 Metascore
    • 75 Critic Score
    A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]
    • Pocket Games
    • 64 Metascore
    • 65 Critic Score
    The GBA version is less than enchanting. [Spring 2002, p.34]
    • Pocket Games
    • 64 Metascore
    • 60 Critic Score
    Fun in spurts, but there's no way you'll play it for months on end. [Winter 2001, p.51]
    • Pocket Games
    • 64 Metascore
    • 45 Critic Score
    Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]
    • Pocket Games
    • 64 Metascore
    • 85 Critic Score
    Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]
    • Pocket Games
    • 64 Metascore
    • 30 Critic Score
    EA tries to innovate with their first DS golf game, the end result is double bogey with a penalty shot. [Spring 2005, p.63]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]
    • Pocket Games
    • 63 Metascore
    • 75 Critic Score
    A decent but extremely easy sequel to a classic. [Spring 2004, p.39]
    • Pocket Games
    • 63 Metascore
    • 80 Critic Score
    The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]
    • Pocket Games
    • 63 Metascore
    • 50 Critic Score
    A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]
    • Pocket Games
    • 62 Metascore
    • 65 Critic Score
    The graphics are ridiculously tiny, even close up. Oh well, at least it's playable. [Summer 2004, p.42]
    • Pocket Games
    • 62 Metascore
    • 75 Critic Score
    Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]
    • Pocket Games
    • 61 Metascore
    • 60 Critic Score
    Fun for some, probably too repetitive for most. [Spring 2003, p.37]
    • Pocket Games
    • 61 Metascore
    • 70 Critic Score
    The gameplay is repetitive, but with a save game feature there's no reason to complain. [Winter 2001, p.54]
    • Pocket Games
    • 60 Metascore
    • 60 Critic Score
    Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]
    • Pocket Games
    • 60 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    Gets the job done, but just barely. [Spring 2005, p.62]
    • Pocket Games
    • 59 Metascore
    • 45 Critic Score
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]
    • Pocket Games
    • 59 Metascore
    • 70 Critic Score
    A good melding of old Frogger gameplay with newer platform sensibilities. Might be too frustrating for some. [Spring 2004, p.41]
    • Pocket Games

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