Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
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- Critic Score
The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]- Pocket Games
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- Critic Score
Little more than an endless procession of switches. [Spring 2003, p.40]- Pocket Games
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- Critic Score
Good for a generic game but disappointing for Pitfall. Harry deserves better. [Summer 2004, p.38]- Pocket Games
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- Critic Score
Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]- Pocket Games
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- Critic Score
If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]- Pocket Games
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- Critic Score
Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]- Pocket Games
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- Pocket Games
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- Critic Score
When you move Dexter around, it's far too common to simply fall off of cliffs or get caught in electricity fields - even though you were clearly safely away from the offending obstacle. [Winter 2001, p.48]- Pocket Games
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- Critic Score
Great multiplayer support gives it a long lifespan, though little ingenuity is here. [Winter 2001, p.52]- Pocket Games
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- Critic Score
A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]- Pocket Games
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- Critic Score
The GBA version is less than enchanting. [Spring 2002, p.34]- Pocket Games
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- Critic Score
Fun in spurts, but there's no way you'll play it for months on end. [Winter 2001, p.51]- Pocket Games
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- Critic Score
Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]- Pocket Games
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- Critic Score
Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]- Pocket Games
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- Critic Score
EA tries to innovate with their first DS golf game, the end result is double bogey with a penalty shot. [Spring 2005, p.63]- Pocket Games
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- Critic Score
The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]- Pocket Games
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- Critic Score
A decent but extremely easy sequel to a classic. [Spring 2004, p.39]- Pocket Games
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- Critic Score
The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]- Pocket Games
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- Critic Score
If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]- Pocket Games
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- Critic Score
A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]- Pocket Games
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- Critic Score
The graphics are ridiculously tiny, even close up. Oh well, at least it's playable. [Summer 2004, p.42]- Pocket Games
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- Critic Score
Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]- Pocket Games
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- Pocket Games
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- Critic Score
The gameplay is repetitive, but with a save game feature there's no reason to complain. [Winter 2001, p.54]- Pocket Games
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- Critic Score
Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]- Pocket Games
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- Critic Score
If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]- Pocket Games
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- Critic Score
When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]- Pocket Games
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- Critic Score
Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]- Pocket Games
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- Critic Score
A good melding of old Frogger gameplay with newer platform sensibilities. Might be too frustrating for some. [Spring 2004, p.41]- Pocket Games